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35 lines
1.2 KiB
HTML
35 lines
1.2 KiB
HTML
<h1>Interlock</h1>
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<p>
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Klondike type. 1 deck. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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The tableau piles are built in a pyramid-esque layout, with eleven cards
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in the top layer, ten cards in the middle, and nine on the bottom.
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Each card forms a tableau pile which can be built down by alternate
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color. The three bottom layer cards can be filled with a king when
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empty, but the remaining layers cannot be filled.
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<p>
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Though all cards are dealt face-up, cards in the lower layers cannot
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be moved until the cards on top of them are moved. However, if the
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only card or sequence overlapping a card can legally be played on it,
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that sequence can be moved down in a dropdown move.
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<p>
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Foundations are built up in suit from Ace to King.
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<p>
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Cards are dealt from the stock one at a time, and can be moved to
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foundations or exposed tableau piles. You can go through the deck
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as many times as needed.
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<p>
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The game is won when all cards are moved to the foundations.
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<h3>Notes</h3>
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<p>
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Interlock is an original game that's a more straightforward variant
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of other interlocking tableau games, such as
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<a href="guardian.html">Guardian</a> or
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<a href="loveaduck.html">Love a Duck</a>.
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