#!/usr/bin/env python # -*- mode: python; coding: utf-8; -*- ##---------------------------------------------------------------------------## ## ## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer ## Copyright (C) 2003 Mt. Hood Playing Card Co. ## Copyright (C) 2005-2009 Skomoroh ## ## This program is free software: you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published by ## the Free Software Foundation, either version 3 of the License, or ## (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with this program. If not, see . ## ##---------------------------------------------------------------------------## __all__ = ['PysolMenubarTk'] # imports import math, os, sys, re import Tkinter import ttk import traceback # PySol imports from pysollib.mygettext import _, n_ from pysollib.mfxutil import Struct, kwdefault from pysollib.mfxutil import Image, USE_PIL from pysollib.util import CARDSET from pysollib.settings import TITLE, WIN_SYSTEM from pysollib.settings import SELECT_GAME_MENU from pysollib.settings import USE_FREECELL_SOLVER from pysollib.settings import DEBUG from pysollib.gamedb import GI # toolkit imports from pysollib.ui.tktile.tkconst import EVENT_HANDLED, EVENT_PROPAGATE, CURSOR_WATCH, COMPOUNDS from pysollib.ui.tktile.tkutil import bind, after_idle from tkwidget import MfxMessageDialog from selectgame import SelectGameDialog, SelectGameDialogWithPreview from soundoptionsdialog import SoundOptionsDialog from selectcardset import SelectCardsetDialogWithPreview from selecttile import SelectTileDialogWithPreview from findcarddialog import connect_game_find_card_dialog, destroy_find_card_dialog from solverdialog import connect_game_solver_dialog from pysollib.ui.tktile.tkconst import TOOLBAR_BUTTONS from pysollib.ui.tktile.menubar import createToolbarMenu, MfxMenubar, MfxMenu, PysolMenubarTkCommon # ************************************************************************ # * - create menubar # * - update menubar # * - menu actions # ************************************************************************ class PysolMenubarTk(PysolMenubarTkCommon): def __init__(self, app, top, progress=None): PysolMenubarTkCommon.__init__(self, app, top, progress) def _setOptions(self): PysolMenubarTkCommon._setOptions(self) tkopt, opt = self.tkopt, self.app.opt tkopt.theme.set(opt.tile_theme) def _connect_game_find_card_dialog(self, game): return connect_game_find_card_dialog(game) def _destroy_find_card_dialog(self): return destroy_find_card_dialog() def _connect_game_solver_dialog(self, game): return connect_game_solver_dialog(game) # # create the menubar # def mSelectCardsetDialog(self, *event): if self._cancelDrag(break_pause=False): return key = self.app.nextgame.cardset.index cs = self.app.selectCardset(_("Select ")+CARDSET, key) if not cs: return self.app.nextgame.cardset = cs self._cancelDrag() self.game.endGame(bookmark=1) self.game.quitGame(bookmark=1) def _mOptCardback(self, index): if self._cancelDrag(break_pause=False): return cs = self.app.cardset old_index = cs.backindex cs.updateCardback(backindex=index) if cs.backindex == old_index: return self.app.updateCardset(self.game.id) image = self.app.images.getBack(update=True) for card in self.game.cards: card.updateCardBackground(image=image) self.app.canvas.update_idletasks() self.tkopt.cardback.set(cs.backindex) def mOptCardback(self, *event): self._mOptCardback(self.tkopt.cardback.get()) def mOptChangeCardback(self, *event): self._mOptCardback(self.app.cardset.backindex + 1) def mOptChangeTableTile(self, *event): if self._cancelDrag(break_pause=False): return n = self.app.tabletile_manager.len() if n >= 2: i = (self.tkopt.tabletile.get() + 1) % n if self.app.setTile(i): self.tkopt.tabletile.set(i) def mSelectTileDialog(self, *event): if self._cancelDrag(break_pause=False): return key = self.app.tabletile_index if key <= 0: key = self.app.opt.colors['table'] ##.lower() d = SelectTileDialogWithPreview(self.top, app=self.app, title=_("Select table background"), manager=self.app.tabletile_manager, key=key) if d.status == 0 and d.button == 0: if isinstance(d.key, str): tile = self.app.tabletile_manager.get(0) tile.color = d.key if self.app.setTile(0): self.tkopt.tabletile.set(0) elif d.key > 0 and d.key != self.app.tabletile_index: if self.app.setTile(d.key): self.tkopt.tabletile.set(d.key) def mOptToolbar(self, *event): ##if self._cancelDrag(break_pause=False): return self.setToolbarSide(self.tkopt.toolbar.get()) def mOptToolbarStyle(self, *event): ##if self._cancelDrag(break_pause=False): return self.setToolbarStyle(self.tkopt.toolbar_style.get()) def mOptToolbarCompound(self, *event): ##if self._cancelDrag(break_pause=False): return self.setToolbarCompound(self.tkopt.toolbar_compound.get()) def mOptToolbarSize(self, *event): ##if self._cancelDrag(break_pause=False): return self.setToolbarSize(self.tkopt.toolbar_size.get()) def mOptToolbarConfig(self, w): self.toolbarConfig(w, self.tkopt.toolbar_vars[w].get()) def mOptStatusbar(self, *event): if self._cancelDrag(break_pause=False): return if not self.app.statusbar: return side = self.tkopt.statusbar.get() self.app.opt.statusbar = side resize = not self.app.opt.save_games_geometry if self.app.statusbar.show(side, resize=resize): self.top.update_idletasks() def mOptNumCards(self, *event): if self._cancelDrag(break_pause=False): return self.app.opt.num_cards = self.tkopt.num_cards.get() def mOptHelpbar(self, *event): if self._cancelDrag(break_pause=False): return if not self.app.helpbar: return show = self.tkopt.helpbar.get() self.app.opt.helpbar = show resize = not self.app.opt.save_games_geometry if self.app.helpbar.show(show, resize=resize): self.top.update_idletasks() def mOptSaveGamesGeometry(self, *event): if self._cancelDrag(break_pause=False): return self.app.opt.save_games_geometry = self.tkopt.save_games_geometry.get() def mOptDemoLogo(self, *event): if self._cancelDrag(break_pause=False): return self.app.opt.demo_logo = self.tkopt.demo_logo.get() def mOptSplashscreen(self, *event): if self._cancelDrag(break_pause=False): return self.app.opt.splashscreen = self.tkopt.splashscreen.get() def mOptMouseType(self, *event): if self._cancelDrag(break_pause=False): return self.app.opt.mouse_type = self.tkopt.mouse_type.get() def mOptMouseUndo(self, *event): if self._cancelDrag(break_pause=False): return self.app.opt.mouse_undo = self.tkopt.mouse_undo.get() def mOptNegativeBottom(self, *event): if self._cancelDrag(): return self.app.opt.negative_bottom = self.tkopt.negative_bottom.get() self.app.updateCardset() self.game.endGame(bookmark=1) self.game.quitGame(bookmark=1) # # toolbar support # def setToolbarSide(self, side): if self._cancelDrag(break_pause=False): return self.app.opt.toolbar = side self.tkopt.toolbar.set(side) # update radiobutton resize = not self.app.opt.save_games_geometry if self.app.toolbar.show(side, resize=resize): self.top.update_idletasks() def setToolbarSize(self, size): if self._cancelDrag(break_pause=False): return self.app.opt.toolbar_size = size self.tkopt.toolbar_size.set(size) # update radiobutton dir = self.app.getToolbarImagesDir() if self.app.toolbar.updateImages(dir, size): self.game.updateStatus(player=self.app.opt.player) self.top.update_idletasks() def setToolbarStyle(self, style): if self._cancelDrag(break_pause=False): return self.app.opt.toolbar_style = style self.tkopt.toolbar_style.set(style) # update radiobutton dir = self.app.getToolbarImagesDir() size = self.app.opt.toolbar_size if self.app.toolbar.updateImages(dir, size): ##self.game.updateStatus(player=self.app.opt.player) self.top.update_idletasks() def setToolbarCompound(self, compound): if self._cancelDrag(break_pause=False): return self.app.opt.toolbar_compound = compound self.tkopt.toolbar_compound.set(compound) # update radiobutton if self.app.toolbar.setCompound(compound): self.game.updateStatus(player=self.app.opt.player) self.top.update_idletasks() def toolbarConfig(self, w, v): if self._cancelDrag(break_pause=False): return self.app.opt.toolbar_vars[w] = v self.app.toolbar.config(w, v) self.top.update_idletasks() # # stacks descriptions # def mStackDesk(self, *event): if self.game.stackdesc_list: self.game.deleteStackDesc() else: if self._cancelDrag(break_pause=True): return self.game.showStackDesc() # # Tile (ttk) # def mOptTheme(self, *event): theme = self.tkopt.theme.get() self.app.opt.tile_theme = theme d = MfxMessageDialog(self.top, title=_("Change theme"), text=_("""\ This settings will take effect the next time you restart """)+TITLE, bitmap="warning", default=0, strings=(_("&OK"),)) def createThemesMenu(self, menu): submenu = MfxMenu(menu, label=n_("Set t&heme")) all_themes = list(ttk.Style(self.top).theme_names()) all_themes.sort() # tn = { 'default': n_('Default'), 'classic': n_('Classic'), 'alt': n_('Revitalized'), 'winnative': n_('Windows native'), 'xpnative': n_('XP Native'), 'aqua': n_('Aqua'), } for t in all_themes: try: n = tn[t] except KeyError: n = t.capitalize() submenu.add_radiobutton(label=n, variable=self.tkopt.theme, value=t, command=self.mOptTheme) def wizardDialog(self, edit=False): from pysollib.wizardutil import write_game, reset_wizard from wizarddialog import WizardDialog if edit: reset_wizard(self.game) else: reset_wizard(None) d = WizardDialog(self.top, _('Solitaire Wizard'), self.app) if d.status == 0 and d.button == 0: try: if edit: gameid = write_game(self.app, game=self.game) else: gameid = write_game(self.app) except Exception, err: if DEBUG: traceback.print_exc() d = MfxMessageDialog(self.top, title=_('Save game error'), text=_(''' Error while saving game. %s ''') % str(err), bitmap='error') return if SELECT_GAME_MENU: menu = self.menupath[".menubar.select.customgames"][2] select_func = lambda gi: gi.si.game_type == GI.GT_CUSTOM games = map(self.app.gdb.get, self.app.gdb.getGamesIdSortedByName()) games = filter(select_func, games) self.updateGamesMenu(menu, games) self.tkopt.gameid.set(gameid) self._mSelectGame(gameid, force=True) def mWizard(self, *event): if self._cancelDrag(break_pause=False): return self.wizardDialog() def mWizardEdit(self, *event): if self._cancelDrag(break_pause=False): return self.wizardDialog(edit=True)