mirror of
https://github.com/shlomif/PySolFC.git
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* bugs fixes git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@73 efabe8c0-fbe8-4139-b769-b5e6d273206e
218 lines
6.9 KiB
Python
218 lines
6.9 KiB
Python
## vim:ts=4:et:nowrap
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##
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##---------------------------------------------------------------------------##
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##
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## PySol -- a Python Solitaire game
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##
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## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
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## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
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## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
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##
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## This program is free software; you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published by
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## the Free Software Foundation; either version 2 of the License, or
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## (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License
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## along with this program; see the file COPYING.
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## If not, write to the Free Software Foundation, Inc.,
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## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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##
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## Markus F.X.J. Oberhumer
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## <markus@oberhumer.com>
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## http://www.oberhumer.com/pysol
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##
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##---------------------------------------------------------------------------##
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__all__ = []
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# imports
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import sys
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# PySol imports
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from pysollib.gamedb import registerGame, GameInfo, GI
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from pysollib.util import *
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from pysollib.stack import *
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from pysollib.game import Game
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from pysollib.layout import Layout
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from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint
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# /***********************************************************************
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# // PileOn
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# ************************************************************************/
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class PileOn_RowStack(RK_RowStack):
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def getBottomImage(self):
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return self.game.app.images.getReserveBottom()
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def closeStack(self):
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if len(self.cards) == 4 and isRankSequence(self.cards, dir=0):
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if not self.game.moves.state == self.game.S_REDO:
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self.game.flipAllMove(self)
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def canFlipCard(self):
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return False
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class PileOn(Game):
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Hint_Class = DefaultHint
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##Hint_Class = CautiousDefaultHint
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TWIDTH = 4
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NSTACKS = 15
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PLAYCARDS = 4
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#
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# game layout
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#
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def createGame(self):
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# create layout
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l, s = Layout(self), self.s
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# set window
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# (set size so that at least 4 cards are fully playable)
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#w = max(2*l.XS, l.XS+(self.PLAYCARDS-1)*l.XOFFSET+2*l.XM)
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w = l.XS+(self.PLAYCARDS-1)*l.XOFFSET+3*l.XOFFSET
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twidth, theight = self.TWIDTH, int((self.NSTACKS-1)/self.TWIDTH+1)
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self.setSize(l.XM+twidth*w, l.YM+theight*l.YS)
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# create stacks
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y = l.YM
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for i in range(theight):
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x = l.XM
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for j in range(twidth):
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if i*twidth+j >= self.NSTACKS:
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break
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stack = PileOn_RowStack(x, y, self, dir=0, max_cards=self.PLAYCARDS)
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stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
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s.rows.append(stack)
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x = x + w
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y = y + l.YS
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x, y = self.width - l.XS, self.height - l.YS
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s.talon = InitialDealTalonStack(x, y, self)
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# define stack-groups
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self.sg.openstacks = s.rows
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self.sg.talonstacks = [s.talon]
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self.sg.dropstacks = s.rows
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#
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# game overrides
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#
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def startGame(self):
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r = self.s.rows[:-2]
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for i in range(self.PLAYCARDS-1):
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self.s.talon.dealRow(rows=r, frames=0)
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self.startDealSample()
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self.s.talon.dealRow(rows=r)
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def isGameWon(self):
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for r in self.s.rows:
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if r.cards and not cardsFaceDown(r.cards):
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return False
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return True
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def shallHighlightMatch(self, stack1, card1, stack2, card2):
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return card1.rank == card2.rank
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class SmallPileOn(PileOn):
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TWIDTH = 3
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NSTACKS = 11
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PLAYCARDS = 4
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## class PileOn2Decks(PileOn):
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## TWIDTH = 4
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## NSTACKS = 15
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## PLAYCARDS = 8
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## registerGame(GameInfo(341, PileOn2Decks, "PileOn (2 decks)",
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## GI.GT_2DECK_TYPE | GI.GT_OPEN,, 2, 0))
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# /***********************************************************************
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# // Foursome
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# // Quartets
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# ************************************************************************/
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class Foursome(Game):
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Hint_Class = CautiousDefaultHint
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Talon_Class = DealRowTalonStack
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def createGame(self, rows=6, texts=True):
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l, s = Layout(self), self.s
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max_rows = max(8, rows)
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self.setSize(l.XM+max_rows*l.XS, l.YM+2*l.YS+13*l.YOFFSET)
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x, y = l.XM+l.XS*(max_rows-4)/2, l.YM
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for i in range(4):
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s.reserves.append(ReserveStack(x, y, self))
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x += l.XS
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x = l.XM+(max_rows-1)*l.XS
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s.foundations.append(AbstractFoundationStack(x, y, self,
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suit=ANY_SUIT, max_cards=52, max_accept=0))
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x, y = l.XM+l.XS*(max_rows-rows)/2, l.YM+l.YS
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for i in range(rows):
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s.rows.append(UD_AC_RowStack(x, y, self, mod=13))
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x += l.XS
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s.talon = self.Talon_Class(l.XM, l.YM, self)
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if texts:
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l.createText(s.talon, 'ne')
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l.defaultStackGroups()
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow(rows=self.s.reserves)
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self.s.talon.dealRow()
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def fillStack(self, stack):
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if not self.s.reserves[0].cards:
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return
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rank = self.s.reserves[0].cards[0].rank
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for r in self.s.reserves[1:]:
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if not r.cards or r.cards[0].rank != rank:
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return
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old_state = self.enterState(self.S_FILL)
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self.playSample("droppair", priority=200)
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for r in self.s.reserves:
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self.moveMove(1, r, self.s.foundations[0], frames=4)
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self.flipMove(self.s.foundations[0])
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self.leaveState(old_state)
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shallHighlightMatch = Game._shallHighlightMatch_ACW
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class Quartets(Foursome):
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Talon_Class = InitialDealTalonStack
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def createGame(self):
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Foursome.createGame(self, rows=8, texts=False)
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def startGame(self):
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for i in range(5):
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self.s.talon.dealRow(frames=0)
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self.startDealSample()
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self.s.talon.dealRow()
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self.s.talon.dealRowAvail()
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# register the game
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registerGame(GameInfo(41, PileOn, "PileOn",
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GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL,
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altnames=("Fifteen Puzzle",) ))
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registerGame(GameInfo(289, SmallPileOn, "Small PileOn",
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GI.GT_1DECK_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0, GI.SL_MOSTLY_SKILL,
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ranks=(0, 5, 6, 7, 8, 9, 10, 11, 12),
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rules_filename = "pileon.html"))
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registerGame(GameInfo(554, Foursome, "Foursome",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
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registerGame(GameInfo(555, Quartets, "Quartets",
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GI.GT_1DECK_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0, GI.SL_MOSTLY_SKILL))
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