#!/usr/bin/env python # -*- mode: python; coding: utf-8; -*- ##---------------------------------------------------------------------------## ## ## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer ## Copyright (C) 2003 Mt. Hood Playing Card Co. ## Copyright (C) 2005-2009 Skomoroh ## ## This program is free software: you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published by ## the Free Software Foundation, either version 3 of the License, or ## (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with this program. If not, see . ## ##---------------------------------------------------------------------------## # imports import sys, os import traceback import getopt # PySol imports from pysollib.mygettext import _, n_ from pysollib.util import DataLoader from pysollib.mfxutil import print_err from pysollib.resource import Tile from pysollib.app import Application from pysollib.gamedb import GAME_DB from pysollib.pysolaudio import AbstractAudioClient, PysolSoundServerModuleClient from pysollib.pysolaudio import Win32AudioClient, OSSAudioClient, PyGameAudioClient from pysollib.settings import TITLE, SOUND_MOD from pysollib.winsystems import init_root_window # Toolkit imports from pysollib.pysoltk import loadImage from pysollib.pysoltk import MfxMessageDialog from pysollib.pysoltk import MfxRoot from pysollib.pysoltk import PysolProgressBar # ************************************************************************ # * # ************************************************************************ def fatal_no_cardsets(app): app.wm_withdraw() d = MfxMessageDialog(app.top, title=_("%s installation error") % TITLE, text=_('''No cardsets were found !!! Main data directory is: %s Please check your %s installation. ''') % (app.dataloader.dir, TITLE), bitmap="error", strings=(_("&Quit"),)) # ************************************************************************ # * # ************************************************************************ def parse_option(argv): prog_name = argv[0] try: optlist, args = getopt.getopt(argv[1:], "g:i:hD:", ["game=", "gameid=", "french-only", "noplugins", "nosound", "sound-mod=", "help"]) except getopt.GetoptError, err: print_err(_("%s\ntry %s --help for more information") % (err, prog_name), 0) return None opts = {"help" : False, "game" : None, "gameid" : None, "french-only" : False, "noplugins" : False, "nosound" : False, "sound-mod" : None, } for i in optlist: if i[0] in ("-h", "--help"): opts["help"] = True elif i[0] in ("-g", "--game"): opts["game"] = i[1] elif i[0] in ("-i", "--gameid"): opts["gameid"] = i[1] elif i[0] == "--french-only": opts["french-only"] = True elif i[0] == "--noplugins": opts["noplugins"] = True elif i[0] == "--nosound": opts["nosound"] = True elif i[0] == "--sound-mod": assert i[1] in ('pss', 'pygame', 'oss', 'win') opts["sound-mod"] = i[1] if opts["help"]: print _("""Usage: %s [OPTIONS] [FILE] -g --game=GAMENAME start game GAMENAME -i --gameid=GAMEID --french-only --sound-mod=MOD --nosound disable sound support --noplugins disable load plugins -h --help display this help and exit FILE - file name of a saved game MOD - one of following: pss(default), pygame, oss, win """) % prog_name return None if len(args) > 1: print_err( _("too many files\ntry %s --help for more information") % prog_name, 0) return None filename = args and args[0] or None if filename and not os.path.isfile(filename): print_err( _("invalid file name\ntry %s --help for more information") % prog_name, 0) return None return opts, filename # ************************************************************************ # * # ************************************************************************ def pysol_init(app, args): # init commandline options (undocumented) opts = parse_option(args) if not opts: return 1 sys.exit(1) opts, filename = opts if filename: app.commandline.loadgame = filename app.commandline.game = opts['game'] if opts['gameid'] is not None: try: app.commandline.gameid = int(opts['gameid']) except ValueError: print_err(_('invalid game id: ') + opts['gameid']) # try to create the config directory for d in ( app.dn.config, app.dn.savegames, os.path.join(app.dn.config, "music"), ##os.path.join(app.dn.config, "screenshots"), os.path.join(app.dn.config, "tiles"), os.path.join(app.dn.config, "tiles", "stretch"), os.path.join(app.dn.config, "tiles", "save-aspect"), os.path.join(app.dn.config, "cardsets"), os.path.join(app.dn.config, "plugins"), ): if not os.path.exists(d): try: os.makedirs(d) except: traceback.print_exc() pass # init DataLoader f = os.path.join("html", "license.html") app.dataloader = DataLoader(args[0], f) # init toolkit 1) top = MfxRoot(className=TITLE) app.top = top app.top_bg = top.cget("bg") app.top_cursor = top.cget("cursor") # load options try: app.loadOptions() except: traceback.print_exc() pass # init toolkit 2) init_root_window(top, app) # prepare the progress bar app.loadImages1() if not app.progress_images: app.progress_images = (loadImage(app.gimages.logos[0]), loadImage(app.gimages.logos[1])) app.wm_withdraw() # create the progress bar title = _("Welcome to %s") % TITLE color = app.opt.colors['table'] if app.tabletile_index > 0: color = "#008200" app.intro.progress = PysolProgressBar(app, top, title=title, color=color, images=app.progress_images, norm=2.0) app.intro.progress.update(step=1) # init games database def progressCallback(*args): app.intro.progress.update(step=1) GAME_DB.setCallback(progressCallback) import pysollib.games if not opts['french-only']: import pysollib.games.ultra import pysollib.games.mahjongg import pysollib.games.special # try to load plugins if not opts["noplugins"]: for dir in (os.path.join(app.dataloader.dir, "games"), os.path.join(app.dataloader.dir, "plugins"), app.dn.plugins): try: app.loadPlugins(dir) except: pass GAME_DB.setCallback(None) # init audio 1) app.audio = None sounds = {'pss': PysolSoundServerModuleClient, 'pygame': PyGameAudioClient, 'oss': OSSAudioClient, 'win': Win32AudioClient} if opts["nosound"] or SOUND_MOD == 'none': app.audio = AbstractAudioClient() elif opts['sound-mod']: c = sounds[opts['sound-mod']] app.audio = c() elif SOUND_MOD == 'auto': for c in (PyGameAudioClient, PysolSoundServerModuleClient, OSSAudioClient, Win32AudioClient, AbstractAudioClient): try: app.audio = c() app.audio.startServer() app.audio.connectServer(app) except: pass else: # success break else: c = sounds[SOUND_MOD] app.audio = c() app.audio.startServer() app.audio.connectServer(app) # update sound_mode if isinstance(app.audio, PysolSoundServerModuleClient): app.opt.sound_mode = 1 else: app.opt.sound_mode = 0 # check games if len(app.gdb.getGamesIdSortedByName()) == 0: app.wm_withdraw() app.intro.progress.destroy() d = MfxMessageDialog(top, title=_("%s installation error") % TITLE, text=_(''' No games were found !!! Main data directory is: %s Please check your %s installation. ''') % (app.dataloader.dir, TITLE), bitmap="error", strings=(_("&Quit"),)) return 1 # init cardsets app.initCardsets() cardset = None c = app.opt.cardset.get(0) if c: cardset = app.cardset_manager.getByName(c[0]) if cardset and c[1]: cardset.updateCardback(backname=c[1]) if not cardset: cardset = app.cardset_manager.get(0) if app.cardset_manager.len() == 0 or not cardset: fatal_no_cardsets(app) return 3 # init tiles manager = app.tabletile_manager tile = Tile() tile.color = app.opt.colors['table'] tile.name = "None" tile.filename = None manager.register(tile) app.initTiles() if app.opt.tabletile_name: ### and top.winfo_screendepth() > 8: for tile in manager.getAll(): if app.opt.tabletile_name == tile.basename: app.tabletile_index = tile.index break # init samples and music resources app.initSamples() app.initMusic() # init audio 2) if not app.audio.CAN_PLAY_SOUND: app.opt.sound = 0 app.audio.updateSettings() # start up the background music if app.audio.CAN_PLAY_MUSIC: music = app.music_manager.getAll() if music: app.music_playlist = list(music)[:] app.miscrandom.shuffle(app.music_playlist) if 1: for m in app.music_playlist: if m.name.lower() == "bye_for_now": app.music_playlist.remove(m) app.music_playlist.insert(0, m) break app.audio.playContinuousMusic(app.music_playlist) # prepare other images app.loadImages2() app.loadImages3() app.loadImages4() # load cardset progress = app.intro.progress if not app.loadCardset(cardset, progress=progress, update=1): for cardset in app.cardset_manager.getAll(): progress.reset() if app.loadCardset(cardset, progress=progress, update=1): break else: fatal_no_cardsets(app) return 3 # ok return 0 # ************************************************************************ # * main # ************************************************************************ def main(args=None): # create the application app = Application() r = pysol_init(app, args) if r != 0: return r # let's go - enter the mainloop app.mainloop()