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PySolFC/pysollib/pysolrandom.py
skomoroh 175410e2d0 + new option: `shrink face down'
* changed talon/waste text anchor: `ss' -> `s', `nn' -> `n'
* fixed support python 2.2 and tk 8.3


git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@43 efabe8c0-fbe8-4139-b769-b5e6d273206e
2006-08-10 21:19:27 +00:00

267 lines
7.5 KiB
Python

## vim:ts=4:et:nowrap
##
##---------------------------------------------------------------------------##
##
## PySol -- a Python Solitaire game
##
## Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
## All Rights Reserved.
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING.
## If not, write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
##
## Markus F.X.J. Oberhumer
## <markus@oberhumer.com>
## http://www.oberhumer.com/pysol
##
##---------------------------------------------------------------------------##
# imports
import sys, os, re, time, types
import random
# /***********************************************************************
# // system based random (need python >= 2.3)
# ************************************************************************/
class SysRandom(random.Random):
#MAX_SEED = 0L
#MAX_SEED = 0xffffffffffffffffL # 64 bits
MAX_SEED = 100000000000000000000L # 20 digits
ORIGIN_UNKNOWN = 0
ORIGIN_RANDOM = 1
ORIGIN_PREVIEW = 2 # random from preview
ORIGIN_SELECTED = 3 # manually entered
ORIGIN_NEXT_GAME = 4 # "Next game number"
def __init__(self, seed=None):
if seed is None:
seed = self._getRandomSeed()
random.Random.__init__(self, seed)
self.initial_seed = seed
self.initial_state = self.getstate()
self.origin = self.ORIGIN_UNKNOWN
def __str__(self):
return self.str(self.initial_seed)
def str(self, seed):
return '%020d' % seed
def reset(self):
self.setstate(self.initial_state)
def copy(self):
random = PysolRandom(0L)
random.__class__ = self.__class__
random.__dict__.update(self.__dict__)
return random
def increaseSeed(self, seed):
if seed < self.MAX_SEED:
return seed + 1L
return 0L
def _getRandomSeed(self):
t = long(time.time() * 256.0)
t = (t ^ (t >> 24)) % (self.MAX_SEED + 1L)
return t
# /***********************************************************************
# // Abstract PySol Random number generator.
# //
# // We use a seed of type long in the range [0, MAX_SEED].
# ************************************************************************/
class MFXRandom:
MAX_SEED = 0L
ORIGIN_UNKNOWN = 0
ORIGIN_RANDOM = 1
ORIGIN_PREVIEW = 2 # random from preview
ORIGIN_SELECTED = 3 # manually entered
ORIGIN_NEXT_GAME = 4 # "Next game number"
def __init__(self, seed=None):
if seed is None:
seed = self._getRandomSeed()
self.initial_seed = self.setSeed(seed)
self.origin = self.ORIGIN_UNKNOWN
def __str__(self):
return self.str(self.initial_seed)
def reset(self):
self.seed = self.initial_seed
def getSeed(self):
return self.seed
def setSeed(self, seed):
seed = self._convertSeed(seed)
if type(seed) is not types.LongType:
raise TypeError, "seeds must be longs"
if not (0L <= seed <= self.MAX_SEED):
raise ValueError, "seed out of range"
self.seed = seed
return seed
def getstate(self):
return self.seed
def setstate(self, state):
self.seed = state
def copy(self):
random = PysolRandom(0L)
random.__class__ = self.__class__
random.__dict__.update(self.__dict__)
return random
#
# implementation
#
def choice(self, seq):
return seq[int(self.random() * len(seq))]
# Get a random integer in the range [a, b] including both end points.
def randint(self, a, b):
return a + long(self.random() * (b+1-a))
def randrange(self, a, b):
return self.randint(a, b-1)
#
# subclass responsibility
#
# Get the next random number in the range [0.0, 1.0).
def random(self):
raise SubclassResponsibility
#
# subclass overrideable
#
def _convertSeed(self, seed):
return long(seed)
def increaseSeed(self, seed):
if seed < self.MAX_SEED:
return seed + 1L
return 0L
def _getRandomSeed(self):
t = long(time.time() * 256.0)
t = (t ^ (t >> 24)) % (self.MAX_SEED + 1L)
return t
#
# shuffle
# see: Knuth, Vol. 2, Chapter 3.4.2, Algorithm P
# see: FAQ of sci.crypt: "How do I shuffle cards ?"
#
def shuffle(self, seq):
n = len(seq) - 1
while n > 0:
j = self.randint(0, n)
seq[n], seq[j] = seq[j], seq[n]
n = n - 1
# /***********************************************************************
# // Linear Congruential random generator
# //
# // Knuth, Donald.E., "The Art of Computer Programming,", Vol 2,
# // Seminumerical Algorithms, Third Edition, Addison-Wesley, 1998,
# // p. 106 (line 26) & p. 108
# ************************************************************************/
class LCRandom64(MFXRandom):
MAX_SEED = 0xffffffffffffffffL # 64 bits
def str(self, seed):
s = repr(long(seed))
if s[-1:] == "L":
s = s[:-1]
s = "0"*(20-len(s)) + s
return s
def random(self):
self.seed = (self.seed*6364136223846793005L + 1L) & self.MAX_SEED
return ((self.seed >> 21) & 0x7fffffffL) / 2147483648.0
# /***********************************************************************
# // Linear Congruential random generator
# // In PySol this is only used for 0 <= seed <= 32000.
# ************************************************************************/
class LCRandom31(MFXRandom):
MAX_SEED = 0x7fffffffL # 31 bits
def str(self, seed):
return "%05d" % int(seed)
def random(self):
self.seed = (self.seed*214013L + 2531011L) & self.MAX_SEED
return (self.seed >> 16) / 32768.0
def randint(self, a, b):
self.seed = (self.seed*214013L + 2531011L) & self.MAX_SEED
return a + (int(self.seed >> 16) % (b+1-a))
# select
if sys.version_info >= (2,3):
PysolRandom = SysRandom
else:
PysolRandom = LCRandom64
# /***********************************************************************
# // PySol support code
# ************************************************************************/
# construct Random from seed string
def constructRandom(s):
s = re.sub(r"L$", "", str(s)) # cut off "L" from possible conversion to long
s = re.sub(r"[\s\#\-\_\.\,]", "", s.lower())
if not s:
return None
seed = long(s)
if 0 <= seed <= 32000:
return LCRandom31(seed)
return PysolRandom(seed)
# test
if __name__ == '__main__':
_, r = constructRandom('12345')
print r.randint(0, 100)
print r.random()
print type(r)