## vim:ts=4:et:nowrap
##
##---------------------------------------------------------------------------##
##
## PySol -- a Python Solitaire game
##
## Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
## All Rights Reserved.
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING.
## If not, write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
##
## Markus F.X.J. Oberhumer
## <markus@oberhumer.com>
## http://www.oberhumer.com/pysol
##
##---------------------------------------------------------------------------##

__all__ = ['PysolStatusbar',
           'HelpStatusbar']

# imports
import os, sys
import Tile as Tkinter

if __name__ == '__main__':
    d = os.path.abspath(os.path.join(sys.path[0], os.pardir, os.pardir))
    sys.path.append(d)
    import gettext
    gettext.install('pysol', d, unicode=True)

# PySol imports

# Toolkit imports
from tkwidget import MfxTooltip

# /***********************************************************************
# //
# ************************************************************************/

class MfxStatusbar:
    def __init__(self, top, row, column, columnspan):
        self.top = top
        self._show = True
        self._widgets = []
        self._tooltips = []
        #
        self._row = row
        self._column = column
        self._columnspan = columnspan
        #
        self.padx = 1
        self.label_relief = 'sunken'
        self.top_frame = Tkinter.Frame(self.top)
        self.top_frame.grid(row=self._row, column=self._column,
                            columnspan=self._columnspan, sticky='ew')
        self.frame = Tkinter.Frame(self.top_frame)
        self.frame.pack(side='left', expand=True, fill='both', padx=0, pady=1)

    # util
    def _createLabel(self, name, side='left',
                     fill='none', expand=0, width=0,
                     tooltip=None):
        frame = Tkinter.Frame(self.frame, borderwidth=1, relief=self.label_relief)
        frame.pack(side=side, fill=fill, padx=self.padx, expand=expand)
        label = Tkinter.Label(frame, width=width)
        label.pack(expand=True, fill='both')
        setattr(self, name + "_label", label)
        self._widgets.append(label)
        if tooltip:
            b = MfxTooltip(label)
            self._tooltips.append(b)
            b.setText(tooltip)
        return label

    def _createSizegrip(self):
        sg = Tkinter.Sizegrip(self.top_frame)
        sg.pack(side='right', anchor='se')


    #
    # public methods
    #

    def updateText(self, **kw):
        for k, v in kw.items():
            label = getattr(self, k + "_label")
            #label["text"] = str(v)
            label["text"] = unicode(v)

    def configLabel(self, name, **kw):
        if 'fg' in kw:
            kw['foreground'] = kw['fg']
            del kw['fg']
        label = getattr(self, name + "_label")
        label.config(**kw)

    def show(self, show=True, resize=False):
        if self._show == show:
            return False
        if resize:
            self.top.wm_geometry("")    # cancel user-specified geometry
        if not show:
            # hide
            self.top_frame.grid_forget()
        else:
            # show
            self.top_frame.grid(row=self._row, column=self._column,
                                columnspan=self._columnspan, sticky='ew')
        self._show = show
        return True

    def hide(self, resize=False):
        self.show(False, resize)

    def destroy(self):
        for w in self._tooltips:
            if w: w.destroy()
        self._tooltips = []
        for w in self._widgets:
            if w: w.destroy()
        self._widgets = []


class PysolStatusbar(MfxStatusbar):
    def __init__(self, top):
        MfxStatusbar.__init__(self, top, row=4, column=0, columnspan=3)
        #
        for n, t, w in (
            ("time",        _("Playing time"),            10),
            ("moves",       _('Moves/Total moves'),       10),
            ("gamenumber",  _("Game number"),             26),
            ("stats",       _("Games played: won/lost"),  12),
            ):
            self._createLabel(n, tooltip=t, width=w)
        #
        l = self._createLabel("info", fill='both', expand=1)
        ##l.config(text="", justify="left", anchor='w')
        l.config(padding=(8, 0))
        self._createSizegrip()


class HelpStatusbar(MfxStatusbar):
    def __init__(self, top):
        MfxStatusbar.__init__(self, top, row=3, column=0, columnspan=3)
        l = self._createLabel("info", fill='both', expand=1)
        l.config(justify="left", anchor='w', padding=(8, 0))


class HtmlStatusbar(MfxStatusbar):
    def __init__(self, top, row, column, columnspan):
        MfxStatusbar.__init__(self, top, row=row, column=column, columnspan=columnspan)
        l = self._createLabel("url", fill='both', expand=1)
        l.config(justify="left", anchor='w', padding=(8, 0))
        self._createSizegrip()


# /***********************************************************************
# //
# ************************************************************************/


class TestStatusbar(PysolStatusbar):
    def __init__(self, top, args):
        PysolStatusbar.__init__(self, top)
        # test some settings
        self.updateText(moves=999, gamenumber="#0123456789ABCDEF0123")
        self.updateText(info="Some info text.")

def statusbar_main(args):
    tk = Tkinter.Tk()
    statusbar = TestStatusbar(tk, args)
    tk.mainloop()
    return 0

if __name__ == "__main__":
    sys.exit(statusbar_main(sys.argv))