#!/usr/bin/env python # -*- mode: python; coding: utf-8; -*- # ---------------------------------------------------------------------------## # # Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer # Copyright (C) 2003 Mt. Hood Playing Card Co. # Copyright (C) 2005-2009 Skomoroh # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # ---------------------------------------------------------------------------## from pysollib.game import Game from pysollib.gamedb import GI, GameInfo, registerGame from pysollib.games.gypsy import \ DieKoenigsbergerin_Talon, DieRussische_Foundation from pysollib.layout import Layout from pysollib.stack import AC_RowStack # ************************************************************************ # * Die böse Sieben # ************************************************************************ class DieBoeseSieben_Talon(DieKoenigsbergerin_Talon): def canDealCards(self): return len(self.cards) or self.round != self.max_rounds def dealCards(self, sound=False): if self.cards: return DieKoenigsbergerin_Talon.dealCards(self, sound=sound) game, num_cards = self.game, len(self.cards) for r in game.s.rows: while r.cards: num_cards = num_cards + 1 if r.cards[-1].face_up: game.flipMove(r) game.moveMove(1, r, self, frames=0) assert len(self.cards) == num_cards if sound: game.startDealSample() # shuffle game.shuffleStackMove(self) # redeal game.nextRoundMove(self) n = len(game.s.rows) flip = (num_cards // n) & 1 while self.cards: if len(self.cards) <= n: flip = 1 self.dealRow(flip=flip) flip = not flip # done if sound: game.stopSamples() return num_cards class DieBoeseSieben(Game): # # game layout # def createGame(self, rows=7): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + max(8, rows)*l.XS, l.YM + 5*l.YS) # create stacks for i in range(8): x, y, = l.XM + i*l.XS, l.YM s.foundations.append( DieRussische_Foundation( x, y, self, i//2, max_move=0, max_cards=8)) for i in range(rows): x, y, = l.XM + (2*i+8-rows)*l.XS//2, l.YM + l.YS s.rows.append(AC_RowStack(x, y, self)) s.talon = DieBoeseSieben_Talon( l.XM, self.height-l.YS, self, max_rounds=2) l.createText(s.talon, 'ne') l.createRoundText(s.talon, 'se') # define stack-groups l.defaultStackGroups() # # game overrides # def startGame(self): self.startDealSample() for flip in (1, 0, 1, 0, 1, 0, 1): self.s.talon.dealRow(flip=flip) shallHighlightMatch = Game._shallHighlightMatch_AC # register the game registerGame(GameInfo(120, DieBoeseSieben, "Bad Seven", GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_LUCK, ranks=(0, 6, 7, 8, 9, 10, 11, 12), altnames=("Die boese Sieben",)))