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PySolFC/pysollib/games/ultra
Frédéric Brière 0abb801203 Define canMoveCards() for Hanafuda sequence stacks
Any stack of Hanafuda cards is always deemed movable, even if it is out
of sequence.  The effect can easily be seen a game such as Firecracker,
where:

 - Any stack can be dragged as a whole (but not released)
 - "Highlight piles" will highlight everything
 - Asking for a hint will ignore most valid moves

This is due to Hanafuda_SequenceStack lacking a canMoveCards() method.
2019-07-28 10:15:38 +03:00
..
__init__.py flake8 - empty whitelist. 2018-03-21 10:45:12 +02:00
dashavatara.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00
hanafuda.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00
hanafuda1.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00
hanafuda_common.py Define canMoveCards() for Hanafuda sequence stacks 2019-07-28 10:15:38 +03:00
hexadeck.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00
larasgame.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00
matrix.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00
mughal.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00
tarock.py Order imports based on flake8-import-order. 2019-01-11 23:55:06 +02:00