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PySolFC/pysollib/games/klondike.py

1803 lines
61 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
import pysollib.game
from pysollib.game import Game
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.games.canfield import CanfieldRush_Talon
from pysollib.hint import CautiousDefaultHint
from pysollib.hint import FreeCellSolverWrapper
from pysollib.hint import KlondikeType_Hint
from pysollib.layout import Layout
from pysollib.mfxutil import Struct, kwdefault
from pysollib.mygettext import _
from pysollib.pysoltk import MfxCanvasText
from pysollib.stack import \
AC_RowStack, \
BO_RowStack, \
DealFirstRowTalonStack, \
DealRowTalonStack, \
InitialDealTalonStack, \
KingAC_RowStack, \
KingSS_RowStack, \
OpenStack, \
OpenTalonStack, \
RK_FoundationStack, \
RK_RowStack, \
RedealTalonStack, \
ReserveStack, \
SC_RowStack, \
SS_FoundationStack, \
SS_RowStack, \
Spider_SS_RowStack, \
Stack, \
StackWrapper, \
SuperMoveAC_RowStack, \
UD_SS_RowStack, \
WasteStack, \
WasteTalonStack, \
isSameColorSequence
from pysollib.util import ACE, ANY_RANK, ANY_SUIT, KING, NO_RANK, RANKS
# ************************************************************************
# * Klondike
# ************************************************************************
class Klondike(Game):
Layout_Method = staticmethod(Layout.klondikeLayout)
Talon_Class = WasteTalonStack
Foundation_Class = SS_FoundationStack
RowStack_Class = KingAC_RowStack
Hint_Class = KlondikeType_Hint
def createGame(self, max_rounds=-1, num_deal=1, rows=7, **layout):
# create layout
lay, s = Layout(self), self.s
kwdefault(layout, rows=rows, waste=1, texts=1, playcards=16)
self.Layout_Method.__get__(lay, lay.__class__)(**layout)
# self.__class__.Layout_Method(lay, **layout)
self.setSize(lay.size[0], lay.size[1])
# create stacks
s.talon = self.Talon_Class(lay.s.talon.x, lay.s.talon.y, self,
max_rounds=max_rounds, num_deal=num_deal)
if lay.s.waste:
s.waste = WasteStack(lay.s.waste.x, lay.s.waste.y, self)
for r in lay.s.foundations:
s.foundations.append(
self.Foundation_Class(r.x, r.y, self, suit=r.suit))
for r in lay.s.rows:
s.rows.append(self.RowStack_Class(r.x, r.y, self))
# default
lay.defaultAll()
return lay
def startGame(self, flip=0, reverse=1):
for i in range(1, len(self.s.rows)):
self.s.talon.dealRow(
rows=self.s.rows[i:], flip=flip, frames=0, reverse=reverse)
self.startDealSample()
self.s.talon.dealRow(reverse=reverse)
if self.s.waste:
self.s.talon.dealCards() # deal first card to WasteStack
shallHighlightMatch = Game._shallHighlightMatch_AC
# ************************************************************************
# * Vegas Klondike
# ************************************************************************
class VegasKlondike(Klondike):
getGameScore = Game.getGameScoreCasino
getGameBalance = Game.getGameScoreCasino
def createGame(self, max_rounds=1):
lay = Klondike.createGame(self, max_rounds=max_rounds)
self.texts.score = MfxCanvasText(self.canvas,
8, self.height - 8, anchor="sw",
font=self.app.getFont("canvas_large"))
return lay
def updateText(self):
if self.preview > 1:
return
b1, b2 = self.app.stats.gameid_balance, 0
if self.shallUpdateBalance():
b2 = self.getGameBalance()
t = _("Balance $%d") % (b1 + b2)
self.texts.score.config(text=t)
def getDemoInfoTextAttr(self, tinfo):
return tinfo[1] # "se" corner
# ************************************************************************
# * Casino Klondike
# ************************************************************************
class CasinoKlondike(VegasKlondike):
def createGame(self):
lay = VegasKlondike.createGame(self, max_rounds=3)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
# ************************************************************************
# * Klondike by Threes
# ************************************************************************
class KlondikeByThrees(Klondike):
def createGame(self):
Klondike.createGame(self, num_deal=3)
# ************************************************************************
# * Half Klondike
# ************************************************************************
class HalfKlondike(Klondike):
def createGame(self):
Klondike.createGame(self, rows=4)
# ************************************************************************
# * Trigon
# ************************************************************************
class Trigon(Klondike):
RowStack_Class = KingSS_RowStack
# ************************************************************************
# * Nine Across
# ************************************************************************
class NineAcross_RowStack(AC_RowStack):
def __init__(self, x, y, game, **cap):
kwdefault(cap, mod=13)
AC_RowStack.__init__(self, x, y, game, **cap)
def acceptsCards(self, from_stack, cards):
if not self.cards:
if self.game.base_rank == ANY_RANK:
return False
elif self.game.base_rank == ACE:
if cards[0].rank != KING:
return False
elif cards[0].rank != self.game.base_rank - 1:
return False
return AC_RowStack.acceptsCards(self, from_stack, cards)
def moveMove(self, ncards, to_stack, frames=-1, shadow=-1):
self.game.moveMove(
ncards, self, to_stack, frames=frames, shadow=shadow)
if to_stack in self.game.s.foundations and \
self.game.base_rank == ANY_RANK:
old_state = self.game.enterState(self.game.S_FILL)
self.game.saveStateMove(2 | 16) # for undo
r = to_stack.cards[0].rank
for s in self.game.s.foundations:
s.cap.base_rank = r
self.game.base_rank = r
self.game.saveStateMove(1 | 16) # for redo
self.game.leaveState(old_state)
class NineAcross(Klondike):
Foundation_Class = StackWrapper(SS_FoundationStack, base_rank=ANY_RANK,
mod=13)
RowStack_Class = NineAcross_RowStack
base_rank = ANY_RANK
def createGame(self):
lay = Klondike.createGame(self, rows=9)
tx, ty, ta, tf = lay.getTextAttr(self.s.foundations[0], "s")
self.texts.info = \
MfxCanvasText(self.canvas, tx, ty, anchor=ta,
font=self.app.getFont("canvas_default"))
def startGame(self):
self.base_rank = ANY_RANK
for s in self.s.foundations:
s.cap.base_rank = ANY_RANK
self.updateText()
Klondike.startGame(self)
def updateText(self):
if self.preview > 1:
return
if not self.texts.info:
return
if self.base_rank == ANY_RANK:
t = ""
else:
t = RANKS[self.base_rank]
self.texts.info.config(text=t)
def _restoreGameHook(self, game):
self.base_rank = game.loadinfo.base_rank
for s in self.s.foundations:
s.cap.base_rank = self.base_rank
def _loadGameHook(self, p):
self.loadinfo.addattr(base_rank=p.load())
def _saveGameHook(self, p):
base_rank = self.base_rank
p.dump(base_rank)
def setState(self, state):
# restore saved vars (from undo/redo)
self.base_rank = state[0]
for s in self.s.foundations:
s.cap.base_rank = state[0]
break
def getState(self):
# save vars (for undo/redo)
return [self.base_rank]
# ************************************************************************
# * Thumb and Pouch
# * Chinaman
# ************************************************************************
class ThumbAndPouch(Klondike):
RowStack_Class = BO_RowStack
def createGame(self):
Klondike.createGame(self, max_rounds=1)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return (card1.suit != card2.suit and
(card1.rank + 1 == card2.rank or
card2.rank + 1 == card1.rank))
class Chinaman(ThumbAndPouch):
RowStack_Class = StackWrapper(BO_RowStack, base_rank=KING)
def createGame(self):
lay = Klondike.createGame(self, num_deal=3,
max_rounds=2, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
# ************************************************************************
# * Whitehead
# ************************************************************************
class Whitehead_RowStack(SS_RowStack):
def _isAcceptableSequence(self, cards):
return isSameColorSequence(cards, self.cap.mod, self.cap.dir)
def getHelp(self):
return _('Tableau. Build down by color. Sequences of cards '
'in the same suit can be moved as a unit.')
class Whitehead(Klondike):
RowStack_Class = Whitehead_RowStack
Hint_Class = CautiousDefaultHint
def createGame(self):
Klondike.createGame(self, max_rounds=1)
def startGame(self):
Klondike.startGame(self, flip=1)
shallHighlightMatch = Game._shallHighlightMatch_SS
getQuickPlayScore = Game._getSpiderQuickPlayScore
# ************************************************************************
# * Smokey
# ************************************************************************
class Smokey(Klondike):
RowStack_Class = StackWrapper(Whitehead_RowStack, base_rank=KING)
Hint_Class = CautiousDefaultHint
def createGame(self):
Klondike.createGame(self, max_rounds=3)
# ************************************************************************
# * Small Harp (Klondike in a different layout)
# ************************************************************************
class SmallHarp(Klondike):
Layout_Method = staticmethod(Layout.gypsyLayout)
def startGame(self):
for i in range(len(self.s.rows)):
self.s.talon.dealRow(rows=self.s.rows[:i], flip=0, frames=0)
self._startAndDealRowAndCards()
# ************************************************************************
# * Eastcliff
# * Easthaven
# ************************************************************************
class Eastcliff(Klondike):
RowStack_Class = AC_RowStack
def createGame(self):
Klondike.createGame(self, max_rounds=1)
def startGame(self):
for i in range(2):
self.s.talon.dealRow(flip=0, frames=0)
self.startDealSample()
self.s.talon.dealRow()
if self.s.waste:
self.s.talon.dealCards() # deal first card to WasteStack
class Easthaven(Eastcliff):
Talon_Class = DealRowTalonStack
def createGame(self):
Klondike.createGame(self, max_rounds=1, waste=0)
class DoubleEasthaven(Easthaven):
def createGame(self):
Klondike.createGame(self, rows=8, max_rounds=1, waste=0, playcards=20)
class TripleEasthaven(Easthaven):
def createGame(self):
Klondike.createGame(self, rows=12, max_rounds=1, waste=0, playcards=26)
# ************************************************************************
# * Westcliff
# * Westhaven
# ************************************************************************
class Westcliff(Eastcliff):
Foundation_Class = StackWrapper(SS_FoundationStack, max_move=0)
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=10)
class Westhaven(Westcliff):
Talon_Class = DealRowTalonStack
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=10, waste=0)
# ************************************************************************
# * Pas Seul
# ************************************************************************
class PasSeul(pysollib.game.StartDealRowAndCards, Eastcliff):
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=6)
# ************************************************************************
# * Blind Alleys
# ************************************************************************
class BlindAlleys(Eastcliff):
def createGame(self):
lay = Klondike.createGame(self, max_rounds=2, rows=6, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(
cards, lambda c: (c.rank == 0, c.suit))
def startGame(self):
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
Eastcliff.startGame(self)
# ************************************************************************
# * Somerset
# * Morehead
# * Usk
# ************************************************************************
class Somerset(Klondike):
Talon_Class = InitialDealTalonStack
RowStack_Class = SuperMoveAC_RowStack
Hint_Class = CautiousDefaultHint
Solver_Class = FreeCellSolverWrapper()
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=10, waste=0, texts=0)
def startGame(self):
for i in range(6):
self.s.talon.dealRow(rows=self.s.rows[i:], frames=0)
self.startDealSample()
self.s.talon.dealRow(rows=self.s.rows[6:])
self.s.talon.dealRow(rows=self.s.rows[7:])
class Morehead(Somerset):
RowStack_Class = StackWrapper(BO_RowStack, max_move=1)
Solver_Class = None
class Usk(Somerset):
Talon_Class = RedealTalonStack
RowStack_Class = StackWrapper(AC_RowStack, base_rank=KING)
Solver_Class = None
def createGame(self):
lay = Klondike.createGame(self, max_rounds=2, rows=10,
waste=False, texts=False, round_text=True)
lay.createRoundText(self.s.talon, 'ne')
def redealCards(self):
n = 0
while self.s.talon.cards:
self.s.talon.dealRowAvail(rows=self.s.rows[n:], frames=4)
n += 1
# ************************************************************************
# * Wildcards
# ************************************************************************
class Wildcards_RowStack(SuperMoveAC_RowStack):
def acceptsCards(self, from_stack, cards):
if not self.basicAcceptsCards(from_stack, cards):
return 0
stackcards = self.cards
if stackcards:
if (stackcards[-1].suit == 4 or cards[0].suit == 4):
return 1
return AC_RowStack.acceptsCards(self, from_stack, cards)
class Wildcards_Foundation(SS_FoundationStack):
def acceptsCards(self, from_stack, cards):
if self.cap.suit == 4 and cards[0].suit == 4:
for s in self.game.s.foundations[:3]:
if len(s.cards) != 13:
return 0
return 1
return SS_FoundationStack.acceptsCards(self, from_stack, cards)
class Wildcards(Somerset):
RowStack_Class = Wildcards_RowStack
Foundation_Class = Wildcards_Foundation
def startGame(self):
for i in range(7):
self.s.talon.dealRow(rows=self.s.rows[i:], frames=0)
self.startDealSample()
self.s.talon.dealRow(rows=self.s.rows[7:])
self.s.talon.dealRow(rows=self.s.rows[8:])
# ************************************************************************
# * Joke Klon
# ************************************************************************
class JokeKlon_RowStack(KingAC_RowStack):
def acceptsCards(self, from_stack, cards):
stackcards = self.cards
if (stackcards and stackcards[-1].suit == 4) or cards[0].suit == 4:
return 1
if not self.basicAcceptsCards(from_stack, cards):
return 0
return KingAC_RowStack.acceptsCards(self, from_stack, cards)
class JokeKlon(Klondike):
RowStack_Class = JokeKlon_RowStack
Foundation_Class = Wildcards_Foundation
class JokeKlonByThrees(KlondikeByThrees):
RowStack_Class = JokeKlon_RowStack
Foundation_Class = Wildcards_Foundation
# ************************************************************************
# * Canister
# * American Canister
# * British Canister
# ************************************************************************
class AmericanCanister(Klondike):
Talon_Class = InitialDealTalonStack
RowStack_Class = AC_RowStack
Solver_Class = FreeCellSolverWrapper(sm='unlimited')
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=8, waste=0, texts=0)
def startGame(self):
self._startDealNumRows(5)
self.s.talon.dealRow()
self.s.talon.dealRow(rows=self.s.rows[2:6])
class Canister(AmericanCanister):
RowStack_Class = RK_RowStack
Solver_Class = FreeCellSolverWrapper(sbb='rank', sm='unlimited')
shallHighlightMatch = Game._shallHighlightMatch_RK
class BritishCanister(AmericanCanister):
RowStack_Class = StackWrapper(KingAC_RowStack, max_move=1)
Solver_Class = FreeCellSolverWrapper(esf='kings')
# ************************************************************************
# * Agnes Sorel
# ************************************************************************
class AgnesSorel(Klondike):
Talon_Class = DealRowTalonStack
Foundation_Class = StackWrapper(
SS_FoundationStack, mod=13, base_rank=NO_RANK, max_move=0)
RowStack_Class = StackWrapper(SC_RowStack, mod=13, base_rank=NO_RANK)
def createGame(self):
Klondike.createGame(self, max_rounds=1, waste=0)
def startGame(self):
Klondike.startGame(self, flip=1)
self.s.talon.dealSingleBaseCard()
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return (card1.color == card2.color and
((card1.rank + 1) % 13 == card2.rank or
(card2.rank + 1) % 13 == card1.rank))
# ************************************************************************
# * 8 x 8
# * Achtmal Acht
# * Eight by Eight
# ************************************************************************
class EightTimesEight(Klondike):
Layout_Method = staticmethod(Layout.gypsyLayout)
RowStack_Class = AC_RowStack
def createGame(self):
Klondike.createGame(self, rows=8)
def startGame(self):
self._startDealNumRows(7)
self.s.talon.dealRow()
self.s.talon.dealCards() # deal first card to WasteStack
class AchtmalAcht(EightTimesEight):
def createGame(self):
lay = Klondike.createGame(self, rows=8, max_rounds=3, round_text=True)
lay.createRoundText(self.s.talon, 'sw', dx=-lay.XS)
class EightByEight_RowStack(RK_RowStack):
def acceptsCards(self, from_stack, cards):
if not RK_RowStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return len(cards) == 1
return True
class EightByEight(EightTimesEight):
Layout_Method = staticmethod(Layout.klondikeLayout) # gypsyLayout
Talon_Class = CanfieldRush_Talon
RowStack_Class = EightByEight_RowStack
def createGame(self):
lay = Klondike.createGame(self, rows=8, playcards=20,
max_rounds=3, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
shallHighlightMatch = Game._shallHighlightMatch_RK
# ************************************************************************
# * Batsford
# * Batsford Again
# ************************************************************************
class Batsford_ReserveStack(ReserveStack):
def acceptsCards(self, from_stack, cards):
if not ReserveStack.acceptsCards(self, from_stack, cards):
return False
# must be a King
return cards[0].rank == KING
def getHelp(self):
return _('Reserve. Only Kings are acceptable.')
class Batsford(Klondike):
def createGame(self, **layout):
kwdefault(layout, rows=10, max_rounds=1, playcards=22)
round_text = (layout['max_rounds'] > 1)
layout['round_text'] = round_text
lay = Klondike.createGame(self, **layout)
s = self.s
x, y = lay.XM, self.height - lay.YS
s.reserves.append(Batsford_ReserveStack(x, y, self, max_cards=3))
self.setRegion(
s.reserves, (-999, y - lay.YM - lay.CH//2,
x + lay.XS - lay.CW//2, 999999),
priority=1)
lay.createText(s.reserves[0], "se")
if round_text:
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
lay.defaultStackGroups()
class BatsfordAgain(Batsford):
def createGame(self):
Batsford.createGame(self, max_rounds=2)
# ************************************************************************
# * Jumbo
# * (Removed as it's a duplicate of Gargantua)
# ************************************************************************
# class Jumbo(Klondike):
# def createGame(self):
# lay = Klondike.createGame(self, rows=9, max_rounds=2,
# round_text=True)
# lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
#
# def startGame(self, flip=0):
# for i in range(9):
# self.s.talon.dealRow(rows=self.s.rows[:i], flip=flip, frames=0)
# self._startAndDealRowAndCards()
#
#
# class OpenJumbo(Jumbo):
# def startGame(self):
# Jumbo.startGame(self, flip=1)
# ************************************************************************
# * Stonewall
# * Flower Garden
# * Wildflower
# ************************************************************************
class Stonewall(Klondike):
Talon_Class = InitialDealTalonStack
RowStack_Class = AC_RowStack
DEAL = (0, 1, 0, 1, -1, 0, 1)
def createGame(self):
lay = Klondike.createGame(self, rows=6, waste=0, max_rounds=1, texts=0)
s = self.s
h = max(self.height, lay.YM+4*lay.YS)
self.setSize(self.width + lay.XM+4*lay.XS, h)
for i in range(4):
for j in range(4):
x, y = self.width + (j-4)*lay.XS, lay.YM + i*lay.YS
s.reserves.append(OpenStack(x, y, self, max_accept=0))
lay.defaultStackGroups()
def startGame(self):
frames = 0
for flip in self.DEAL:
if flip < 0:
frames = -1
self.startDealSample()
else:
self.s.talon.dealRow(flip=flip, frames=frames)
self.s.talon.dealRow(rows=self.s.reserves)
class FlowerGarden(Stonewall):
RowStack_Class = StackWrapper(RK_RowStack, max_move=1)
Hint_Class = CautiousDefaultHint
DEAL = (1, 1, 1, 1, -1, 1, 1)
shallHighlightMatch = Game._shallHighlightMatch_RK
class Wildflower(FlowerGarden):
RowStack_Class = Spider_SS_RowStack
# ************************************************************************
# * King Albert
# * Raglan
# * Brigade
# * Relaxed Raglan
# * Queen Victoria
# ************************************************************************
class KingAlbert(Klondike):
Talon_Class = InitialDealTalonStack
RowStack_Class = StackWrapper(AC_RowStack, max_move=1)
Hint_Class = CautiousDefaultHint
ROWS = 9
RESERVES = (2, 2, 2, 1)
def createGame(self):
lay = Klondike.createGame(
self, max_rounds=1, rows=self.ROWS, waste=0, texts=0)
s = self.s
rw, rh = max(self.RESERVES), len(self.RESERVES)
h = max(self.height, lay.YM+rh*lay.YS)
self.setSize(self.width + 2*lay.XM+rw*lay.XS, h)
for i in range(rh):
for j in range(self.RESERVES[i]):
x, y = self.width + (j-rw)*lay.XS, lay.YM + i*lay.YS
s.reserves.append(OpenStack(x, y, self, max_accept=0))
lay.defaultStackGroups()
def startGame(self):
Klondike.startGame(self, flip=1, reverse=0)
self.s.talon.dealRow(rows=self.s.reserves)
class Raglan(KingAlbert):
RESERVES = (2, 2, 2)
def _shuffleHook(self, cards):
# move Aces to bottom of the Talon (i.e. last cards to be dealt)
return self._shuffleHookMoveToBottom(
cards, lambda c: (c.rank == 0, c.suit))
def startGame(self):
for i in range(6):
self.s.talon.dealRow(rows=self.s.rows[i:], frames=0)
self.startDealSample()
self.s.talon.dealRow(rows=self.s.rows[6:])
self.s.talon.dealRow(rows=self.s.reserves)
self.s.talon.dealRow(rows=self.s.foundations)
class Brigade(Raglan):
RowStack_Class = StackWrapper(RK_RowStack, max_move=1)
ROWS = 7
RESERVES = (4, 4, 4, 1)
def startGame(self):
self._startDealNumRows(4)
self.s.talon.dealRow()
self.s.talon.dealRow(rows=self.s.reserves)
self.s.talon.dealRow(rows=self.s.foundations)
shallHighlightMatch = Game._shallHighlightMatch_RK
class RelaxedRaglan(Raglan):
RowStack_Class = AC_RowStack
class QueenVictoria(KingAlbert):
RowStack_Class = AC_RowStack
# ************************************************************************
# * Jane
# * Agnes Bernauer
# * Agnes Two
# ************************************************************************
class Jane_Talon(OpenTalonStack):
rightclickHandler = OpenStack.rightclickHandler
doubleclickHandler = OpenStack.doubleclickHandler
def canFlipCard(self):
return False
def canDealCards(self):
return len(self.cards) >= 2
def dealCards(self, sound=False):
c = 0
if len(self.cards) > 2:
c = self.dealRow(self.game.s.reserves, sound=sound)
if len(self.cards) == 2:
self.game.flipMove(self)
self.game.moveMove(1, self, self.game.s.waste, frames=4, shadow=0)
self.game.flipMove(self)
c = c + 1
return c
class Jane(Klondike):
Talon_Class = Jane_Talon
Foundation_Class = StackWrapper(
SS_FoundationStack, mod=13, base_rank=NO_RANK, min_cards=1)
RowStack_Class = StackWrapper(AC_RowStack, mod=13, base_rank=NO_RANK)
def createGame(self, max_rounds=1, rows=7, reserves=7, playcards=16):
lay, s = Layout(self), self.s
maxrows = max(rows, 7)
w = lay.XM + maxrows * lay.XS + lay.XM + 2 * lay.XS
h = max(lay.YM + 2 * lay.YS + playcards * lay.YOFFSET
+ lay.TEXT_HEIGHT,
lay.YM + ((reserves + 1) / 2) * lay.YS)
self.setSize(w, h)
x, y = lay.XM, lay.YM
s.talon = self.Talon_Class(x, y, self, max_rounds=max_rounds)
lay.createText(s.talon, 's')
x += lay.XS
s.waste = WasteStack(x, y, self)
x += (rows - 1 - (4 * self.gameinfo.decks)) * lay.XS
for i in range(4):
for j in range(self.gameinfo.decks):
s.foundations.append(self.Foundation_Class(x, y, self, suit=i))
x += lay.XS
x, y = lay.XM, lay.YM+lay.YS+lay.TEXT_HEIGHT
for i in range(rows):
s.rows.append(self.RowStack_Class(x, y, self))
x += lay.XS
x0, y = self.width - 2*lay.XS, lay.YM
for i in range(reserves):
x = x0 + ((i+1) & 1) * lay.XS
stack = OpenStack(x, y, self, max_accept=0)
stack.CARD_YOFFSET = lay.YM // 3
s.reserves.append(stack)
y = y + lay.YS // 2
# not needed, as no cards may be placed on the reserves
# self.setRegion(s.reserves, (x0-lay.XM//2, -999, 999999, 999999),
# priority=1)
lay.defaultStackGroups()
self.sg.dropstacks.append(s.talon)
def startGame(self, flip=0, reverse=1):
for i in range(1, len(self.s.rows)):
self.s.talon.dealRow(
rows=self.s.rows[i:], flip=flip, frames=0, reverse=reverse)
self.startDealSample()
self.s.talon.dealRow(reverse=reverse)
self.s.talon.dealRow(rows=self.s.reserves)
c = self.s.talon.dealSingleBaseCard()
# update base rank of row stacks
cap = Struct(base_rank=(c.rank - 1) % 13)
for s in self.s.rows:
s.cap.update(cap.__dict__)
self.saveinfo.stack_caps.append((s.id, cap))
shallHighlightMatch = Game._shallHighlightMatch_ACW
def _autoDeal(self, sound=True):
return 0
class AgnesBernauer_Talon(DealRowTalonStack):
def dealCards(self, sound=False):
return self.dealRowAvail(self.game.s.reserves, sound=sound)
class AgnesBernauer(Jane):
Talon_Class = AgnesBernauer_Talon
Foundation_Class = StackWrapper(
SS_FoundationStack, mod=13, base_rank=NO_RANK, max_move=0)
def startGame(self):
Jane.startGame(self, flip=1)
class AgnesTwo(AgnesBernauer):
def createGame(self):
Jane.createGame(self, rows=10, reserves=10, playcards=20)
# ************************************************************************
# * Senate
# ************************************************************************
class Senate(Jane):
def createGame(self, rows=4):
playcards = 10
lay, s = Layout(self), self.s
self.setSize(lay.XM + (rows + 7) * lay.XS,
max(lay.YM + 2 * (lay.YS + playcards * lay.YOFFSET),
lay.YS * 5))
x, y = lay.XM, lay.YM
for i in range(rows):
s.rows.append(SS_RowStack(x, y, self))
x += lay.XS
for y in lay.YM, lay.YM+lay.YS+playcards*lay.YOFFSET:
x = lay.XM+rows*lay.XS+lay.XS//2
for i in range(4):
stack = OpenStack(x, y, self, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, lay.YOFFSET
s.reserves.append(stack)
x += lay.XS
x = lay.XM+(rows+5)*lay.XS
for i in range(2):
y = lay.YM+lay.YS
for j in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=j))
y += lay.YS
x += lay.XS
x, y = self.width-lay.XS, lay.YM
s.talon = AgnesBernauer_Talon(x, y, self)
lay.createText(s.talon, 'nw')
lay.defaultStackGroups()
def startGame(self):
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
self.startDealSample()
self.s.talon.dealRow(rows=self.s.reserves)
self.s.talon.dealRow()
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(
cards,
lambda c: (c.rank == ACE, (c.deck, c.suit)))
shallHighlightMatch = Game._shallHighlightMatch_SS
class SenatePlus(Senate):
def createGame(self):
Senate.createGame(self, rows=5)
# ************************************************************************
# * Phoenix
# * Arizona
# ************************************************************************
class Phoenix(Klondike):
Hint_Class = CautiousDefaultHint
RowStack_Class = AC_RowStack
def createGame(self):
lay, s = Layout(self), self.s
self.setSize(lay.XM + 10*lay.XS, lay.YM + 4*(lay.YS+lay.YM))
for i in range(2):
x = lay.XM + i*lay.XS
for j in range(4):
y = lay.YM + j*(lay.YS+lay.YM)
s.reserves.append(OpenStack(x, y, self, max_accept=0))
for i in range(2):
x = lay.XM + (8+i)*lay.XS
for j in range(4):
y = lay.YM + j*(lay.YS+lay.YM)
s.reserves.append(OpenStack(x, y, self, max_accept=0))
for i in range(4):
s.foundations.append(
SS_FoundationStack(lay.XM+(3+i)*lay.XS, lay.YM, self, i))
for i in range(6):
s.rows.append(
self.RowStack_Class(lay.XM+(2+i)*lay.XS, lay.YM+lay.YS, self))
s.talon = InitialDealTalonStack(
lay.XM+int(4.5*lay.XS), lay.YM+3*(lay.YS+lay.YM), self)
lay.defaultStackGroups()
def startGame(self):
self._startDealNumRows(6)
self.s.talon.dealRow(rows=self.s.reserves)
class Arizona(Phoenix):
RowStack_Class = RK_RowStack
shallHighlightMatch = Game._shallHighlightMatch_RK
# ************************************************************************
# * Lanes
# ************************************************************************
class Lanes(Klondike):
Hint_Class = CautiousDefaultHint
Foundation_Class = StackWrapper(SS_FoundationStack, max_move=0)
RowStack_Class = StackWrapper(AC_RowStack, base_rank=ANY_RANK, max_move=1)
def createGame(self):
lay = Klondike.createGame(self, rows=6, max_rounds=2, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(cards,
lambda c: (c.rank == ACE, c.suit))
def startGame(self):
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
self._startDealNumRows(2)
self.s.talon.dealRow()
self.s.talon.dealCards() # deal first card to WasteStack
# ************************************************************************
# * Thirty-Six
# * Six By Six
# * Taking Silk
# ************************************************************************
class ThirtySix(Klondike):
Foundation_Class = StackWrapper(SS_FoundationStack, max_move=0)
RowStack_Class = StackWrapper(RK_RowStack, base_rank=ANY_RANK)
def createGame(self):
Klondike.createGame(self, rows=6, max_rounds=1)
def _fillOne(self):
for r in self.s.rows:
if r.cards:
c = r.cards[-1]
for f in self.s.foundations:
if f.acceptsCards(r, [c]) and c.rank == ACE:
self.moveMove(1, r, f, frames=4, shadow=0)
return 1
return 0
def startGame(self):
self.startDealSample()
for i in range(6):
self.s.talon.dealRow()
while True:
if not self._fillOne():
break
self.s.talon.dealCards() # deal first card to WasteStack
shallHighlightMatch = Game._shallHighlightMatch_RK
class SixBySix(ThirtySix):
Talon_Class = StackWrapper(DealFirstRowTalonStack, max_move=0)
RowStack_Class = StackWrapper(Spider_SS_RowStack, base_rank=ANY_RANK)
def createGame(self):
Klondike.createGame(self, rows=6, max_rounds=1, waste=0)
def startGame(self):
self.startDealSample()
for i in range(6):
self.s.talon.dealRow()
while True:
if not self._fillOne():
break
class TakingSilk(ThirtySix):
pass
# ************************************************************************
# * Q.C.
# ************************************************************************
class Q_C_(Klondike):
Hint_Class = CautiousDefaultHint
Foundation_Class = StackWrapper(SS_FoundationStack, max_move=0)
RowStack_Class = StackWrapper(SS_RowStack, base_rank=ANY_RANK, max_move=1)
def createGame(self):
lay = Klondike.createGame(self, rows=6, max_rounds=2)
lay.createRoundText(self.s.talon, 'n')
def startGame(self):
self._startDealNumRows(3)
self.s.talon.dealRow()
while self.s.talon.cards:
self.s.talon.dealCards() # deal first card to WasteStack
if not self.fillWaste():
break
def fillWaste(self):
waste = self.s.waste
if waste.cards:
c = waste.cards[-1]
for f in self.s.foundations:
if f.acceptsCards(self.s.waste, [c]):
waste.moveMove(1, f)
return True
return False
def fillStack(self, stack=None):
waste = self.s.waste
while True:
if not self.fillWaste():
break
if stack in self.s.rows and not stack.cards:
if not waste.cards:
while self.s.talon.cards:
self.s.talon.dealCards()
if not self.fillWaste():
break
if waste.cards:
waste.moveMove(1, stack)
shallHighlightMatch = Game._shallHighlightMatch_SS
# ************************************************************************
# * Northwest Territory
# * Artic Garden
# * Klondike Territory
# ************************************************************************
class NorthwestTerritory(KingAlbert):
RowStack_Class = StackWrapper(AC_RowStack, base_rank=KING)
RESERVES = (4, 4, 4, 4)
ROWS = 8
def startGame(self):
Klondike.startGame(self, flip=0, reverse=0)
self.s.talon.dealRow(rows=self.s.reserves)
class ArticGarden(NorthwestTerritory):
def startGame(self):
Klondike.startGame(self, flip=1, reverse=0)
self.s.talon.dealRow(rows=self.s.reserves)
class KlondikeTerritory(NorthwestTerritory):
RESERVES = (6, 6, 6, 6)
ROWS = 7
# ************************************************************************
# * Aunt Mary
# ************************************************************************
class AuntMary(Klondike):
def createGame(self):
Klondike.createGame(self, rows=6, max_rounds=1)
def startGame(self):
for i in range(5):
j = i+1
self.s.talon.dealRow(rows=self.s.rows[:j], frames=0, flip=1)
self.s.talon.dealRow(rows=self.s.rows[j:], frames=0, flip=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
# ************************************************************************
# * Double Dot
# ************************************************************************
class DoubleDot(Klondike):
Talon_Class = DealRowTalonStack
RowStack_Class = StackWrapper(RK_RowStack, dir=-2, mod=13)
Foundation_Class = StackWrapper(SS_FoundationStack, dir=2, mod=13)
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=8, waste=0)
def _shuffleHook(self, cards):
return self._shuffleHookMoveToTop(
cards,
lambda c: ((c.rank == ACE and c.suit in (0, 1)) or
(c.rank == 1 and c.suit in (2, 3)), c.suit))
def startGame(self):
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
self._startAndDealRow()
# def shallHighlightMatch(self, stack1, card1, stack2, card2):
# return abs(card1.rank-card2.rank) == 2
shallHighlightMatch = Game._shallHighlightMatch_RKW
# ************************************************************************
# * Seven Devils
# ************************************************************************
class SevenDevils_RowStack(AC_RowStack):
def acceptsCards(self, from_stack, cards):
if not AC_RowStack.acceptsCards(self, from_stack, cards):
return False
return from_stack not in self.game.s.reserves
class SevenDevils(Klondike):
Hint_Class = CautiousDefaultHint
RowStack_Class = StackWrapper(SevenDevils_RowStack, max_move=1)
def createGame(self):
lay, s = Layout(self), self.s
self.setSize(lay.XM + 10*lay.XS, lay.YM+3*lay.YS+12*lay.YOFFSET)
x, y = lay.XM, lay.YM
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2))
x += lay.XS
x, y = lay.XM+lay.XS//2, lay.YM+lay.YS
for i in range(7):
s.rows.append(self.RowStack_Class(x, y, self))
x += lay.XS
x0, y = self.width - 2*lay.XS, lay.YM
for i in range(7):
x = x0 + ((i+1) & 1) * lay.XS
s.reserves.append(OpenStack(x, y, self, max_accept=0))
y += lay.YS // 2
x, y = lay.XM, self.height-lay.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
lay.createText(s.talon, 'n')
x += lay.XS
s.waste = WasteStack(x, y, self)
lay.createText(s.waste, 'n')
lay.defaultStackGroups()
def startGame(self, flip=0, reverse=1):
Klondike.startGame(self)
self.s.talon.dealRow(rows=self.s.reserves)
# ************************************************************************
# * Moving Left
# * Souter
# ************************************************************************
class MovingLeft(Klondike):
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=10, playcards=24)
def fillStack(self, stack):
if not stack.cards:
old_state = self.enterState(self.S_FILL)
if stack in self.s.rows:
i = list(self.s.rows).index(stack)
if i < len(self.s.rows)-1:
from_stack = self.s.rows[i+1]
pile = from_stack.getPile()
if pile:
from_stack.moveMove(len(pile), stack)
self.leaveState(old_state)
class Souter(MovingLeft):
def createGame(self):
lay = Klondike.createGame(self, max_rounds=2, rows=10,
playcards=24, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
# ************************************************************************
# * Big Forty
# * Ali Baba
# * Cassim
# ************************************************************************
class BigForty(Klondike):
RowStack_Class = SS_RowStack
def createGame(self):
Klondike.createGame(self, rows=10)
def startGame(self):
self._startDealNumRowsAndDealRowAndCards(3)
shallHighlightMatch = Game._shallHighlightMatch_SS
class AliBaba(BigForty):
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(cards,
lambda c: (c.rank == ACE, c.suit))
def startGame(self):
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
BigForty.startGame(self)
class Cassim(AliBaba):
def createGame(self):
Klondike.createGame(self, rows=7)
# ************************************************************************
# * Saratoga
# ************************************************************************
class Saratoga(Klondike):
def createGame(self):
Klondike.createGame(self, num_deal=3)
def startGame(self):
Klondike.startGame(self, flip=1)
# ************************************************************************
# * Whitehorse
# ************************************************************************
class Whitehorse(Klondike):
def createGame(self):
Klondike.createGame(self, num_deal=3)
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
if not stack.cards:
old_state = self.enterState(self.S_FILL)
if stack in self.s.rows:
if not self.s.waste.cards:
self.s.talon.dealCards()
if self.s.waste.cards:
self.s.waste.moveMove(1, stack)
self.leaveState(old_state)
# ************************************************************************
# * Boost
# ************************************************************************
class Boost(Klondike):
def createGame(self):
lay = Klondike.createGame(self, rows=4, max_rounds=3, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
# ************************************************************************
# * Gold Rush
# ************************************************************************
class GoldRush(Klondike):
Talon_Class = CanfieldRush_Talon
def createGame(self):
lay = Klondike.createGame(self, max_rounds=3, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
# ************************************************************************
# * Gold Mine
# ************************************************************************
class GoldMine_RowStack(AC_RowStack):
getBottomImage = Stack._getReserveBottomImage
class GoldMine(Klondike):
RowStack_Class = GoldMine_RowStack
def createGame(self):
Klondike.createGame(self, max_rounds=1, num_deal=3)
def startGame(self):
self.startDealSample()
self.s.talon.dealCards()
# ************************************************************************
# * Lucky Thirteen
# * Lucky Piles
# ************************************************************************
class LuckyThirteen(Game):
Hint_Class = CautiousDefaultHint
RowStack_Class = StackWrapper(RK_RowStack, base_rank=NO_RANK)
def createGame(self, xoffset=0, playcards=0):
lay, s = Layout(self), self.s
if xoffset:
xoffset = lay.XOFFSET
w0 = lay.XS+playcards*lay.XOFFSET
self.setSize(lay.XM + 5*w0, lay.YM+4*lay.YS)
x, y = lay.XM, lay.YM+lay.YS
for i in range(5):
stack = self.RowStack_Class(x, y, self, max_move=1)
s.rows.append(stack)
stack.CARD_XOFFSET = xoffset
stack.CARD_YOFFSET = 0
x += w0
x, y = lay.XM+w0, lay.YM+2*lay.YS
for i in range(3):
stack = self.RowStack_Class(x, y, self, max_move=1)
s.rows.append(stack)
stack.CARD_XOFFSET = xoffset
stack.CARD_YOFFSET = 0
x += w0
x, y = lay.XM, lay.YM+3*lay.YS
for i in range(5):
stack = self.RowStack_Class(x, y, self, max_move=1)
s.rows.append(stack)
stack.CARD_XOFFSET = xoffset
stack.CARD_YOFFSET = 0
x += w0
x, y = (self.width-4*lay.XS)//2, lay.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
x += lay.XS
x, y = lay.XM, self.height-lay.YS
s.talon = InitialDealTalonStack(x, y, self, max_rounds=1)
lay.defaultStackGroups()
def startGame(self):
self._startDealNumRowsAndDealSingleRow(3)
shallHighlightMatch = Game._shallHighlightMatch_RK
class LuckyPiles(LuckyThirteen):
RowStack_Class = StackWrapper(UD_SS_RowStack, base_rank=KING)
def createGame(self):
LuckyThirteen.createGame(self, xoffset=1, playcards=7)
shallHighlightMatch = Game._shallHighlightMatch_SS
# ************************************************************************
# * Legion
# ************************************************************************
class Legion(Klondike):
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=8)
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
for i in (1, 2, 3):
self.s.talon.dealRow(rows=self.s.rows[i:-i], flip=0)
self.s.talon.dealRow(rows=self.s.rows[i:-i])
self.s.talon.dealCards()
# ************************************************************************
# * Big Bertha
# ************************************************************************
class BigBertha(Game):
def createGame(self):
lay, s = Layout(self), self.s
self.setSize(lay.XM+15*lay.XS, lay.YM+3*lay.YS+15*lay.YOFFSET)
x, y = lay.XM, lay.YM
s.talon = InitialDealTalonStack(x, y, self)
x, y = lay.XM+3.5*lay.XS, lay.YM
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self,
suit=i % 4, max_cards=12))
x += lay.XS
x, y = lay.XM, lay.YM+lay.YS
for i in range(15):
s.rows.append(AC_RowStack(x, y, self))
x += lay.XS
x, y = lay.XM, self.height-lay.YS
for i in range(14):
s.reserves.append(OpenStack(x, y, self, max_accept=0))
x += lay.XS
s.foundations.append(RK_FoundationStack(x, y, self, suit=ANY_SUIT,
base_rank=KING, dir=0, max_cards=8))
lay.defaultStackGroups()
def startGame(self):
self._startDealNumRows(5)
self.s.talon.dealRow()
self.s.talon.dealRow(rows=self.s.reserves)
shallHighlightMatch = Game._shallHighlightMatch_AC
# ************************************************************************
# * Athena
# ************************************************************************
class Athena(Klondike):
def startGame(self):
self.s.talon.dealRow(frames=0, flip=0)
self.s.talon.dealRow(frames=0)
self.s.talon.dealRow(frames=0, flip=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
# ************************************************************************
# * Kingsley
# ************************************************************************
class Kingsley(Klondike):
Foundation_Class = StackWrapper(SS_FoundationStack, base_rank=KING, dir=-1)
RowStack_Class = StackWrapper(KingAC_RowStack, base_rank=ACE, dir=1)
def createGame(self):
Klondike.createGame(self, max_rounds=1)
# ************************************************************************
# * Scarp
# ************************************************************************
class Scarp(Klondike):
Talon_Class = DealRowTalonStack
RowStack_Class = AC_RowStack
def createGame(self):
Klondike.createGame(self, max_rounds=1, rows=13, waste=0, playcards=28)
def startGame(self):
Klondike.startGame(self, flip=1)
# ************************************************************************
# * Eight Sages
# ************************************************************************
class EightSages_Row(AC_RowStack):
def acceptsCards(self, from_stack, cards):
if not AC_RowStack.acceptsCards(self, from_stack, cards):
return False
return from_stack is self.game.s.waste
class EightSages(Klondike):
RowStack_Class = EightSages_Row
def createGame(self):
lay = Klondike.createGame(self, max_rounds=2, rows=8,
playcards=12, round_text=True)
lay.createRoundText(self.s.talon, 'ne', dx=lay.XS)
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
# register the game
registerGame(GameInfo(2, Klondike, "Klondike",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED,
altnames=("Classic Solitaire", "American Patience")))
registerGame(GameInfo(61, CasinoKlondike, "Casino Klondike",
GI.GT_KLONDIKE | GI.GT_SCORE, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(129, VegasKlondike, "Vegas Klondike",
GI.GT_KLONDIKE | GI.GT_SCORE, 1, 0, GI.SL_BALANCED,
altnames=("Las Vegas",)))
registerGame(GameInfo(18, KlondikeByThrees, "Klondike (Draw 3)",
GI.GT_KLONDIKE, 1, -1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(58, ThumbAndPouch, "Thumb and Pouch",
GI.GT_KLONDIKE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(67, Whitehead, "Whitehead",
GI.GT_KLONDIKE, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(39, SmallHarp, "Small Harp",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED,
altnames=("Die kleine Harfe",)))
registerGame(GameInfo(66, Eastcliff, "Eastcliff",
GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(224, Easthaven, "Easthaven",
GI.GT_GYPSY, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(33, Westcliff, "Westcliff",
GI.GT_KLONDIKE | GI.GT_CHILDREN, 1, 0,
GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(225, Westhaven, "Westhaven",
GI.GT_GYPSY, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(107, PasSeul, "Pas Seul",
GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(81, BlindAlleys, "Blind Alleys",
GI.GT_KLONDIKE, 1, 1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(215, Somerset, "Somerset",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(231, Canister, "Canister",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(229, AgnesSorel, "Agnes Sorel",
GI.GT_GYPSY, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(4, EightTimesEight, "8 x 8",
GI.GT_KLONDIKE, 2, -1, GI.SL_BALANCED))
registerGame(GameInfo(127, AchtmalAcht, "Eight Times Eight",
GI.GT_KLONDIKE, 2, 2, GI.SL_BALANCED,
altnames=("Achtmal Acht",)))
registerGame(GameInfo(133, Batsford, "Batsford",
GI.GT_KLONDIKE, 2, 0, GI.SL_BALANCED))
registerGame(GameInfo(221, Stonewall, "Stonewall",
GI.GT_RAGLAN, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(222, FlowerGarden, "Flower Garden",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL,
altnames=("The Bouquet", "The Garden", "Le Parterre")))
registerGame(GameInfo(233, KingAlbert, "King Albert",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL,
altnames=("Idiot's Delight",)))
registerGame(GameInfo(232, Raglan, "Raglan",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(223, Brigade, "Brigade",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(230, Jane, "Jane",
GI.GT_RAGLAN, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(236, AgnesBernauer, "Agnes Bernauer",
GI.GT_RAGLAN, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(263, Phoenix, "Phoenix",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
# registerGame(GameInfo(283, Jumbo, "Jumbo",
# GI.GT_KLONDIKE, 2, 1, GI.SL_BALANCED))
# registerGame(GameInfo(333, OpenJumbo, "Open Jumbo",
# GI.GT_KLONDIKE, 2, 1, GI.SL_BALANCED))
registerGame(GameInfo(326, Lanes, "Lanes",
GI.GT_KLONDIKE, 1, 1, GI.SL_BALANCED))
registerGame(GameInfo(327, ThirtySix, "Thirty-Six",
GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(350, Q_C_, "Q.C.",
GI.GT_KLONDIKE, 2, 1, GI.SL_BALANCED,
altnames=("K.C.",)))
registerGame(GameInfo(361, NorthwestTerritory, "Northwest Territory",
GI.GT_RAGLAN, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(362, Morehead, "Morehead",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(388, Senate, "Senate",
GI.GT_RAGLAN, 2, 0, GI.SL_BALANCED))
registerGame(GameInfo(389, SenatePlus, "Senate +",
GI.GT_RAGLAN, 2, 0, GI.SL_BALANCED))
registerGame(GameInfo(390, Arizona, "Arizona",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(407, AuntMary, "Aunt Mary",
GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(420, DoubleDot, "Double Dot",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(434, SevenDevils, "Seven Devils",
GI.GT_RAGLAN, 2, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(452, DoubleEasthaven, "Double Easthaven",
GI.GT_GYPSY, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(453, TripleEasthaven, "Triple Easthaven",
GI.GT_GYPSY, 3, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(470, MovingLeft, "Moving Left",
GI.GT_KLONDIKE, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(471, Souter, "Souter",
GI.GT_KLONDIKE, 2, 1, GI.SL_BALANCED))
registerGame(GameInfo(473, BigForty, "Big Forty",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(474, AliBaba, "Ali Baba",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(475, Cassim, "Cassim",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(479, Saratoga, "Saratoga",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED,
altnames=("Thoughtful",)))
registerGame(GameInfo(491, Whitehorse, "Whitehorse",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(518, Boost, "Boost",
GI.GT_KLONDIKE | GI.GT_ORIGINAL, 1, 2, GI.SL_BALANCED,
altnames=("Klondike Mini",)))
registerGame(GameInfo(522, ArticGarden, "Artic Garden",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(532, GoldRush, "Gold Rush",
GI.GT_KLONDIKE, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(539, Usk, "Usk",
GI.GT_KLONDIKE | GI.GT_OPEN, 1, 1, GI.SL_BALANCED))
registerGame(GameInfo(541, BatsfordAgain, "Batsford Again",
GI.GT_KLONDIKE, 2, 1, GI.SL_BALANCED))
registerGame(GameInfo(572, GoldMine, "Gold Mine",
GI.GT_NUMERICA, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(585, LuckyThirteen, "Lucky Thirteen",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(586, LuckyPiles, "Lucky Piles",
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(601, AmericanCanister, "American Canister",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(602, BritishCanister, "British Canister",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(607, Legion, "Legion",
GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(627, QueenVictoria, "Queen Victoria",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(630, BigBertha, "Big Bertha",
GI.GT_RAGLAN | GI.GT_OPEN, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(633, Athena, "Athena",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(634, Chinaman, "Chinaman",
GI.GT_KLONDIKE, 1, 1, GI.SL_BALANCED))
registerGame(GameInfo(651, EightByEight, "Eight by Eight",
GI.GT_KLONDIKE, 2, 2, GI.SL_BALANCED))
registerGame(GameInfo(667, Kingsley, "Kingsley",
GI.GT_KLONDIKE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(669, Scarp, "Scarp",
GI.GT_GYPSY | GI.GT_ORIGINAL, 3, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(726, EightSages, "Eight Sages",
GI.GT_KLONDIKE, 2, 1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(821, Trigon, "Trigon",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(849, RelaxedRaglan, "Relaxed Raglan",
GI.GT_RAGLAN | GI.GT_RELAXED | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(855, HalfKlondike, "Half Klondike",
GI.GT_KLONDIKE | GI.GT_STRIPPED, 1, -1, GI.SL_BALANCED,
suits=(1, 2)))
registerGame(GameInfo(861, Wildflower, "Wildflower",
GI.GT_RAGLAN | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(869, Smokey, "Smokey",
GI.GT_KLONDIKE, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(873, AgnesTwo, "Agnes Two",
GI.GT_RAGLAN, 2, 0, GI.SL_BALANCED))
registerGame(GameInfo(888, SixBySix, "Six by Six",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(893, TakingSilk, "Taking Silk",
GI.GT_KLONDIKE, 2, 0, GI.SL_BALANCED))
registerGame(GameInfo(913, NineAcross, "Nine Across",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(930, KlondikeTerritory, "Klondike Territory",
GI.GT_RAGLAN, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(954, Wildcards, "Wildcards",
GI.GT_BELEAGUERED_CASTLE | GI.GT_OPEN, 1, 0,
GI.SL_MOSTLY_SKILL,
subcategory=GI.GS_JOKER_DECK, trumps=list(range(2))))
registerGame(GameInfo(956, JokeKlon, "Joke Klon",
GI.GT_KLONDIKE, 1, -1, GI.SL_BALANCED,
subcategory=GI.GS_JOKER_DECK, trumps=list(range(2))))
registerGame(GameInfo(957, JokeKlonByThrees, "Joke Klon (Draw 3)",
GI.GT_KLONDIKE, 1, -1, GI.SL_MOSTLY_LUCK,
subcategory=GI.GS_JOKER_DECK, trumps=list(range(2))))