#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
##---------------------------------------------------------------------------##
##
## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2003 Mt. Hood Playing Card Co.
## Copyright (C) 2005-2009 Skomoroh
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program.  If not, see <http://www.gnu.org/licenses/>.
##
##---------------------------------------------------------------------------##

__all__ = []

# imports
import sys

# PySol imports
from pysollib.gamedb import registerGame, GameInfo, GI
from pysollib.util import *
from pysollib.mfxutil import kwdefault
from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint


# /***********************************************************************
# // Wave Motion
# ************************************************************************/

class WaveMotion(Game):
    RowStack_Class = SS_RowStack

    #
    # game layout
    #

    def createGame(self, rows=8, reserves=8, playcards=7):
        # create layout
        l, s = Layout(self), self.s

        # set window
        max_rows = max(rows, reserves)
        w, h = l.XM + max_rows*l.XS, l.YM + 2*l.YS + (12+playcards)*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + (max_rows-rows)*l.XS/2, l.YM
        for i in range(rows):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM + (max_rows-reserves)*l.XS/2, l.YM+l.YS+12*l.YOFFSET
        for i in range(reserves):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, l.YM, self)

        # default
        l.defaultAll()

    #
    # game overrides
    #

    def startGame(self):
        for i in range(5):
            self.s.talon.dealRow(rows=self.s.reserves, frames=0)
        self.startDealSample()
        self.s.talon.dealRow(rows=self.s.reserves)
        self.s.talon.dealRow(rows=self.s.reserves[:4])

    def isGameWon(self):
        for s in self.s.rows:
            if s.cards:
                if len(s.cards) != 13 or not isSameSuitSequence(s.cards):
                    return False
        return True
            
    shallHighlightMatch = Game._shallHighlightMatch_SS


# /***********************************************************************
# // Flourish
# ************************************************************************/

class Flourish(WaveMotion):
    RowStack_Class = AC_RowStack

    def createGame(self):
        WaveMotion.createGame(self, rows=7, reserves=8, playcards=7)

    def isGameWon(self):
        for s in self.s.rows:
            if s.cards:
                if len(s.cards) != 13 or not isAlternateColorSequence(s.cards):
                    return False
        return True
            
    shallHighlightMatch = Game._shallHighlightMatch_AC



# register the game
registerGame(GameInfo(314, WaveMotion, "Wave Motion",
                      GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(753, Flourish, "Flourish",
                      GI.GT_1DECK_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0, GI.SL_MOSTLY_SKILL))