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72 lines
3.7 KiB
HTML
72 lines
3.7 KiB
HTML
<h1>Sanibel</h1>
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<p>
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Yukon / Forty Thieves hybrid. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Foundations are built up in suit from Ace to King.
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Cards in the Foundations are no longer available for play in
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the Tableau. It is not compulsory to play any card to the Foundations.
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<p>
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The Tableau is built down by alternate color. Any group of cards may be
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moved regardless of sequence, so long as the bottom card of the group is
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placed on top of a card (in a different pile) that is the next higher card in
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rank and of the opposite color. An empty pile in the Tableau can be filled
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with any group of cards, even a single card.
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<h3>History</h3>
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<p>
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<i>From John Stoneham, Sanibel's inventor:</i>
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<p>
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Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One
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summer while vacationing there, I played through all the games described in
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<i>The Complete Book of Solitaire & Patience Games</i> by Albert H. Morehead
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and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the
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play of <a href="yukon.html">Yukon</a> but thought the Tableau limited the
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strategic potential of the game, so I added an extra deck and experimented with
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the Tableau layout, aiming for a game that was almost entirely strategic in
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nature but not on the 10th order of mental magnitude. The result is Sanibel. The
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number of face-up cards initially dealt to the Tableau determines how much "luck"
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will play a factor in the game. If you only deal 3 or 4 face-up cards to each
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pile retaining the balance in the Reserve, chances are you will loose some games.
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Technically, there is nothing wrong with that, and sometimes I will play it
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this way. On the other hand, dealing every card face up (except the last 4)
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takes away nothing from the game and only serves to increase the strategy
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involved. I prefer the 3-down-7-up layout, since the face down cards and the
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small Reserve give you something immediate to work for, and it can generate a
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little suspense when you know there is a card buried that you need and you're
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trying to find a way to uncover it...
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<h3>Strategy</h3>
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<p>
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This is entirely a game of skill: if you lose, you just weren't paying
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attention. Your first priority should be to expose all the face-down cards and
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get the rest of the Reserve into play. Also, do not play a card onto a
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Foundation simply because you can (Aces are OK; Twos are probably safe as
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well): you may need it for building in the Tableau. You will find that you do
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not need to calculate very long sequences to finish the game, but sometimes a
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bit of calculation is necessary to expose the buried cards. Sometimes the piles
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can grow longer than can be displayed in the window. This usually isn't a
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problem, since you can break up the pile fairly often when other plays
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become available. Here's something that's a lot of fun: If you have arranged
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the cards in proper sequence, playing as few to the Foundations as possible
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during the game, one press of the "Auto" button can play 90 or more cards to
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the Foundations. It is possible to have every card in the Tableau at the end
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of the game, even the Aces; the "Auto" button shoots them all up to the
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Foundations in one long riffle!
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<h3>Author</h3>
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<p>
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This game and documentation has been written by
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<a href="mailto:obijohn99@aol.com">John Stoneham</a>
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and is part of the official PySol distribution.
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<p>
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<i>Copyright (C) 1998 by <a href="mailto:obijohn99@aol.com">John Stoneham</a>.
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These rules are free; you can redistribute them and/or modify them under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.</i>
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