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51 lines
2.2 KiB
HTML
51 lines
2.2 KiB
HTML
<h1>Four Kingdoms</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the different foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to seven piles of four cards each, with only the top
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card of each pile face-up. These are the free lands, and may be built
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up by same suit. Any valid sequence can be moved, and any card or
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sequence can be played in an empty space.
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<p>
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Above the free lands are multiple columns of foundations/reserves,
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which accept different cards according depending on which other
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piles have been played to. There is one row of these piles for each
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suit. From left to right, these are:
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<ul>
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<li>Dungeon - Aces represent dragons - no card can be played on an ace,
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as such, an ace will essentially block its pile until it can be "banished"
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to a dungeon. The ace can only be moved to the dungeon if the king, queen,
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jack, and ten of the same suit are played in the tower/castle for that suit,
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appropriately.
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<li>Tower - Tens represent wizards - the ten of each suit can be played
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to the appropriate tower at any time.
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<li>Guest Chamber - The guest chamber acts as a free cell for each suit. Any
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single card other than the ace of that suit can be temporarily played to the
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guest chamber, until it can be moved to a space in the free lands or another
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foundation later. It can only be used if the king and queen of the same suit
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are played to the castle.
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<li>Castle - The castle is a series of three foundations for each suit,
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and the king, queen, and jack can be played to them, in that order.
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<li>Subjects - The remaining cards are played to the subjects foundation,
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built down by same suit from nine through two. Cards can only be moved to
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the subjects foundation once the king, queen, and jack of the same suit
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have all been played to the castle.
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</ul>
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<p>
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Cards can be dealt from the talon one at a time, and moved to an
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appropriate pile in the free lands, or any of the aforementioned
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foundation/reserve piles. No redeal is allowed.
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<p>
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The game is won if all cards can be moved to their appropriate foundations,
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thus uniting the four kingdoms.
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<h3>Notes</h3>
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<p>
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Four Kingdoms was invented by David Bernazzani. It was designed to try and
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reclaim some of the original historical feel for the cards.
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