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37 lines
1.5 KiB
HTML
37 lines
1.5 KiB
HTML
<h1>Moojub</h1>
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<p>
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One-Deck game type. 1 deck. No redeals.
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<h3>Object</h3>
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<p>
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Move all cards to foundations.
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<h3>Rules</h3>
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<p>
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Four cards are dealt to reserves from the talon at the start of the
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game. Cards from the reserves may be moved to foundations.
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<p>
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The foundations in Moojub are unique in that there are four rows of
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foundations, containing a number of different columns. If a foundation
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has been started (at least one card in it), it is built up by suit,
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turning the corner from king to ace as necessary. An empty foundation
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can be started by playing a card to it, following these rules:
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<ul>
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<li>Foundations must be started in sequence, starting with the leftmost
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column and moving right. Within each column, the topmost row must be
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started first, and moving down.</li>
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<li>Each foundation must be started with a card with the same suit as
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the card in the foundation directly to the left (except in the leftmost
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column, of course).</li>
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<li>In the first column, each row must be started with a card of a
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different suit.</li>
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<li>If the reserve contains multiple visible cards of the same suit,
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only the one with the lowest rank can be used to start a foundation.</li>
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<li>If a card can legally be played on an existing foundation, it
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cannot be used to start a new one.</li>
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</ul>
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<p>
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When there are no moves left, you can deal one card from the talon
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to each of the four reserve piles. The game is won if all cards have
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been moved to foundations (it doesn't matter which foundations are
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empty, and how many cards are in each).
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