mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
* Added comments to the algerian.py * Update algerian.py I made changes to the code so that it would pass flake8. * Update algerian.py I have revised the comments to comply with Flake8 standards. * Update algerian.py I have removed the trailing spaces to ensure AppVeyor passes successfully. --------- Co-authored-by: Surani02 <surainaranpanawa@gmail.com>
181 lines
6.5 KiB
Python
181 lines
6.5 KiB
Python
#!/usr/bin/env python
|
|
# -*- mode: python; coding: utf-8; -*-
|
|
# ---------------------------------------------------------------------------##
|
|
#
|
|
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
|
|
# Copyright (C) 2003 Mt. Hood Playing Card Co.
|
|
# Copyright (C) 2005-2009 Skomoroh
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
# ---------------------------------------------------------------------------##
|
|
|
|
from pysollib.game import Game
|
|
from pysollib.gamedb import GI, GameInfo, registerGame
|
|
from pysollib.hint import CautiousDefaultHint
|
|
from pysollib.layout import Layout
|
|
from pysollib.stack import (
|
|
DealRowTalonStack,
|
|
ReserveStack,
|
|
SS_FoundationStack,
|
|
SS_RowStack,
|
|
StackWrapper,
|
|
UD_SS_RowStack,
|
|
)
|
|
from pysollib.util import ACE, KING
|
|
|
|
# ************************************************************************
|
|
# * Carthage
|
|
# ************************************************************************
|
|
|
|
# Custom Talon class for the Carthage game. Handles the dealing of
|
|
# cards from the Talon.
|
|
|
|
|
|
class Carthage_Talon(DealRowTalonStack):
|
|
def dealCards(self, sound=False):
|
|
if sound:
|
|
self.game.startDealSample()
|
|
# Check if the number of cards equals the number of rows, then
|
|
# deal cards to rows.
|
|
if len(self.cards) == len(self.game.s.rows):
|
|
n = self.dealRowAvail(rows=self.game.s.rows, sound=False)
|
|
else:
|
|
# Otherwise, deal to reserves twice (used when rows
|
|
# are full or initial deal phase).
|
|
n = self.dealRowAvail(rows=self.game.s.reserves, sound=False)
|
|
n += self.dealRowAvail(rows=self.game.s.reserves, sound=False)
|
|
if sound:
|
|
self.game.stopSamples()
|
|
return n
|
|
|
|
|
|
class Carthage(Game):
|
|
|
|
Hint_Class = CautiousDefaultHint
|
|
Talon_Class = Carthage_Talon
|
|
Foundation_Classes = (SS_FoundationStack, SS_FoundationStack)
|
|
RowStack_Class = StackWrapper(SS_RowStack, max_move=1)
|
|
|
|
# Game layout
|
|
def createGame(self, rows=8, reserves=6, playcards=12):
|
|
l, s = Layout(self), self.s
|
|
|
|
# Set window size based on the number of decks and other
|
|
# layout parameters.
|
|
decks = self.gameinfo.decks
|
|
foundations = decks * 4
|
|
max_rows = max(foundations, rows)
|
|
w, h = (l.XM + (max_rows + 1) * l.XS,
|
|
l.YM + 3 * l.YS + playcards * l.YOFFSET)
|
|
self.setSize(w, h)
|
|
|
|
# Create stacks
|
|
x, y = l.XM + l.XS + (max_rows - foundations) * l.XS // 2, l.YM
|
|
for fclass in self.Foundation_Classes:
|
|
for i in range(4):
|
|
s.foundations.append(fclass(x, y, self, suit=i))
|
|
x += l.XS
|
|
|
|
x, y = l.XM + l.XS + (max_rows - rows) * l.XS // 2, l.YM + l.YS
|
|
for i in range(rows):
|
|
s.rows.append(self.RowStack_Class(x, y, self,
|
|
max_move=1, max_accept=1))
|
|
x += l.XS
|
|
self.setRegion(s.rows, (-999, y - l.CH // 2,
|
|
999999, h - l.YS - l.CH // 2))
|
|
|
|
d = (w - reserves * l.XS) // reserves
|
|
x, y = l.XM, h - l.YS
|
|
for i in range(reserves):
|
|
stack = ReserveStack(x, y, self)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 2, 0
|
|
s.reserves.append(stack)
|
|
x += l.XS + d
|
|
|
|
s.talon = self.Talon_Class(l.XM, l.YM, self)
|
|
l.createText(s.talon, "s")
|
|
|
|
# Define stack-groups
|
|
l.defaultStackGroups()
|
|
|
|
# Game overrides
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.rows, frames=0)
|
|
for i in range(5):
|
|
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
|
|
self.startDealSample()
|
|
self.s.talon.dealRow(rows=self.s.reserves)
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_SSW
|
|
|
|
|
|
# ************************************************************************
|
|
# * Algerian Patience
|
|
# ************************************************************************
|
|
|
|
# Algerian Patience is a variation of Carthage with different rules
|
|
# for dealing and card movement.
|
|
|
|
|
|
class AlgerianPatience(Carthage):
|
|
|
|
# Different foundation rules for stacking cards
|
|
Foundation_Classes = (SS_FoundationStack,
|
|
StackWrapper(SS_FoundationStack, base_rank=KING,
|
|
dir=-1))
|
|
RowStack_Class = StackWrapper(UD_SS_RowStack, mod=13)
|
|
|
|
# Hook for modifying the shuffle process, moves 4 Kings to the
|
|
# top of the Talon.
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards, lambda c: (c.rank == KING and c.deck == 0, c.suit))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations[4:], frames=0)
|
|
Carthage.startGame(self)
|
|
|
|
|
|
class AlgerianPatience3(Carthage):
|
|
Foundation_Classes = (SS_FoundationStack,
|
|
SS_FoundationStack,
|
|
SS_FoundationStack)
|
|
RowStack_Class = StackWrapper(UD_SS_RowStack, mod=13)
|
|
|
|
# Modify the game layout to accommodate 8 rows, 8 reserves, and
|
|
# 20 playcards.
|
|
def createGame(self):
|
|
Carthage.createGame(self, rows=8, reserves=8, playcards=20)
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards, lambda c: (c.rank == ACE, (c.deck, c.suit)))
|
|
|
|
# Start the game by dealing rows to the foundations first, then
|
|
# follow Carthage rules.
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
|
|
Carthage.startGame(self)
|
|
|
|
|
|
# Register the Carthage, Algerian Patience, and Algerian
|
|
# Patience (3 Decks) games in the system.
|
|
registerGame(GameInfo(321, Carthage, "Carthage",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(322, AlgerianPatience, "Algerian Patience",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(457, AlgerianPatience3, "Algerian Patience (3 Decks)",
|
|
GI.GT_3DECK_TYPE | GI.GT_ORIGINAL, 3, 0,
|
|
GI.SL_MOSTLY_SKILL))
|