#!/usr/bin/env python # -*- mode: python; coding: utf-8; -*- # ---------------------------------------------------------------------------## # # Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer # Copyright (C) 2003 Mt. Hood Playing Card Co. # Copyright (C) 2005-2009 Skomoroh # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # ---------------------------------------------------------------------------## # imports import getopt import os import sys import traceback from pysollib.app import Application from pysollib.gamedb import GAME_DB from pysollib.mfxutil import print_err from pysollib.mygettext import _ from pysollib.pysolaudio import AbstractAudioClient from pysollib.pysolaudio import KivyAudioClient, OSSAudioClient from pysollib.pysolaudio import PyGameAudioClient, Win32AudioClient from pysollib.pysolaudio import PysolSoundServerModuleClient from pysollib.pysolaudio import pysolsoundserver from pysollib.pysoltk import MfxMessageDialog from pysollib.pysoltk import MfxRoot from pysollib.pysoltk import PysolProgressBar from pysollib.pysoltk import loadImage from pysollib.resource import Tile from pysollib.settings import SOUND_MOD, TITLE, TOOLKIT from pysollib.util import DataLoader from pysollib.winsystems import init_root_window # ************************************************************************ # * # ************************************************************************ if TOOLKIT == 'kivy': from pysollib.mfxutil import getprefdir from pysollib.settings import PACKAGE def fatal_no_cardsets(app): app.wm_withdraw() MfxMessageDialog(app.top, title=_("%s installation error") % TITLE, text=_('''No cardsets were found!!! Cardsets should be installed into: %(dir)s Please check your %(app)s installation. ''') % {'dir': getprefdir(PACKAGE) + '/cardsets/', 'app': TITLE}, bitmap="error", strings=(_("&Quit"),)) else: def fatal_no_cardsets(app): app.wm_withdraw() MfxMessageDialog(app.top, title=_("%s installation error") % TITLE, text=_('''No cardsets were found!!! Main data directory is: %(dir)s Please check your %(app)s installation. ''') % {'dir': app.dataloader.dir, 'app': TITLE}, bitmap="error", strings=(_("&Quit"),)) # ************************************************************************ # * # ************************************************************************ def parse_option(argv): prog_name = argv[0] try: optlist, args = getopt.getopt(argv[1:], "g:i:hD:", ["deal=", "game=", "gameid=", "french-only", "noplugins", "nosound", "sound-mod=", "help"]) except getopt.GetoptError as err: print_err(str(err) + "\n" + _("try %s --help for more information") % prog_name, 0) return None opts = {"help": False, "deal": None, "game": None, "gameid": None, "french-only": False, "noplugins": False, "nosound": False, "sound-mod": None, } for i in optlist: if i[0] in ("-h", "--help"): opts["help"] = True elif i[0] in ("--deal"): opts["deal"] = i[1] elif i[0] in ("-g", "--game"): opts["game"] = i[1] elif i[0] in ("-i", "--gameid"): opts["gameid"] = i[1] elif i[0] == "--french-only": opts["french-only"] = True elif i[0] == "--noplugins": opts["noplugins"] = True elif i[0] == "--nosound": opts["nosound"] = True elif i[0] == "--sound-mod": assert i[1] in ('pss', 'pygame', 'oss', 'win') opts["sound-mod"] = i[1] if opts["help"]: print(_("""Usage: %s [OPTIONS] [FILE] -g --game=GAMENAME start game GAMENAME -i --gameid=GAMEID --french-only --sound-mod=MOD --nosound disable sound support --noplugins disable load plugins -h --help display this help and exit FILE - file name of a saved game MOD - one of following: pss(default), pygame, oss, win """) % prog_name) return None if len(args) > 1: print_err( _("too many files\ntry %s --help for more information") % prog_name, 0) return None filename = args and args[0] or None if filename and not os.path.isfile(filename): print_err( _("invalid file name\ntry %s --help for more information") % prog_name, 0) return None return opts, filename # ************************************************************************ # * # ************************************************************************ def pysol_init(app, args): # init commandline options (undocumented) opts = parse_option(args) if not opts: return 1 sys.exit(1) opts, filename = opts if filename: app.commandline.loadgame = filename app.commandline.deal = opts['deal'] app.commandline.game = opts['game'] if opts['gameid'] is not None: try: app.commandline.gameid = int(opts['gameid']) except ValueError: print_err(_('invalid game id: ') + opts['gameid']) # try to create the config directory for d in ( app.dn.config, app.dn.savegames, os.path.join(app.dn.config, "music"), # os.path.join(app.dn.config, "screenshots"), os.path.join(app.dn.config, "tiles"), os.path.join(app.dn.config, "tiles", "stretch"), os.path.join(app.dn.config, "tiles", "save-aspect"), os.path.join(app.dn.config, "cardsets"), os.path.join(app.dn.config, "plugins"), ): if not os.path.exists(d): try: os.makedirs(d) except Exception: traceback.print_exc() pass # init DataLoader f = os.path.join("html", "license.html") app.dataloader = DataLoader(args[0], f) # init toolkit 1) top = MfxRoot(className=TITLE) app.top = top app.top_bg = top.cget("bg") app.top_cursor = top.cget("cursor") # load options try: app.loadOptions() except Exception: traceback.print_exc() pass # init toolkit 2) init_root_window(top, app) # prepare the progress bar app.loadImages1() if not app.progress_images: app.progress_images = (loadImage(app.gimages.logos[0]), loadImage(app.gimages.logos[1])) app.wm_withdraw() # create the progress bar title = _("Welcome to %s") % TITLE color = app.opt.colors['table'] if app.tabletile_index > 0: color = "#008200" app.intro.progress = PysolProgressBar(app, top, title=title, color=color, images=app.progress_images, norm=2.0) app.intro.progress.update(step=1) # init games database def progressCallback(*args): app.intro.progress.update(step=1) GAME_DB.setCallback(progressCallback) import pysollib.games if not opts['french-only']: import pysollib.games.ultra import pysollib.games.mahjongg import pysollib.games.special pysollib.games.special.no_use() # try to load plugins if not opts["noplugins"]: for dir in (os.path.join(app.dataloader.dir, "games"), os.path.join(app.dataloader.dir, "plugins"), app.dn.plugins): try: app.loadPlugins(dir) except Exception: pass GAME_DB.setCallback(None) # init audio 1) app.audio = None sounds = {'pss': PysolSoundServerModuleClient, 'pygame': PyGameAudioClient, 'oss': OSSAudioClient, 'win': Win32AudioClient} if TOOLKIT == 'kivy': sounds['kivy'] = KivyAudioClient if opts["nosound"] or SOUND_MOD == 'none': app.audio = AbstractAudioClient() elif opts['sound-mod']: c = sounds[opts['sound-mod']] app.audio = c() elif SOUND_MOD == 'auto': snd = [] snd.append(PyGameAudioClient) if TOOLKIT == 'kivy': snd.append(KivyAudioClient) if pysolsoundserver: snd.append(PysolSoundServerModuleClient) snd.append(OSSAudioClient) snd.append(Win32AudioClient) snd.append(AbstractAudioClient) for c in snd: try: app.audio = c() app.audio.startServer() app.audio.connectServer(app) except Exception: pass else: # success break else: c = sounds[SOUND_MOD] app.audio = c() app.audio.startServer() app.audio.connectServer(app) # update sound_mode if isinstance(app.audio, PysolSoundServerModuleClient): app.opt.sound_mode = 1 else: app.opt.sound_mode = 0 # check games if len(app.gdb.getGamesIdSortedByName()) == 0: app.wm_withdraw() app.intro.progress.destroy() d = MfxMessageDialog(top, title=_("%s installation error") % TITLE, text=_(''' No games were found!!! Main data directory is: %(dir)s Please check your %(app)s installation. ''') % {'dir': app.dataloader.dir, 'app': TITLE}, bitmap="error", strings=(_("&Quit"),)) return 1 # init cardsets app.initCardsets() cardset = None c = app.opt.cardset.get(0).get(0) if c: cardset = app.cardset_manager.getByName(c[0]) if cardset and c[1]: cardset.updateCardback(backname=c[1]) if app.cardset_manager.len() == 0: fatal_no_cardsets(app) return 3 if not cardset: MfxMessageDialog(top, title=_("Cardset error"), text=_(''' The cardset "%(cs)s" was not found. Please ensure that this cardset has been installed, and that your Cardsets package is up to date. ''') % {'cs': c[0]}, bitmap="error") cardset = app.cardset_manager.getByName("Standard") if not cardset: cardset = app.cardset_manager.get(0) if not cardset: fatal_no_cardsets(app) return 3 # init tiles manager = app.tabletile_manager tile = Tile() tile.color = app.opt.colors['table'] tile.name = "None" tile.filename = None manager.register(tile) app.initTiles() if app.opt.tabletile_name: # and top.winfo_screendepth() > 8: for tile in manager.getAll(): if app.opt.tabletile_name == tile.basename: app.tabletile_index = tile.index break # init samples and music resources app.initSamples() app.initMusic() # init audio 2) if not app.audio.CAN_PLAY_SOUND: app.opt.sound = 0 app.audio.updateSettings() # start up the background music if app.audio.CAN_PLAY_MUSIC: music = app.music_manager.getAll() if music: app.music_playlist = list(music)[:] app.miscrandom.shuffle(app.music_playlist) # Cancelling because otherwise people complain # that the music order is not random. SHOULD_PUT_bye_for_now_FIRST = False if SHOULD_PUT_bye_for_now_FIRST: for m in app.music_playlist: if m.name.lower() == "bye_for_now": app.music_playlist.remove(m) app.music_playlist.insert(0, m) break app.audio.playContinuousMusic(app.music_playlist) # prepare other images app.loadImages2() app.loadImages3() app.loadImages4() # load cardset progress = app.intro.progress if not app.loadCardset(cardset, progress=progress, update=1): if not cardset: for cardset in app.cardset_manager.getAll(): progress.reset() if app.loadCardset(cardset, progress=progress, update=1): break else: fatal_no_cardsets(app) return 3 # ok return 0 # ************************************************************************ # * main # ************************************************************************ if TOOLKIT == 'kivy': from pysollib.kivy.LApp import LApp import logging class KivyApp(LApp): def __init__(self, args): super(KivyApp, self).__init__() self.args = args def build(self): logging.info("KivyApp: build") self.app = app = Application() app.top = self.mainWindow self.startCode = pysol_init(app, self.args) logging.info('Main: App Initialised - starting main loop') return self.mainWindow def main(args=None): logging.basicConfig(level=logging.INFO) KivyApp(args).run() else: def main(args=None): # create the application app = Application() r = pysol_init(app, args) if r != 0: return r # let's go - enter the mainloop app.mainloop()