mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
1199 lines
40 KiB
Python
1199 lines
40 KiB
Python
#!/usr/bin/env python
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# -*- mode: python; coding: utf-8; -*-
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# ---------------------------------------------------------------------------
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#
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# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
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# Copyright (C) 2003 Mt. Hood Playing Card Co.
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# Copyright (C) 2005-2009 Skomoroh
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# ---------------------------------------------------------------------------
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from pysollib.game import Game
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from pysollib.gamedb import GI, GameInfo, registerGame
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from pysollib.hint import CautiousDefaultHint
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from pysollib.hint import FreeCellSolverWrapper
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from pysollib.layout import Layout
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from pysollib.mygettext import _
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from pysollib.pysoltk import MfxCanvasText
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from pysollib.stack import \
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AC_FoundationStack, \
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AC_RowStack, \
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DealRowRedealTalonStack, \
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DealRow_StackMethods, \
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FullStackWrapper, \
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InitialDealTalonStack, \
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InvisibleStack, \
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KingAC_RowStack, \
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KingSS_RowStack, \
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RK_RowStack, \
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RedealTalonStack, \
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ReserveStack, \
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SS_FoundationStack, \
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SS_RowStack, \
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Stack, \
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StackWrapper, \
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SuperMoveSS_RowStack, \
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TalonStack, \
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UD_RK_RowStack, \
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UD_SS_RowStack
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from pysollib.util import ACE, ANY_RANK, KING, NO_RANK, RANKS, UNLIMITED_CARDS
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class Fan_Hint(CautiousDefaultHint):
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# FIXME: demo is not too clever in this game
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pass
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# ************************************************************************
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# * Fan
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# ************************************************************************
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class Fan(Game):
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Talon_Class = InitialDealTalonStack
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Foundation_Classes = [SS_FoundationStack]
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ReserveStack_Class = ReserveStack
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RowStack_Class = KingSS_RowStack
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Hint_Class = Fan_Hint
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#
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# game layout
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#
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def createGame(self, rows=(5, 5, 5, 3), playcards=9, reserves=0,
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texts=False):
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# create layout
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l, s = Layout(self), self.s
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# set window
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# (set size so that at least 9 cards are fully playable)
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w = max(2*l.XS, l.XS+(playcards-1)*l.XOFFSET)
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w = min(3*l.XS, w)
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w = (w + 1) & ~1
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# print 2*l.XS, w
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self.setSize(l.XM + max(rows)*w, l.YM + (1+len(rows))*l.YS)
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# create stacks
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decks = self.gameinfo.decks
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if reserves:
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x, y = l.XM, l.YM
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for r in range(reserves):
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s.reserves.append(self.ReserveStack_Class(x, y, self))
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x += l.XS
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x = (self.width - decks*4*l.XS) # - 2*l.XS) // 2
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dx = l.XS
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else:
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dx = (self.width - decks*4*l.XS)//(decks*4+1)
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x, y = l.XM + dx, l.YM
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dx += l.XS
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for fnd_cls in self.Foundation_Classes:
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for i in range(4):
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s.foundations.append(fnd_cls(x, y, self, suit=i))
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x += dx
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for i in range(len(rows)):
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x, y = l.XM, y + l.YS
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for j in range(rows[i]):
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stack = self.RowStack_Class(
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x, y, self, max_move=1, max_accept=1)
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stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
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s.rows.append(stack)
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x += w
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x, y = self.width - l.XS, self.height - l.YS
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s.talon = self.Talon_Class(x, y, self)
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if texts:
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l.createRoundText(s.talon, 'nn')
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# define stack-groups
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l.defaultStackGroups()
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return l
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#
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# game overrides
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#
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def startGame(self):
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for i in range(2):
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self.s.talon.dealRow(rows=self.s.rows[:17], frames=0)
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self._startAndDealRow()
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shallHighlightMatch = Game._shallHighlightMatch_SS
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def getHighlightPilesStacks(self):
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return ()
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class FanGame(Fan):
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Solver_Class = FreeCellSolverWrapper(preset='fan')
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class CeilingFan(Fan):
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RowStack_Class = KingAC_RowStack
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# ************************************************************************
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# * Scotch Patience
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# ************************************************************************
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class ScotchPatience(Fan):
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Foundation_Classes = [AC_FoundationStack]
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RowStack_Class = StackWrapper(RK_RowStack, base_rank=NO_RANK)
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def createGame(self):
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Fan.createGame(self, playcards=8)
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shallHighlightMatch = Game._shallHighlightMatch_RK
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# ************************************************************************
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# * Shamrocks
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# * Shamrocks II
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# ************************************************************************
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class Shamrocks(Fan):
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RowStack_Class = StackWrapper(
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UD_RK_RowStack, base_rank=NO_RANK, max_cards=3)
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def createGame(self):
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Fan.createGame(self, playcards=4)
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shallHighlightMatch = Game._shallHighlightMatch_RK
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class ShamrocksII(Shamrocks):
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def _shuffleHook(self, cards):
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# move Kings to bottom of each stack
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i, n = 0, 17
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kings = []
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for c in cards:
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if c.rank == KING:
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kings.append(i)
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i += 1
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for i in kings:
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if i == 51:
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continue
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j = i % n
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while j < i:
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if cards[j].rank != KING:
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cards[i], cards[j] = cards[j], cards[i]
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break
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j += n
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cards.reverse()
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return cards
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# ************************************************************************
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# * La Belle Lucie (Midnight Oil)
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# ************************************************************************
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class LaBelleLucie_Talon(TalonStack):
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def canDealCards(self):
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return self.round != self.max_rounds and not self.game.isGameWon()
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def dealCards(self, sound=False):
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n = self.redealCards1()
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if n == 0:
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return 0
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self.redealCards2()
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if sound:
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self.game.startDealSample()
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self.redealCards3()
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if sound:
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self.game.stopSamples()
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return n
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# redeal step 1) - collect all cards, move them to the Talon
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def redealCards1(self):
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assert len(self.cards) == 0
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num_cards = 0
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for r in self.game.s.rows:
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if r.cards:
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num_cards = num_cards + len(r.cards)
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self.game.moveMove(len(r.cards), r, self, frames=0)
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assert len(self.cards) == num_cards
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return num_cards
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# redeal step 2) - shuffle
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def redealCards2(self):
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assert self.round != self.max_rounds
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assert self.cards
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self.game.shuffleStackMove(self)
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self.game.nextRoundMove(self)
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# redeal step 3) - redeal cards to stacks
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def redealCards3(self, face_up=1):
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# deal 3 cards to each row, and 1-3 cards to last row
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to_stacks = self.game.s.rows
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n = min(len(self.cards), 3*len(to_stacks))
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for i in range(3):
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j = (n//3, (n+1)//3, (n+2)//3)[i]
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frames = (0, 0, 4)[i]
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for r in to_stacks[:j]:
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if self.cards[-1].face_up != face_up:
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self.game.flipMove(self)
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self.game.moveMove(1, self, r, frames=frames)
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class LaBelleLucie(Fan):
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Talon_Class = StackWrapper(LaBelleLucie_Talon, max_rounds=3)
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RowStack_Class = StackWrapper(SS_RowStack, base_rank=NO_RANK)
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def createGame(self):
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return Fan.createGame(self, texts=True)
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# ************************************************************************
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# * Super Flower Garden
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# ************************************************************************
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class SuperFlowerGarden(LaBelleLucie):
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RowStack_Class = StackWrapper(RK_RowStack, base_rank=NO_RANK)
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shallHighlightMatch = Game._shallHighlightMatch_RK
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# ************************************************************************
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# * Three Shuffles and a Draw
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# ************************************************************************
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class ThreeShufflesAndADraw_RowStack(SS_RowStack):
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def moveMove(self, ncards, to_stack, frames=-1, shadow=-1):
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game, r = self.game, self.game.s.reserves[0]
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if to_stack is not r:
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SS_RowStack.moveMove(
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self, ncards, to_stack, frames=frames, shadow=shadow)
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return
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f = self._canDrawCard()
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assert f and game.draw_done == 0 and ncards == 1
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# 1) top card from self to reserve
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game.updateStackMove(r, 2 | 16) # update view for undo
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game.moveMove(1, self, r, frames=frames, shadow=shadow)
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game.updateStackMove(r, 3 | 64) # update model
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game.updateStackMove(r, 1 | 16) # update view for redo
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# 2) second card from self to foundation/row
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if not game.demo:
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game.playSample("drop", priority=200)
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if frames == 0:
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frames = -1
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game.moveMove(1, self, f, frames=frames, shadow=shadow)
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# 3) from reserve back to self
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# (need S_FILL because the move is normally not valid)
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old_state = game.enterState(game.S_FILL)
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game.moveMove(1, r, self, frames=frames, shadow=shadow)
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game.leaveState(old_state)
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def _canDrawCard(self):
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if len(self.cards) >= 2:
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pile = self.cards[-2:-1]
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for s in self.game.s.foundations + self.game.s.rows:
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if s is not self and s.acceptsCards(self, pile):
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return s
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return None
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class ThreeShufflesAndADraw_ReserveStack(ReserveStack):
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def acceptsCards(self, from_stack, cards):
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if not ReserveStack.acceptsCards(self, from_stack, cards):
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return False
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if from_stack not in self.game.s.rows:
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return False
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if self.game.draw_done or not from_stack._canDrawCard():
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return False
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return True
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def updateModel(self, undo, flags):
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assert undo == self.game.draw_done
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self.game.draw_done = not self.game.draw_done
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def updateText(self):
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if self.game.preview > 1 or self.texts.misc is None:
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return
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t = (_("X"), _("Draw"))[self.game.draw_done == 0]
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self.texts.misc.config(text=t)
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def prepareView(self):
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ReserveStack.prepareView(self)
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if not self.is_visible or self.game.preview > 1:
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return
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images = self.game.app.images
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x, y = self.x + images.CARDW//2, self.y + images.CARDH//2
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self.texts.misc = MfxCanvasText(
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self.game.canvas, x, y,
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anchor="center",
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font=self.game.app.getFont("canvas_default"))
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class ThreeShufflesAndADraw(LaBelleLucie):
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RowStack_Class = StackWrapper(
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ThreeShufflesAndADraw_RowStack, base_rank=NO_RANK)
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def createGame(self, texts=True):
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lay = LaBelleLucie.createGame(self)
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s = self.s
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# add a reserve stack
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x, y = s.rows[3].x, s.rows[-1].y
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s.reserves.append(ThreeShufflesAndADraw_ReserveStack(x, y, self))
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# redefine the stack-groups
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lay.defaultStackGroups()
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# extra settings
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self.draw_done = 0
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def startGame(self):
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self.draw_done = 0
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self.s.reserves[0].updateText()
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LaBelleLucie.startGame(self)
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def _restoreGameHook(self, game):
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self.draw_done = game.loadinfo.draw_done
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def _loadGameHook(self, p):
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self.loadinfo.addattr(draw_done=p.load())
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def _saveGameHook(self, p):
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p.dump(self.draw_done)
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# ************************************************************************
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# * Cromwell
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# ************************************************************************
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class Cromwell(ThreeShufflesAndADraw):
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Foundation_Classes = [SS_FoundationStack, SS_FoundationStack]
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Talon_Class = InitialDealTalonStack
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RowStack_Class = StackWrapper(
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ThreeShufflesAndADraw_RowStack, base_rank=NO_RANK, max_move=999999)
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def createGame(self, texts=True):
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lay = Fan.createGame(self, rows=(6, 6, 6, 6, 2))
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s = self.s
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# add a reserve stack
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x, y = s.rows[3].x, s.rows[-1].y
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s.reserves.append(ThreeShufflesAndADraw_ReserveStack(x, y, self))
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# redefine the stack-groups
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lay.defaultStackGroups()
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# extra settings
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self.draw_done = 0
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def startGame(self):
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self.draw_done = 0
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self.s.reserves[0].updateText()
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for i in range(3):
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self.s.talon.dealRow(rows=self.s.rows[:26], frames=0)
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self._startAndDealRow()
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# ************************************************************************
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# * Trefoil
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# ************************************************************************
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class Trefoil(LaBelleLucie):
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GAME_VERSION = 2
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Foundation_Classes = [StackWrapper(SS_FoundationStack, min_cards=1)]
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def createGame(self):
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return Fan.createGame(self, rows=(5, 5, 5, 1), texts=True)
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def _shuffleHook(self, cards):
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# move Aces to bottom of the Talon (i.e. last cards to be dealt)
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return self._shuffleHookMoveToBottom(
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cards, lambda c: (c.rank == 0, c.suit))
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def startGame(self):
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self._startDealNumRows(2)
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self.s.talon.dealRow()
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self.s.talon.dealRow(rows=self.s.foundations)
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# ************************************************************************
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# * Intelligence
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# ************************************************************************
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class Intelligence_Talon(LaBelleLucie_Talon):
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# all Aces go to Foundations
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dealToStacks = TalonStack.dealToStacksOrFoundations
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# redeal step 1) - collect all cards, move them to the Talon (face down)
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def redealCards1(self):
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assert len(self.cards) == 0
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r = self.game.s.reserves[0]
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num_cards = len(r.cards)
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if num_cards > 0:
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self.game.moveMove(len(r.cards), r, self, frames=0)
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for r in self.game.s.rows:
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num_cards = num_cards + len(r.cards)
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while r.cards:
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self.game.moveMove(1, r, self, frames=0)
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self.game.flipMove(self)
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assert len(self.cards) == num_cards
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return num_cards
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# redeal step 3) - redeal cards to stacks
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def redealCards3(self, face_up=1):
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for r in self.game.s.rows:
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while len(r.cards) < 3:
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self.dealToStacks([r], frames=4)
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if not self.cards:
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return
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# move all remaining cards to the reserve
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self.game.moveMove(
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len(self.cards), self, self.game.s.reserves[0], frames=0)
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# up or down in suit
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class Intelligence_RowStack(UD_SS_RowStack):
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def fillStack(self):
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if not self.cards:
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r = self.game.s.reserves[0]
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if r.cards:
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r.dealRow((self, self, self), sound=True)
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class Intelligence_ReserveStack(ReserveStack, DealRow_StackMethods):
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# all Aces go to Foundations (used in r.dealRow() above)
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dealToStacks = DealRow_StackMethods.dealToStacksOrFoundations
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def canFlipCard(self):
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return False
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class Intelligence(Fan):
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Foundation_Classes = [SS_FoundationStack, SS_FoundationStack]
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Talon_Class = StackWrapper(Intelligence_Talon, max_rounds=3)
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RowStack_Class = StackWrapper(Intelligence_RowStack, base_rank=NO_RANK)
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def createGame(self, rows=(5, 5, 5, 3)):
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lay = Fan.createGame(self, rows)
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s = self.s
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# add a reserve stack
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x, y = s.talon.x - lay.XS, s.talon.y
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s.reserves.append(
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Intelligence_ReserveStack(
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x, y, self, max_move=0, max_accept=0,
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max_cards=UNLIMITED_CARDS))
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lay.createText(s.reserves[0], "sw")
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lay.createRoundText(s.talon, 'nn')
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# redefine the stack-groups
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lay.defaultStackGroups()
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def startGame(self):
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talon = self.s.talon
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self._startDealNumRows(2)
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talon.dealRow()
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# move all remaining cards to the reserve
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self.moveMove(len(talon.cards), talon, self.s.reserves[0], frames=0)
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class IntelligencePlus(Intelligence):
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def createGame(self):
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Intelligence.createGame(self, rows=(5, 5, 5, 4))
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# ************************************************************************
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# * House in the Wood
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# * House on the Hill
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# * (2 decks variants of Fan)
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# ************************************************************************
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class HouseInTheWood(Fan):
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Foundation_Classes = [SS_FoundationStack, SS_FoundationStack]
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RowStack_Class = StackWrapper(UD_SS_RowStack, base_rank=NO_RANK)
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def createGame(self):
|
|
Fan.createGame(self, rows=(6, 6, 6, 6, 6, 5))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.rows[:34], frames=0)
|
|
self.s.talon.dealRow(rows=self.s.rows[:35], frames=0)
|
|
self.startDealSample()
|
|
self.s.talon.dealRow(rows=self.s.rows[:35])
|
|
|
|
|
|
class HouseOnTheHill(HouseInTheWood):
|
|
Foundation_Classes = [SS_FoundationStack,
|
|
StackWrapper(
|
|
SS_FoundationStack, base_rank=KING, dir=-1)]
|
|
|
|
|
|
# ************************************************************************
|
|
# * Clover Leaf
|
|
# * Alexander the Great
|
|
# ************************************************************************
|
|
|
|
class CloverLeaf_RowStack(UD_SS_RowStack):
|
|
def acceptsCards(self, from_stack, cards):
|
|
if not UD_SS_RowStack.acceptsCards(self, from_stack, cards):
|
|
return False
|
|
if not self.cards:
|
|
return cards[0].rank in (ACE, KING)
|
|
return True
|
|
|
|
def _getBaseCard(self):
|
|
return _('Base card - Ace or King.')
|
|
|
|
|
|
class CloverLeaf(Game):
|
|
Hint_Class = Fan_Hint
|
|
|
|
#
|
|
# game layout
|
|
#
|
|
|
|
def createGame(self, cols=4):
|
|
# create layout
|
|
l, s = Layout(self), self.s
|
|
|
|
# set window
|
|
playcards = 7
|
|
w, h = ((2 * l.XM) + l.XS + cols *
|
|
(l.XS + (playcards - 1) * l.XOFFSET)), \
|
|
l.YM + 4 * l.YS
|
|
self.setSize(w, h)
|
|
|
|
# create stacks
|
|
x, y = l.XM, l.YM
|
|
for i in range(2):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
|
|
y += l.YS
|
|
for i in range(2):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i + 2,
|
|
base_rank=KING, dir=-1))
|
|
y += l.YS
|
|
|
|
x = (2 * l.XM) + l.XS
|
|
for i in range(cols):
|
|
y = l.YM
|
|
for j in range(4):
|
|
stack = CloverLeaf_RowStack(x, y, self,
|
|
max_move=1, max_accept=1)
|
|
s.rows.append(stack)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
|
|
y += l.YS
|
|
x += l.XS + (playcards - 1) * l.XOFFSET
|
|
|
|
s.talon = InitialDealTalonStack(w - l.XS, h - l.YS, self)
|
|
|
|
# default
|
|
l.defaultAll()
|
|
|
|
#
|
|
# game overrides
|
|
#
|
|
|
|
def startGame(self):
|
|
self._startDealNumRows(2)
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealRow(rows=self.s.foundations)
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToBottom(
|
|
cards,
|
|
lambda c: ((c.rank == ACE and c.suit in (0, 1)) or
|
|
(c.rank == KING and c.suit in (2, 3)),
|
|
c.suit))
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_SS
|
|
|
|
|
|
class AlexanderTheGreat(CloverLeaf):
|
|
|
|
def createGame(self):
|
|
CloverLeaf.createGame(self, cols=3)
|
|
|
|
def startGame(self):
|
|
self._startDealNumRows(3)
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealRow(rows=self.s.foundations)
|
|
|
|
|
|
# ************************************************************************
|
|
# * Free Fan
|
|
# ************************************************************************
|
|
|
|
class FreeFan(Fan):
|
|
RowStack_Class = FullStackWrapper(SuperMoveSS_RowStack, base_rank=KING)
|
|
Solver_Class = FreeCellSolverWrapper(esf='kings', sbb='suit')
|
|
|
|
def createGame(self):
|
|
Fan.createGame(self, reserves=2, playcards=8)
|
|
|
|
|
|
# ************************************************************************
|
|
# * Box Fan
|
|
# ************************************************************************
|
|
|
|
class BoxFan(Fan):
|
|
|
|
RowStack_Class = KingAC_RowStack
|
|
Solver_Class = FreeCellSolverWrapper(esf='kings')
|
|
|
|
def createGame(self):
|
|
Fan.createGame(self, rows=(4, 4, 4, 4))
|
|
|
|
def startGame(self):
|
|
self._startDealNumRows(2)
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealRow(rows=self.s.foundations)
|
|
|
|
def _shuffleHook(self, cards):
|
|
# move Aces to bottom of the Talon (i.e. last cards to be dealt)
|
|
return self._shuffleHookMoveToBottom(
|
|
cards, lambda c: (c.rank == 0, c.suit))
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_AC
|
|
|
|
|
|
# ************************************************************************
|
|
# * Troika
|
|
# * Quads
|
|
# ************************************************************************
|
|
|
|
class Troika(Fan):
|
|
RowStack_Class = StackWrapper(RK_RowStack, dir=0,
|
|
base_rank=NO_RANK, max_cards=3)
|
|
|
|
def createGame(self):
|
|
Fan.createGame(self, rows=(6, 6, 6), playcards=4)
|
|
|
|
def shallHighlightMatch(self, stack1, card1, stack2, card2):
|
|
return card1.rank == card2.rank
|
|
|
|
def startGame(self, ncards=3):
|
|
self.startDealSample()
|
|
for r in self.s.rows:
|
|
for i in range(ncards):
|
|
if not self.s.talon.cards:
|
|
break
|
|
c = self.s.talon.cards[-1]
|
|
t = r
|
|
if c.rank == ACE:
|
|
t = self.s.foundations[c.suit]
|
|
self.s.talon.dealRow(rows=[t], frames=4)
|
|
|
|
|
|
class Quads_RowStack(RK_RowStack):
|
|
getBottomImage = Stack._getReserveBottomImage
|
|
|
|
|
|
class Quads(Troika):
|
|
RowStack_Class = FullStackWrapper(
|
|
Quads_RowStack, dir=0,
|
|
# base_rank=NO_RANK,
|
|
max_cards=4)
|
|
|
|
def createGame(self):
|
|
Fan.createGame(self, rows=(5, 5, 3), playcards=5)
|
|
|
|
def startGame(self):
|
|
Troika.startGame(self, ncards=4)
|
|
|
|
|
|
class QuadsPlus(Quads):
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(cards,
|
|
lambda c: (c.rank == ACE, c.suit))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
|
|
for i in range(3):
|
|
self.s.talon.dealRow(rows=self.s.rows[:-1], frames=0)
|
|
self.startDealSample()
|
|
self.s.talon.dealRow(rows=self.s.rows[:-1])
|
|
|
|
|
|
# ************************************************************************
|
|
# * Roaming Proils
|
|
# ************************************************************************
|
|
|
|
class RoamingProils_RowStack(RK_RowStack):
|
|
|
|
def acceptsCards(self, from_stack, cards):
|
|
if not RK_RowStack.acceptsCards(self, from_stack, cards):
|
|
return False
|
|
rank_sequence = 1
|
|
for card in reversed(self.cards):
|
|
if card.rank == cards[0].rank and card.face_up:
|
|
rank_sequence += 1
|
|
else:
|
|
break
|
|
|
|
if rank_sequence > 3:
|
|
return False
|
|
return True
|
|
|
|
|
|
class RoamingProils(Fan):
|
|
RowStack_Class = StackWrapper(RoamingProils_RowStack, dir=0,
|
|
base_rank=NO_RANK)
|
|
ReserveStack_Class = StackWrapper(ReserveStack, base_rank=KING)
|
|
|
|
def createGame(self):
|
|
Fan.createGame(self, rows=(5, 5, 5, 2), playcards=5, reserves=1)
|
|
|
|
def startGame(self, flip=0):
|
|
for i in range(2):
|
|
self.s.talon.dealRow(rows=self.s.rows[:17], flip=flip, frames=0)
|
|
self._startAndDealRow()
|
|
self.s.talon.dealRow(rows=self.s.reserves)
|
|
|
|
|
|
class OpenProils(RoamingProils):
|
|
def startGame(self):
|
|
RoamingProils.startGame(self, flip=1)
|
|
|
|
|
|
# ************************************************************************
|
|
# * Fascination Fan
|
|
# ************************************************************************
|
|
|
|
class FascinationFan_Talon(RedealTalonStack):
|
|
def dealCards(self, sound=False):
|
|
RedealTalonStack.redealCards(self, shuffle=True, sound=sound)
|
|
|
|
|
|
class FascinationFan(Fan):
|
|
Talon_Class = StackWrapper(FascinationFan_Talon, max_rounds=7)
|
|
# Talon_Class = StackWrapper(LaBelleLucie_Talon, max_rounds=7)
|
|
RowStack_Class = StackWrapper(AC_RowStack, base_rank=NO_RANK)
|
|
|
|
def createGame(self):
|
|
Fan.createGame(self, texts=True)
|
|
|
|
def startGame(self):
|
|
for i in range(2):
|
|
self.s.talon.dealRow(rows=self.s.rows[:17], flip=0, frames=0)
|
|
self._startAndDealRow()
|
|
|
|
def redealCards(self):
|
|
r0 = r1 = len(self.s.talon.cards)//3
|
|
m = len(self.s.talon.cards) % 3
|
|
if m >= 1:
|
|
r1 += 1
|
|
self.s.talon.dealRow(rows=self.s.rows[:r0], flip=0, frames=4)
|
|
self.s.talon.dealRow(rows=self.s.rows[:r1], flip=0, frames=4)
|
|
self.s.talon.dealRowAvail(frames=4)
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_AC
|
|
|
|
|
|
# ************************************************************************
|
|
# * Crescent
|
|
# * Rainbow Fan
|
|
# ************************************************************************
|
|
|
|
class Crescent_Talon(RedealTalonStack):
|
|
|
|
def dealCards(self, sound=False):
|
|
old_state = self.game.enterState(self.game.S_DEAL)
|
|
ncards = 0
|
|
intern1, intern2 = self.game.s.internals
|
|
if sound and self.game.app.opt.animations:
|
|
self.game.startDealSample()
|
|
for r in self.game.s.rows:
|
|
if len(r.cards) <= 1:
|
|
continue
|
|
ncards += len(r.cards)
|
|
# move cards to internal stacks
|
|
while len(r.cards) != 1:
|
|
self.game.moveMove(1, r, intern1, frames=2)
|
|
self.game.moveMove(1, r, intern2, frames=2)
|
|
# move back
|
|
while intern1.cards:
|
|
self.game.moveMove(1, intern1, r, frames=2)
|
|
self.game.moveMove(1, intern2, r, frames=2)
|
|
self.game.nextRoundMove(self)
|
|
if sound:
|
|
self.game.stopSamples()
|
|
self.game.leaveState(old_state)
|
|
return ncards
|
|
|
|
|
|
class Crescent(Game):
|
|
Hint_Class = CautiousDefaultHint
|
|
|
|
ROWS = 4
|
|
COLS = 4
|
|
INIT_CARDS = 6
|
|
|
|
SHOW_TALON_COUNT = False
|
|
|
|
def createGame(self):
|
|
l, s = Layout(self), self.s
|
|
playcards = 10
|
|
w0 = l.XS + (playcards - 1) * l.XOFFSET
|
|
w, h = l.XM + max(self.COLS * w0, 9 * l.XS), \
|
|
l.YM + (self.ROWS + 1) * l.YS + l.TEXT_HEIGHT
|
|
self.setSize(w, h)
|
|
x, y = l.XM, l.YM
|
|
s.talon = Crescent_Talon(x, y, self, max_rounds=4)
|
|
if self.SHOW_TALON_COUNT:
|
|
l.createText(s.talon, 'ne')
|
|
l.createRoundText(s.talon, 's')
|
|
x, y = w-8*l.XS, l.YM
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
|
|
x += l.XS
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
|
base_rank=KING, dir=-1))
|
|
x += l.XS
|
|
y = l.YM + l.YS + l.TEXT_HEIGHT
|
|
for i in range(self.ROWS):
|
|
x = l.XM
|
|
for j in range(self.COLS):
|
|
stack = UD_SS_RowStack(x, y, self, base_rank=NO_RANK, mod=13)
|
|
s.rows.append(stack)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
|
|
x += w0
|
|
y += l.YS
|
|
self.s.internals.append(InvisibleStack(self))
|
|
self.s.internals.append(InvisibleStack(self))
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards,
|
|
lambda c: (c.rank in (ACE, KING) and c.deck == 0,
|
|
(c.rank, c.suit)))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
|
|
self._startDealNumRowsAndDealSingleRow(self.INIT_CARDS - 1)
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_SSW
|
|
|
|
|
|
class RainbowFan(Crescent):
|
|
ROWS = 4
|
|
COLS = 5
|
|
INIT_CARDS = 3
|
|
SHOW_TALON_COUNT = True
|
|
|
|
def fillStack(self, stack):
|
|
if stack in self.s.rows and len(stack.cards) == 0 \
|
|
and len(self.s.talon.cards) > 0:
|
|
old_state = self.enterState(self.S_FILL)
|
|
for i in range(3):
|
|
self.s.talon.flipMove(1)
|
|
self.s.talon.moveMove(1, stack)
|
|
self.leaveState(old_state)
|
|
|
|
|
|
# ************************************************************************
|
|
# * School
|
|
# ************************************************************************
|
|
|
|
class School(Fan):
|
|
|
|
Talon_Class = StackWrapper(LaBelleLucie_Talon, max_rounds=3)
|
|
RowStack_Class = StackWrapper(RK_RowStack, dir=0, base_rank=NO_RANK)
|
|
|
|
def createGame(self):
|
|
Fan.createGame(self, rows=(5, 5, 5, 1), playcards=10, texts=True)
|
|
|
|
def startGame(self):
|
|
self._startDealNumRows(2)
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealRow(rows=self.s.foundations)
|
|
|
|
def _shuffleHook(self, cards):
|
|
# move Aces to bottom of the Talon (i.e. last cards to be dealt)
|
|
return self._shuffleHookMoveToBottom(cards,
|
|
lambda c: (c.rank == ACE, c.suit))
|
|
|
|
def shallHighlightMatch(self, stack1, card1, stack2, card2):
|
|
return card1.rank == card2.rank
|
|
|
|
|
|
# ************************************************************************
|
|
# * Forest Glade
|
|
# ************************************************************************
|
|
|
|
class ForestGlade_Talon(DealRowRedealTalonStack):
|
|
|
|
def _redeal(self, rows=None, frames=0):
|
|
# move all cards to the talon
|
|
num_cards = 0
|
|
if rows is None:
|
|
rows = self.game.s.rows
|
|
for r in rows:
|
|
for i in range(len(r.cards)):
|
|
num_cards += 1
|
|
self.game.moveMove(1, r, self, frames=frames, shadow=0)
|
|
if self.cards[-1].face_up:
|
|
self.game.flipMove(self)
|
|
return num_cards
|
|
|
|
def canDealCards(self):
|
|
if self.round == self.max_rounds:
|
|
if not self.cards:
|
|
return False
|
|
for r in self.game.s.rows:
|
|
if not r.cards:
|
|
return True
|
|
return False
|
|
return True
|
|
|
|
def dealCards(self, sound=False):
|
|
rows = [r for r in self.game.s.rows if not r.cards]
|
|
if not rows or not self.cards:
|
|
if sound and self.game.app.opt.animations:
|
|
self.game.startDealSample()
|
|
# move all cards to the talon
|
|
ncards = self._redeal(frames=4)
|
|
# shuffle
|
|
self.game.shuffleStackMove(self)
|
|
# deal
|
|
if self.cards:
|
|
for r in self.game.s.rows:
|
|
for i in range(3):
|
|
if not self.cards:
|
|
break
|
|
ncards += self.dealRowAvail(rows=[r], frames=4)
|
|
#
|
|
self.game.nextRoundMove(self)
|
|
if sound:
|
|
self.game.stopSamples()
|
|
return ncards
|
|
#
|
|
if sound and self.game.app.opt.animations:
|
|
self.game.startDealSample()
|
|
ncards = 0
|
|
for r in rows:
|
|
for i in range(3):
|
|
if not self.cards:
|
|
break
|
|
ncards += self.dealRowAvail(rows=[r], sound=False)
|
|
if sound:
|
|
self.game.stopSamples()
|
|
return ncards
|
|
|
|
|
|
class ForestGlade(Game):
|
|
Hint_Class = CautiousDefaultHint
|
|
|
|
def createGame(self):
|
|
|
|
l, s = Layout(self), self.s
|
|
playcards = 7
|
|
w0 = l.XS+(playcards-1)*l.XOFFSET
|
|
w, h = l.XM + 3*w0 + 4*l.XS, l.YM+6*l.YS
|
|
self.setSize(w, h)
|
|
|
|
x1, x2 = l.XM, self.width - 2*l.XS
|
|
for i in range(2):
|
|
y = l.YM
|
|
for j in range(4):
|
|
s.foundations.append(SS_FoundationStack(x1, y, self,
|
|
suit=j, dir=2, max_cards=7))
|
|
s.foundations.append(SS_FoundationStack(x2, y, self,
|
|
base_rank=1, suit=j, dir=2, max_cards=6))
|
|
y += l.YS
|
|
x1 += l.XS
|
|
x2 += l.XS
|
|
|
|
x, y = l.XM + 3*l.XS, l.YM
|
|
for i in (0, 1):
|
|
stack = SS_RowStack(x, y, self, max_move=1, base_rank=KING)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
|
|
s.rows.append(stack)
|
|
x += w0
|
|
y = l.YM+l.YS
|
|
for i in range(4):
|
|
x = l.XM + 2*l.XS
|
|
for j in range(3):
|
|
stack = SS_RowStack(x, y, self, max_move=1, base_rank=KING)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
|
|
s.rows.append(stack)
|
|
x += w0
|
|
y += l.YS
|
|
x, y = l.XM + 3*l.XS, l.YM + 5*l.YS
|
|
for i in (0, 1):
|
|
stack = SS_RowStack(x, y, self, max_move=1, base_rank=KING)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
|
|
s.rows.append(stack)
|
|
x += w0
|
|
|
|
x, y = l.XM, self.height - l.YS
|
|
s.talon = ForestGlade_Talon(x, y, self, max_rounds=3)
|
|
l.createText(s.talon, 'ne')
|
|
l.createRoundText(s.talon, 'se')
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def startGame(self):
|
|
self._startDealNumRowsAndDealSingleRow(2)
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_SS
|
|
|
|
|
|
# ************************************************************************
|
|
# * Bear River
|
|
# ************************************************************************
|
|
|
|
class BearRiver(Fan):
|
|
|
|
def createGame(self):
|
|
self.base_card = None
|
|
# create layout
|
|
l, s = Layout(self), self.s
|
|
|
|
# set window
|
|
# (set size so that at least 3 cards are fully playable)
|
|
w = max(2 * l.XS, l.XS + 3 * l.XOFFSET)
|
|
w = min(3 * l.XS, w)
|
|
w = (w + 1) & ~1
|
|
self.setSize(l.XM + 6 * w, l.YM + 4 * l.YS + l.TEXT_HEIGHT)
|
|
|
|
dx = (self.width - 4 * l.XS) // (4 + 1)
|
|
x, y = l.XM + dx, l.YM
|
|
dx += l.XS
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
|
mod=13))
|
|
x += dx
|
|
|
|
tx, ty, ta, tf = l.getTextAttr(s.foundations[0], "s")
|
|
|
|
self.texts.info = \
|
|
MfxCanvasText(self.canvas, tx, ty, anchor=ta,
|
|
font=self.app.getFont("canvas_default"))
|
|
|
|
y += l.TEXT_HEIGHT
|
|
for i in range(3):
|
|
x, y = l.XM, y + l.YS
|
|
for j in range(5):
|
|
stack = UD_SS_RowStack(
|
|
x, y, self, max_move=1, max_accept=1, base_rank=NO_RANK,
|
|
mod=13, max_cards=3)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
|
|
s.rows.append(stack)
|
|
x += w
|
|
stack = UD_SS_RowStack(
|
|
x, y, self, max_move=1, max_accept=1, base_rank=ANY_RANK,
|
|
mod=13, max_cards=3)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
|
|
s.rows.append(stack)
|
|
|
|
x, y = self.width - l.XS, self.height - l.YS
|
|
s.talon = self.Talon_Class(x, y, self)
|
|
|
|
# define stack-groups
|
|
l.defaultStackGroups()
|
|
return l
|
|
|
|
def startGame(self):
|
|
for i in range(2):
|
|
self.s.talon.dealRow(rows=self.s.rows[:18], frames=0)
|
|
self.startDealSample()
|
|
self.s.talon.dealRow(rows=self.s.rows[:5])
|
|
self.s.talon.dealRow(rows=self.s.rows[6:11])
|
|
self.s.talon.dealRow(rows=self.s.rows[12:17])
|
|
|
|
self.base_card = self.s.talon.getCard()
|
|
for s in self.s.foundations:
|
|
s.cap.base_rank = self.base_card.rank
|
|
n = self.base_card.suit
|
|
self.flipMove(self.s.talon)
|
|
self.moveMove(1, self.s.talon, self.s.foundations[n])
|
|
|
|
def updateText(self):
|
|
if self.preview > 1:
|
|
return
|
|
if not self.texts.info:
|
|
return
|
|
if not self.base_card:
|
|
t = ""
|
|
else:
|
|
t = RANKS[self.base_card.rank]
|
|
self.texts.info.config(text=t)
|
|
|
|
def _restoreGameHook(self, game):
|
|
self.base_card = self.cards[game.loadinfo.base_card_id]
|
|
for s in self.s.foundations:
|
|
s.cap.base_rank = self.base_card.rank
|
|
|
|
def _loadGameHook(self, p):
|
|
self.loadinfo.addattr(base_card_id=None) # register extra load var.
|
|
self.loadinfo.base_card_id = p.load()
|
|
|
|
def _saveGameHook(self, p):
|
|
p.dump(self.base_card.id)
|
|
|
|
|
|
# register the game
|
|
registerGame(GameInfo(56, FanGame, "Fan",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(87, ScotchPatience, "Scotch Patience",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(57, Shamrocks, "Shamrocks",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL,
|
|
altnames=("Three Card Fan",)))
|
|
registerGame(GameInfo(901, LaBelleLucie, "La Belle Lucie", # was: 32, 82
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 2, GI.SL_MOSTLY_SKILL,
|
|
altnames=("Fair Lucy", "Midnight Oil", "Lovely Lucy",
|
|
"Beautiful Lutecia")))
|
|
registerGame(GameInfo(132, SuperFlowerGarden, "Super Flower Garden",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 2, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(128, ThreeShufflesAndADraw, "Three Shuffles and a Draw",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 2, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(88, Trefoil, "Trefoil",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 2, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(227, Intelligence, "Intelligence",
|
|
GI.GT_FAN_TYPE, 2, 2, GI.SL_BALANCED))
|
|
registerGame(GameInfo(340, IntelligencePlus, "Intelligence +",
|
|
GI.GT_FAN_TYPE, 2, 2, GI.SL_BALANCED))
|
|
registerGame(GameInfo(268, HouseInTheWood, "House in the Wood",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 2, 0, GI.SL_MOSTLY_SKILL,
|
|
altnames=("Double Fan",)))
|
|
registerGame(GameInfo(317, HouseOnTheHill, "House on the Hill",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(320, CloverLeaf, "Clover Leaf",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(347, FreeFan, "Free Fan",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(385, BoxFan, "Box Fan",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(516, Troika, "Troika",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(517, Quads, "Quads",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0,
|
|
GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(625, FascinationFan, "Fascination Fan",
|
|
GI.GT_FAN_TYPE, 1, 6, GI.SL_BALANCED,
|
|
altnames=('Demon Fan',)))
|
|
registerGame(GameInfo(647, Crescent, "Crescent",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 2, 3, GI.SL_MOSTLY_SKILL,
|
|
altnames=('La Demi-Lune',)))
|
|
registerGame(GameInfo(714, ShamrocksII, "Shamrocks II",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(719, School, "School",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 2, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(739, ForestGlade, "Forest Glade",
|
|
GI.GT_FAN_TYPE, 2, 2, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(767, QuadsPlus, "Quads +",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0,
|
|
GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(819, BearRiver, "Bear River",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(834, RainbowFan, "Rainbow Fan",
|
|
GI.GT_FAN_TYPE, 2, 3, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(871, CeilingFan, "Ceiling Fan",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(879, RoamingProils, "Roaming Proils",
|
|
GI.GT_FAN_TYPE, 1, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(894, Cromwell, "Cromwell",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(908, OpenProils, "Open Proils",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(926, AlexanderTheGreat, "Alexander the Great",
|
|
GI.GT_FAN_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|