#!/usr/bin/env python # -*- mode: python; coding: utf-8; -*- # ---------------------------------------------------------------------------## # # Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer # Copyright (C) 2003 Mt. Hood Playing Card Co. # Copyright (C) 2005-2009 Skomoroh # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # ---------------------------------------------------------------------------## # imports import gtk # PySol imports from pysollib.acard import AbstractCard # Toolkit imports from tkcanvas import MfxCanvasGroup, MfxCanvasImage # ************************************************************************ # * # ************************************************************************ class _HideableCard(AbstractCard): def hide(self, stack): if stack is self.hide_stack: return self.item.hide() self.hide_stack = stack def unhide(self): if self.hide_stack is None: return 0 self.item.show() self.hide_stack = None return 1 # ************************************************************************ # * # ************************************************************************ class _OneImageCard(_HideableCard): def __init__(self, id, deck, suit, rank, game, x=0, y=0): _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y) images = game.app.images self.__face_image = images.getFace(deck, suit, rank) self.__back_image = images.getBack() self.__image = MfxCanvasImage(game.canvas, self.x, self.y, image=self.__back_image, anchor=gtk.ANCHOR_NW) if 0: # using a group for a single image doesn't gain much self.item = MfxCanvasGroup(game.canvas) self.__image.addtag(self.item) else: self.item = self.__image def showFace(self, unhide=1): if not self.face_up: self.__image.config(image=self.__face_image) self.tkraise(unhide) self.face_up = 1 def showBack(self, unhide=1): if self.face_up: self.__image.config(image=self.__back_image) self.tkraise(unhide) self.face_up = 0 def updateCardBackground(self, image): self.__back_image = image if not self.face_up: self.__image.config(image=image) # ************************************************************************ # * # ************************************************************************ class _TwoImageCard(_HideableCard): def __init__(self, id, deck, suit, rank, game, x=0, y=0): _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y) images = game.app.images self.item = MfxCanvasGroup(game.canvas) self.__face = MfxCanvasImage(game.canvas, self.x, self.y, image=images.getFace(deck, suit, rank), anchor='nw') self.__back = MfxCanvasImage(game.canvas, self.x, self.y, image=images.getBack(), anchor='nw') self.__face.addtag(self.item) self.__back.addtag(self.item) self.__face.hide() def showFace(self, unhide=1): if not self.face_up: self.__back.hide() self.__face.show() ##self.tkraise(unhide) self.face_up = 1 def showBack(self, unhide=1): if self.face_up: self.__face.hide() self.__back.show() ##self.tkraise(unhide) self.face_up = 0 def updateCardBackground(self, image): self.__back.config(image=image) # choose the implementation Card = _TwoImageCard #Card = _OneImageCard # FIXME: this implementation lost any cards (bug?)