<h1>Moojub</h1> <p> One-Deck game type. 1 deck. No redeals. <h3>Object</h3> <p> Move all cards to foundations. <h3>Rules</h3> <p> Four cards are dealt to reserves from the talon at the start of the game. Cards from the reserves may be moved to foundations. <p> The foundations in Moojub are unique in that there are four rows of foundations, containing a number of different columns. If a foundation has been started (at least one card in it), it is built up by suit, turning the corner from king to ace as necessary. An empty foundation can be started by playing a card to it, following these rules: <ul> <li>Foundations must be started in sequence, starting with the leftmost column and moving right. Within each column, the topmost row must be started first, and moving down.</li> <li>Each foundation must be started with a card with the same suit as the card in the foundation directly to the left (except in the leftmost column, of course).</li> <li>In the first column, each row must be started with a card of a different suit.</li> <li>If the reserve contains multiple visible cards of the same suit, only the one with the lowest rank can be used to start a foundation.</li> <li>If a card can legally be played on an existing foundation, it cannot be used to start a new one.</li> </ul> <p> When there are no moves left, you can deal one card from the talon to each of the four reserve piles. The game is won if all cards have been moved to foundations (it doesn't matter which foundations are empty, and how many cards are in each).