mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
469 lines
17 KiB
Python
469 lines
17 KiB
Python
#!/usr/bin/env python
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# -*- mode: python; coding: utf-8; -*-
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##---------------------------------------------------------------------------##
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##
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## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
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## Copyright (C) 2003 Mt. Hood Playing Card Co.
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## Copyright (C) 2005-2009 Skomoroh
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##
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## This program is free software: you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published by
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## the Free Software Foundation, either version 3 of the License, or
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## (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License
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## along with this program. If not, see <http://www.gnu.org/licenses/>.
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##
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##---------------------------------------------------------------------------##
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# imports
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import os
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import traceback
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# PySol imports
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from pysollib.resource import CSI
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from pysollib.settings import TOOLKIT
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from pysollib.mfxutil import Image, ImageTk, USE_PIL
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# Toolkit imports
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from pysollib.pysoltk import loadImage, copyImage, createImage, shadowImage, createBottom, resizeBottom
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# ************************************************************************
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# * Images
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# ************************************************************************
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class ImagesCardback:
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def __init__(self, index, name, image, menu_image=None):
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if menu_image is None: menu_image = image
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self.index = index
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self.name = name
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self.image = image
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self.menu_image = menu_image
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class Images:
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def __init__(self, dataloader, cs, r=1):
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self.d = dataloader
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self.cs = cs
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self.reduced = r
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self._xfactor = 1.0
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self._yfactor = 1.0
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if cs is None:
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return
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self._setSize()
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self._card = []
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self._back = []
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self._bottom = [] # bottom of stack (link to _bottom_negative/_bottom_positive)
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self._bottom_negative = [] # negative bottom of stack (white)
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self._bottom_positive = [] # positive bottom of stack (black)
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self._blank_bottom = None # blank (transparent) bottom of stack
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self._letter = [] # images of letter
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self._letter_negative = []
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self._letter_positive = []
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self._shadow = [] # vertical shadow of card (used when we drag a card)
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self._xshadow = [] # horizontal shadow of card
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self._pil_shadow = {} # key: (width, height)
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self._highlight = [] # highlight of card (tip)
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self._highlight_index = 0 #
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self._highlighted_images = {} # key: (suit, rank)
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def destruct(self):
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pass
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def __loadCard(self, filename, check_w=1, check_h=1):
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##print '__loadCard:', filename
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f = os.path.join(self.cs.dir, filename)
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if not os.path.exists(f):
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return None
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try:
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img = loadImage(file=f)
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except:
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return None
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w, h = img.width(), img.height()
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if self.CARDW < 0:
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self.CARDW, self.CARDH = w, h
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else:
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if ((check_w and w != self.CARDW) or
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(check_h and h != self.CARDH)):
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raise ValueError("Invalid size %dx%d of image %s" % (w, h, f))
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return img
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def __loadBottom(self, filename, check_w=1, check_h=1, color='white'):
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cs_type = CSI.TYPE_ID[self.cs.type]
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imagedir = None
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d = os.path.join('images', 'cards', 'bottoms')
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try:
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imagedir = self.d.findDir(cs_type, d)
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except:
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pass
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if not USE_PIL or imagedir is None:
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# load image
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img = self.__loadCard(filename+self.cs.ext, check_w, check_h)
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if USE_PIL:
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# we have no bottom images (data/images/cards/bottoms/<cs_type>)
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img = img.resize(self._xfactor, self._yfactor)
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return img
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# create image
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d = os.path.join('images', 'cards', 'bottoms', cs_type)
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try:
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fn = self.d.findImage(filename, d)
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except:
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fn = None
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img = createBottom(self._card[0], color, fn)
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return img
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def __addBack(self, im1, name):
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r = max(self.CARDW / 40.0, self.CARDH / 60.0)
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r = max(2, int(round(r)))
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im2 = im1.subsample(r)
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self._back.append(ImagesCardback(len(self._back), name, im1, im2))
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def _createMissingImages(self):
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cw, ch = self.getSize()
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# back
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if not self._back:
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im = createImage(cw, ch, fill="#a0a0a0", outline="#000000")
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name = ""
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self.__addBack(im, name)
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self.cs.backnames = tuple(self.cs.backnames) + (name,)
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# bottoms / letters
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bottom = None
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neg_bottom = None
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while len(self._bottom_positive) < 7:
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if bottom is None:
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bottom = createImage(cw, ch, fill=None, outline="#000000")
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self._bottom_positive.append(bottom)
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while len(self._bottom_negative) < 7:
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if neg_bottom is None:
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neg_bottom = createImage(cw, ch, fill=None, outline="#ffffff")
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self._bottom_negative.append(neg_bottom)
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while len(self._letter_positive) < 4:
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if bottom is None:
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bottom = createImage(cw, ch, fill=None, outline="#000000")
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self._letter_positive.append(bottom)
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while len(self._letter_negative) < 4:
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if neg_bottom is None:
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neg_bottom = createImage(cw, ch, fill=None, outline="#ffffff")
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self._letter_negative.append(neg_bottom)
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self._blank_bottom = createImage(cw, ch, fill=None, outline=None)
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def load(self, app, progress=None):
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ext = self.cs.ext[1:]
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pstep = 0
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if progress:
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pstep = self.cs.ncards + len(self.cs.backnames) + self.cs.nbottoms + self.cs.nletters
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pstep += self.cs.nshadows + 1 # shadows & shade
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pstep = max(0, (80.0 - progress.percent) / pstep)
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# load face cards
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for n in self.cs.getFaceCardNames():
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self._card.append(self.__loadCard(n + self.cs.ext))
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self._card[-1].filename = n
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if progress: progress.update(step=pstep)
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assert len(self._card) == self.cs.ncards
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# load backgrounds
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for name in self.cs.backnames:
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if name:
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im = self.__loadCard(name)
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self.__addBack(im, name)
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if progress: progress.update(step=1)
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# load bottoms
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for i in range(self.cs.nbottoms):
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name = "bottom%02d" % (i + 1)
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self._bottom_positive.append(self.__loadBottom(name, color='black'))
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if progress: progress.update(step=pstep)
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# load negative bottoms
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name = "bottom%02d-n" % (i + 1)
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self._bottom_negative.append(self.__loadBottom(name, color='white'))
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if progress: progress.update(step=pstep)
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# load letters
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for rank in range(self.cs.nletters):
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name = "l%02d" % (rank + 1)
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self._letter_positive.append(self.__loadBottom(name, color='black'))
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if progress: progress.update(step=pstep)
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# load negative letters
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name = "l%02d-n" % (rank + 1)
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self._letter_negative.append(self.__loadBottom(name, color='white'))
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if progress: progress.update(step=pstep)
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# shadow
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if not USE_PIL:
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for i in range(self.cs.nshadows):
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name = "shadow%02d.%s" % (i, ext)
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im = self.__loadCard(name, check_w=0, check_h=0)
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self._shadow.append(im)
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if i > 0: # skip 0
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name = "xshadow%02d.%s" % (i, ext)
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im = self.__loadCard(name, check_w=0, check_h=0)
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self._xshadow.append(im)
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if progress: progress.update(step=pstep)
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# shade
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if USE_PIL:
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self._highlight.append(self._getHighlight(self._card[0], None, '#3896f8'))
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else:
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self._highlight.append(self.__loadCard("shade." + ext))
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if progress: progress.update(step=pstep)
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# create missing
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self._createMissingImages()
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#
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self._bottom = self._bottom_positive
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self._letter = self._letter_positive
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#
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return 1
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def getFace(self, deck, suit, rank):
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index = suit * len(self.cs.ranks) + rank
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##print "getFace:", suit, rank, index
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return self._card[index % self.cs.ncards]
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def getBack(self, update=False):
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if update:
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self._shadow_back = None
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index = self.cs.backindex % len(self._back)
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return self._back[index].image
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def getTalonBottom(self):
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return self._bottom[0]
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def getReserveBottom(self):
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return self._bottom[0]
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def getBlankBottom(self):
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return self._blank_bottom
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def getSuitBottom(self, suit=-1):
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assert isinstance(suit, int)
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if suit == -1: return self._bottom[1] # any suit
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i = 3 + suit
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if i >= len(self._bottom):
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# Trump (for Tarock type games)
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return self._bottom[1]
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return self._bottom[i]
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def getBraidBottom(self):
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return self._bottom[2]
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def getLetter(self, rank):
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assert 0 <= rank <= 3
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if rank >= len(self._letter):
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return self._bottom[0]
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return self._letter[rank]
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def getShadow(self, ncards):
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if ncards >= 0:
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if ncards >= len(self._shadow):
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##ncards = len(self._shadow) - 1
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return None
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return self._shadow[ncards]
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else:
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ncards = abs(ncards)-2
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if ncards >= len(self._xshadow):
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return None
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return self._xshadow[ncards]
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def getShadowPIL(self, stack, cards):
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x0, y0 = stack.getPositionFor(cards[0])
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x1, y1 = stack.getPositionFor(cards[-1])
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x0, x1 = min(x1, x0), max(x1, x0)
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y0, y1 = min(y1, y0), max(y1, y0)
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cw, ch = self.getSize()
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x1 += cw
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y1 += ch
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w, h = x1-x0, y1-y0
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if (w,h) in self._pil_shadow:
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return self._pil_shadow[(w,h)]
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# create mask
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mask = Image.new('RGBA', (w, h))
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for c in cards:
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x, y = stack.getPositionFor(c)
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x, y = x-x0, y-y0
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im = c._active_image._pil_image
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mask.paste(im, (x, y), im)
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# create shadow
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sh_color = (0x00,0x00,0x00,0x50)
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shadow = Image.new('RGBA', (w, h))
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shadow.paste(sh_color, (0, 0, w, h), mask)
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sx, sy = self.SHADOW_XOFFSET, self.SHADOW_YOFFSET
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mask = mask.crop((sx,sy,w,h))
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tmp = Image.new('RGBA', (w-sx,h-sy))
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shadow.paste(tmp, (0,0), mask)
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shadow = ImageTk.PhotoImage(shadow)
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self._pil_shadow[(w,h)] = shadow
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return shadow
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def getShade(self):
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# highlight
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return self._highlight[self._highlight_index]
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def _getHighlight(self, image, card, color='#3896f8', factor=0.3):
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if USE_PIL:
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# use semitransparent image; one for each color (PIL >= 1.1.7)
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if color in self._highlighted_images:
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shade = self._highlighted_images[color]
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else:
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shade = shadowImage(image, color, factor)
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self._highlighted_images[color] = shade
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else:
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# use alpha blending (PIL <= 1.1.6)
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if card in self._highlighted_images:
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shade = self._highlighted_images[card]
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else:
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shade = shadowImage(image, color, factor)
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self._highlighted_images[card] = shade
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if not shade:
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# we have not PIL
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return self.getShade()
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return shade
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def getHighlightedCard(self, deck, suit, rank, color=None):
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image = self.getFace(deck, suit, rank)
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if color:
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return self._getHighlight(image, (suit, rank, color), color)
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return self._getHighlight(image, (suit, rank))
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def getHighlightedBack(self):
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image = self.getBack()
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return self._getHighlight(image, 'back')
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def getCardbacks(self):
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return self._back
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def setNegative(self, flag=0):
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if flag:
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self._bottom = self._bottom_negative
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self._letter = self._letter_negative
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else:
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self._bottom = self._bottom_positive
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self._letter = self._letter_positive
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def setOffsets(self):
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cs = self.cs
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if cs is None:
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return
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r = self.reduced
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if r > 1:
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self.CARD_XOFFSET = max(10/r, cs.CARD_XOFFSET)
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self.CARD_YOFFSET = max(10/r, cs.CARD_YOFFSET)
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else:
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self.CARD_XOFFSET = cs.CARD_XOFFSET
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self.CARD_YOFFSET = cs.CARD_YOFFSET
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self.SHADOW_XOFFSET = cs.SHADOW_XOFFSET
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self.SHADOW_YOFFSET = cs.SHADOW_YOFFSET
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self.CARD_DX, self.CARD_DY = cs.CARD_DX, cs.CARD_DY
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def _setSize(self, xf=1, yf=1):
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#print 'image._setSize', xf, yf
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self._xfactor = xf
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self._yfactor = yf
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cs = self.cs
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if cs is None:
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return
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r = self.reduced
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xf = float(xf)/r
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yf = float(yf)/r
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# from cardset
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self.CARDW, self.CARDH = int(cs.CARDW*xf), int(cs.CARDH*yf)
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self.setOffsets()
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def getSize(self):
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return (int(self.CARDW * self._xfactor),
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int(self.CARDH * self._yfactor))
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def getOffsets(self):
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return (int(self.CARD_XOFFSET * self._xfactor),
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int(self.CARD_YOFFSET * self._yfactor))
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def getDelta(self):
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return (int(self.CARD_DX * self._xfactor),
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int(self.CARD_DY * self._yfactor))
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def resize(self, xf, yf):
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#print 'Images.resize:', xf, yf, self._card[0].width(), self.CARDW
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if self._xfactor == xf and self._yfactor == yf:
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#print 'no resize'
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return
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self._xfactor = xf
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self._yfactor = yf
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#???self._setSize(xf, yf)
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self.setOffsets()
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# cards
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cards = []
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for c in self._card:
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c = c.resize(xf, yf)
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cards.append(c)
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self._card = cards
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# back
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for b in self._back:
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b.image = b.image.resize(xf, yf)
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# stack bottom image
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neg = self._bottom is self._bottom_negative
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self._bottom_negative = []
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self._bottom_positive = []
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for i in range(self.cs.nbottoms):
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name = "bottom%02d" % (i + 1)
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self._bottom_positive.append(self.__loadBottom(name, color='black'))
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name = "bottom%02d-n" % (i + 1)
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self._bottom_negative.append(self.__loadBottom(name, color='white'))
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# letters
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self._letter_positive = []
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self._letter_negative = []
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for rank in range(self.cs.nletters):
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name = "l%02d" % (rank + 1)
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self._letter_positive.append(self.__loadBottom(name, color='black'))
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name = "l%02d-n" % (rank + 1)
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self._letter_negative.append(self.__loadBottom(name, color='white'))
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self._createMissingImages()
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self.setNegative(neg)
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#
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self._highlighted_images = {}
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self._highlight = []
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self._highlight.append(self._getHighlight(self._card[0], None, '#3896f8'))
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self._pil_shadow = {}
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def reset(self):
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print 'Image.reset'
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self.resize(1, 1)
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# ************************************************************************
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# *
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# ************************************************************************
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class SubsampledImages(Images):
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def __init__(self, images, r=2):
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Images.__init__(self, None, images.cs, r=r)
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self._card = self._subsample(images._card, r)
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self._bottom_positive = self._subsample(images._bottom_positive, r)
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self._letter_positive = self._subsample(images._letter_positive, r)
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self._bottom_negative = self._subsample(images._bottom_negative, r)
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self._letter_negative = self._subsample(images._letter_negative, r)
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self._bottom = self._bottom_positive
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self._letter = self._letter_positive
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#
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for _back in images._back:
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if _back is None:
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self._back.append(None)
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else:
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im = _back.image.subsample(r)
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self._back.append(ImagesCardback(len(self._back), _back.name, im, im))
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#
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CW, CH = self.CARDW, self.CARDH
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for im in images._highlight:
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##self._highlight.append(None)
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self._highlight.append(copyImage(im, 0, 0, CW, CH))
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def getShadow(self, ncards):
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return None
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def _subsample(self, l, r):
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s = []
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for im in l:
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if im is None or r == 1:
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s.append(im)
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else:
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s.append(im.subsample(r))
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return s
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