## vim:ts=4:et:nowrap ## ##---------------------------------------------------------------------------## ## ## PySol -- a Python Solitaire game ## ## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer ## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer ## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer ## Copyright (C) 1998 Andrew Csillag ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 2 of the License, or ## (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with this program; see the file COPYING. ## If not, write to the Free Software Foundation, Inc., ## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ## ## Markus F.X.J. Oberhumer ## ## http://www.oberhumer.com/pysol ## ##---------------------------------------------------------------------------## __all__ = [] # imports import sys # PySol imports from pysollib.gamedb import registerGame, GameInfo, GI from pysollib.util import * from pysollib.stack import * from pysollib.game import Game from pysollib.layout import Layout from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint from pysollib.pysoltk import MfxCanvasText # /*********************************************************************** # // # ************************************************************************/ class Canfield_Hint(CautiousDefaultHint): # FIXME: demo is not too clever in this game # Score for moving a pile (usually a single card) from the WasteStack. def _getMoveWasteScore(self, score, color, r, t, pile, rpile): score, color = CautiousDefaultHint._getMovePileScore(self, score, color, r, t, pile, rpile) # we prefer moving cards from the waste over everything else return score + 100000, color # /*********************************************************************** # // a Canfield row stack only accepts a full other row stack # // (cannot move part of a sequence from row to row) # ************************************************************************/ class Canfield_AC_RowStack(AC_RowStack): def basicAcceptsCards(self, from_stack, cards): if from_stack in self.game.s.rows: if len(cards) != 1 and len(cards) != len(from_stack.cards): return 0 return AC_RowStack.basicAcceptsCards(self, from_stack, cards) class Canfield_SS_RowStack(SS_RowStack): def basicAcceptsCards(self, from_stack, cards): if from_stack in self.game.s.rows: if len(cards) != 1 and len(cards) != len(from_stack.cards): return 0 return SS_RowStack.basicAcceptsCards(self, from_stack, cards) class Canfield_RK_RowStack(RK_RowStack): def basicAcceptsCards(self, from_stack, cards): if from_stack in self.game.s.rows: if len(cards) != 1 and len(cards) != len(from_stack.cards): return 0 return RK_RowStack.basicAcceptsCards(self, from_stack, cards) # /*********************************************************************** # // Canfield # ************************************************************************/ class Canfield(Game): Foundation_Class = SS_FoundationStack RowStack_Class = StackWrapper(Canfield_AC_RowStack, mod=13) ReserveStack_Class = OpenStack Hint_Class = Canfield_Hint INITIAL_RESERVE_CARDS = 13 INITIAL_RESERVE_FACEUP = 0 FILL_EMPTY_ROWS = 1 # # game layout # def createGame(self, rows=4, max_rounds=-1, num_deal=3, text=True): # create layout l, s = Layout(self), self.s decks = self.gameinfo.decks # set window if self.INITIAL_RESERVE_FACEUP == 1: yoffset = l.YOFFSET ##min(l.YOFFSET, 14) else: yoffset = 10 if self.INITIAL_RESERVE_CARDS > 30: yoffset = 5 # (piles up to 20 cards are playable in default window size) h = max(3*l.YS, l.YS+self.INITIAL_RESERVE_CARDS*yoffset) self.setSize(l.XM + (2+max(rows, 4*decks))*l.XS + l.XM, l.YM + l.YS + l.TEXT_HEIGHT + h) # extra settings self.base_card = None # create stacks x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=max_rounds, num_deal=num_deal) l.createText(s.talon, "s") x = x + l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, "s") x = x + l.XM for i in range(4): for j in range(decks): x = x + l.XS s.foundations.append(self.Foundation_Class(x, y, self, i, mod=13, max_move=0)) if text: if rows > 4 * decks: tx, ty, ta, tf = l.getTextAttr(None, "se") tx, ty = x + tx + l.XM, y + ty else: tx, ty, ta, tf = l.getTextAttr(None, "s") tx, ty = x + tx, y + ty + l.YM font = self.app.getFont("canvas_default") self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = l.XM, l.YM + l.YS + l.TEXT_HEIGHT s.reserves.append(self.ReserveStack_Class(x, y, self)) s.reserves[0].CARD_YOFFSET = yoffset x = l.XM + 2 * l.XS + l.XM for i in range(rows): s.rows.append(self.RowStack_Class(x, y, self)) x = x + l.XS # define stack-groups l.defaultStackGroups() # # game extras # def updateText(self): if self.preview > 1: return if not self.texts.info: return if not self.base_card: t = "" else: t = RANKS[self.base_card.rank] self.texts.info.config(text=t) # # game overrides # def startGame(self): self.startDealSample() self.base_card = None self.updateText() # deal base_card to Foundations, update foundations cap.base_rank self.base_card = self.s.talon.getCard() for s in self.s.foundations: s.cap.base_rank = self.base_card.rank n = self.base_card.suit * self.gameinfo.decks if self.s.foundations[n].cards: assert self.gameinfo.decks > 1 n = n + 1 self.flipMove(self.s.talon) self.moveMove(1, self.s.talon, self.s.foundations[n]) self.updateText() # fill the Reserve for i in range(self.INITIAL_RESERVE_CARDS): if self.INITIAL_RESERVE_FACEUP: self.flipMove(self.s.talon) self.moveMove(1, self.s.talon, self.s.reserves[0], frames=4, shadow=0) if self.s.reserves[0].canFlipCard(): self.flipMove(self.s.reserves[0]) self.s.talon.dealRow(reverse=1) self.s.talon.dealCards() # deal first 3 cards to WasteStack def fillStack(self, stack): if stack in self.s.rows and self.s.reserves: if self.FILL_EMPTY_ROWS: if not stack.cards and self.s.reserves[0].cards: if not self.s.reserves[0].cards[-1].face_up: self.s.reserves[0].flipMove() self.s.reserves[0].moveMove(1, stack) elif stack in self.s.reserves: if stack.canFlipCard(): stack.flipMove() def shallHighlightMatch(self, stack1, card1, stack2, card2): return (card1.color != card2.color and ((card1.rank + 1) % 13 == card2.rank or (card2.rank + 1) % 13 == card1.rank)) def _restoreGameHook(self, game): self.base_card = self.cards[game.loadinfo.base_card_id] for s in self.s.foundations: s.cap.base_rank = self.base_card.rank def _loadGameHook(self, p): self.loadinfo.addattr(base_card_id=None) # register extra load var. self.loadinfo.base_card_id = p.load() def _saveGameHook(self, p): p.dump(self.base_card.id) # /*********************************************************************** # // Superior Canfield # ************************************************************************/ class SuperiorCanfield(Canfield): INITIAL_RESERVE_FACEUP = 1 FILL_EMPTY_ROWS = 0 # /*********************************************************************** # // Rainfall # ************************************************************************/ class Rainfall(Canfield): def createGame(self): Canfield.createGame(self, max_rounds=3, num_deal=1) # /*********************************************************************** # // Rainbow # ************************************************************************/ class Rainbow(Canfield): RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13) def createGame(self): Canfield.createGame(self, max_rounds=1, num_deal=1) # /*********************************************************************** # // Storehouse (aka Straight Up) # ************************************************************************/ class Storehouse(Canfield): RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13) def createGame(self): Canfield.createGame(self, max_rounds=3, num_deal=1) def _shuffleHook(self, cards): # move Twos to top of the Talon (i.e. first cards to be dealt) return self._shuffleHookMoveToTop(cards, lambda c: (c.rank == 1, c.suit)) def startGame(self): self.startDealSample() self.s.talon.dealRow(rows=self.s.foundations[:3]) Canfield.startGame(self) def shallHighlightMatch(self, stack1, card1, stack2, card2): return (card1.suit == card2.suit and ((card1.rank + 1) % 13 == card2.rank or (card2.rank + 1) % 13 == card1.rank)) def updateText(self): pass # /*********************************************************************** # // Chameleon (aka Kansas) # ************************************************************************/ class Chameleon(Canfield): RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13) INITIAL_RESERVE_CARDS = 12 def createGame(self): Canfield.createGame(self, rows=3, max_rounds=1, num_deal=1) def shallHighlightMatch(self, stack1, card1, stack2, card2): return ((card1.rank + 1) % 13 == card2.rank or (card2.rank + 1) % 13 == card1.rank) # /*********************************************************************** # // Double Canfield (Canfield with 2 decks and 5 rows) # ************************************************************************/ class DoubleCanfield(Canfield): def createGame(self): Canfield.createGame(self, rows=5) # /*********************************************************************** # // American Toad # ************************************************************************/ class AmericanToad(Canfield): RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13) INITIAL_RESERVE_CARDS = 20 INITIAL_RESERVE_FACEUP = 1 def createGame(self): Canfield.createGame(self, rows=8, max_rounds=2, num_deal=1) # /*********************************************************************** # // Variegated Canfield # ************************************************************************/ class VariegatedCanfield(Canfield): RowStack_Class = Canfield_AC_RowStack INITIAL_RESERVE_FACEUP = 1 def createGame(self): Canfield.createGame(self, rows=5, max_rounds=3) def _shuffleHook(self, cards): # move Aces to top of the Talon (i.e. first cards to be dealt) return self._shuffleHookMoveToTop(cards, lambda c: (c.rank == 0, c.suit)) def startGame(self): self.startDealSample() self.s.talon.dealRow(rows=self.s.foundations[:7]) Canfield.startGame(self) def shallHighlightMatch(self, stack1, card1, stack2, card2): return (card1.color != card2.color and ((card1.rank + 1) == card2.rank or (card2.rank + 1) == card1.rank)) def updateText(self): pass # /*********************************************************************** # // Eagle Wing # ************************************************************************/ class EagleWing_ReserveStack(OpenStack): def canFlipCard(self): return len(self.cards) == 1 and not self.cards[-1].face_up class EagleWing(Canfield): RowStack_Class = StackWrapper(SS_RowStack, mod=13, max_move=1, max_cards=3) ReserveStack_Class = EagleWing_ReserveStack def createGame(self): ##Canfield.createGame(self, rows=8, max_rounds=3, num_deal=1) # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 9*l.XS + l.XM, l.YM + 4*l.YS) # extra settings self.base_card = None # create stacks x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=3, num_deal=1) l.createText(s.talon, "ss") x = x + l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, "ss") for i in range(4): x = l.XM + (i+3)*l.XS s.foundations.append(self.Foundation_Class(x, y, self, i, mod=13, max_move=0)) tx, ty, ta, tf = l.getTextAttr(None, "se") tx, ty = x + tx + l.XM, y + ty font = self.app.getFont("canvas_default") self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) ry = l.YM + 2*l.YS for i in range(8): x = l.XM + (i + (i >= 4))*l.XS y = ry - (0.2, 0.4, 0.6, 0.4, 0.4, 0.6, 0.4, 0.2)[i]*l.CH s.rows.append(self.RowStack_Class(x, y, self)) x, y = l.XM + 4*l.XS, ry s.reserves.append(self.ReserveStack_Class(x, y, self)) ##s.reserves[0].CARD_YOFFSET = 0 l.createText(s.reserves[0], "ss") # define stack-groups l.defaultStackGroups() # /*********************************************************************** # // Gate # // Little Gate # ************************************************************************/ class Gate(Game): # # game layout # def createGame(self): # create layout l, s = Layout(self), self.s # set window w, h = l.XM+max(8*l.XS, 6*l.XS+8*l.XOFFSET), l.YM+3*l.YS+12*l.YOFFSET self.setSize(w, h) # create stacks y = l.YM for x in (l.XM+(w-(l.XM+8*l.XS))/2, w-l.XS-4*l.XOFFSET): stack = OpenStack(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0 s.reserves.append(stack) x, y = l.XM+2*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += l.XS x, y = l.XM, l.YM+l.YS for i in range(8): s.rows.append(AC_RowStack(x, y, self)) x += l.XS s.talon = WasteTalonStack(l.XM, h-l.YS, self, max_rounds=1) l.createText(s.talon, "n") s.waste = WasteStack(l.XM+l.XS, h-l.YS, self) l.createText(s.waste, "n") # define stack-groups l.defaultStackGroups() # # game overrides # def startGame(self): for i in range(5): self.s.talon.dealRow(rows=self.s.reserves, frames=0) self.startDealSample() self.s.talon.dealRow() self.s.talon.dealCards() def fillStack(self, stack): r1, r2 = self.s.reserves if stack in self.s.rows and not stack.cards: from_stack = None if r1.cards or r2.cards: from_stack = r1 if len(r1.cards) < len(r2.cards): from_stack = r2 elif self.s.waste.cards: from_stack = self.s.waste if from_stack: from_stack.moveMove(1, stack) def shallHighlightMatch(self, stack1, card1, stack2, card2): return (card1.color != card2.color and abs(card1.rank-card2.rank) == 1) class LittleGate(Gate): # # game layout # def createGame(self): # create layout l, s = Layout(self), self.s # set window w, h = l.XM+7*l.XS, l.YM+2*l.YS+12*l.YOFFSET self.setSize(w, h) # create stacks y = l.YM+l.YS+l.TEXT_HEIGHT for x in (l.XM, w-l.XS): stack = OpenStack(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET s.reserves.append(stack) x, y = l.XM+3*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += l.XS x, y = int(l.XM+1.5*l.XS), l.YM+l.YS+l.TEXT_HEIGHT for i in range(4): s.rows.append(AC_RowStack(x, y, self)) x += l.XS s.talon = WasteTalonStack(l.XM, l.YM, self, max_rounds=1) l.createText(s.talon, "ss") s.waste = WasteStack(l.XM+l.XS, l.YM, self) l.createText(s.waste, "ss") # define stack-groups l.defaultStackGroups() # /*********************************************************************** # // Minerva # // Munger # // Mystique # ************************************************************************/ class Minerva(Canfield): RowStack_Class = KingAC_RowStack FILL_EMPTY_ROWS = 0 INITIAL_RESERVE_CARDS = 11 def createGame(self): Canfield.createGame(self, rows=7, max_rounds=2, num_deal=1, text=False) def startGame(self): self.s.talon.dealRow(frames=0, flip=0) self.s.talon.dealRow(frames=0) self.s.talon.dealRow(frames=0, flip=0) self.startDealSample() self.s.talon.dealRow() for i in range(self.INITIAL_RESERVE_CARDS): self.moveMove(1, self.s.talon, self.s.reserves[0], frames=4, shadow=0) self.flipMove(self.s.reserves[0]) self.s.talon.dealCards() def shallHighlightMatch(self, stack1, card1, stack2, card2): return card1.color != card2.color and abs(card1.rank-card2.rank) == 1 def _restoreGameHook(self, game): pass def _loadGameHook(self, p): pass def _saveGameHook(self, p): pass class Munger(Minerva): INITIAL_RESERVE_CARDS = 7 def createGame(self): Canfield.createGame(self, rows=7, max_rounds=1, num_deal=1, text=False) class Mystique(Munger): RowStack_Class = AC_RowStack INITIAL_RESERVE_CARDS = 9 # /*********************************************************************** # // Triple Canfield # ************************************************************************/ class TripleCanfield(Canfield): INITIAL_RESERVE_CARDS = 26 def createGame(self): Canfield.createGame(self, rows=7) # /*********************************************************************** # // Acme # ************************************************************************/ class Acme(Canfield): Foundation_Class = SS_FoundationStack RowStack_Class = StackWrapper(SS_RowStack, max_move=1) Hint_Class = Canfield_Hint def createGame(self): Canfield.createGame(self, max_rounds=2, num_deal=1) def _shuffleHook(self, cards): # move Aces to top of the Talon (i.e. first cards to be dealt) return self._shuffleHookMoveToTop(cards, lambda c: (c.rank == 0, c.suit)) def startGame(self): self.s.talon.dealRow(rows=self.s.foundations, frames=0) self.startDealSample() for i in range(13): self.moveMove(1, self.s.talon, self.s.reserves[0], frames=4, shadow=0) self.flipMove(self.s.reserves[0]) self.s.talon.dealRow(reverse=1) self.s.talon.dealCards() def shallHighlightMatch(self, stack1, card1, stack2, card2): return (card1.suit == card2.suit and abs(card1.rank-card2.rank) == 1) def updateText(self): pass def _restoreGameHook(self, game): pass def _loadGameHook(self, p): pass def _saveGameHook(self, p): pass # /*********************************************************************** # // Duke # ************************************************************************/ class Duke(Game): def createGame(self): l, s = Layout(self), self.s w, h = l.XM+6*l.XS+4*l.XOFFSET, l.YM+2*l.YS+12*l.YOFFSET self.setSize(w, h) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x += l.XS+4*l.XOFFSET for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += l.XS x0, y0, w = l.XM, l.YM+l.YS+l.TEXT_HEIGHT, l.XS+2*l.XOFFSET for i, j in ((0,0), (0,1), (1,0), (1,1)): x, y = x0+i*w, y0+j*l.YS stack = OpenStack(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0 s.reserves.append(stack) x, y = l.XM+2*l.XS+4*l.XOFFSET, l.YM+l.YS for i in range(4): s.rows.append(AC_RowStack(x, y, self)) x += l.XS l.defaultStackGroups() def startGame(self): for i in range(3): self.s.talon.dealRow(rows=self.s.reserves, frames=0) self.startDealSample() self.s.talon.dealRow() self.s.talon.dealCards() def shallHighlightMatch(self, stack1, card1, stack2, card2): return (card1.color != card2.color and abs(card1.rank-card2.rank) == 1) # /*********************************************************************** # // Demon # ************************************************************************/ class Demon(Canfield): INITIAL_RESERVE_CARDS = 40 RowStack_Class = StackWrapper(AC_RowStack, mod=13) def createGame(self): Canfield.createGame(self, rows=8, max_rounds=UNLIMITED_REDEALS, num_deal=1) # register the game registerGame(GameInfo(105, Canfield, "Canfield", # was: 262 GI.GT_CANFIELD | GI.GT_CONTRIB, 1, -1, GI.SL_BALANCED)) registerGame(GameInfo(101, SuperiorCanfield, "Superior Canfield", GI.GT_CANFIELD, 1, -1, GI.SL_BALANCED)) registerGame(GameInfo(99, Rainfall, "Rainfall", GI.GT_CANFIELD | GI.GT_ORIGINAL, 1, 2, GI.SL_BALANCED)) registerGame(GameInfo(108, Rainbow, "Rainbow", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(100, Storehouse, "Storehouse", GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED, altnames=("Provisions", "Straight Up", "Thirteen Up") )) registerGame(GameInfo(43, Chameleon, "Chameleon", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED, altnames="Kansas")) registerGame(GameInfo(106, DoubleCanfield, "Double Canfield", # was: 22 GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED)) registerGame(GameInfo(103, AmericanToad, "American Toad", GI.GT_CANFIELD, 2, 1, GI.SL_BALANCED)) registerGame(GameInfo(102, VariegatedCanfield, "Variegated Canfield", GI.GT_CANFIELD, 2, 2, GI.SL_BALANCED)) registerGame(GameInfo(112, EagleWing, "Eagle Wing", GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED)) registerGame(GameInfo(315, Gate, "Gate", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(316, LittleGate, "Little Gate", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(360, Munger, "Munger", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(396, TripleCanfield, "Triple Canfield", GI.GT_CANFIELD, 3, -1, GI.SL_BALANCED)) registerGame(GameInfo(403, Acme, "Acme", GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED)) registerGame(GameInfo(413, Duke, "Duke", GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED)) registerGame(GameInfo(422, Minerva, "Minerva", GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED)) registerGame(GameInfo(476, Demon, "Demon", GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED)) registerGame(GameInfo(494, Mystique, "Mystique", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))