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44 lines
1.6 KiB
HTML
44 lines
1.6 KiB
HTML
<h1>Clear the Dungeon</h1>
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<p>
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One-Deck game type. 1 joker deck. No redeal.
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<h3>Object</h3>
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<p>
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Clear the dungeon by removing all the "monster cards" (face cards)
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from the tableau.
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<h3>Rules</h3>
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<p>
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The face cards are dealt in four rows of three cards each, with only the top
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card of each pile face-up. These represent the dungeon monsters. The remaining
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cards are set aside in the talon, called the "power deck".
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<p>
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Cards are dealt from the talon three at a time. These cards can be moved to
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the monsters on the tableau, or moved to a single reserve pile. The top card
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of this reserve pile can also be moved to the tableau. Once all three cards
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have been moved to either the tableau or the reserve, three additional cards
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are dealt.
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<p>
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To slay a monster and remove it from the tableau, three additional cards must
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be placed on it.
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<ul>
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<li>The first two cards must have a total rank that's greater than or equal
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to the rank of the face card (Jacks are 11, Queens are 12, Kings are 13). This
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represents the monster's power.
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<li>Finally, a card of the same suit as the face card must be played to it to
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finish the attack.
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</ul>
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<p>
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Jokers are wild. They are treated as having a value of 10, and can be of any
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suit.
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<p>
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Once all three cards have been played correctly, the monster is slain, and all
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four cards are immediately removed (to the foundation). Cards in the tableau
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cannot be moved or removed otherwise.
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<p>
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The game is won if you're able to discard all the monster cards in the tableau.
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<h3>Notes</h3>
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<p>
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Clear the Dungeon was invented by Mark S. Ball. More details can be found
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on <a href="https://www.riffleshuffleandroll.com/clear-the-dungeon">his website</a>.
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