#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
#
# ---------------------------------------------------------------------------##
import os
from pysollib.mfxutil import Image, ImageTk, USE_PIL
from pysollib.pysoltk import copyImage, createBottom, createImage, loadImage
from pysollib.pysoltk import shadowImage
from pysollib.resource import CSI
from pysollib.settings import TOOLKIT
# ************************************************************************
# * Images
# ************************************************************************
class ImagesCardback:
def __init__(self, index, name, image, menu_image=None):
if menu_image is None:
menu_image = image
self.index = index
self.name = name
self.image = image
self.menu_image = menu_image
class Images:
def __init__(self, dataloader, cs, r=1):
self.d = dataloader
self.cs = cs
self.reduced = r
self._xfactor = 1.0
self._yfactor = 1.0
if cs is None:
return
self._setSize()
self._card = []
self._back = []
# bottom of stack (link to _bottom_negative/_bottom_positive)
self._bottom = []
self._bottom_negative = [] # negative bottom of stack (white)
self._bottom_positive = [] # positive bottom of stack (black)
self._blank_bottom = None # blank (transparent) bottom of stack
self._letter = [] # images of letter
self._letter_negative = []
self._letter_positive = []
# vertical shadow of card (used when we drag a card)
self._shadow = []
self._xshadow = [] # horizontal shadow of card
self._pil_shadow = {} # key: (width, height)
self._highlight = [] # highlight of card (tip)
self._highlight_index = 0 #
self._highlighted_images = {} # key: (suit, rank)
def destruct(self):
pass
def __loadCard(self, filename, check_w=1, check_h=1):
# print '__loadCard:', filename
f = os.path.join(self.cs.dir, filename)
if not os.path.exists(f):
print('card image path %s does not exist' % (f))
return None
try:
img = loadImage(file=f)
except Exception:
return None
if TOOLKIT == 'kivy':
w = img.texture.size[0]
h = img.texture.size[1]
else:
w, h = img.width(), img.height()
if self.CARDW < 0:
self.CARDW, self.CARDH = w, h
else:
if ((check_w and w != self.CARDW) or
(check_h and h != self.CARDH)):
raise ValueError("Invalid size %dx%d of image %s" % (w, h, f))
return img
def __loadBottom(self, filename, check_w=1, check_h=1, color='white'):
cs_type = CSI.TYPE_ID[self.cs.type]
imagedir = None
d = os.path.join('images', 'cards', 'bottoms')
try:
imagedir = self.d.findDir(cs_type, d)
except Exception:
pass
if (not USE_PIL and TOOLKIT is not 'kivy') or imagedir is None:
# load image
img = self.__loadCard(filename+self.cs.ext, check_w, check_h)
if USE_PIL and img is not None:
# we have no bottom images
# (data/images/cards/bottoms/)
img = img.resize(self._xfactor, self._yfactor)
return img
# create image
d = os.path.join('images', 'cards', 'bottoms', cs_type)
try:
fn = self.d.findImage(filename, d)
except Exception:
fn = None
img = createBottom(self._card[0], color, fn)
return img
def __addBack(self, im1, name):
r = max(self.CARDW / 40.0, self.CARDH / 60.0)
r = max(2, int(round(r)))
im2 = im1.subsample(r)
self._back.append(ImagesCardback(len(self._back), name, im1, im2))
def _createMissingImages(self):
cw, ch = self.getSize()
# back
if not self._back:
im = createImage(cw, ch, fill="#a0a0a0", outline="#000000")
name = ""
self.__addBack(im, name)
self.cs.backnames = tuple(self.cs.backnames) + (name,)
# bottoms / letters
bottom = None
neg_bottom = None
while len(self._bottom_positive) < max(7, self.cs.nbottoms):
if bottom is None:
bottom = createImage(cw, ch, fill=None, outline="#000000")
self._bottom_positive.append(bottom)
while len(self._bottom_negative) < max(7, self.cs.nbottoms):
if neg_bottom is None:
neg_bottom = createImage(cw, ch, fill=None, outline="#ffffff")
self._bottom_negative.append(neg_bottom)
while len(self._letter_positive) < 4:
if bottom is None:
bottom = createImage(cw, ch, fill=None, outline="#000000")
self._letter_positive.append(bottom)
while len(self._letter_negative) < 4:
if neg_bottom is None:
neg_bottom = createImage(cw, ch, fill=None, outline="#ffffff")
self._letter_negative.append(neg_bottom)
self._blank_bottom = createImage(cw, ch, fill=None, outline=None)
def load(self, app, progress=None):
ext = self.cs.ext[1:]
pstep = 0
if progress:
pstep = self.cs.ncards + len(self.cs.backnames) + \
self.cs.nbottoms + self.cs.nletters
pstep += self.cs.nshadows + 1 # shadows & shade
pstep = max(0, (80.0 - progress.percent) / pstep)
# load face cards
for n in self.cs.getFaceCardNames():
self._card.append(self.__loadCard(n + self.cs.ext))
self._card[-1].filename = n
if progress:
progress.update(step=pstep)
assert len(self._card) == self.cs.ncards
# load backgrounds
for name in self.cs.backnames:
if name:
im = self.__loadCard(name)
self.__addBack(im, name)
if progress:
progress.update(step=1)
# load bottoms
for i in range(self.cs.nbottoms):
name = "bottom%02d" % (i + 1)
bottom = self.__loadBottom(name, color='black')
if bottom is not None:
self._bottom_positive.append(bottom)
if progress:
progress.update(step=pstep)
# load negative bottoms
name = "bottom%02d-n" % (i + 1)
bottom = self.__loadBottom(name, color='white')
if bottom is not None:
self._bottom_negative.append(bottom)
if progress:
progress.update(step=pstep)
# load letters
for rank in range(self.cs.nletters):
name = "l%02d" % (rank + 1)
self._letter_positive.append(
self.__loadBottom(name, color='black'))
if progress:
progress.update(step=pstep)
# load negative letters
name = "l%02d-n" % (rank + 1)
self._letter_negative.append(
self.__loadBottom(name, color='white'))
if progress:
progress.update(step=pstep)
# shadow
if not USE_PIL:
for i in range(self.cs.nshadows):
name = "shadow%02d.%s" % (i, ext)
im = self.__loadCard(name, check_w=0, check_h=0)
self._shadow.append(im)
if i > 0: # skip 0
name = "xshadow%02d.%s" % (i, ext)
im = self.__loadCard(name, check_w=0, check_h=0)
self._xshadow.append(im)
if progress:
progress.update(step=pstep)
# shade
if USE_PIL:
self._highlight.append(
self._getHighlight(self._card[0], None, '#3896f8'))
else:
self._highlight.append(self.__loadCard("shade." + ext))
if progress:
progress.update(step=pstep)
# create missing
self._createMissingImages()
#
self._bottom = self._bottom_positive
self._letter = self._letter_positive
#
return 1
def getFace(self, deck, suit, rank):
index = suit * len(self.cs.ranks) + rank
# print "getFace:", suit, rank, index
return self._card[index % self.cs.ncards]
def getBack(self, update=False):
if update:
self._shadow_back = None
index = self.cs.backindex % len(self._back)
return self._back[index].image
def getTalonBottom(self):
return self._bottom[0]
def getReserveBottom(self):
return self._bottom[0]
def getBlankBottom(self):
if TOOLKIT is 'kivy':
return self._bottom[0]
return self._blank_bottom
def getSuitBottom(self, suit=-1):
assert isinstance(suit, int)
if suit == -1:
return self._bottom[1] # any suit
i = 3 + suit
if i >= len(self._bottom):
# Trump (for Tarock type games)
return self._bottom[1]
return self._bottom[i]
def getBraidBottom(self):
return self._bottom[2]
def getLetter(self, rank):
assert 0 <= rank <= 3
if rank >= len(self._letter):
return self._bottom[0]
return self._letter[rank]
def getShadow(self, ncards):
if ncards >= 0:
if ncards >= len(self._shadow):
# ncards = len(self._shadow) - 1
return None
return self._shadow[ncards]
else:
ncards = abs(ncards)-2
if ncards >= len(self._xshadow):
return None
return self._xshadow[ncards]
def getShadowPIL(self, stack, cards):
x0, y0 = stack.getPositionFor(cards[0])
x1, y1 = stack.getPositionFor(cards[-1])
x0, x1 = min(x1, x0), max(x1, x0)
y0, y1 = min(y1, y0), max(y1, y0)
cw, ch = self.getSize()
x1 += cw
y1 += ch
w, h = x1-x0, y1-y0
if (w, h) in self._pil_shadow:
return self._pil_shadow[(w, h)]
# create mask
mask = Image.new('RGBA', (w, h))
for c in cards:
x, y = stack.getPositionFor(c)
x, y = x-x0, y-y0
im = c._active_image._pil_image
mask.paste(im, (x, y), im)
# create shadow
sh_color = (0x00, 0x00, 0x00, 0x50)
shadow = Image.new('RGBA', (w, h))
shadow.paste(sh_color, (0, 0, w, h), mask)
sx, sy = self.SHADOW_XOFFSET, self.SHADOW_YOFFSET
mask = mask.crop((sx, sy, w, h))
tmp = Image.new('RGBA', (w-sx, h-sy))
shadow.paste(tmp, (0, 0), mask)
shadow = ImageTk.PhotoImage(shadow)
self._pil_shadow[(w, h)] = shadow
return shadow
def getShade(self):
# highlight
return self._highlight[self._highlight_index]
def _getHighlight(self, image, card, color='#3896f8', factor=0.3):
if USE_PIL:
# use semitransparent image; one for each color (PIL >= 1.1.7)
if color in self._highlighted_images:
shade = self._highlighted_images[color]
else:
shade = shadowImage(image, color, factor)
self._highlighted_images[color] = shade
else:
# use alpha blending (PIL <= 1.1.6)
if card in self._highlighted_images:
shade = self._highlighted_images[card]
else:
shade = shadowImage(image, color, factor)
self._highlighted_images[card] = shade
if not shade:
# we have not PIL
return self.getShade()
return shade
def getHighlightedCard(self, deck, suit, rank, color=None):
image = self.getFace(deck, suit, rank)
if color:
return self._getHighlight(image, (suit, rank, color), color)
return self._getHighlight(image, (suit, rank))
def getHighlightedBack(self):
image = self.getBack()
return self._getHighlight(image, 'back')
def getCardbacks(self):
return self._back
def setNegative(self, flag=0):
if flag:
self._bottom = self._bottom_negative
self._letter = self._letter_negative
else:
self._bottom = self._bottom_positive
self._letter = self._letter_positive
def setOffsets(self):
cs = self.cs
if cs is None:
return
r = self.reduced
if r > 1:
self.CARD_XOFFSET = max(10//r, cs.CARD_XOFFSET)
self.CARD_YOFFSET = max(10//r, cs.CARD_YOFFSET)
else:
self.CARD_XOFFSET = cs.CARD_XOFFSET
self.CARD_YOFFSET = cs.CARD_YOFFSET
self.SHADOW_XOFFSET = cs.SHADOW_XOFFSET
self.SHADOW_YOFFSET = cs.SHADOW_YOFFSET
self.CARD_DX, self.CARD_DY = cs.CARD_DX, cs.CARD_DY
def _setSize(self, xf=1, yf=1):
# print 'image._setSize', xf, yf
self._xfactor = xf
self._yfactor = yf
cs = self.cs
if cs is None:
return
r = self.reduced
xf = float(xf)/r
yf = float(yf)/r
# from cardset
self.CARDW, self.CARDH = int(cs.CARDW*xf), int(cs.CARDH*yf)
self.setOffsets()
def getSize(self):
return (int(self.CARDW * self._xfactor),
int(self.CARDH * self._yfactor))
def getOffsets(self):
return (int(self.CARD_XOFFSET * self._xfactor),
int(self.CARD_YOFFSET * self._yfactor))
def getDelta(self):
return (int(self.CARD_DX * self._xfactor),
int(self.CARD_DY * self._yfactor))
def resize(self, xf, yf):
# print 'Images.resize:', xf, yf, self._card[0].width(), self.CARDW
if self._xfactor == xf and self._yfactor == yf:
# print 'no resize'
return
self._xfactor = xf
self._yfactor = yf
# ???self._setSize(xf, yf)
self.setOffsets()
# cards
cards = []
for c in self._card:
c = c.resize(xf, yf)
cards.append(c)
self._card = cards
# back
for b in self._back:
b.image = b.image.resize(xf, yf)
# stack bottom image
neg = self._bottom is self._bottom_negative
self._bottom_negative = []
self._bottom_positive = []
for i in range(self.cs.nbottoms):
name = "bottom%02d" % (i + 1)
bottom = self.__loadBottom(name, color='black')
if bottom is not None:
self._bottom_positive.append(bottom)
name = "bottom%02d-n" % (i + 1)
bottom = self.__loadBottom(name, color='white')
if bottom is not None:
self._bottom_negative.append(bottom)
# letters
self._letter_positive = []
self._letter_negative = []
for rank in range(self.cs.nletters):
name = "l%02d" % (rank + 1)
self._letter_positive.append(
self.__loadBottom(name, color='black'))
name = "l%02d-n" % (rank + 1)
self._letter_negative.append(
self.__loadBottom(name, color='white'))
self._createMissingImages()
self.setNegative(neg)
#
self._highlighted_images = {}
self._highlight = []
self._highlight.append(
self._getHighlight(self._card[0], None, '#3896f8'))
self._pil_shadow = {}
def reset(self):
print('Image.reset')
self.resize(1, 1)
# ************************************************************************
# *
# ************************************************************************
class SubsampledImages(Images):
def __init__(self, images, r=2):
Images.__init__(self, None, images.cs, r=r)
self._card = self._subsample(images._card, r)
self._bottom_positive = self._subsample(images._bottom_positive, r)
self._letter_positive = self._subsample(images._letter_positive, r)
self._bottom_negative = self._subsample(images._bottom_negative, r)
self._letter_negative = self._subsample(images._letter_negative, r)
self._bottom = self._bottom_positive
self._letter = self._letter_positive
#
for _back in images._back:
if _back is None:
self._back.append(None)
else:
im = _back.image.subsample(r)
self._back.append(
ImagesCardback(len(self._back), _back.name, im, im))
#
CW, CH = self.CARDW, self.CARDH
for im in images._highlight:
# self._highlight.append(None)
self._highlight.append(copyImage(im, 0, 0, CW, CH))
def getShadow(self, ncards):
return None
def _subsample(self, l, r):
s = []
for im in l:
if im is None or r == 1:
s.append(im)
else:
s.append(im.subsample(r))
return s