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36 lines
1.2 KiB
HTML
36 lines
1.2 KiB
HTML
<h1>Ishido Scored</h1>
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<p>
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Ishido game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all tiles to the playing area, and get the highest score possible.
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<h3>Quick Description</h3>
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<p>
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Like <a href='ishido.html'>Ishido</a>, but with scoring. Scoring works
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as follows:
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<ul>
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<li>Each tile placed on the board scores depending on the number of adjacent
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tiles. Tiles placed on the edge of the play area do not score:
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<ul>
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<li>One adjacent tile: 1 point
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<li>Two adjacent tiles: 2 points
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<li>Three adjacent tiles: 4 points
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<li>Four adjacent tiles: 8 points
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</ul>
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<li>A bonus of 25 points is scored each time a tile is placed next to four
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adjacent tiles, forming a four-way match.
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<li>After each four-way match is formed, the aforementioned scoring is doubled
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for the rest of the game.
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<li>At the end of the game, an additional bonus is given when there are only
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a few tiles left to place - only the highest of these bonuses is received:
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<ul>
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<li>Two tiles left: 100 points
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<li>One tile left: 500 points
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<li>No tiles left: 1000 points
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</ul>
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</ul>
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<p>With this scoring system, it is possible to gain higher scores without
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successfully placing all the tiles than you can earn by placing the tiles.
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Try and get the highest score possible.
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