10 x 8

Klondike type. Two decks. Unlimited redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to 8 x 8 with ten rows and Hex A Deck variations.

Rules

Game play is like 8 x 8. The rows build down in rank in alternate color. The Wizards will play in their proper rank position on the tableau as the alternate of either red or black. Any card or sequence may be played on an empty row. Cards are dealt from the talon one at a time. Cards may be played from the foundations.

Strategy

Try to open a row to the canvas.

8 x 8

Klondike type. 2 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Rules

As the name implies, the eight playing piles in the tableau all start with eight cards face-up.

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

When you click on the talon, one card is turned over onto the waste pile. There is no limit to the number of times you go through the talon.

You are also permitted to move cards back out of the foundation.

Strategy

Try to go for an empty space.

Abacus

Yukon type. 1 deck. No redeal.

Object

Move all cards to the Foundations.

Quick Description

A combination of Yukon type and Calculation type game elements.

Rules

The four Foundations build up by suit the following way: The first pile from Ace, by one. The second pile from Two, by two. The third pile from Three, by three. The fourth pile from Four, by four.

Club:     A 2 3 4 5 6 7 8 9 T J Q K
Spade:    2 4 6 8 T Q A 3 5 7 9 J K
Heart:    3 6 9 Q 2 5 8 J A 4 7 T K
Diamond:  4 8 Q 3 7 J 2 6 T A 5 9 K

Cards in Tableau are built down by suit, the ranks going the opposite way as the foundations: Club down by one, Spade down by two, Heart down by three and Diamond down by four.

Groups of cards can be moved regardless of sequence, and an empty space can be filled with any card or sequence.

When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.

Aces Up

One-Deck game type. 1 deck. No redeal.

Object

Move all cards except the four Aces to the single foundation.

Rules

Any top card that is of lower rank and of the same suit of another top card may be dropped to the foundation. Aces rank high.

There is no building on the tableau, except that an empty pile may be filled with any card.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

Notes

Autodrop is disabled for this game.

History

This simple game is known by many names, such as Aces High, Drivel and Idiot's Delight.

Achtmal Acht (Eight Times Eight)

Klondike type. 2 decks. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

This is a variant of 8 x 8 with only two redeals. Experienced players probably will prefer this.

Rules

[To be written]

Akbar's Conquest

Braid type. Two decks. Two redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Braid played with two Mughal Ganjifa decks.

Rules

Game play is like Braid. In this variation there are two Braid stacks that each have their own set of Braid reserve stacks. The game lay out starts with the sixteen foundations in the outer most columns. The next two columns inwards are the eight Braid reserves. Then there are two columns with four general reserves each. The inner most two columns are the two Braid stacks. Each Braid starts with sixteen cards. When one of the Braid reserves becomes open the card at the top of the corresponding Braid will be moved there. When all the cards from one of the Braids are removed a card from the other Braid will be used.

The game is named after the reputed inventor of a twelve suited Ganjifa deck of singular splendor. It was engraved on ivory and hand painted by court artisans. No cards from this pack are known to still exist.

Strategy

Build sequences on the rows that will play when the correct card turns over from the talon. This game type requires careful strategy to win.


General Ganjifa Rules

Akbar's Triumph

Braid type. One deck. Two redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Braid played with a single Mughal Ganjifa deck.

Rules

Game play is like Braid. In this variation there are two Braid stacks that each have their own set of Braid reserve stacks. The game lay out starts with the eight foundations in the outer most columns. The next two columns inwards are the eight Braid reserves. Then there are two columns with four general reserves each. The inner most two columns are the two Braid stacks. Each Braid starts with twelve cards. When one of the Braid reserves becomes open the card at the top of the corresponding Braid will be moved there. When all the cards from one of the Braids are removed a card from the other Braid will be used.

The game is named after the reputed inventor of a twelve suited Ganjifa deck of singular splendor. It was engraved on ivory and hand painted by court artisans. No cards from this pack are known to still exist.

Strategy

Build sequences on the rows that will play when the correct card turns over from the talon. This game type requires careful strategy to win.

Alaska

Yukon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Yukon, but the rows build up or down in suit.

Rules

[To be written]

American Toad

Canfield type. 2 decks. 1 redeal.

Object

Move all cards to the foundations.

Quick Description

Like Double Canfield, but the 8 piles build down in suit, cards are dealt singly, the reserve is face-up, and only one redeal.

Rules

[To be written]

Appachan's Waterfall

Dashavatara Ganjifa game type. 1 deck. No redeal.

Object

Move all cards to the Foundation.

Quick description

Build complete suits in descending rank order on the tableau then move them to the single foundation in ascending rank and suit order. Refer to the general Ganjifa description for the suit order used.

Rules

Cards will play on the tableau in descending rank order without regard to suit. They can only be moved to the single foundation when a complete suit of twelve cards is finished and only in ascending suit order. The suit of the Fish Incarnation is first, the Tortoise next etc. When a suit is ready to be moved to the foundation, press (a)uto or play with auto drop enabled and all twelve cards will move there in order. Four cards are dealt to each of the ten rows when the game begins. Press (d)eal or click the talon to deal the next round of one card to each row. The reserve stacks to either side of the foundation will take one card each. Cards on the reserves may only be played to the rows.

Strategy

Make every play possible before dealing the next round. While the cards will play in rank order only, it's helpful to also work on playing them by suit.

Ashrafi

Mughal Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Free Cell. The rows build down by rank only, no more than twelve to a row.

Rules

The cards on the tableau build down by rank regardless of suit. No more than twelve cards may be placed in one row. The four reserve stacks below the foundations will hold one card each. The foundations build up in rank by suit starting with the Ace. Only the Mirs (Kings) may be played on empty rows.

Strategy

Move the tableau cards with the objective of releasing the Aces first. Keep the reserve stacks open as much as possible. Build piles on the Mirs so they can be moved to open rows.

Ashta Dikapala

One Moghul Ganjifa deck. No redeal.

Object

Arrange the Eight Guardians in order.

Rules

Play is similar to Picture Gallery. The layout consists of three rows of playing piles, a row for newly dealt cards and three free cells that will hold one card each.

The cards must be arranged in the top three rows as follows:

If you clear a space at the bottom it will be automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. You may move any card to the free cells from the tableau on top or the rows below, but only as long as there are cards left in the talon. When the talon is empty, you may only move cards from, not to the free cells. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.

You win when all of the suits are arranged in order.

Strategy

Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.

Ashwapati

Mughal Ganjifa type. One deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank in the same suit.

Rules

The cards on the tableau build down by ranks of the same suit. The foundations build up in rank by suit starting with the Ace. Any card or movable pile may be played on an empty row. Cards are dealt from the talon one at a time. There is no limit on the number of redeals. Cards may be played from the foundations.

This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Ashwapati means "Lord of Horses". The names are the names of the suits in a twelve suit Ganjifa deck.

Strategy

Move cards off of the deepest stacks first.

Auld Lang Syne

Numerica type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up by rank ignoring suit. At game start the four Aces are dealt here.

There is no building on the tableau piles - cards can only be moved to the foundations, and spaces are not filled.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

Notes

Autodrop is disabled for this game.

Baby Spiderette

Spider type. 1 deck. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Just like Spiderette, but somewhat easier as groups of cards can be moved if they build down by rank.

Rules

[To be written]

Bad Seven (Die böse Sieben)

Two-Deck game type. 2 stripped decks. 1 redeal.

Object

Move all cards to the foundations.

Rules

This game is played with two stripped decks.

[To be written]

Baker's Dozen

Baker's Dozen type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The piles build down by rank regardless of suit. Only one card can be moved at a time.

Empty piles cannot be filled - therefore all Kings are placed at the bottom of a pile during the initial dealing.

Baker's Game

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like FreeCell, but the piles build down by suit.

Rules

All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.

Cards may only be moved onto cards of the same suit.

The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)

History

Baker's Game is named after the mathematician C.L. Baker and was first published in Martin Gardner's June 1968 Mathematical Games column in Scientific American.

Balarama

Dashavatara Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards build down by rank in alternate colors on the tableau, no more than twelve to a row. Any card or sequence may be played on an empty row.

Rules

All cards are dealt to the sixteen rows when the games begins. Cards on the tableau build down in rank in alternating colors. See the general Ganjifa card rules for information on that. The foundations build up by suit. Any card or sequence may be played on an empty row. The four reserve stacks hold one card each.

Strategy

An empty row is more useful than the reserve stacks. Try for an empty row.

Batsford

Klondike type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Double Klondike, but 10 piles, no redeal, and an extra reserve that can hold up to 3 Kings.

Rules

[To be written]

Beleaguered Castle

Beleaguered Castle type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

At game start the four Aces are dealt to the foundations.

The eight piles build down by rank regardless of suit. Only one card can be moved at a time and empty piles can be filled with any single card.

Strategy

Build evenly on to foundations. Try to get an empty pile.

Betsy Ross

One-Deck game type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Like Calculation, but using a waste with 2 redeals instead of row stacks.

Rules

The four foundations at the top are out of play.

The four foundations below build regardless of suit the following way: The first pile from Two, by one. The second pile from Four, by two. The third pile from Six, by three. The fourth pile from Eight, by four.

1:  2 3 4 5 6 7 8 9 T J Q K
2:  4 6 8 T Q A 3 5 7 9 J K
3:  6 9 Q 2 5 8 J A 4 7 T K
4:  8 Q 3 7 J 2 6 T A 5 9 K

When you click on the talon, one card is turned over onto the waste pile. There are 2 redeals.

History

This game is known by many names, such as Fairest, Four Kings, Musical Patience, Quadruple Alliance and Plus Belle.

Big Easy

Hanafuda type. 2 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

This is a double deck version of Little Easy. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order. Only first rank cards may be played on an empty row.

Rules

The rules are the same as in Little Easy.

Strategy

Disable auto drop and build on the rows until all cards are face up. These games may be easy by name and easy to play but they're not easy to win.

Author

This game and documentation has been written by T. Kirk.

Big Harp (Die große Harfe)

Klondike type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Double Klondike, but ten piles, anything on an empty space, and no redeal.

Rules

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.

You are also permitted to move cards back out of the foundations.

History

Small Harp and Big Harp are the German ways of playing Klondike and Double Klondike.

Big Sumo

Hanafuda type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Free Cell. Cards build from first to fourth rank on the tableau by suit and from fourth to first on the foundations. Only first rank cards may be played on an empty row.

Rules

This is a two deck version of Sumo. Cards build down in rank on the rows and up in rank on the foundations. Third and fourth rank (trash) cards are not interchangeable. Only a first rank card or correctly ordered pile may be played on an empty row.

Strategy

Don't play cards on the reserves unless they can be removed.

Author

This game and documentation has been written by T. Kirk.

Bits n Bytes

Hex A Deck type. 1 deck. One redeal.

Object

Fill all row stacks.

Quick description

Fill Byte stacks by matching the goal card's byte value, fill bit stacks by matching the corresponding bit value.

Rules

When play begins the four left most columns are filled with four goal cards of different ranks, one from each suit. The next two columns to the right are the byte stacks. They can be filled with cards of the same rank as the goal card in that row. The four right most columns are the bit stacks. They can be filled with cards of the same suit as the goal card in the respective row if their least significant bit matches the corresponding bit on the goal card.

Cards from the talon are turned over to the waste pile, two at a time. There is only one redeal.

The only function of the Wizards in this game is to block the waste stack at the worst possible time.

Strategy

Since there are only four cards of any one rank, it's important to fill the byte columns first.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Black Hole

Fan game type. 1 deck. No redeal.

Object

Move all cards to the single foundation.

Rules

The foundation (the Black Hole) builds up or down by rank ignoring color and suit, wrapping around from King to Ace and from Ace to King.

There is no building on the tableau piles, and spaces are not filled. Only the top card can be moved.

Notes

Autodrop is disabled for this game.

Strategy

Plan carefully - one wrong move and you may never be able to untangle the mess.

Black Widow

Spider type. 2 decks. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Just like Spider, but somewhat easier as groups of cards can be moved if they build down by rank.

Rules

[To be written]

Blind Alleys

Klondike type. 1 deck. 1 redeal.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but 6 piles, anything on an empty space, and one redeal.

Rules

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is one redeal.

You are also permitted to move cards back out of the foundations.

Blondes and Brunettes

Terrace type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

[To be written]

Blue Moon

Montana type. 1 deck. 2 redeals.

Object

Group all the cards in sets of 13 cards in ascending sequence by suit from Ace to King.

Quick Description

Just like Montana, but the Aces are moved to the left.
Gameplay is completely equivalent.

Rules

This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).

When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.

Notes

Autodrop is disabled for this game.

Braid (Der Zopf)

Napoleon type. 2 decks. 2 redeals.

Object

Move all cards to the foundations.

Rules

This game is somewhat harder and requires thoughtful strategy.

The layout consist of a Braid of 20 cards, two groups of four helper fields, four braid fields (each showing a picture of a braid), the waste pile, and the eight foundations. The first card automatically dealt to a Foundation sets the beginning value for all foundations, and an indicator displays the value of that card.

You choose whether the sequences on the foundations will be ascending or descending, and your choice is displayed in an indicator. The choice is made when you place the first card on a foundation which is not the already-determined base card. It must follow suit and must have a numerical value of either one more or one less than the base card. Ace is considered one higher than King, and at the same time one less than Two.

You may place cards on the foundation from anywhere on the table, including the end of the Braid. The eight helper fields can be filled from the waste pile but not from the Braid or the braid fields. When you move a card from a braid field to the foundation, that field is automatically filled with the last card on the Braid itself.

In going through the talon, you are limited to three rounds, and an indicator reports on that status.

Strategy

You can use the helper fields to temporarily store cards you expect to use soon, and you can leave them open until the right card comes up from the Talon.

History

This is a solitaire variant of German origin.

Double Bridget's Game

Hex A Deck game type. 4 decks. 2 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with sixteen rows, one redeal and Hex A Deck variations. This is the same as Bridget's Game with four decks and two redeals.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to seventeen piles instead of fourteen and if a dealt card is of rank eleven or over one card is dealt to the talon. Otherwise the dealing rules are the same.

Play is the same as Lara's Game with two exceptions. The first exception is that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

The other exception is the extra reserve stack just to the right of the rows and the top foundations. This reserve stack has the potential to save a game that would otherwise be lost. The way it works is this. When empty it will accept any Wizard card, but only from a foundation. Once a Wizard has been played on it, it will accept any two cards from any of the row stacks. Once played on the stack, cards can only be removed by playing them to a foundation.

Strategy

Don't play on the extra reserve stack unless you are sure the top card will play to a foundation soon.

Notes

This game is dedicated to the memory of Bridget Bishop, hanged as a witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the nineteen other victims of that notorious witch hunt.

Bridget's Game

Hex A Deck game type. 2 decks. 1 redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with sixteen rows, one redeal and Hex A Deck variations.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to seventeen piles instead of fourteen and if a dealt card is of rank eleven or over one card is dealt to the talon. Otherwise the dealing rules are the same.

Play is the same as Lara's Game with two exceptions. The first exception is that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

The other exception is the extra reserve stack just to the right of the rows and the top foundations. This reserve stack has the potential to save a game that would otherwise be lost. The way it works is this. When empty it will accept any Wizard card, but only from a foundation. Once a Wizard has been played on it, it will accept one card only from any row stack. Once played on the stack, cards can only be remove from it to a foundation.

Strategy

Don't play on the extra reserve stack unless you are sure the top card will play to a foundation soon.

Notes

This game is dedicated to the memory of Bridget Bishop, hanged as a witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the nineteen other victims of that notorious witch hunt.

Bristol

Fan game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

[To be written]

Empty piles cannot be filled - therefore all Kings are placed at the bottom of a pile during the initial dealing.

Brunswick

Yukon type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Lexington Harp, but deal all cards face-up.
Very easy.

Rules

[To be written]

Busy Aces

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but with 12 piles.

Rules

[To be written]

Calculation

One-Deck game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The four foundations build regardless of suit the following way: The first pile from Ace, by one. The second pile from Two, by two. The third pile from Three, by three. The fourth pile from Four, by four.

1:  A 2 3 4 5 6 7 8 9 T J Q K
2:  2 4 6 8 T Q A 3 5 7 9 J K
3:  3 6 9 Q 2 5 8 J A 4 7 T K
4:  4 8 Q 3 7 J 2 6 T A 5 9 K
Once on a stack, a card can only be moved onto a foundation.

Notes

The auto-solver is completely clueless.

Canfield

Canfield type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Rules

Canfield is played with one deck. The object is to build all four of the foundations at the top right from the rank of the first card dealt into there (varies from game to game), all in the same suit.

The tableau consists of four piles, starting with one card each. The cards can be stacked according to the following rules

When there are no more possible moves, click on the talon. Three cards will be moved from the talon to the waste pile directly to its right.

Notes

The auto-solver is hopeless. Don't believe the hints. They tend to be right but it doesn't figure everything out (there may be valid moves that it won't guess).

Author

This game and documentation has been written by Drew Csillag and is part of the official PySol distribution.

Carlton

Yukon type. 2 decks. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Just like Milligan Harp, but deal all cards face-up.

Rules

[To be written]

Carpet

One-Deck game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The four foundations are built up in suit from Ace to King.

The 20 reserve piles can hold any single card.

When you click on the talon, one card is turned over onto the waste pile. There is no redeal.

Casino Klondike

Klondike type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Just like Klondike, but only two redeals.

Rules

[To be written]

Notes

There is a simple casino scoring system here - you debit $52 for each game and for every card you bear off, you get $5 credit. Your balance is reset whenever you select a different game. Loaded games and manually entered game numbers don't count.

Castles in Spain

Baker's Dozen type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The piles build down by alternate color. Only one card can be moved at a time, and empty piles can be filled with any card.

Cat's Tail (Der Katzenschwanz)

FreeCell type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Die Schlange, but the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each King starting a new pile. To compensate for this there are 8 free cells which can hold any - and just one - card.

Piles build down by alternate color, and an empty space cannot be filled.

History

This is a solitaire variant of German origin.

Cavalier

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick description

This is a Baker's Dozen type game played with the 78 card Tarock deck. Piles build down in rank in alternate colors. The Trumps can play as either color.

Rules

Rows build down in rank by alternate color with the Trumps playing as either color. A pile may be moved to another location but only a single card may be played on an empty row. Cards may be played from the foundations.

Strategy

Use the Trumps to open spots for suit cards.

Author

This game and documentation has been written by T. Kirk.

Chameleon

Canfield type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Canfield, but the three piles build down by rank, cards are dealt singly, and no redeal.

Rules

[To be written]

History

This game is also known under names such as Kansas.

Cherry Bomb

Hanafuda type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick description

This is a double deck version of Fire Cracker. The rows build down in rank in the same suit. The foundations build with cards of the same rank in suit order.

Rules

The rows build from first rank to fourth rank by suit. The foundations build in ascending suit order from Pine to Phoenix by rank. The third and fourth rank (trash) cards are interchangeable on the tableau. Cards may not be played from the foundations. Any card or correctly ordered pile may be played on an empty row.

Strategy

Build sequences on the tableau. Since the trash cards are interchangeable it's possible to build a valid sequence that has more than four cards in a two deck game.

Author

This game and documentation has been written by T. Kirk.

Chessboard

Beleaguered Castle type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up in suit, wrapping around from King to Ace. The first card moved to the foundations determines the base rank.

The ten piles build up or down in suit, wrapping around from King to Ace and from Ace to King.

Only one card can be moved at a time and empty piles can be filled with any single card.

Chinese Discipline

Yukon type. 1 deck. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Like Yukon, but don't deal all cards at game start.

Rules

Cards in Tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.

Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.

When no more moves are possible, click on the Talon. Three more cards will be dealt.

Chinese Solitaire

Yukon type. 1 deck. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Just like Chinese Discipline, but anything on an empty space.

Rules

[To be written]

When no more moves are possible, click on the Talon. Three more cards will be dealt.

Citadel

Beleaguered Castle type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Beleaguered Castle, but matching cards are moved to the foundations during initial dealing.

Rules

[To be written]

Cluitjar's Lair

Klondike type. One deck. No redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Klondike with Hex A Deck variations.

Rules

Game play is like Klondike. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableau regardless of color. While two or more Wizards will play on top of each other, the stack must still be of alternating colors to be a movable sequence. Cards are dealt from the talon one at a time. There is no redeal. Cards may be played from the foundations.

Strategy

The Wizards will not play to their foundation until all the suit cards are on theirs. That can make the end game a bit of a puzzle. Use an empty row to move them out of the way.

Cockroach

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Play is identical to Grasshopper except there is no redeal.

Concentration

Memory game type. 1 deck. No redeal.

Object

Flip all pairs of matching cards and get a score of 50 points or more.

Rules

At game start 52 cards are dealt to the tableau piles.

Flip any 2 cards that match in rank.

Any pair that matches will gain you 5 points, while a pair that doesn't match will cost you 1 point.

You win if your final score reaches 50 points.

Notes

To get awarded for a perfect game you must reach the maximum score of 130 points. You can reach this by restarting the game.

Undo, Bookmarks, Autodrop and Quickplay are disabled for this game.

Congress

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 8 piles build down by rank ignoring suit, and empty piles are automatically filled from the waste or talon,

Rules

[To be written]

Convolution

FreeCell type. Two Hex A Decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Die Schlange, with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank regardless of color and empty rows cannot be filled. The Wizards play as any color.

Corkscrew

FreeCell type. Two Tarock Decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Die Schlange, using two 78 card Tarock decks and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each King or Skiz starting a new pile. Rows build down in rank regardless of suit. Empty rows cannot be filled. The eight free cells will hold one card each.

Corona

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but empty piles are automatically filled from the waste or talon.

Rules

[To be written]

Courtyard

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but with 12 piles, sequences can be moved, and empty piles are automatically filled from the waste or talon.

Rules

[To be written]

Cruel

Baker's Dozen type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Rules

The piles build down by suit. Only one card can be moved at a time, and empty spaces cannot be filled.

When no more moves are possible click on the talon for a redeal. The cards are not re-shuffled, but re-dealt in packs of 4 cards.

Danda

FreeCell type. One Moghul Ganjifa Deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Die Schlange, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank by alternate force suits. Refer to the general Ganjifa page. Empty rows cannot be filled. The eight free cells will hold one card each.

Dashavatara Circles

Dashavatara Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards build down by rank and by suit on the tableau. Any card may be played on an empty row. Only one card may be moved at a time.

Rules

All cards are dealt to the thirty two rows when the games begins. Cards on the tableau build down by suit in descending rank order. The foundations build up by suit. Any card may be played on an empty row. The reserve stacks hold one card each. Only one card at a time may be moved.

Strategy

Try to keep a reserve stack open. Play higher ranked cards on empty rows.

Dashavatara

One Dashavatara Ganjifa deck. No redeal.

Object

Arrange the Ten Avatars in order.

Rules

Play is similar to Picture Gallery. The layout consists of three rows of playing piles, a row for newly dealt cards and three free cells that will hold one card each.

The cards must be arranged in the top three rows as follows:

If you clear a space at the bottom it will be automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. You may move any card to the free cells from the tableau on top or the rows below, but only as long as there are cards left in the talon. When the talon is empty, you may only move cards from, not to the free cells. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.

You win when all of the suits are arranged in order.

Strategy

Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.

Dead King Golf

Golf type. 1 deck. No redeal.

Object

Move all cards to the waste stack.

Quick Description

Just like Golf, but nothing may be placed on a King.

Rules

[To be written]

Notes

Autodrop is disabled for this game.

Der freie Napoleon

Napoleon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Der kleine Napoleon, only with a different screen layout.
Gameplay is completely equivalent.

Rules

[To be written]

Der kleine Napoleon

Napoleon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

This game is somewhat harder and requires thoughtful strategy.

The layout consist of 4 foundations in the middle, 8 row stacks (4 on each of the left and right side), 2 reserve stacks (one on each of the left and right side), and a free cell in the middle.

The row stacks and reserve stacks grow from the middle and are laid out open, but only the outer card is in play.

The foundations build either up or down in suit, depending on the first card you play there. They wrap around from King to Ace and Ace to King.

The 8 row stacks build both up and down in suit, also wrapping around. Only a single card can be moved, and free rows can be filled with any single card.

There is no building on the 2 reserve stacks. Cards can only be moved to other stacks from there.

Finally there is one extra free cell that can hold any single card. But to move a card back from the free cell at least one of the two "blocking" reserve stacks must have been cleared.

Notes

Try Der freie Napoleon if you have troubles understanding the rules - it is the exactly same game in a different layout.

Strategy

Decide carefully if you build the foundations up or down.

Getting a free row stack should be one of your highest priorities.

Deuces

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the foundations build up from Two to Ace.

Rules

[To be written]

Dhanpati

Mughal Ganjifa type. One deck. One redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank regardless of suit.

Rules

The cards on the tableau build down by rank. The foundations build up in rank by suit starting with the Ace. Only the Mirs (Kings) may be played on an empty row. Cards are dealt from the talon three at a time. There is only one redeal. Cards may not be played from the foundations.

This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Dhanpati means "Lord of Treasure". The names are the names of the suits in a twelve suit Ganjifa deck.

Strategy

Move cards back and forth on the rows to make every play possible on the first pass through the talon. Don't let the waste stack get too deep on the second pass.

Die Königsbergerin

Gypsy type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Gypsy, but Aces go off during dealing, and cards in the foundations are no longer in play.

Rules

[To be written]

You are not permitted to move cards back out of the foundations.

Diplomat

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 8 piles build down by rank ignoring suit.

Rules

[To be written]

Double Dojoujis's Game

Hanafuda game type. 4 decks. No redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with four Hanafuda decks.

Rules

Refer to the description of the deal in Lara's Game. The difference is the use of four Hanafuda decks instead of two 52 card standard decks When a first rank card is dealt to the rows two cards are dealt to the talon. There are twelve first rank cards in a Hanafuda deck. There are 16 rows in this Lara's game version. Cards are dealt to all sixteen rows based on their rank and which deck they are from. The four decks are shuffled together on the talon.

The foundations take four complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.

Dojoujis's Game

Hanafuda game type. 2 decks. No redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with two Hanafuda decks.

Rules

Refer to the description of the deal in Lara's Game. The difference is the use of two Hanafuda decks instead of two 52 card standard decks When a first rank card is dealt to the rows two cards are dealt to the talon. There are twelve first rank cards in a Hanafuda deck. There are 8 rows in this Lara's game version. Cards are dealt to all eight rows based on their rank and which deck they are from. The decks are shuffled together on the talon.

The foundations take two complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.

Double Canfield

Canfield type. 2 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Like Canfield, but with two decks and five playing piles.

Rules

[To be written]

Double Cockroach

Tarock type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

Play is identical to Grasshopper except there are two Trumps only row stacks, and nine row stacks and there is no redeal. Twenty-eight cards are dealt to the reserve at the start of the game.

Double Drawbridge

Klondike type. Two decks. One redeal.

Object

Move all cards to the Foundations.

Quick description

This is the two deck version of Drawbridge.

Rules

Game play is like Klondike. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableau as the alternate of either red or black. Cards are dealt from the talon one at a time. Cards may be played from the foundations.

Strategy

Play cards back off of the foundations to uncover face down cards.

Double Grasshopper

Tarock type. 2 deck. 1 redeal.

Object

Move all cards to the foundations.

Rules

The tableau consists of one reserve stack, two Trumps only row stacks, and nine row stacks. Twenty-eight cards are dealt to the reserve stack and one card each to the row stacks. When a row stack is emptied it must be filled from the reserve stack first. When the reserve stack is empty any card can be played on an empty row stack. The Trumps only stacks are left empty and can be played on at will. The row stacks build down in rank by alternate colors. The Trumps can be played as either color. The Trumps only row stacks also build down in rank. They will accept a stack of cards that contains suit cards as long as the bottom card is a Trump. The foundations build up in rank by suit.

Strategy

With skillful play and a bit of luck it's possible to sweep this one without needing the redeal. The first priority is to empty the reserve stack. Once that's done try to keep one or more row stacks open. Play high rank cards on the rows and build down on them. The same goes for the Trumps only rows.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Double Klondike by Threes

Klondike type. 2 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Like Double Klondike, but deal three cards.

Rules

[To be written]

Double Klondike

Klondike type. 2 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but with two decks and nine playing piles.

Rules

[To be written]

Double Rail

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 5 piles build down by rank ignoring suit, and sequences can be moved.

Rules

[To be written]

Double Samuri

Hanafuda type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

This is Samuri played with two decks.

Strategy

Try not to let the waste stack get too deep.

Author

This game and documentation has been written by T. Kirk.

Doublets

One-Deck game type. 1 deck. 2 redeals.

Object

Move all cards except the four Kings to the single foundation.

Rules

The base rank for the foundation is determined at game start, and it builds up by doubling the rank ignoring suit:

A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, A, repeat...

The 7 reserve piles are automatically filled from the waste or talon.

Kings are blocking, therefore all Kings in the first 8 cards are put at the bottom of the talon during game start.

Notes

Autodrop is disabled for this game.

Double Your Fun

Hanafuda type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Free Cell. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order.

Rules

The rows build from first rank to fourth rank by suit. The foundations build in ascending suit order from Pine to Phoenix by rank. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards may not be played from the foundations. Only first rank cards or correctly ordered piles may be played on an empty row.

Strategy

Use the reserve stacks to release the fourth rank cards first.

Author

This game and documentation has been written by T. Kirk.

Drawbridge

Klondike type. One deck. One redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Klondike with Hex A Deck variations.

Rules

Game play is like Klondike. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableau as the alternate of either red or black. Cards are dealt from the talon one at a time. Cards may be played from the foundations.

Strategy

Play cards back off of the foundations to uncover face down cards.

Eagle Wing

Canfield type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Rules

[To be written]

Eastcliff

Klondike type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but anything on an empty space, and no redeal.

Rules

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.

You are also permitted to move cards back out of the foundations.

Easthaven

Klondike type. 1 deck. No redeal.

Object

Move all cards to the Foundations.

Quick description

Like Klondike, but anything on an empty space, and no redeal.

Rules

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

Cards from the Talon are turned over to the Waste pile, one at a time. You can move the top card to the playing piles or the Foundations. There is no redeal.

You are also permitted to move cards back out of the Foundations.

Easy Supreme

Hanafuda type. 4 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

This is a four deck version of Little Easy. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order. Only first rank cards may be played on an empty row.

Rules

The rules are the same as in Little Easy.

Strategy

Disable auto drop and build on the rows until all cards are face up. These games may be easy by name and easy to play but they're not easy to win.

Author

This game and documentation has been written by T. Kirk.

Easy x One

Hanafuda type. 1 deck. One redeal.

Object

Move all cards to the foundations.

Quick description

This is a variation of Little Easy. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order. Only first rank cards may be played on an empty row.

Rules

The rules are the same as in Little Easy except that the cards deal from the talon one at a time and there is only one redeal.

Strategy

Disable auto drop and build on the rows until all cards are face up. These games may be easy by name and easy to play but they're not easy to win.

Author

This game and documentation has been written by T. Kirk.

Eiffel Tower

Pairing game type. 2 decks. No redeal.

Object

Move all cards to the tableau piles.

Rules

This is a very simple game, which takes its name from the shape of the layout. The object is to use up all the cards from the talon, placing them on the Tower. You can only put a card on top of another card when the numerical values of the two cards adds up to 14. King is worth 13, Queen is worth 12 and Jack is worth 11. You do not have to follow suit.

You win when the talon is all gone. There is no redeal.

Notes

Autodrop and Quickplay are disabled for this game.

Eight legions

Mughal Ganjifa type. One deck. No redeal.

Object

Arrange all cards in suit and rank order on the tableau.

Quick description

The cards build down by rank only on the tableau. The ten reserve stacks hold one card each. The game is won when all cards are on the tableau in suit and rank order.

Rules

The game begins with five cards on each of the twelve rows and the ten reserve stacks empty. Cards are dealt from the talon twelve at a time, one to each row. Rows can be built with cards of any suit in descending rank. Only Mirs can be played on an empty row. All twelve suits must be in descending rank order for the game to be won.

Strategy

Make as many plays as possible without filling too many reserves before taking another deal. Put a priority on getting the Mirs and Wazirs in place.

Eight Off

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like King Only Baker's Game, but with 8 free cells.

Rules

[To be written]

Elevator

Golf type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Relaxed Golf, only with a Pyramid like layout.

Rules

[To be written]

Notes

Autodrop is disabled for this game.

Eularia

Hanafuda type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Eularia. The rows build down in rank by same suit. The foundations build up in rank by suit.

Rules

The rows build from first rank to fourth rank by suit. The foundations build from fourth to first. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards may not be played from the foundations. Any card or correctly ordered pile may be played on an empty row.

Strategy

Uncover the deepest row stacks first.

Excuse

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Rows build down in rank regardless of suit. Only one card can be moved at a time. Foundations build up in rank by suit. An empty row stack cannot be filled. For this reason the Kings and the highest Trump are dealt to the bottoms of the rows. Cards can be played from the foundations.

Strategy

Uncover low rank cards before building on higher rank cards on top of them. Use cards already on the foundations to assist in moving rows.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Falling Star

Terrace type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Much like Blondes and Brunettes.

Rules

[To be written]

Fan

Fan game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The 18 piles build down by suit. Only one card can be moved at a time, and empty piles can be filled with a King only.

Strategy

Build evenly on to foundations.

Fatimeh's Game

Mughal Ganjifa game type. 1 deck. 2 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twelve rows and two redeals.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to thirteen piles instead of fourteen and if a dealt card is of rank Pradhan or over one card is dealt to the talon. Otherwise the dealing rules are the same.

Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

Relaxed Fatimeh's Game

Mughal Ganjifa game type. 1 deck. 2 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twelve rows, two redeals and a reserve stack which will hold two cards.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to thirteen piles instead of fourteen and if a dealt card is of rank Pradhan or over one card is dealt to the talon. Otherwise the dealing rules are the same.

Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

The reserve stack will take any two cards from the rows.

Strategy

Use the reserve stack to allow buried cards to play. The best times to use it are just before a redeal. Once played to the reserve a card may only be played from it to a foundation.

Fifteen Plus

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Rows build down in rank in alternating color. The Trumps can play as either color. Only one card can be moved at a time. Foundations build up in rank by suit. Any card can be played on an empty row. Cards can be played from the foundations.

Strategy

Uncover low rank cards before building on higher rank cards on top of them. Use cards already on the foundations to assist in moving rows.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Fire Cracker

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The rows build down in rank in the same suit. The foundations build with cards of the same rank in suit order. Any card may be played on an empty row.

Rules

The rows build from first rank to fourth rank by suit. The foundations build in ascending suit order from Pine to Phoenix by rank. The third and fourth rank (trash) cards are interchangeable on the tableau. Cards may not be played from the foundations. Any card or correctly ordered pile may be played on an empty row.

Strategy

Build sequences on the tableau.

Author

This game and documentation has been written by T. Kirk.

Five Aces

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick description

This is a Baker's Dozen type game played with the 78 card Tarock deck. Piles build down in rank in alternate colors. The Trumps can play as either color. The five Aces are dealt to the foundations at the start of the game.

Rules

Rows build down in rank by alternate color with the Trumps playing as either color. A pile may be moved to another location but only a single card may be played on an empty row. Cards may be played from the foundations.

Strategy

Use the Trumps to open spots for suit cards.

Author

This game and documentation has been written by T. Kirk.

Flower Arrangement

Two-Deck game type. Two Hanafuda decks. No redeal.

Object

Arrange the Flower Cards in suit order.

Rules

The layout consists of three rows of playing piles and a row for newly dealt cards.

The cards must be arranged from forth rank to first in the top three rows as follows:

If you clear a space at the bottom it will be automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.

You win when all of the suits are arranged in order.

Strategy

Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.

Flower Clock

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

This one is for people who want a mindless distraction. It's a good way to learn the suits and ranks of the flower cards. The foundations build from fourth rank to first, by suits. Any fourth rank card can be played on any open foundation stack, but a game doesn't count as a win unless the suits are in their proper order. That means Pine is at 1 o'clock, Plum at 2 o'clock etc. Once a card is played on a foundation stack it can't be taken off except by undoing the move. There can be no more than eight cards in a row.

The cards in the tableau build from first rank to fourth, without regard to suit. The third and fourth rank cards are interchangable. Any card can be played on the canvas.

This is Grandfather's Clock with flower cards.

Strategy

Hint: try to keep a row open to the canvas.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

ForeCell

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like FreeCell, but the reserves are filled at game start, and only Kings on empty spaces.

Rules

[To be written]

History

According to the FreeCell FAQ this is the first known game which bears an extremely close resemblance to FreeCell. It was invented in Sweden and dates back at least to 1945.

Fortress

Beleaguered Castle type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The ten piles build up or down by suit. Only one card can be moved at a time and empty piles can be filled with any single card.

Similar Games

This is a very hard game - try Chessboard for a more enjoyful variant.

Forty and Eight

Forty Thieves type. 2 decks. 1 redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but with eight piles and one redeal.

Rules

[To be written]

Forty Thieves

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

Forty cards are dealt to 10 piles. These piles are built down in suit. Only the top card of a pile is available for playing, and spaces can be filled by any card.

Cards from the talon are turned over to the waste pile, one at a time. You can move the leftmost card to the playing piles or the foundations. There is no redeal.

History

This is a classic solitaire game that probably dates back to the nineteenth century. It is known by many names, such as Napoleon at St.Helena, Big Forty and Le Cadran.

Four Seasons

Hanafuda type. 1 deck. No redeal.

Object

Arrange all the cards on the rows.

Rules

This is a Fan type game adapted to the Hanafuda cards. The tableau consists of twelve rows. Any stack may be moved, but only a first rank card will play on an empty row. The trash cards are not interchangable, and no more than eight cards can be played on a row. The game is won when all twelve suits are arranged in order in their respective places on the tableau.

Strategy

Not all Four Seasons hands are solvable. Try to get an open row.

Fourteen

Pairing game type. 1 deck. No redeal.

Object

Discard all pairs of cards that add up to fourteen in rank.

Rules

The object is to use up all the cards from the tableau by discarding pairs of cards that add up to fourteen in rank.

Aces are worth one and Jacks, Queens, and Kings are worth 11, 12, and 13, respectively.

There is no other playing on the piles. You win when the tableau piles are all gone.

Notes

Autodrop is disabled for this game.

Four Winds

Hanafuda type. 1 deck. 1 redeal.

Object

Move all cards to the foundations.

Rules

Cards play on the four foundation stacks by rank, in ascending suit order. Cards play on the four row stacks in descending suit order. The row stacks will hold no more than three cards. Only one card can be move at a time. Any card can be played on an empty row stack, but only cards of the same rank can play on partly filled rows. There are only two passes through the talon.

Strategy

Winning at Four Winds requires a bit of luck and a lot of skill at using the row stacks to the best advantage.

Hint: try to keep one row stack open.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

FreeCell

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

FreeCell is played with one deck. All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)

Notes

Game numbers in the range 1 to 32000 are compatible to the ones in the FreeCell FAQ. Visit this page to find out a lot of interesting information about FreeCell its variants.

More than 99.9% of all FreeCell games are solvable.

Free Napoleon

Napoleon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Napoleon, only with a different screen layout.
Gameplay is completely equivalent.

Rules

[To be written]

Gajapati

Mughal Ganjifa type. One deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank and by suit.

Rules

The cards on the tableau build down in ranks of the same suit. The foundations build up in rank by suit starting with the Ace. Any card or movable pile of cards may be played on an empty row. Cards are dealt from the talon three at a time. There is no limit on redeals. Cards may be played from the foundations.

This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Gajapati means "Lord of Elephants". The names are the names of the suits in a twelve suit Ganjifa deck.

Strategy

Uncover the deepest row stacks first. Play is simple but the odds against winning this one are high.

Gaji

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

When the cards are dealt, one card of each rank is placed on the four foundation stacks. The remaining 44 cards are dealt to the tableau. Cards from the tableau can be played on the foundations by rank, in circular suit order. That is, Plum 1 plays on Pine 1, Rose 2 plays on Iris 2, and Pine 3 plays on Phoenix 3. Gaji is wild. It can play on any card in the tableau and any card can play on Gaji. Any card can also be played on the canvas. Gaji will only play in its proper position on the foundation. Cards play on the tableau by suit in decending rank order. There can be no more than twelve cards in a row. Once a card is played on a foundation stack it can't be taken off except by undoing the move.

Strategy

Hint: try to keep a row open to the canvas.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Gargantua

Klondike type. 2 decks. 1 redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Double Klondike, but only one redeal.

Rules

[To be written]

Garhpati

Mughal Ganjifa type. One deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank in "alternate" colors.

Rules

The cards on the tableau build down by rank in alternate colors. The foundations build up in rank by suit starting with the Ace. Only the Mirs (Kings) may be played on an empty row. The Mughal Ganjifa deck has eight suits and each suit has it's own color. This makes it a bit of a challenge at times to know what colors are the "alternates". If a card doesn't play one place, try a different card of the same rank. Cards are dealt from the talon three at a time. There is no limit on redeals. Cards may not be played from the foundations.

This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Garhpati means "Lord of Forts". The names are the names of the suits in a twelve suit Ganjifa deck.

Strategy

Uncover the deepest row stacks first. Move cards on the tableau to allow playing cards from the waste stack.

General's Patience

Terrace type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Terrace, but the foundations build up in suit.

Rules

[To be written]

Ghulam

Mughal Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards build down by rank and by suit on the tableau, no more than twelve to a row. Any card or movable pile may be played on an empty row.

Rules

All cards are dealt to the fourteen rows when the games begins. Cards on the tableau build down by suit in descending rank order. The foundations build up by suit. Any card or movable pile may be played on an empty row. The four reserve stacks hold one card each.

Strategy

The first priority is to empty a row. Then don't fill it unless it or another row can be emptied by doing so.

Giant

Gypsy type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Gypsy, but you are only permitted to move cards back out of the foundations if the talon is empty.

Rules

[To be written]

Golf

Golf type. 1 deck. No redeal.

Object

Move all cards to the waste stack.

Rules

Build on the waste stack in sequence either up or down regardless of suit.

Only the top card is available for play on the piles. When no more moves are possible, click on the talon to deal a new card.

Sequences do not wrap around, i.e. only Twos may be placed on Aces and only Queens may be placed on Kings.

Notes

Autodrop is disabled for this game.

Strategy

Save Twos for Aces and Queens for Kings.

Good Measure

Baker's Dozen type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Baker's Dozen, but 10 piles, and 2 Aces are moved to the foundations at the start of the game.

Rules

[To be written]

Grandfather's Clock

One-Deck game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Move cards to the foundations until the top of each foundation is the clock number for that position. Jack equals 11, Queen equals 12, and Aces must be placed on Kings.

The playing piles build down by rank regardless of suit. Only the top card is available for play, and empty rows may be filled with any single card.

Notes

Autodrop and Quickplay are disabled for this game.

Grandmother's Game

Spider type. 2 decks. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Just like Relaxed Spider, but deal 60 cards face up at game start.

Rules

60 cards are dealt open face in 10 piles. Piles build down by rank, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement.

A free space can be filled by any single card or sequence.

The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to a free space and then off the game by a mouseclick.

When no more sensible moves are available, click on the talon. One card will be added to each of the playing piles (this includes the at this time free spaces too).

You may deal new cards at any time.

Strategy

Grandmother's Game is a complex strategic solitaire game which cannot be solved very often. A good way to get to a satisfactory solution is to establish at least one, better two or even more, free spaces to get room for moving the cards and fit them together to descending suits.

History

This is a Spider type game of German origin.

Grasshopper

Tarock type. 1 deck. 1 redeal.

Object

Move all cards to the foundations.

Rules

The tableau consists of one reserve stack, one Trumps only row stack, and five row stacks. Fourteen cards are dealt to the reserve stack and one card each to the row stacks. When a row stack is emptied it must be filled from the reserve stack first. When the reserve stack is empty any card can be played on an empty row stack. The Trumps only stack is left empty and can be played on at will. The row stacks build down in rank by alternate colors. The Trumps can be played as either color. The Trumps only row stack also builds down in rank. It will accept a stack of cards that contains suit cards as long as the bottom card is a Trump. The foundations build up in rank by suit.

Strategy

The first priority is to empty the reserve stack. Once that's done try to keep one or more row stacks open. Play high rank cards on the rows and build down on them. The same goes for the Trumps only row.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Greater Queue

Braid type. 4 decks. Two redeals.

Object

Move all cards to the Foundations.

Quick description

Play is similar to Braid.

Rules

Twenty five cards are dealt to the Braid when the game begins. The foundations build in ascending suit order from Pine to Paulownia by rank. Cards are dealt from the talon one at a time and two redeals are allowed. Cards may not be played from the foundations.

Strategy

Build sequences on the rows that will play when the correct card turns over from the talon. Braid type games require careful strategy to win.

Great Wall

Hanafuda type. 4 decks. No redeal.

Object

Move all cards to the foundations.

Rules

Cards can be played on the tableau by suits or by rank. Plum 1 plays on Pine 1, Maple 3 on Mum 3, Pine 2 on Phoenix 2, etc. Any second rank card can be played on any first. The third and fourth ranks are interchangable for all suits. Only first rank cards can be played on the canvas. There can be no more than 26 cards in a row.

The foundations are of two types. The finish foundations at the top on the left and right, and the build foundations on the bottom. Cards must be played on the foundations by rank in suit order. The finish foundations will only accept cards as a complete set of all twelve suits. The build foundations will accept only one card at a time. The finish foundations will accept three complete sets of suits. The build foundations will accept one. When all four decks are on the foundations in order, you have won. Cards can be moved from the build foundations to the finish foundations or to the tableau. They cannot be moved from the finish foundations.

Strategy

Since any particular card will usually play in several different places on the tableau it's probably possible to win every hand of Great Wall.

Hint: don't play all your first rank cards on the foundations until all the cards are face up.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Griffon

Yukon type. 2 decks. No redeal.

Object

Move all cards to the Foundations.

Quick description

Just like Milligan Harp, but with seven piles, and deal all cards face-up.

Rules

[To be written]

Ground for a Divorce

Spider type. 2 decks. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by same suit and move such sets to the foundations. The sequence may wrap around.

Quick Description

Like Spider, but sequences wrap around from Ace to King, and no card will be dealt to an empty space.

Rules

50 cards are dealt in 10 piles. Cards are built down, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement. A space can be filled by any card or legal group of cards.

Sequences wrap around, i.e. Kings may be placed on Aces.

The object is to group the cards in descending sets of 13 cards of the same suit. These sequences may wrap around as well. Such groups can then be moved to the foundations.

When no more moves are possible, click on the talon. One card will be added to each non empty space.

History

This is my favorite Spider variant. Even more decisions, and with a fair chance of coming out. The original German name is Scheidungsgrund.

Gypsy

Gypsy type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

The eight playing piles in the tableau all start with two cards face-down and one showing. Piles build down by alternate color, and an empty space can be filled with any card or sequence.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

You are also permitted to move cards back out of the foundation.

Strategy

Making heavy use of the Undo key is explicitly encouraged here - you can win quite a number of games with a little bit of thought.

History

Gypsy is my all time favorite - it is probably the reason that I started writing PySol at all...

I first met Gypsy almost fifteen years ago in the nice Atari ST game Patience written by Volker Weidner. And as there seems to be no official name of this variant I adopted the name Gypsy from another game called xpat2.

Hayagriva

Dashavatara Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards build down by rank only on the tableau, no more than twelve to a row. Only the Rajas may be played on an empty row.

Rules

All cards are dealt to the sixteen rows when the games begins. Cards on the tableau build down in rank only. The foundations build up by suit. Only a Raja or sequence may be played on an empty row. The four reserve stacks hold one card each.

Strategy

An empty row is somewhat more useful than the reserve stacks. Try for an empty row.

Hex A Klon by Three

Klondike type. One deck. Unlimited redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Klondike with Hex A Deck variations.

Rules

Game play is like Klondike with the Wizards being wild. They can be played on the tableau as any rank or color. Once a Wizard is played on a row however that row may become unmovable. If a Wizard is played in it's proper rank position the row can still be moved. A stack with two Wizards can be moved only if they are both in their rank position and they are not adjacent to each other. The Wizards will not move off of the tableau until all the other cards have been moved to the foundations. Cards are dealt from the talon three at a time. Any card or sequence may be played on the canvas. Cards may be played from the foundations.

Strategy

Keep the Wizards off of piles that contain face down cards. Once all the cards on the tableau are face up try to get the Wizards out of the way. Put them all on one row stack until the suit cards have been moved to the foundations.

Hex A Klon

Hex A Deck type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Like Klondike, except any card can be played on an empty row and the Wizards (Jokers) are wild.

Rules

Game play is like Klondike with the Wizards being wild. They can be played on the tableau as any rank or color. Once a Wizard is played on a row however that row may become unmovable. The Wizards have ranks like the suit cards corresponding to Ace through Four. If a Wizard is played in it's proper rank position the row can still be moved. The rank can be determined by the height of the hat. The Ace Wizard has the tallest hat. A stack with two Wizards can be moved only if they are both in their rank position and they are not ajacent to each other. The Wizards will not move off of the tableau until all the other cards have been moved to the foundations.

Strategy

Keep the Wizards off of piles that contain face down cards. Once all the cards on the tableau are face up try to get the Wizards out of the way. Put them all on one row stack until the suit cards have been moved to the foundations.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Hidden Passages

Klondike type. One deck. One redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Blind Alleys with Hex A Deck variations.

Rules

Game play is like Blind Alleys. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableau as the alternate of either red or black. Cards are dealt from the talon one at a time. The four suit Aces are dealt to the foundations at the start of the game. Cards may be played from the foundations.

Strategy

The Wizards will not play to their foundation until all the suit cards are on theirs. This can make the end game a real challenge.

Hiranyaksha

FreeCell type. One Dashavatara Ganjifa Deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Die Schlange, using the ten suit Dashavatara Ganjifa deck and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank regardless of suit. Empty rows cannot be filled. The ten free cells will hold one card each.

Hopscotch

One-Deck game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Calculation, but the initial foundation cards are in club suit.

Rules

[To be written]

Imperial Trumps

Tarock type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Rules

This game is similar to Klondike except the twenty-two trump cards will play on any suit card of the next higher rank. Cards will play on the foundation only if the trump card of equal rank is played first. That means the Ace of Spades won't play on the Spade foundation until the Ace of Trumps is played on the Trump foundation. Only Kings or the highest ranked Trump can be played on an empty row stack. The highest Trump is called either the Fool or the Skiz depending on the type of deck. It has either the number 0 or is not numbered. Cards can be played from the foundations to the tableau.

Strategy

Skillful tableau play with the trumps can make all the difference in this game. You can move a trump from a red card to a black card of the same rank. This will open the red card for a black one of the next lower rank.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Indian

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the piles build down by any suit but own.

Rules

[To be written]

Interregnum

Numerica type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up by rank ignoring suit. The base rank for each foundation is one higher than the reserve above it.

Each foundation must be completed by using the card from the reserve above it.

There is no building on the tableau piles - cards can only be moved to the foundations, and spaces are not filled.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

Notes

Autodrop is disabled for this game.

Histoy

This is a two-deck variation of Auld Lang Syne.

Iris

Hanafuda type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Iris. The rows build down in rank by same suit. The foundations build up in rank by suit.

Rules

The rows build from first rank to fourth rank by suit. The foundations build from fourth to first. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards may not be played from the foundations. Cards are dealt from the talon three at a time. Only first rank cards or correctly ordered piles may be played on an empty row.

Strategy

Uncover the deepest row stacks first.

Irmgard

Gypsy type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Gypsy, but 9 piles and only Kings on empty spaces.

Rules

The playing piles build down by alternate color, and an empty space can only be filled by a King or a sequence starting with a King.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles, except for the last turn where only 7 cards will be dealt.

You are also permitted to move cards back out of the foundation.

Notes

As with Gypsy you are allowed to make heavy use of the Undo key.

Japanese Garden

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

This is a Fan type game adapted to the Hanafuda cards. The tableau consists of six flower beds in two rows above and a Koi pond below with the foundations at the top. Cards build from first to fourth rank on the tableau by suit and from fourth to first on the foundations. Only first rank cards may be played on an empty row. No more than six cards may be played on a row. Cards may be moved from the Koi pond to either the rows or the foundations but may not be moved to the pond. Only one card may be moved at a time.

Strategy

It's not at all unusual to have no possible moves after dropping cards to the foundations. Try to get an open row.

Japanese Garden II

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Play is identical to Japanese Garden except cards may only be played from the Koi pond to the foundations, not to the rows.

Japanese Garden III

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Play is identical to Japanese Garden except there are eight flower bed row stacks that will each hold up to seven cards. There is no Koi pond in this garden.

Journey to Cuddapah

Braid type. One deck. Two redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Braid played with a single Dashavatara Ganjifa deck.

Rules

Game play is like Braid. In this variation there are two Braid stacks that each have their own set of Braid reserve stacks. The game lay out starts with the ten foundations in the outer most columns. The next two columns inwards are the ten Braid reserves. Then there are two columns with five general reserves each. The inner most two columns are the two Braid stacks. Each Braid starts with fifteen cards. When one of the Braid reserves becomes open the card at the top of the corresponding Braid will be moved there. When all the cards from one of the Braids are removed a card from the other Braid will be used.

Cuddapah is a city in India with a history in the production of Ganjifa cards.

Strategy

Build sequences on the rows that will play when the correct card turns over from the talon. This game type requires careful strategy to win.

Just For Fun

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Free Cell. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order.

Rules

The rows build from first rank to fourth rank by suit. The foundations build in ascending suit order from Pine to Phoenix by rank. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards may not be played from the foundations. Only first rank cards or correctly ordered piles may be played on an empty row.

Strategy

Use the reserve stacks to release the fourth rank cards first.

Author

This game and documentation has been written by T. Kirk.

Double Kali's Game

Dashavatara Ganjifa game type. 2 decks. 3 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twelve rows, three redeals and a reserve stack.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to thirteen piles instead of fourteen and if a dealt card is of rank Pradhan or over one card is dealt to the talon. Only one 120 card Dashavatara deck is used. Otherwise the dealing rules are the same.

Play is the same as Lara's Game except that there are three redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round. The foundations take two complete rounds of a suit. After the first Raja is played to a foundation the second Ace will play.

The reserve stack will take any four cards from the rows.

Strategy

Use the reserve stack to allow buried cards to play. The best times to use it are just before a redeal. Once played to the reserve a card may only be moved from it to a foundation.

Kali's Game

Dashavatara Ganjifa game type. 1 deck. 2 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twelve rows and two redeals.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to thirteen piles instead of fourteen and if a dealt card is of rank Pradhan or over one card is dealt to the talon. Only one 120 card Dashavatara deck is used. Otherwise the dealing rules are the same.

Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

Relaxed Kali's Game

Dashavatara Ganjifa game type. 1 deck. 2 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twelve rows, two redeals and a reserve stack which will hold two cards.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to thirteen piles instead of fourteen and if a dealt card is of rank Pradhan or over one card is dealt to the talon. Only one 120 card Dashavatara deck is used. Otherwise the dealing rules are the same.

Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

The reserve stack will take any two cards from the rows.

Strategy

Use the reserve stack to allow buried cards to play. The best times to use it are just before a redeal. Once played to the reserve a card may only be moved from it to a foundation.

Double Katrina's Game

Tarock game type. 4 decks. 2 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twenty two rows and one redeal, using the Tarock deck. This is the same as Relaxed Katrina's Game using four decks.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to twenty three piles instead of fourteen and if a dealt card is of rank Page or over one card is dealt to the talon. Otherwise the dealing rules are the same.

Play is the same as Lara's Game with two exceptions. The first exception is that there are two redeals. When the talon is empty after the one round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

The other exception is the reserve stack just to the right of the foundations. This stack will take any three cards from any of the rows. Once played there however, a card may not be removed except by playing it to a foundation.

Strategy

If two row cards will play on the same foundation pick the card that is on the row that holds the most cards. Move cards from one set of foundations to the other to get extra plays.

Katrina's Game

Tarock game type. 2 decks. 1 redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twenty two rows and one redeal, using the Tarock deck.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to twenty three piles instead of fourteen and if a dealt card is of rank Page or over one card is dealt to the talon. Otherwise the dealing rules are the same.

Play is the same as Lara's Game except that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

Strategy

If row two cards will play on the same foundation pick the card that is on the row that holds the most cards. Move cards from one set of foundations to the other to get extra plays.

Relaxed Katrina's Game

Tarock game type. 2 decks. 1 redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with twenty two rows and one redeal, using the Tarock deck. This is the same as Katrina's Game with a reserve stack.

Rules

Refer to the description of the deal in Lara's Game. The differences are that the cards are dealt to twenty three piles instead of fourteen and if a dealt card is of rank Page or over one card is dealt to the talon. Otherwise the dealing rules are the same.

Play is the same as Lara's Game with two exceptions. The first exception is that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.

The other exception is the reserve stack just to the right of the foundations. This stack will take any two cards from any of the rows. Once played there however, a card may not be removed except by playing it to a foundation.

Strategy

If two row cards will play on the same foundation pick the card that is on the row that holds the most cards. Move cards from one set of foundations to the other to get extra plays.

Khadga

FreeCell type. One Moghul Ganjifa Deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Snake, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank and alternate color. Refer to the general Ganjifa page. Empty rows cannot be filled. The eight free cells will hold one card each.

Kingdom

Two-Deck game type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up by rank igonoring suit.

The reserve piles can hold a single card and are automatically filled from the waste or talon.

There is no building on the tableau piles, so you can only move cards to the foundations.

Notes

Autodrop is disabled for this game.

King Only Baker's Game

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Baker's Game, but only Kings on empty spaces.

Rules

All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.

Piles build down by suit, and you can only move Kings to empty slots.

The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards.

King Only Hex A Klon

Klondike type. One deck. One redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Klondike with Hex A Deck variations.

Rules

Game play is like Klondike with the Wizards being wild. They can be played on the tableau as any rank or color. Once a Wizard is played on a row however that row may become unmovable. If a Wizard is played in it's proper rank position the row can still be moved. A stack with two Wizards can be moved only if they are both in their rank position and they are not adjacent to each other. The Wizards will not move off of the tableau until all the other cards have been moved to the foundations. Only Kings may be played on the canvas. Cards may be played from the foundations.

Strategy

Keep the Wizards off of piles that contain face down cards. Once all the cards on the tableau are face up try to get the Wizards out of the way. Put them all on one row stack until the suit cards have been moved to the foundations. Since the Wizards will not play to the foundation until all the suit cards are on the foundations, and since only Kings will play on an empty row, one Wizard is dealt to the bottom of the second row from the left. If you move that Wizard and there is no other Wizard on the canvas, you will not be able to win the game.

Klondike by Threes

Klondike type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but deal three cards.

Rules

[To be written]

Klondike

Klondike type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Rules

Foundations are built up in suit from Ace to King.

The playing piles build down by alternate color, and an empty space can only be filled by a King or a sequence starting with a King.

When you click on the talon, one card is turned over onto the waste pile. There is no limit to the number of times you go through the talon.

You are also permitted to move cards back out of the foundations.

Klondike Plus 16

Klondike type. One deck. One redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Klondike with Hex A Deck variations.

Rules

Game play is like Klondike with the Wizards being wild. They can be played on the tableau as any rank or color. Once a Wizard is played on a row however that row may become unmovable. The Wizards have ranks like the suit cards corresponding to Ace through four. If a Wizard is played in it's proper rank position the row can still be moved. The rank can be determined comparing some distinctive element of the images. The first rank Wizard will be the most elaborate in some way such as the fattest, the tallest hat etc. A stack with two Wizards can be moved only if they are both in their rank position and they are not adjacent to each other. Cards are dealt from the talon one at a time. Only Kings may be played on an empty row. The Wizards may be played to the foundation at any time in their proper rank order. Cards may be played from the foundations.

Strategy

The Wizards may play to the foundation at any time, but they can be very helpful in moving cards on the tableau.

Kurma

Dashavatara Ganjifa type. One deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by suit and rank.

Rules

The cards on the tableau build down in rank of the same suit. The foundations build up in rank by suit starting with the Ace. The cards are dealt from the talon one at a time. Any card or movable pile may be played on an empty row. Cards may be played from the foundations.

Strategy

The odds against winning this game are high. Try moving cards off of the deepest piles first.

La Belle Lucie

Fan game type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Rules

The 18 piles build down by suit. Only one card can be moved at a time. Empty piles are not filled.

When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.

History

This game is also known under names such as Clover Leaf and Midnight Oil.

Labyrinth

FreeCell type. Two Hex A Decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Snake, with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank and alternate colors. The Wizards play as any color. Empty rows cannot be filled.

Lady Betty

Numerica type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Numerica, but the foundations build up in suit, and 6 row stacks.

Rules

The foundations build up in suit from Ace to King.

One card is flipped over at a time and moved onto the stacks. There are no restrictions on which card may go where on the stacks. Once on a stack, a card can only be moved onto a foundation.

Lady Palk

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 8 piles build down by rank ignoring suit, and sequences can be moved.

Rules

[To be written]

Double Lara's Game

Lara's game type. 4 decks. 2 redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with four decks, two redeals and a reserve stack.

Rules

Refer to the description of the deal in Lara's Game. The differences are the use of four decks instead of two two redeals and a reserve stack. Otherwise the play and dealing rules are the same.

When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round. The foundations take two complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.

The reserve stack will take any two cards from the rows.

Strategy

Use the reserve stack to allow buried cards to play. The best times to use it are just before a redeal. Once played to the reserve a card may only be played from it to a foundation.

Lara's Game

Two-Deck game type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

Cards are dealt to 14 piles. The piles are organized Ace through five, six through ten, and then the three face cards, followed by the Talon. [Yes, cards are dealt to the talon!] The rules for this deal are as follows:

Cards are dealt to the first thirteen piles in order, until the 104 cards have been used up. If the dealt card matches the place of the pile it is placed on, one card is dealt to the talon. If the card is a face card, one card is dealt to the talon. If the card is an Ace, two cards are dealt to the talon. Each time the deal reaches the King pile, two cards are dealt to the talon and the deal starts over at the Ace pile.

The four top foundations build up from Ace, while the left four Foundations build down from King. Only the top card of any stack is playable, and the rest of the cards are hidden.

The piles at the bottom of the screen represent the player's hand. Whenever a card is dealt from the talon, the player picks up the corresponding pile, places the dealt card at the bottom of the hand plays any cards that can be played, and replaces the hand to the pile that was picked up.

There is no redeal.

Notes

This game was taught to me by a wonderful woman. Neither she nor I knows where the game originated (it was taught to her by her older sister). This game is dedicated to her. Note: it was taught to her by her *other* older sister. So it really shouldn't be called Lara's game. But that's what I'm used to calling it, so thus it remains.

Author

This game and documentation has been written by Matthew W. Hohlfeld and is part of the official PySol distribution.

Relaxed Lara's Game

Lara's game type. 2 decks. 1 redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Lara's Game with a redeal and a reserve stack.

Rules

Refer to the description of the deal in Lara's Game. The differences are the use of four decks instead of two two redeals and a reserve stack. Otherwise the play and dealing rules are the same.

When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round. The foundations take two complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.

The reserve stack will take any single card from the rows.

Strategy

Use the reserve stack to allow buried cards to play. The best time to use it is just before the redeal. Once played to the reserve a card may only be played from it to a foundation.

Lesser Queue

Braid type. 2 decks. Two redeals.

Object

Move all cards to the Foundations.

Quick description

Play is similar to Braid.

Rules

The foundations build in ascending suit order from Pine to Paulownia by rank. Cards are dealt from the talon one at a time and two redeals are allowed. Cards may not be played from the foundations.

Strategy

Build sequences on the rows that will play when the correct card turns over from the talon. Braid type games require careful strategy to win.

Lexington Harp

Yukon type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

Cards in tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty space can be filled with any card or sequence.

Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

History

This is a combination of Yukon type and Gypsy type game elements.

Little Easy

Hanafuda type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order.

Rules

The rows build from first rank to fourth rank by suit. The foundations build in ascending suit order from Pine to Phoenix by rank. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards are dealt from the talon three at a time and there is no limit to the number of redeals. Cards may not be played from the foundations. Only first rank cards may be played on an empty row.

Strategy

Disable auto drop and build on the rows until all cards are face up. These games may be easy by name and easy to play but they're not easy to win.

Author

This game and documentation has been written by T. Kirk.

Little Forty

Forty Thieves type. 2 decks. 3 redeals.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the piles build down by rank only, sequences can be moved if they build down by suit and rank, empty piles are automatically filled from the waste or talon, deal 3 cards each time, and 3 redeals.

Rules

[To be written]

History

This is a combination of Forty Thieves type and Spider type game elements.

Long Braid (Der lange Zopf)

Napoleon type. 2 decks. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Just like Braid, but deal 24 cards to the Braid stack at game start.

Rules

[To be written]

Long Journey to Cuddapah

Braid type. Two decks. Two redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Braid played with two Dashavatara Ganjifa decks.

Rules

Game play is like Braid. In this variation there are two Braid stacks that each have their own set of Braid reserve stacks. The game lay out starts with the twenty foundations in the outer most columns. The next two columns inwards are the ten Braid reserves. Then there are two columns with five general reserves each. The inner most two columns are the two Braid stacks. Each Braid starts with twenty cards. When one of the Braid reserves becomes open the card at the top of the corresponding Braid will be moved there. When all the cards from one of the Braids are removed a card from the other Braid will be used.

Cuddapah is a city in India with a history in the production of Ganjifa cards.

Strategy

Build sequences on the rows that will play when the correct card turns over from the talon. This game type requires careful strategy to win.

Lucas

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but with 13 piles, and sequences can be moved.

Rules

[To be written]

Mage's Game

Baker's Dozen type. One deck. No redeals.

Object

Move all cards to the Foundations.

Quick description

Similar to Baker's Dozen with one row of twelve alternate color row stacks and Hex A Deck variations.

Rules

Game play is like Baker's Dozen. The rows build down in rank in alternate color. The Wizards will play in their proper rank position on the tableau as the alternate of either red or black. Any card or sequence may be played on an empty row. Cards may be played from the foundations.

Strategy

Try to open a row to the canvas.

Mahjongg

Mahjongg tile based solitaire games.

Object

Remove all tiles from the tableau.

Quick description

Click on two matching tiles to remove them from the tableau.

Rules

Tiles may be removed from the tableau only in matching pairs and only if both tiles are free. A tile is free if there are no tiles on top of it and no tiles either to the right or left of it. A set of Mahjongg tiles has three suits of nine tiles plus three Dragons and four Winds, each of which is repeated four times. And there four Seasons and four Flowers. This makes a total of 144 tiles in a complete set. The three suits are usually called Sticks, Coins and Strings although other names are sometimes used. A three of Sticks will only match another three of Sticks. The Dragons are known by their colors which are usually red, green and white. A green Dragon will only match another green Dragon. The Winds are North, South, East and West. North will only match North etc. Any Flower will match any other Flower and any Season will match any other Season.

Strategy

Remove tiles from the deepest stacks first.

Notes

Mahjongg is a game that requires four players referred to as the four winds. The first widely distributed computer solitaire game that used the Mahjongg tiles was called Shanghai and was produced by Activision.

Makara

FreeCell type. One Moghul Ganjifa Deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Snake, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank and suit. Refer to the general Ganjifa page. Empty rows cannot be filled. The eight free cells will hold one card each.

Maria

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 9 piles build down by alternate color.
Much like Streets.

Rules

[To be written]

Martha

Baker's Dozen type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The four Aces are dealt to the foundations at game start.

The piles build down by alternate color. Sequences may be moved, but an empty pile can be only be filled with a single card.

Matriarchy

Two-Deck game type. 2 decks. Varying number of redeals.

Object

Move all cards to the tableau piles.

Rules

The object of this game is to build sequences until all the cards are used up. Cards are placed on Queens in descending order, following suit. Kings are placed on the empty spaces above the queens, and then cards are placed on the Kings in ascending order, starting with Ace, also following suit. For each rank you complete, (that is, having one card of each value) you get an extra chance at going through the talon. You are permitted to move cards from one pile to another, as long as you still follow the rules. The first time you go through the talon, the cards are given two at a time. The second time, it is three cards, and so on up to twelve. If by that time you have completed any ranks, your bonus runs start at eleven, then ten, and so on. You win if you complete all the ranks.

Matrix

Matrix type. One deck. No redeals.

Object

Restore game pieces to their proper order.

Rules

When the game opens the all game pieces except for the final piece are dealt to the tableau in their proper order. The pieces are then scrambled to a random pattern. With the larger grids it may take several seconds for the scrambling to be completed. Pieces may not be lifted from the canvas. They may be moved by clicking on a piece which is in either the row or the column which has the empty spot. That piece and all intervening pieces will move one space towards the empty spot. The image game piece sets are best used with the grid size for which they are designed. The size is indicated in the name of the set. King of Hearts 4x4, Players Trumps 10x10, etc. The default set of numbered pieces works with any grid size. When all the pieces have been restored to their correct order the final piece will be dealt to the tableau and the game has been won. Every Matrix game can be solved.

Strategy

Begin in the upper left hand corner and complete one row before starting the next. Take a screen shot of the image sets before the game is scrambled.

MatsuKiri

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundation.

Rules

The cards can only be moved to the foundation as entire suits, in order. As in Oonsoo, the third and fourth rank cards are interchangable for all suits except Rain. Only first rank cards can play on the canvas. First build the suits on the tableau. Then pick up all four cards at once and drop them on the foundation. The foundation will only accept a completed suit if the internal rank order is correct and it's played in suit order. Plum after Pine, Phoenix after Rain, etc. Stacks in the tableau can be moved if the cards in the stack are in order or not. There can be no more than twelve cards in a row. The play in this game is similar to Seahaven Towers, except there are no reserve stacks.

This game can have "unbeatable" deals. For instance, if the second rank card of suit "a" is on the first rank card of suit "b", and the second rank card of "b" is on the first rank card of "a", neither second rank card can be moved. You've lost. It's also possible to play yourself into a similar situation.

Strategy

Hint: try to build more than one suit on the tableau at a time.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

MatsuKiri Strict

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the single foundation.

Rules

Play is identical to MatsuKiri except the trash (third and forth rank) cards are not interchangeable.

Matsya

Dashavatara Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank only.

Rules

The cards on the tableau build down in rank regardless of suit. The foundations build up in rank by suit starting with the Ace. The cards are dealt from the talon one at a time. There is no redeal. Only Mirs (Kings) may be played on an empty row. Cards may not be played from the foundations.

Strategy

The waste stack will be the biggest problem area. Play from it first.

Maze

Montana type. 1 deck. No redeal.

Object

Group all the cards in sets of 12 cards in ascending sequence by suit from Ace to Queen. There may be empty spaces between but not within such sequences. The tableau wraps around.

Rules

This solitaire starts with the entire deck shuffled and dealt out to 54 piles. The Kings are then removed making a total of 6 initial free spaces.

You may move to a space only the card that matches the neighbor in suit, and is one greater in rank than the left neighbour or one less in rank than the right neighbour.

As a special rule you may place an Ace of any suit to the right of a Queen.

The tableau wraps around at the end of rows and from the bottom-right to the top-left.

Notes

Autodrop is disabled for this game.

Memory 24

Memory game type. 24 cards. No redeal.

Object

Flip all pairs of matching cards and get a score of 40 points or more.

Rules

At game start 12 pairs of cards are dealt to the tableau piles.

Flip any 2 cards that match in suit and rank.

Any pair that matches will gain you 5 points, while a pair that doesn't match will cost you 1 point.

You win if your final score reaches 40 points.

Notes

To get awarded for a perfect game you must reach the maximum score of 60 points. You can reach this by restarting the game.

Undo, Bookmarks, Autodrop and Quickplay are disabled for this game.

Memory 40

Memory game type. 40 cards. No redeal.

Object

Flip all pairs of matching cards and get a score of 50 points or more.

Rules

At game start 20 pairs of cards are dealt to the tableau piles.

Flip any 2 cards that match in suit and rank.

Any pair that matches will gain you 5 points, while a pair that doesn't match will cost you 1 point.

You win if your final score reaches 50 points.

Notes

To get awarded for a perfect game you must reach the maximum score of 100 points. You can reach this by restarting the game.

Undo, Bookmarks, Autodrop and Quickplay are disabled for this game.

Merlin's Meander

Braid type. Two decks. Two redeals.

Object

Move all suit cards to the Foundations.

Quick description

Similar to Braid with Hex A Deck variations.

Rules

Game play is like Braid. In the Hex A Deck variation the Wizards don't have their own foundations. There are two reserve stacks to the left of the foundations that will hold up to three Wizards each. The game is won when all the suit cards have been moved to the foundations.

Strategy

Build sequences on the rows that will play when the correct card turns over from the talon. Don't fill the Wizard stacks until you need to.

Midshipman

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 9 piles build down by any suit but own.
Much like Indian.

Rules

[To be written]

Milligan Cell

Gypsy type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Gypsy, but only Kings on empty spaces, and with four extra free cells.
Easy.

Rules

[To be written]

You are not permitted to move cards back out of the foundations.

Milligan Harp

Yukon type. 2 decks. No redeal.

Object

Move all cards to the Foundations.

Rules

Cards in Tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty space can be filled with any card or sequence.

Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.

When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.

History

This is a combination of Yukon type and Gypsy type game elements.

Mississippi

Yukon type. 2 decks. No redeal.

Object

Move all cards to the Foundations.

Quick description

Just like Milligan Harp, but with seven piles.

Rules

[To be written]

Miss Milligan

Gypsy type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Gypsy, but only Kings on empty spaces, and with an extra reserve stack that can be used once the talon is empty.

Rules

[To be written]

After the talon is exhausted, you can use the reserve stack for storing any card or legal sequence (this process is called weaving).

You are not permitted to move cards back out of the foundations.

Montana

Montana type. 1 deck. 2 redeals.

Object

Group all the cards in sets of 12 cards in acscending sequence by suit from Two to King.

Rules

This solitaire starts with the entire deck shuffled and dealt out in four rows. The Aces are then removed making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).

When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 13.

Notes

Autodrop is disabled for this game.

Strategy

A moment's reflection will show that this game cannot take more than 12 redeals. But only 2 redeals are allowed...

History

This game is also known under names such as Gaps.

Monte Carlo

Pairing game type. 1 deck. No redeal.

Object

Discard all pairs of cards of the same rank.

Rules

The object is to use up all the cards from the tableau by discarding pairs of cards of the same rank.

You can only put a card on top of another card when the two cards are touching horizontally, vertically or diagonally (i.e. the cards have to be neighbours).

When no more moves are possible, click on the talon. The cards will be shifted up and the empty spaces at the bottom will be filled.

You win when the tableau piles are all gone.

Notes

Autodrop is disabled for this game.

Mughal Circles

Mughal Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards build down by rank and by suit on the tableau. Any card may be played on an empty row. Only one card may be moved at a time.

Rules

All cards are dealt to the twenty four rows when the games begins. Cards on the tableau build down by suit in descending rank order. The foundations build up by suit. Any card may be played on an empty row. The reserve stacks hold one card each. Only one card at a time may be moved.

Strategy

Try to keep a reserve stack open. Play higher ranked cards on empty rows.

Napoleon

Napoleon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Der kleine Napoleon, but a little bit easier because there are 2 free cells, each of which is blocked by the corresponding reserve stack.

Rules

[To be written]

Napoleon's Exile

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Like Forty Thieves, but the piles build down by rank ignoring suit.

Rules

[To be written]

Similar Games

Narasimha

Dashavatara Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank in "alternate" colors.

Rules

The cards on the tableau build down in rank in alternate colors. The Dashavatara Ganjifa deck has ten suits and each suit has it's own color. This makes it a bit problematic at times knowing which colors are alternate. If a card of one suit doesn't play in a spot, try a different card of the same rank. The foundations build up in rank by suit starting with the Ace. The cards are dealt from the talon one at a time. There is no redeal. Only the Mirs (Kings) may be played on an empty row. Cards may be played from the foundations.

Strategy

The waste stack will be the biggest problem area. Play from it first.

Narpati

Mughal Ganjifa type. One deck. No redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank in "alternate" colors.

Rules

The cards on the tableau build down by rank in alternate colors. The foundations build up in rank by suit starting with the Ace. Only the Mirs (Kings) may be played on an empty row. The Mughal Ganjifa deck has eight suits and each suit has it's own color. This makes it a bit of a challenge at times to know what colors are the "alternates". If a card doesn't play one place, try a different card of the same rank. Cards are dealt from the talon three at a time. There are no redeals. Cards may be played from the foundations.

This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Narpati means "Lord of Men". The names are the names of the suits in a twelve suit Ganjifa deck.

Strategy

Uncover the deepest row stacks first. Move cards around on the tableau to open spots for cards from the waste stack.

Nasty

Tarock type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

This game is similar to Cruel played with the 78 card Tarock deck. Piles build down in rank in by suit. Only one card may be moved at a time.

Rules

Rows build down in rank by suit. Only one card may be moved at a time. Only Kings or Skis (the highest Trump) may be played on an empty row. When no more moves can be made click the talon for a redeal.

Author

This game and documentation has been written by T. Kirk.

Neighbour

Pairing game type. 1 deck. No redeal.

Object

Move all cards to the foundation.

Rules

The object is to use up all the cards from the tableau, placing them on the single foundation. You can only put a card on top of another card when the numerical values of the two cards adds up to 13 and the two cards are touching horizontally, vertically or diagonally (i.e. the cards have to be Neighbours).

You do not have to follow suit. Jack is worth 11 and Queen is worth 12. All Kings go off alone.

Empty spaces are filled automatically by shifting cards up and dealing from the talon to the bottom piles.

You win when the tableau piles are all gone.

Notes

Quickplay is disabled for this game.

History

This is a combination of Monte Carlo and Pyramid game elements.

New Tower of Hanoi

Matrix type. One deck. No redeals.

Object

Move the tower to either of the other stacks.

Rules

Only one disk may be moved at a time. A larger disk may not be placed on top of a smaller one. Click on the pile to be moved from to high light it. Then click the pile to be moved to.

Strategy

Ask T

Nomad

Gypsy type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Gypsy, but with one extra free cell.

Rules

The eight playing piles in the tableau all start with four cards showing. Piles build down by alternate color, and an empty space can be filled with any card or sequence. The single free cell at the bottom may hold one card at a time.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

You are also permitted to move cards back out of the foundation.

Strategy

Making heavy use of the Undo key is explicitly encouraged here - you can win many games with a little bit of thought. Keeping the free cell open for sorting is usually a good idea.

History

Nomad was created to be more strategic than Gypsy (hence all the open cards), and be solvable more often than it under optimal play. From empiric data, I find it's solvable in all but one in ten games, where I was solving only slightly above a quarter of the Gypsy games. At the same time, the single free cell gives it a very rich complexity.

Author

This game and documentation has been written by Deon Ramsey<miavir@furry.de> (based on code and documentation by Markus Oberhumer) and is part of the official PySol distribution.

Number Ten

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the piles build down by alternate color, and sequences can be moved.

Rules

[To be written]

Numerica

Numerica type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up by rank - suits and colors are irrelevant.

One card is flipped over at a time and moved onto the stacks. There are no restrictions on which card may go where on the stacks. Once on a stack, a card can only be moved onto a foundation.

Strategy

To solve this, you will need to plan carefully when placing the cards onto the stacks - one wrong move and you'll never be able to untangle the mess.

A good player can win about one out of three games without taking back moves.

The auto-solver is hopeless. Don't believe the hints.

History

This game is also known under names such as Sir Tommy.

Author

This game and documentation has been written by Galen Brooks and is part of the official PySol distribution.

Odd and Even

Two-Deck game type. 2 decks. 1 redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up in suit by steps of two.

The 9 reserve piles can hold a single card and are automatically filled from the waste or talon.

There is no building on the tableau piles, so you can only move cards to the foundations.

Notes

Autodrop is disabled for this game.

Odessa

Yukon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Russian Solitaire, only with a different initial card layout.

Rules

Cards in tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.

Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.

Oonsoo

Hanafuda type. 1 deck. No redeal.

Object

Arrange all twelve suits in order.

Rules

When the hand is dealt there are two rows of six cards face down with six more face up on top. You can play a card on another card if it's in the same suit and in decending rank order. The third and fourth rank cards are interchangable for all suits except Rain. Plum 4 on Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on Rain 3.

Strategy

Hint: try to keep a row open to the canvas.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Oonsoo Open

Hanafuda type. 1 deck. No redeal.

Object

Arrange all twelve suits in order.

Rules

This game is identical to Oonsoo except any card or correctly ordered pile may be played on an empty row.

Strategy

Try to keep a row open to the canvas.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Oonsoo Strict

Hanafuda type. 1 deck. No redeal.

Object

Arrange all twelve suits in order.

Rules

The third and fourth rank (trash) cards are not interchangeable in this version of Oonsoo , but there are two reserve stacks.

Strategy

Try to keep a row open to the canvas. Keep one or both of the reserves open until all the cards are dealt.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Oonsoo

Hanafuda type. 1 deck. No redeal.

Object

Arrange all twelve suits in order.

Rules

When the hand is dealt there are two rows of six cards face down with six more face up on top. You can play a card on another card if it's in the same suit and in decending rank order. The third and fourth rank cards are interchangable for all suits except Rain. Plum 4 on Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on Rain 3.

Strategy

Hint: try to keep a row open to the canvas.

Oonsoo

Hanafuda type. 1 deck. No redeal.

Object

Arrange all twelve suits in order.

Rules

This game is identical to Oonsoo except there is one reserve stack.

Strategy

Try to keep a row open to the canvas. Keep the reserve stack open until all the cards are dealt.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Osmosis

One-Deck game type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Rules

[To be written]

Pagat

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

This is a Freecell type of game. Cards on the tableau build down in rank by suit. Cards build up in rank on the foundations. A stack can be moved if the cards are in decending rank order regardless of the suit. Any card or stack can be played on an empty row.

Strategy

The foundations are less important early in the game than building movable stacks. Use the reserve stacks carefully.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Pagoda

Hanafuda type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

When the hand is dealt, the twenty reserve stacks of the pagoda are filled with cards. The twelve foundation stacks on the right are labeled with the names of the twelve suits. Cards are played on the foundations first upwards from the fourth rank to the first, then downwards from first to fourth. When the first card is played on a foundation, the label changes from the suit name to "Rising". When the fifth card is played, the label changes to "Setting". When the last card is played, the label reverts to the suit name. Cards can be played on the foundations from the reserve stacks or from the waste stack. An empty foundation will only accept the fourth rank card of the correct suit. Cards are dealt from the talon four at a time, and there is only one round.

Strategy

Hint: it's important to keep one or more reserve stacks open during the early stages of the game.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Parashumrama

Dashavatara Ganjifa type. One deck. One redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank only.

Rules

The cards on the tableau build down in rank regardless of suit. The foundations build up in rank by suit starting with the Ace. The cards are dealt from the talon three at a time. There is one redeal. Only Mirs (Kings) may be played on an empty row. Cards may not be played from the foundations.

Strategy

The waste stack will be the biggest problem area. Play from it first. Move cards on the tableau to make every play possible before dealing more cards.

Pas de Deux

Montana type. 2 decks. 1 redeal.

Object

Group all cards on the tableau in sets of 13 cards in acscending sequence by suit from Ace to King. The first row in Club, the second in Spade, the third in Heart and the last in Diamond.

Rules

This solitaire is played with two separate decks. The first deck is shuffled and dealt out in four rows. The second deck is shuffled and becomes the talon.

Only the card that is of the same rank and suit as the top card of the waste can be moved. This card can be exchanged with any card on the same row or on the same column of the tableau.

After each move a new card is dealt from the talon to the waste. There is one redeal.

If you do not want to exchange a card just click on the talon.

Notes

Autodrop is disabled for this game.

Pas Seul

Klondike type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but 6 piles, anything on an empty space, and no redeal.
Much like Blind Alleys.

Rules

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.

You are also permitted to move cards back out of the foundations.

Paulownia

Hanafuda type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down in rank by same suit. The foundations build up in rank by suit.

Rules

The rows build from first rank to fourth rank by suit. The foundations build from fourth to first. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards may not be played from the foundations. Only first rank cards or correctly ordered piles may be played on an empty row.

Strategy

Uncover the deepest row stacks first.

Author

This game and documentation has been written by T. Kirk.

Peek

One-Deck game type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Just like Osmosis, but the rows are dealt face-up.

Rules

[To be written]

Pegged

Puzzle game type. 1 deck. No redeal.

Object

Remove all but one card.

Rules

This is a classic puzzle game. Cards are removed by jumping over neighbour cards, and the space beyond the neighbour must be empty.

You win when there is only one card left.

Notes

To get awarded for a perfect game the remaining card must be in the position of the initial free space.

Autodrop and Quickplay are disabled for this game.

Penguin

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The top left card is called the Beak and determines the base rank for the foundations. The three other cards of the same rank are placed to the foundations.

The seven piles build down by same suit, wrapping around from Ace to King. Empty spaces may only be filled by a card or a sequence one below the Beak's rank.

The seven free cells (also called Flipper) can hold any - and just one - card.

Peony

Hanafuda type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Peony. The rows build down in rank by same suit. The foundations build up in rank by suit.

Rules

The rows build from first rank to fourth rank by suit. The foundations build from fourth to first. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards may not be played from the foundations. Cards are dealt from the talon three at a time. Any card or sequence stack may be played on an empty row.

Strategy

Uncover the deepest row stacks first.

Perpetual Motion

One-Deck game type. 1 deck. Unlimited redeals.

Object

Move all cards to the single foundation.

Rules

The piles build by cards of same rank.

Four cards of the same rank can be moved to the single foundation.

After all cards have been dealt click on the talon for a redeal. The cards are not re-shuffled, but re-dealt in a certain pattern.

Strategy

Good for mindless playing as sooner or later every game should come out.

Picture Gallery (Die Bildgallerie)

Two-Deck game type. 2 decks. No redeal.

Object

Fill the entire Gallery with pictures.

Rules

The layout consists of three rows of playing piles, a row for newly- dealt cards, and a castoff pile for Aces.

All Aces are cast off to the pile on the right. Use the <A> key. When you clear a space on the tableau, you can only fill it with the right card:

You build up sequences incrementing by three, up to the face cards. Thus, in the first row, each pile is 4-7-10-K, in the second row 3-6-9-D, and in the third row, 2-5-8-B. Once a sequence has been started, you have to follow suit.

If you clear a space at the bottom it will get automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.

You win when the entire Gallery is filled with pictures, that is, face cards.

Strategy

Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.

PileOn

One-Deck game type. 1 deck. No redeal.

Object

Rearrange the cards so that each pile contains four cards with the same rank.

Rules

Rearrange the cards so that each pile contains four cards with the same rank. This should leave two piles empty.

Cards can be moved on top of any other card or cards of the same rank. Groups of cards can be moved if they are of the same rank.

A pile cannot have more than four cards, and an empty slot can be filled with any card or group of cards with the same rank.

Strategy

Keep one of the piles clear as much as possible. Don't allow a pile of three cards to build up on top of a single card, especially if the final card from the set is not a bottom card in another pile.

Pine

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Pine. The rows build down in rank by same suit. The foundations build up in rank by suit.

Rules

The rows build from first rank to fourth rank by suit. The foundations build from fourth to first. The third and fourth rank (trash) cards are not interchangeable on the tableau. Cards may not be played from the foundations. Cards are dealt from the talon three at a time and there is no redeal.

Strategy

Uncover the deepest row stacks first.

Poker Shuffle

Poker type. 1 deck. No redeal.

Object

Arrange the 10 Poker hands for a total score of 200 points or more.

Rules

At game start 25 cards are dealt to the tableau piles.

Swap any 2 cards on the tableau to maximize your score.

Points are awarded for the 5 Poker hands from left to right and for the 5 hands from top to bottom.

You win if your score reaches 200 points.

Poker Square

Poker type. 1 deck. No redeal.

Object

Arrange the 10 Poker hands for a total score of 100 points or more.

Rules

Place the 25 cards on the tableau to get a score of 100 points or more.

Once on a stack, a card cannot be moved.

Points are awarded for the 5 Poker hands from left to right and for the 5 hands from top to bottom.

Ponytail

Tarock type. 2 decks. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Like Braid, but with Tarock cards.

Rules

[To be written]

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Pyramid

Pairing game type. 1 deck. 2 redeals.

Object

Move all cards to the single foundation.

Rules

The object is to use up all the cards by placing them on the single foundation.

You can only put a card on top of another card when the numerical values of the two cards adds up to 13. Queen is worth 12 and Jack is worth 11. You do not have to follow suit.

All Kings go off alone.

Notes

Quickplay is disabled for this game.

Quadrangle

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but with a varying base card, the foundations and the 12 piles wrap around, and empty piles are automatically filled from the waste or talon.

Rules

[To be written]

Queenie

Yukon type. 1 deck. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Like Yukon, but don't deal all cards at game start.

Rules

Cards in Tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.

Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.

When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.

Rachel

Spider type. 1 deck. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the Foundations.

Rules

Cards are built down, regardless of suit. A space can be filled by any card or legal group of cards.

The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the Foundations.

When you click on the Talon, one card is turned over onto the Waste pile. There is no redeal.

Rainbow

Canfield type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Canfield, but piles build down by rank, cards are dealt singly, and no redeal.

Rules

[To be written]

Rainfall

Canfield type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Like Canfield, but cards are dealt singly, and two redeals.

Rules

[To be written]

Rambling

FreeCell type. Two Tarock Decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Snake, using two 78 card Tarock decks and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each King or Skiz starting a new pile. Rows build down in rank and suit. The trumps will only play on other trumps. Empty rows cannot be filled. The eight free cells will hold one card each.

Rank and File

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the piles build down by alternate color, and sequences can be moved.
Much like Number Ten.

Rules

[To be written]

Red and Black

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 8 piles build down by alternate color, the foundations build up by alternate color, and sequences can be moved.

Rules

[To be written]

Red Moon

Montana type. 1 deck. 2 redeals.

Object

Group all the cards in sets of 13 cards in ascending sequence by suit from Ace to King.

Quick Description

Just like Blue Moon, but easier because of a different initial layout.

Rules

[To be written]

Notes

Autodrop is disabled for this game.

Relaxed FreeCell

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like FreeCell, but the number of cards you can move as a sequence is not restricted.

Rules

[To be written]

Relaxed Golf

Golf type. 1 deck. No redeal.

Object

Move all cards to the waste stack.

Quick Description

Just like Golf, but sequences do wrap around, i.e. Twos and Kings may be placed on Aces and Queens and Aces may be placed on Kings.

Rules

[To be written]

Notes

Autodrop is disabled for this game.

Relaxed Pyramid

Pairing game type. 1 deck. 2 redeals.

Object

Remove all cards from the Pyramid.

Quick Description

Just like Pyramid, but you win as soon as the Pyramid is cleared.

Rules

[To be written]

Notes

Quickplay is disabled for this game.

Relaxed Seahaven Towers

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Seahaven Towers, but the number of cards you can move as a sequence is not restricted.

Rules

[To be written]

Relaxed Spider

Spider type. 2 decks. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Just like Spider, but you may deal new cards even if there are empty rows.

Rules

[To be written]

Relax

Hanafuda type. 1 deck. One redeal.

Object

Move all cards to the foundations.

Quick description

This is a variation of Little Easy. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order. Only first rank cards may be played on an empty row. Trash card ranks are interchangeable.

Rules

The rules are the same as in Little Easy except that the cards deal from the talon one at a time, there is only one redeal and the third and fourth rank (trash) cards are interchangeable.

Strategy

Disable auto drop and build on the rows until all cards are face up. These games may be easy by name and easy to play but they're not easy to win.

Author

This game and documentation has been written by T. Kirk.

Royal Cotillion

Two-Deck game type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up in suit by steps of two.

The 4 reserve piles on the left can only play to the foundations.

The 16 reserve piles on the right can hold a single card and are automatically filled from the waste or talon.

There is no building on the tableau piles, so you can only move cards to the foundations.

Notes

Autodrop is disabled for this game.

Royal East

One-Deck game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The four foundations in the corners build up in suit, wrapping around from King to Ace. The base rank is determined at initial dealing.

The five tableau piles build down by rank, wrapping around from Ace to King. Only the top card can be moved.

Rushdike

Yukon type. 1 deck. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Like Russian Solitaire, but don't deal all cards at game start.

Rules

Cards in Tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.

Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.

When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.

Russian Patience (Die Russische)

Two-Deck game type. 2 stripped decks. No redeal.

Object

Move all cards to the foundations.

Rules

This game is played with two stripped decks.

The foundations build up in suit starting with Ace, then from Seven up to King.

The row stacks build down in alternate color. Sequences may be moved, and spaces may be filled by any single card.

Russian Point

Yukon type. 1 deck. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Like Russian Solitaire, but don't deal all cards at game start.

Rules

Cards in Tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.

Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.

When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.

Russian Solitaire

Yukon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Yukon, but piles build down by suit.

Rules

Cards in tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.

Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.

Samuri

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Samuri is a Klondike type game. Play begins with a similar layout. There are seven row stacks with six foundations to either side. The Talon is in the middle. Cards are dealt from the talon to the waste stack one at a time. There is only one round. The cards play on the foundations from fourth rank to first by suits. They play on the rows from first to fourth, also by suits. Rank order is strict for all suits. Only first rank cards will play on the canvas. Cards cannot be removed from a foundation once played there.

Strategy

Hint: try not to let the waste stack get too deep.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Sanibel

Yukon / Forty Thieves hybrid. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

Foundations are built up in suit from Ace to King. Cards in the Foundations are no longer available for play in the Tableau. It is not compulsory to play any card to the Foundations.

The Tableau is built down by alternate color. Any group of cards may be moved regardless of sequence, so long as the bottom card of the group is placed on top of a card (in a different pile) that is the next higher card in rank and of the opposite color. An empty pile in the Tableau can be filled with any group of cards, even a single card.

History

From John Stoneham, Sanibel's inventor:

Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One summer while vacationing there, I played through all the games described in The Complete Book of Solitaire & Patience Games by Albert H. Morehead and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the play of Yukon but thought the Tableau limited the strategic potential of the game, so I added an extra deck and experimented with the Tableau layout, aiming for a game that was almost entirely strategic in nature but not on the 10th order of mental magnitude. The result is Sanibel. The number of face-up cards initially dealt to the Tableau determines how much "luck" will play a factor in the game. If you only deal 3 or 4 face-up cards to each pile retaining the balance in the Reserve, chances are you will loose some games. Technically, there is nothing wrong with that, and sometimes I will play it this way. On the other hand, dealing every card face up (except the last 4) takes away nothing from the game and only serves to increase the strategy involved. I prefer the 3-down-7-up layout, since the face down cards and the small Reserve give you something immediate to work for, and it can generate a little suspense when you know there is a card buried that you need and you're trying to find a way to uncover it...

Strategy

This is entirely a game of skill: if you loose, you just weren't paying attention. Your first priority should be to expose all the face-down cards and get the rest of the Reserve into play. Also, do not play a card onto a Foundation simply because you can (Aces are OK; Twos are probably safe as well): you may need it for building in the Tableau. You will find that you do not need to calculate very long sequences to finish the game, but sometimes a bit of calculation is necessary to expose the buried cards. Sometimes the piles can grow longer than can be displayed in the window. This usually isn't a problem, since you can break up the pile fairly often when other plays become available. Here's something that's a lot of fun: If you have arranged the cards in proper sequence, playing as few to the Foundations as possible during the game, one press of the "Auto" button can play 90 or more cards to the Foundations. It is possible to have every card in the Tableau at the end of the game, even the Aces; the "Auto" button shoots them all up to the Foundations in one long riffle!

Author

This game and documentation has been written by John Stoneham and is part of the official PySol distribution.

Copyright (C) 1998 by John Stoneham. These rules are free; you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

Scorpion

Spider type. 1 deck. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Object is like in Spiderette, but the cards can be moved like in Russian Solitaire.

Rules

The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the foundations.

Cards in tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.

When no more moves are possible, click on the talon. Three more cards will be dealt.

History

This is an interesting combination of Spider type and Yukon type game elements.

Scotch Patience

Fan game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up by alternate color.

The 18 piles build down by rank ignoring suit. Only one card can be moved at a time, and empty piles cannot be filled.

Seahaven Towers

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like King Only Baker's Game, but with 10 piles.

Rules

[To be written]

Serpent

FreeCell type. Two Tarock Decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Die Schlange, using two 78 card Tarock decks and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each King or Skiz starting a new pile. Rows build down in rank by alternate color. The trumps will play as any color. Empty rows cannot be filled. The eight free cells will hold one card each.

Shamrocks

Fan game type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The 18 piles build up or down regardless of suit. Each pile can hold no more than three cards. Only one card can be moved at a time. Empty piles are not filled.

Strategy

Build evenly on to foundations.

Shamsher

Mughal Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards on the tableau build down by rank regardless of suit, no more than twelve to a row. Any card or movable pile may be played on an empty row.

Rules

All cards are dealt to the fourteen rows when the games begins. Cards on the tableau build down in descending rank order. The foundations build up by suit. Any card or movable pile may be played on an empty row.

Strategy

The first priority is to empty a row. Then don't fill it unless it or another row can be emptied by doing so.

Shanka

Dashavatara Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards build down by rank only on the tableau, no more than twelve to a row. Only the Rajas may be played on an empty row.

Rules

All cards are dealt to the sixteen rows when the games begins. Cards on the tableau build down in rank only. The foundations build up by suit. Only a Raja or sequence may be played on an empty row.

Shanka is the conch incarnation of Vishnu.

Strategy

Try for an empty row.

Shisen-Sho

Shisen-Sho is a single-player-game similar to Mahjongg and uses the same set of tiles as Mahjongg.

Object

The object of the game is to remove all tiles from the field.

Rules

The aim of the game is to remove all tiles from the board. Only two matching tiles can be removed at a time. Two tiles can only be removed if they can be connected with a maximum of three connected lines. Lines can be horizontal or vertical, but not diagonal.

You don't have to draw the lines by yourself, the game does this for you. Just mark two matching tiles on the board, if they can be connected with a maximum of three lines, the lines will be drawn and the tiles are removed.

Remember that lines only may cross the empty border. If you are stuck, you can use the Hint feature to find two tiles which may be removed. Clicking a tile with the right mouse button will show you all corresponding tiles, no matter if they are removable at the moment or not.

Sieben bis As

Montana type. 1 stripped deck. No redeal.

Object

Move all cards to the foundations.

Rules

This game is played with one stripped deck.

This 32-card solitaire starts with the entire deck shuffled and dealt out in three rows and two extra reserves at the top. All Sevens from the rows are then dealt to the foundations thereby making initial free spaces.

You may move to a space only the card that matches the neighbor in suit, and is one greater in rank than the left neighbour or one less in rank than the right neighbour. Aces are high, so no cards may be placed to their right (they create dead spaces).

The foundations build up from Seven to King and then Ace. You may only move a card from the rows (and not from the reserves) to the foundations if it has an empty left neightbour - this implies that you cannot drop a card from the leftmost column without moving it somewhere else first.

Strategy

Don't drop cards to early - you should turn off Autodrop for this game.

Simple Carlo

Pairing game type. 1 deck. No redeal.

Object

Discard all pairs of cards of the same rank.

Quick Description

Just like Monte Carlo, but all pairs of the same rank may be discarded.
Extremely easy.

Rules

The object is to use up all the cards from the tableau by discarding pairs of cards of the same rank.

Empty spaces are filled automatically by shifting cards up and dealing from the talon to the bottom piles.

You win when the tableau piles are all gone.

Notes

Autodrop is disabled for this game.

Simple Pairs

Pairing game type. 1 deck. No redeal.

Object

Discard all pairs of cards of the same rank.

Rules

The object is to use up all the cards from the tableau by discarding pairs of cards of the same rank.

You win when the tableau piles are all gone.

Notes

Autodrop is disabled for this game.

Simple Simon

Spider type. 1 deck. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Just like Spiderette, but all cards are dealt at the beginning to the 10 piles.

Rules

[To be written]

Single Rail

Forty Thieves type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Double Rail, but with one deck and 4 piles.

Rules

[To be written]

Six Sages

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Play is identical to Japanese Garden except there are six row stacks that will each hold up to nine cards and a reserve stack that will hold one card.

Six Tengus

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Play is identical to Japanese Garden except there are six row stacks that will each hold up to nine cards. Two cards may be moved at a time if they are in rank order.

Notes

The Tengu is a mythical Japanese character of exceptional fighting skill. You will need great skill (and more than a little luck) yourself to over come six of them.

Skiz

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

This is a Freecell type of game. Cards on the tableau build down in rank by suit. Cards build up in rank on the foundations. A stack can be moved if the cards are in decending rank order regardless of the suit. Only a King or the highest trump can be played on an empty row.

Strategy

The foundations are less important early in the game than building movable stacks. Use the reserve stacks carefully.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Small Harp (Die kleine Harfe)

Klondike type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Just like Klondike, only with a different layout.

Rules

[To be written]

History

Small Harp and Big Harp are the German ways of playing Klondike and Double Klondike.

Snake (Die Schlange)

FreeCell type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like FreeCell, but with 2 decks, and empty rows are not filled.

Rules

All cards are dealt to 9 piles at the start of the game, each King starting a new pile. To compensate for this there are 7 free cells which can hold any - and just one - card.

Piles build down by alternate color, and an empty space cannot be filled.

The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards.

History

This is a FreeCell type game of German origin. It is related to Cat's Tail.

Snakestone

FreeCell type. Two Hex A Decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Snake, with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank and suit. The Wizards will play as any color. Empty rows cannot be filled.

Spaces

Montana type. 1 deck. 2 redeals.

Object

Group all the cards in sets of 12 cards in acscending sequence by suit from Two to King.

Quick Description

Just like Montana, but with random spaces after each redeal.

Rules

[To be written]

Notes

Autodrop is disabled for this game.

Spanish Patience

Baker's Dozen type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Baker's Dozen, but the Foundations build up in alternate color.

Rules

[To be written]

Spiderette

Spider type. 1 deck. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Like Spider, but with one deck and 7 piles. Very hard.

Rules

[To be written]

Spider

Spider type. 2 decks. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Rules

54 cards are dealt in 10 piles. Cards are built down, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement. A space can be filled by any card or legal group of cards.

The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the foundations.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

You only may deal new cards if there are no empty spaces.

History

Spider is one of the classic solitaire card games. It offers a lot of decisions, so choose a good strategy.

Stalactites

FreeCell type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

The foundations build up by rank ignoring color and suit, wrapping around from King to Ace. The base rank is determined at initial dealing.

There is no building on the tableau piles, and spaces are not filled. Only the top card can be moved.

The two free cells can hold any - and just one - card.

Steps

Klondike type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Double Klondike, but seven piles, anything on an empty space, and no redeal.
Much like Big Harp.

Rules

[To be written]

Storehouse

Canfield type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Like Canfield, but the piles build down by suit, cards are dealt singly, and two redeals.

Rules

[To be written]

History

This game is also known under names such as Straight Up.

Strategy

Numerica type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

One card is flipped over at a time and moved onto the row stacks. There are no restrictions on which card may go where on the stacks. Once on a stack, a card can only be moved onto a foundation.

The foundations build up in suit from Ace to King. You can only move cards to the foundations once all cards have been placed on the row stacks and the talon is empty.

Streets and Alleys

Beleaguered Castle type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Beleaguered Castle, but the Aces are not dealt to the foundations at game start.

Rules

[To be written]

Streets

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the piles build down by alternate color.

Rules

[To be written]

Sumo

Hanafuda type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick description

Play is similar to Free Cell. Cards build from first to fourth rank on the tableau by suit and from fourth to first on the foundations. Only first rank cards may be played on an empty row.

Rules

Cards build down in rank on the rows and up in rank on the foundations. Third and fourth rank (trash) cards are not interchangeable. Only a first rank card or correctly ordered pile may be played on an empty row.

Strategy

Don't play cards on the reserves unless they can be removed.

Author

This game and documentation has been written by T. Kirk.

Super Flower Garden

Fan game type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Just like La Belle Lucie, but the piles build down by rank.

Rules

The 18 piles build down by rank. Only one card can be moved at a time. Empty piles are not filled.

When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.

Superior Canfield

Canfield type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Like Canfield, but the reserve is dealt face-up, and empty rows are not automatically filled.

Rules

[To be written]

Super Samuri

Hanafuda type. 4 decks. No redeal.

Object

Move all cards to the foundations.

Rules

This is Samuri played with four decks.

Strategy

Try not to let the waste stack get too deep.

Author

This game and documentation has been written by T. Kirk.

Surukh

Dashavatara Ganjifa type. One deck. No redeal.

Object

Move all cards to the foundations.

Quick description

The cards build down by rank in alternating force on the tableau, no more than twelve to a row. Only the Rajas may be played on an empty row.

Rules

All cards are dealt to the sixteen rows when the games begins. Cards on the tableau build down in rank in alternating force. See the general Ganjifa rules for more information. The easy way to remember the force of a suit is that the foundations to the left are one force and the foundations to the right are the other. The foundations build up by suit. Any card or sequence may be played on an empty row.

Strategy

Try for an empty row.

Tam O'Shanter

Numerica type. 1 deck. No redeal.

Quick Description

Like Auld Lang Syne, but do not deal the Aces at game start.

Object

Move all cards to the foundations.

Rules

The foundations build up by rank ignoring suit.

There is no building on the tableau piles - cards can only be moved to the foundations, and spaces are not filled.

When no more moves are possible, click on the talon. One card will be added to each of the playing piles.

Notes

Autodrop is disabled for this game.

Ten Avatars

Dashavatara Ganjifa type. One deck. No redeal.

Object

Arrange all cards in suit and rank order on the tableau.

Quick description

The cards may be built down by rank only on the tableau. The twelve reserve stacks hold one card each. The game is won when all cards are on the tableau in suit and rank order.

Rules

The game begins with five cards on each of the ten rows and the twelve reserve stacks empty. Cards are dealt from the talon ten at a time, one to each row. Rows can be built with cards of any suit in descending rank. Only Rajas can be played on an empty row. All ten suits must be in descending rank order for the game to be won.

Strategy

Make as many plays as possible without filling too many reserves before taking another deal. Put a priority on getting the Rajas and Pradhans in place.

Terrace

Terrace type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

[To be written]

The Familiar

Klondike type. One deck. One redeal.

Object

Move all cards to the Foundations.

Quick description

Similar to Klondike with Hex A Deck variations.

Rules

Game play is like Klondike. The rows build down in rank in alternate color. The color of the Wizards is the alternate of either red or black. Only the Tens (top rank cards) may be played on an empty row. There is one reserve stack that will hold up to three Wizards. No suit cards can be played there. The Wizards will also play in their proper rank position on the tableau. They play as the alternate of either red or black. Cards are dealt from the talon one at a time. Cards may be played from the foundations.

Strategy

Use caution when playing the Wizards on the reserve stack. If you play a lower rank Wizard on top of a higher rank one, you will have to move it off before the high rank one will play to the foundation.

The last Monarch (Der letzte Monarch)

One-Deck game type. 1 deck. No redeal.

Object

Move 51 cards (all cards except the last King) to the foundations.

Rules

Cards on the tableau must be captured by one of their left, right, top or bottom neighbour. The captured card is then moved to the foundations or Reserves, and the capturing card moves into place.

Cards from the reserve can only be moved to the foundations.

Notes

Quickplay is disabled for this game.

Three Peaks

Pairing type game. 1 deck. No redeal.

Object

Remove all cards from the tableau.

Rules

The object is to remove all the cards from the tableau by playing them to the waste stack. Cards from the tableau will play to the waste if they are one rank higher or lower than the card at the top of the waste. A King will play on an Ace and vice versa. Cards are played to the waste by clicking on them. Points are made as follows:
When a hand is dealt 52 points are subtracted from the score.
For each of the first four cards played from the tableau in a sequence one point is added.
For each of the second four cards played from the tableau in a sequence two points are added.
Then four points for the next four cards, eight for the next four, then sixteen etc.
If one peak is empty the points added are doubled.
If two peaks are empty the points added are quadrupled.

Ten points are added for emptying the first peak.
Twenty points are added for the second peak.
Forty points are added for emptying the last peak.

When all the cards are removed from the tableau ten points are added for each card remaining in the talon.

The highest possible score for a single hand is 2336 points.

Notes

Undo is disabled in this game.

Three Peaks Non-scoring

Pairing type game. 1 deck. No redeal.

Object

Remove all cards from the tableau.

Rules

Play is identical to Three Peaks except no score is kept and plays can be undone.

Three Shuffles and a Draw

Fan game type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Just like La Belle Lucie, but with an additional draw.

Rules

The 18 piles build down by suit. Only one card can be moved at a time. Empty piles are not filled.

When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.

Once during the game, any one card below the top of a fan may be drawn out and used on foundations or fan builds. Do this by moving the top card of the fan to the Draw pile.

Thumb and Pouch

Klondike type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but piles build down by any suit but own, anything on an empty space, and no redeal.

Rules

[To be written]

Tipati

Mughal Ganjifa type. One deck. No redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank regardless of suit.

Rules

The cards on the tableau build down by rank. The foundations build up in rank by suit starting with the Ace. Only the Mirs (Kings) may be played on an empty row. Cards are dealt from the talon one at a time. There are no redeals. Cards may not be played from the foundations.

This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Tipati means "Lord (Highest/Queen) of Women". The names are the names of the suits in a twelve suit Ganjifa deck.

Strategy

Move cards back and forth on the rows to make every play possible. Don't let the waste stack get too deep.

Tower of Hanoy

Puzzle game type. 9 cards. No redeal.

Object

Build a pile containing all 9 cards.

Rules

A card may only be placed onto another card that is of higher rank.

Only the top card may be moved, and spaces may be filled with any single card.

Notes

Autodrop is disabled for this game.

Trefoil

Fan game type. 1 deck. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Like La Belle Lucie, but 16 piles, and the Aces are moved to the foundations at game start.

Rules

The 16 piles build down by suit. Only one card can be moved at a time. Empty piles are not filled.

When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.

Tri Peaks

Golf type. 1 deck. No redeal.

Object

Move all cards to the waste stack.

Quick Description

Much like Relaxed Golf, only with a Pyramid related layout.

Rules

Build singly on the waste stack up or down regardless of suit.

Only the top card is available for play. When no more moves are possible, click on the talon to deal a new card.

Sequences wrap around, i.e. Twos and Kings may be placed on Aces and Queens and Aces may be placed on Kings.

Notes

There is a simple scoring system here - you debit $120 for each game ($5 for each of the 24 cards in the talon) and for every card you bear off, you get $1, $2, $3,... credit, depending on the length of your current streak.
Each cleared peak gains $15 bonus, and there's an additional $30 if you manage to clear all three peaks.
Your balance is reset whenever you select a different game. Loaded games and manually entered game numbers don't count.

Autodrop is disabled for this game.

Triple Klondike by Threes

Klondike type. 3 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Like Triple Klondike, but deal three cards.

Rules

[To be written]

Triple Klondike

Klondike type. 3 decks. Unlimited redeals.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but with three decks and 13 playing piles.

Rules

[To be written]

Triple Line

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the Foundations.

Quick Description

Like Forty Thieves, but the 12 piles build down by alternate color, empty rows are automatically filled from the Waste or Talon, and sequences can be moved.

Rules

[To be written]

Two Familiars

Klondike type. Two decks. One redeal.

Object

Move all cards to the Foundations.

Quick description

This is a two deck version of The Familiar.

Rules

Game play is like Klondike. The rows build down in rank in alternate color. The color of the Wizards is the alternate of either red or black. Only the Tens (top rank cards) may be played on an empty row. There is one reserve stack that will hold up to three Wizards. No suit cards can be played there. The Wizards will also play in their proper rank position on the tableau. They play as the alternate of either red or black. Cards are dealt from the talon one at a time. Cards may be played from the foundations.

Strategy

Use caution when playing the Wizards on the reserve stack. If you play a lower rank Wizard on top of a higher rank one, you will have to move it off before the high rank one will play to the foundation.

Union Square

Two-Deck game type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

Cards in tableau can be built either up or down in suit. However, each pile must follow only one of these rules. For example, if a tableau pile has a three of clubs over a two of clubs, one can only play a four of clubs on this pile. Any available card can be played on to an empty tableau pile.

Foundation piles are to be built in suit from Ace to King, followed by another King, then back down to Ace, giving 26 cards per pile when game is won. Cards in foundation piles are no longer in play.

Cards can be flipped singly from the talon to the waste. Top card of waste is available for play. There is no redeal.

Strategy

A string of beads can be added to from both ends, and so should your piles. Make good use of any empty slots to append cards. With a little perseverance, this game can be a lot of fun!

Vajra

FreeCell type. One Moghul Ganjifa Deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Die Schlange, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.

Rules

All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank regardless of suit. Empty rows cannot be filled. The eight free cells will hold one card each.

Vamana

Dashavatara Ganjifa type. One deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down by rank in "alternate" colors.

Rules

The cards on the tableau build down in rank in alternate colors. The Dashavatara Ganjifa deck has ten suits and each suit has it's own color. This makes it a bit problematic at times knowing which colors are alternate. If a card of one suit doesn't play in a spot, try a different card of the same rank. The foundations build up in rank by suit starting with the Ace. The cards are dealt from the talon three at a time. There are unlimited redeals. Only Mirs (Kings) may be played on an empty row. Cards may not be played from the foundations.

Strategy

The waste stack will be the biggest problem area. Move cards on the tableau to free up spots for cards on the waste stack.

Varaha

Dashavatara Ganjifa type. One deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

Play is similar to Klondike. The rows build down in rank by suit.

Rules

The cards on the tableau build down in rank by suit. The foundations build up in rank by suit starting with the Ace. The cards are dealt from the talon three at a time. There are unlimited redeals. Any card or movable pile may be played on an empty row. Cards may not be played from the foundations.

Strategy

The odds against winning this game are high.

Variegated Canfield

Canfield type. 2 decks. 2 redeals.

Object

Move all cards to the foundations.

Quick Description

Like Double Canfield, but the reserve is dealt face-up, and two redeals.

Rules

[To be written]

Vegas Klondike

Klondike type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Just like Klondike, but no redeal.

Rules

[To be written]

Notes

There is a simple casino scoring system here - you debit $52 for each game and for every card you bear off, you get $5 credit. Your balance is reset whenever you select a different game. Loaded games and manually entered game numbers don't count.

Waning Moon

Forty Thieves type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but with 13 piles.

Rules

[To be written]

Wasp

Spider type. 1 deck. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Just like Scorpion, but anything on an empty space.

Rules

[To be written]

Westcliff

Klondike type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but 10 piles, anything on an empty space, and no redeal.
Very easy.

Rules

Piles build down by alternate color, and an empty space can be filled with any card or sequence.

Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.

You are not permitted to move cards back out of the foundations.

Wheel of Fortune

Tarock type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Cards on the tableau build down by suit. Only two cards can be placed on a row stack. Only one card can be moved at a time. Any card can be played on an empty row stack. The foundations build up in rank from the Ace by suit. Cards are dealt from the talon two at a time.

Strategy

Keeping one or more open row stacks is critical in the early stages of the game since the cards are dealt two at a time. It's also important not to let low ranked cards get buried too deep in the waste stack. Do all you can to place as many cards as possible on the row stacks.

Author

This game and documentation has been written by T. Kirk and is part of the official PySol distribution.

Whitehead

Klondike type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Klondike, but piles build down by same color (sequences can be moved only if they build down by same suit), anything on an empty space, and no redeal.

Rules

[To be written]

Wicked

Tarock type. 1 deck. Unlimited redeals.

Object

Move all cards to the foundations.

Quick description

This game is similar to Cruel played with the 78 card Tarock deck. Piles build down in rank in by suit. Only one card may be moved at a time.

Rules

Rows build down in rank by suit. Only one card may be moved at a time. An empty row can not be filled. When no more moves can be made click the talon for a redeal.

Author

This game and documentation has been written by T. Kirk.

Will o' the Wisp

Spider type. 1 deck. No redeal.

Object

Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.

Quick Description

Exactly like Spiderette, but a little bit easier due to the different layout.

Rules

[To be written]

History

This game was invented by Albert H. Morehead and Geoffrey Mott-Smith.

Windmill

Two-Deck game type. 2 decks. No redeal.

Object

Move all cards to the foundations.

Rules

The 4 foundations in the corners build down by rank from King to Ace.

The foundation in the center builds up by rank from Ace to King, four times wrapping around until it contains 52 cards.

The 8 reserve piles can hold a single card and are automatically filled from the waste or talon.

Cards can be flipped singly from the talon to the waste. There is no redeal.

Notes

Autodrop and Quickplay are disabled for this game.

Wisteria

Hanafuda FreeCell type. No redeal.

Object

Move all cards to the foundations.

Quick Description

Like Snake, with the Hanafuda deck but the number of cards you can move as a sequence is not restricted and there are no "free" cells.

Rules

All cards are dealt to 9 piles at the start of the game, each first rank card starting a new pile.

Piles build from first rank to fourth, and an empty space cannot be filled.

Yukon

Yukon type. 1 deck. No redeal.

Object

Move all cards to the foundations.

Rules

Cards in tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.

Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.

History

Yukon is one of the classic solitaire card games.

Zebra

Forty Thieves type. 2 decks. 1 redeal.

Object

Move all cards to the foundations.

Quick Description

Like Forty Thieves, but the 8 piles build down by alternate color, the foundations build up by alternate color, empty piles are automatically filled from the waste or talon, and one redeal.

Rules

[To be written]