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PySolFC/pysollib/games/zodiac.py

199 lines
6.2 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
from pysollib.game import Game
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.layout import Layout
from pysollib.stack import \
OpenStack, \
ReserveStack, \
SS_FoundationStack, \
SS_RowStack, \
UD_SS_RowStack, \
WasteStack, \
WasteTalonStack
from pysollib.util import KING, NO_RANK, UNLIMITED_REDEALS
# ************************************************************************
# * Zodiac
# ************************************************************************
class Zodiac_Foundation(SS_FoundationStack):
def acceptsCards(self, from_stack, cards):
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if self.game.s.waste.cards or self.game.s.talon.cards:
return False
return True
class Zodiac_RowStack(UD_SS_RowStack):
def acceptsCards(self, from_stack, cards):
if not UD_SS_RowStack.acceptsCards(self, from_stack, cards):
return False
if from_stack in self.game.s.rows:
return False
return True
class Zodiac_ReserveStack(ReserveStack):
def acceptsCards(self, from_stack, cards):
if not ReserveStack.acceptsCards(self, from_stack, cards):
return False
if from_stack in self.game.s.rows:
return False
return True
class Zodiac(Game):
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+12*l.XS, l.YM+5*l.YS
self.setSize(w, h)
# create stacks
x = l.XM
for i in range(12):
for y in (l.YM, l.YM+4*l.YS):
stack = Zodiac_RowStack(x, y, self, base_rank=NO_RANK)
s.rows.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
x += l.XS
x = l.XM+4*l.XS
for i in range(4):
y = l.YM+l.YS
s.foundations.append(Zodiac_Foundation(x, y, self, suit=i))
y += 2*l.YS
s.foundations.append(Zodiac_Foundation(x, y, self, suit=i,
base_rank=KING, dir=-1))
x += l.XS
x, y = l.XM+2*l.XS, l.YM+2*l.YS
for i in range(8):
s.reserves.append(Zodiac_ReserveStack(x, y, self))
x += l.XS
x, y = l.XM+l.XS, l.YM+l.YS
s.talon = WasteTalonStack(x, y, self,
max_rounds=UNLIMITED_REDEALS)
l.createText(s.talon, 'sw')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'se')
# define stack-groups
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(rows=self.s.reserves)
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_SS
# ************************************************************************
# * Twelve Sleeping Maids
# ************************************************************************
class TwelveSleepingMaids_Reserve(OpenStack):
def canFlipCard(self):
if not OpenStack.canFlipCard(self):
return False
for s in self.game.s.rows:
if not s.cards:
break
else:
return False
i = list(self.game.s.reserves).index(self)
if i == 0:
return True
if self.game.s.reserves[i-1].cards:
return False
return True
class TwelveSleepingMaids(Game):
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+12*l.XS, l.YM+3*l.YS+14*l.YOFFSET)
# create stacks
x, y = l.XM, l.YM
for i in range(12):
stack = TwelveSleepingMaids_Reserve(x, y, self)
stack.CARD_YOFFSET = l.YOFFSET
s.reserves.append(stack)
x += l.XS
x, y = l.XM+2*l.XS, l.YM+l.YS+3*l.YOFFSET
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2,
base_rank=KING, mod=13))
x += l.XS
x, y = l.XM+2*l.XS, l.YM+2*l.YS+3*l.YOFFSET
for i in range(8):
s.rows.append(SS_RowStack(x, y, self))
x += l.XS
x, y = self.width - l.XS, self.height - l.YS - l.TEXT_HEIGHT
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 's')
l.createRoundText(s.talon, 'n')
x -= l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 's')
# define stack-groups
l.defaultStackGroups()
def startGame(self):
for i in range(4):
self.s.talon.dealRow(rows=self.s.reserves, flip=0, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_SS
# register the game
registerGame(GameInfo(467, Zodiac, "Zodiac",
GI.GT_2DECK_TYPE, 2, -1, GI.SL_BALANCED))
registerGame(GameInfo(722, TwelveSleepingMaids, "Twelve Sleeping Maids",
GI.GT_2DECK_TYPE, 2, 2, GI.SL_BALANCED))