1
0
Fork 0
mirror of https://github.com/shlomif/PySolFC.git synced 2025-04-05 00:02:29 -04:00
PySolFC/pysollib/games/curdsandwhey.py
skomoroh 16934784ba - fixed game `Jane'
- added game `Granada'
- added support accel-keys for buttons of dialogs
- changed widget's styles
- updated russian translation
- updated GAMES_BY_PYSOL_VERSION (gamedb.py)
- other minor fixes



git-svn-id: https://pysolfc.svn.sourceforge.net/svnroot/pysolfc/PySolFC/trunk@4 39dd0a4e-7c14-0410-91b3-c4f2d318f732
2006-06-08 01:35:18 +00:00

327 lines
10 KiB
Python

##---------------------------------------------------------------------------##
##
## PySol -- a Python Solitaire game
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING.
## If not, write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
##
##---------------------------------------------------------------------------##
__all__ = []
# imports
import sys
# PySol imports
from pysollib.gamedb import registerGame, GameInfo, GI
from pysollib.util import *
from pysollib.mfxutil import kwdefault
from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint
# /***********************************************************************
# // Curds and Whey
# // Miss Muffet
# // Nordic
# ************************************************************************/
class CurdsAndWhey_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
c1, c2 = self.cards[-1], cards[0]
if c1.suit == c2.suit:
return c1.rank == c2.rank+1
return c1.rank == c2.rank
def canMoveCards(self, cards):
return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
def getHelp(self):
return _('Row. Build down by suit or of the same rank.')
class CurdsAndWhey(Game):
Hint_Class = CautiousDefaultHint
RowStack_Class = StackWrapper(CurdsAndWhey_RowStack, base_rank=KING,
max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS)
#
# game layout
#
def createGame(self, rows=13):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+rows*l.XS, l.YM+l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
for i in range(rows):
stack = self.RowStack_Class(x, y, self)
s.rows.append(stack)
x += l.XS
s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
# default
l.defaultAll()
#
# game overrides
#
def startGame(self):
for i in range(3):
self.s.talon.dealRow(frames=0)
self.startDealSample()
self.s.talon.dealRow()
def isGameWon(self):
for s in self.s.rows:
if s.cards:
if len(s.cards) != 13 or not isSameSuitSequence(s.cards):
return False
return True
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.rank == card2.rank or (
card1.suit == card2.suit and abs(card1.rank-card2.rank) == 1)
class MissMuffet(CurdsAndWhey):
def createGame(self):
CurdsAndWhey.createGame(self, rows=10)
def startGame(self):
for i in range(4):
self.s.talon.dealRow(frames=0)
self.s.talon.dealRow(rows=[self.s.rows[0], self.s.rows[-1]], frames=0)
self.startDealSample()
self.s.talon.dealRow()
class Nordic(MissMuffet):
RowStack_Class = StackWrapper(CurdsAndWhey_RowStack, base_rank=ANY_RANK,
max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS)
# /***********************************************************************
# // Dumfries
# // Galloway
# // Robin
# ************************************************************************/
class Dumfries_TalonStack(OpenTalonStack):
rightclickHandler = OpenStack.rightclickHandler
class Dumfries_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
c1, c2 = self.cards[-1], cards[0]
if c1.color == c2.color:
return False
return c1.rank == c2.rank or c1.rank == c2.rank+1
def canMoveCards(self, cards):
return len(cards) == 1 or len(cards) == len(self.cards)
class Dumfries(Game):
##Hint_Class = KlondikeType_Hint
def createGame(self, **layout):
# create layout
l, s = Layout(self), self.s
kwdefault(layout, rows=8, waste=0, texts=1, playcards=20)
apply(Layout.klondikeLayout, (l,), layout)
self.setSize(l.size[0], l.size[1])
# create stacks
s.talon = Dumfries_TalonStack(l.s.talon.x, l.s.talon.y, self)
for r in l.s.foundations:
s.foundations.append(SS_FoundationStack(r.x, r.y, self,
suit=r.suit))
for r in l.s.rows:
s.rows.append(Dumfries_RowStack(r.x, r.y, self,
max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS))
# default
l.defaultAll()
self.sg.dropstacks.append(s.talon)
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.fillStack()
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.color != card2.color and abs(card1.rank-card2.rank) in (0, 1)
class Galloway(Dumfries):
def createGame(self):
Dumfries.createGame(self, rows=7)
class Robin(Dumfries):
def createGame(self):
Dumfries.createGame(self, rows=12)
# /***********************************************************************
# // Arachnida
# ************************************************************************/
class Arachnida_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
c1, c2 = self.cards[-1], cards[0]
if c1.rank == c2.rank+1:
return True
return c1.rank == c2.rank
def canMoveCards(self, cards):
return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
class Arachnida(CurdsAndWhey):
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+11*l.XS, l.YM+l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
s.talon = DealRowTalonStack(x, y, self)
l.createText(s.talon, "ss")
x += l.XS
for i in range(10):
stack = Arachnida_RowStack(x, y, self, base_rank=ANY_RANK,
max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS)
s.rows.append(stack)
x += l.XS
# define stack-groups
l.defaultStackGroups()
def startGame(self):
for i in range(4):
self.s.talon.dealRow(flip=0, frames=0)
self.s.talon.dealRow(rows=self.s.rows[:4], flip=0, frames=0)
self.startDealSample()
self.s.talon.dealRow()
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.rank == card2.rank or abs(card1.rank-card2.rank) == 1
# /***********************************************************************
# // German Patience
# // Bavarian Patience
# ************************************************************************/
class GermanPatience(Game):
def createGame(self, rows=8):
l, s = Layout(self), self.s
w, h = l.XM+rows*l.XS, l.YM+2*l.YS+14*l.YOFFSET
self.setSize(w, h)
x, y = l.XM, l.YM
for i in range(rows):
s.rows.append(RK_RowStack(x, y, self, max_cards=13, mod=13, dir=1, max_move=1))
x += l.XS
x, y = l.XM, h-l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, 'nn')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'nn')
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def isGameWon(self):
if self.s.waste.cards or self.s.talon.cards:
return False
for s in self.s.rows:
if s.cards:
if len(s.cards) != 13: # or not isRankSequence(s.cards):
return False
return True
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return ((card1.rank + 1) % 13 == card2.rank or
(card2.rank + 1) % 13 == card1.rank)
class BavarianPatience(GermanPatience):
def createGame(self, rows=10):
GermanPatience.createGame(self, rows=10)
# register the game
registerGame(GameInfo(294, CurdsAndWhey, "Curds and Whey",
GI.GT_SPIDER | GI.GT_OPEN, 1, 0))
registerGame(GameInfo(311, Dumfries, "Dumfries",
GI.GT_1DECK_TYPE, 1, 0))
registerGame(GameInfo(312, Galloway, "Galloway",
GI.GT_1DECK_TYPE, 1, 0))
registerGame(GameInfo(313, Robin, "Robin",
GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 0))
registerGame(GameInfo(348, Arachnida, "Arachnida",
GI.GT_SPIDER, 2, 0))
registerGame(GameInfo(349, MissMuffet, "Miss Muffet",
GI.GT_SPIDER | GI.GT_OPEN, 1, 0))
registerGame(GameInfo(352, Nordic, "Nordic",
GI.GT_SPIDER | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0))
registerGame(GameInfo(414, GermanPatience, "German Patience",
GI.GT_2DECK_TYPE, 2, 0))
registerGame(GameInfo(415, BavarianPatience, "Bavarian Patience",
GI.GT_2DECK_TYPE, 2, 0))