from pysollib.game import Game from pysollib.gamedb import GI, GameInfo, registerGame from pysollib.hint import DefaultHint from pysollib.layout import Layout from pysollib.mygettext import _ from pysollib.pysoltk import MfxCanvasText, get_text_width from pysollib.stack import \ BasicRowStack, \ DealRowTalonStack, \ InitialDealTalonStack, \ RK_FoundationStack, \ RK_RowStack, \ Stack, \ StackWrapper, \ WasteStack, \ WasteTalonStack from pysollib.util import ANY_SUIT, KING, RANKS class Calculation_Hint(DefaultHint): # FIXME: demo logic is a complete nonsense def _getMoveWasteScore(self, score, color, r, t, pile, rpile): assert r is self.game.s.waste and len(pile) == 1 score = 30000 if len(t.cards) == 0: score = score - (KING - r.cards[0].rank) * 1000 elif t.cards[-1].rank < r.cards[0].rank: score = 10000 + t.cards[-1].rank - len(t.cards) elif t.cards[-1].rank == r.cards[0].rank: score = 20000 else: score = score - (t.cards[-1].rank - r.cards[0].rank) * 1000 return score, color # ************************************************************************ # * # ************************************************************************ class BetsyRoss_Foundation(RK_FoundationStack): def updateText(self, update_empty=True): if self.game.preview > 1: return if self.texts.misc: if len(self.cards) == 0: if update_empty: rank = self.cap.base_rank self.texts.misc.config(text=RANKS[rank]) else: self.texts.misc.config(text="") elif len(self.cards) == self.cap.max_cards: self.texts.misc.config(text="") else: rank = (self.cards[-1].rank + self.cap.dir) % self.cap.mod self.texts.misc.config(text=RANKS[rank]) class Calculation_RowStack(BasicRowStack): def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False # this stack accepts any one card from the Waste pile return from_stack is self.game.s.waste and len(cards) == 1 getBottomImage = Stack._getReserveBottomImage def getHelp(self): return _('Tableau. Build regardless of rank and suit.') # ************************************************************************ # * Calculation # * Imaginary Thirteen # ************************************************************************ class Calculation(Game): Hint_Class = Calculation_Hint Foundation_Class = BetsyRoss_Foundation RowStack_Class = StackWrapper( Calculation_RowStack, max_move=1, max_accept=1) # # game layout # def _getHelpText(self): decks = self.gameinfo.decks help = (_('''\ 1: 2 3 4 5 6 7 8 9 T J Q K 2: 4 6 8 T Q A 3 5 7 9 J K 3: 6 9 Q 2 5 8 J A 4 7 T K 4: 8 Q 3 7 J 2 6 T A 5 9 K''')) if decks > 1: help += (_('''\ 5: T 2 7 Q 4 9 A 6 J 3 8 K 6: Q 5 J 4 T 3 9 2 8 A 7 K 7: A 8 2 9 3 T 4 J 5 Q 6 K 8: 3 J 6 A 9 4 Q 7 2 T 5 K''')) # calculate text_width lines = help.split('\n') lines.sort(key=len) max_line = lines[-1] text_width = get_text_width(max_line, font=self.app.getFont("canvas_fixed")) return help, text_width def createGame(self, playcards=20): decks = self.gameinfo.decks # create layout l, s = Layout(self, TEXT_HEIGHT=40), self.s help, text_width = self._getHelpText() text_width += 2 * l.XM # set window w = l.XM + 1.5 + (4 * decks) * l.XS + text_width h = max(2 * l.YS, playcards * l.YOFFSET) self.setSize(w, l.YM + l.YS + l.TEXT_HEIGHT + h) # create stacks x0 = l.XM + l.XS * 3 // 2 x, y = x0, l.YM for i in range(4 * decks): stack = self.Foundation_Class(x, y, self, mod=13, dir=i+1, base_rank=i) s.foundations.append(stack) tx, ty, ta, tf = l.getTextAttr(stack, "s") font = self.app.getFont("canvas_default") stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x = x + l.XS self.texts.help = MfxCanvasText( self.canvas, x + l.XM, l.YM, text=help, anchor="nw", font=self.app.getFont("canvas_fixed")) x = x0 y = l.YM + l.YS + l.TEXT_HEIGHT for i in range(4): s.rows.append(self.RowStack_Class(x, y, self)) x = x + l.XS self.setRegion(s.rows, (-999, y-l.CH//2, 999999, 999999)) x = l.XM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, "n") y = y + l.YS s.waste = WasteStack(x, y, self, max_cards=1) # define stack-groups l.defaultStackGroups() # # game overrides # def _shuffleHook(self, cards): # prepare first cards decks = self.gameinfo.decks topcards = [None] * (4 * decks) for c in cards[:]: if c.rank <= ((4 * decks) - 1) and topcards[c.rank] is None: topcards[c.rank] = c cards.remove(c) topcards.reverse() return cards + topcards def startGame(self): self.startDealSample() self.s.talon.dealRow(rows=self.s.foundations) self.s.talon.dealCards() # deal first card to WasteStack def getHighlightPilesStacks(self): return () class ImaginaryThirteen(Calculation): def createGame(self): Calculation.createGame(self, playcards=36) # ************************************************************************ # * Hopscotch # ************************************************************************ class Hopscotch(Calculation): def _shuffleHook(self, cards): # prepare first cards topcards = [None] * 4 for c in cards[:]: if c.suit == 0 and c.rank <= 3 and topcards[c.rank] is None: topcards[c.rank] = c cards.remove(c) topcards.reverse() return cards + topcards # ************************************************************************ # * Betsy Ross # ************************************************************************ class BetsyRoss(Calculation): # # game layout # def createGame(self): # create layout l, s = Layout(self), self.s help, text_width = self._getHelpText() text_width += 2 * l.XM # set window self.setSize(5.5 * l.XS + l.XM + text_width, l.YM + 3 * l.YS) # create stacks x0 = l.XM + l.XS * 3 // 2 x, y = x0, l.YM for i in range(4): stack = BetsyRoss_Foundation(x, y, self, base_rank=i, max_cards=1, max_move=0, max_accept=0) s.foundations.append(stack) x += l.XS x = x0 y = l.YM + l.YS for i in range(4): stack = BetsyRoss_Foundation(x, y, self, base_rank=2*i+1, mod=13, dir=i+1, max_cards=12, max_move=0) tx, ty, ta, tf = l.getTextAttr(stack, "s") font = self.app.getFont("canvas_default") stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) s.foundations.append(stack) x += l.XS self.texts.help = MfxCanvasText(self.canvas, x + l.XM, y + l.CH // 2, text=help, anchor="w", font=self.app.getFont("canvas_fixed")) x = l.XM s.talon = WasteTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, "ne") l.createRoundText(s.talon, 'n') y += l.YS s.waste = WasteStack(x, y, self) l.createText(s.waste, "se") # define stack-groups l.defaultStackGroups() # # game overrides # def _shuffleHook(self, cards): # prepare first cards topcards = [None] * 8 for c in cards[:]: if c.rank <= 3 and topcards[c.rank] is None: topcards[c.rank] = c cards.remove(c) elif c.rank in (1, 3, 5, 7): i = 4 + (c.rank - 1) // 2 if topcards[i] is None: topcards[i] = c cards.remove(c) topcards.reverse() return cards + topcards # ************************************************************************ # * One234 # * Appreciate # ************************************************************************ class One234_Foundation(BetsyRoss_Foundation): def canMoveCards(self, cards): if not BetsyRoss_Foundation.canMoveCards(self, cards): return False return len(self.cards) > 1 def updateText(self): BetsyRoss_Foundation.updateText(self, update_empty=False) class One234(Calculation): Foundation_Class = One234_Foundation RowStack_Class = StackWrapper(BasicRowStack, max_move=1, max_accept=0) def createGame(self): # create layout l, s = Layout(self, TEXT_HEIGHT=40), self.s help, text_width = self._getHelpText() text_width += 2*l.XM # set window # (piles up to 20 cards are playable in default window size) w = l.XM+max(4*l.XS+text_width, 8*l.XS) h = l.YM+2*l.YS+5*l.YOFFSET+l.TEXT_HEIGHT+l.YS self.setSize(w, h) # create stacks x, y = l.XM, l.YM for i in range(4): stack = self.Foundation_Class(x, y, self, mod=13, dir=i+1, base_rank=i) s.foundations.append(stack) tx, ty, ta, tf = l.getTextAttr(stack, "s") font = self.app.getFont("canvas_default") stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x = x + l.XS self.texts.help = MfxCanvasText( self.canvas, x + l.XM, y + l.CH // 2, text=help, anchor="w", font=self.app.getFont("canvas_fixed")) x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT for i in range(8): s.rows.append(self.RowStack_Class(x, y, self, mod=13, dir=(-1 * (i // 2)) - 1)) x = x + l.XS s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self) # define stack-groups l.defaultStackGroups() def _shuffleHook(self, cards): return cards def startGame(self): self._startDealNumRows(4) self.s.talon.dealRow() self.s.talon.dealRow() self.s.talon.dealRow(rows=self.s.foundations) class Appreciate(One234): RowStack_Class = StackWrapper(RK_RowStack, max_move=1, max_accept=1) def startGame(self): One234.startGame(self) self._setBaseRanks() def _setBaseRanks(self): for r in self.s.rows: r.cap.base_rank = self._getFinalRank( self.s.foundations[-1 * (r.cap.dir + 1)]) def _getFinalRank(self, pile): rank = pile.cards[0].rank rank = rank - pile.cap.dir if rank < 0: rank = 13 + rank return rank def _restoreGameHook(self, game): self._setBaseRanks() # ************************************************************************ # * Senior Wrangler # ************************************************************************ class SeniorWrangler_Talon(DealRowTalonStack): def canDealCards(self): if self.round == self.max_rounds: return False return not self.game.isGameWon() def dealCards(self, sound=False): num_cards = 0 r = self.game.s.rows[self.round-1] if not r.cards: self.game.nextRoundMove(self) return 1 if sound: self.game.startDealSample() old_state = self.game.enterState(self.game.S_DEAL) while r.cards: self.game.flipMove(r) self.game.moveMove(1, r, self, frames=4, shadow=0) self.dealRowAvail(rows=self.game.s.rows[self.round-1:], sound=False) while self.cards: num_cards += self.dealRowAvail(sound=False) self.game.nextRoundMove(self) self.game.leaveState(old_state) if sound: self.game.stopSamples() return num_cards class SeniorWrangler_RowStack(BasicRowStack): # clickHandler = BasicRowStack.doubleclickHandler pass class SeniorWrangler(Calculation): def createGame(self): l, s = Layout(self), self.s help, text_width = self._getHelpText() text_width += 2*l.XM self.setSize((l.XM + 9.75 * l.XS) + text_width, l.YM + 3 * l.YS) x, y = l.XM+1.5*l.XS, l.YM for i in range(8): stack = BetsyRoss_Foundation(x, y, self, base_rank=i, mod=13, dir=i+1, max_move=0) tx, ty, ta, tf = l.getTextAttr(stack, "s") font = self.app.getFont("canvas_default") stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) s.foundations.append(stack) x = x + l.XS self.texts.help = MfxCanvasText( self.canvas, x + l.XM, l.YM, text=help, anchor="nw", font=self.app.getFont("canvas_fixed")) x, y = l.XM+1.5*l.XS, l.YM+2*l.YS for i in range(8): stack = SeniorWrangler_RowStack(x, y, self, max_accept=0) s.rows.append(stack) stack.CARD_YOFFSET = 0 x += l.XS x, y = l.XM, l.YM+l.YS s.talon = SeniorWrangler_Talon(x, y, self, max_rounds=9) l.createRoundText(s.talon, 'nn') # define stack-groups l.defaultStackGroups() def _shuffleHook(self, cards): top = [] ranks = [] for c in cards[:]: if c.rank in range(8) and c.rank not in ranks: ranks.append(c.rank) cards.remove(c) top.append(c) top.sort(key=lambda x: -x.rank) return cards+top def startGame(self): self.s.talon.dealRow(rows=self.s.foundations[:8], frames=0) self._startDealNumRowsAndDealSingleRow(11) # ************************************************************************ # * S Patience # ************************************************************************ class SPatience(Game): Hint_Class = Calculation_Hint def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+7.5*l.XS, l.YM+3.8*l.YS) x0, y0 = l.XM, l.YM for xx, yy in ((4, 0.4), (3, 0.2), (2, 0.0), (1, 0.2), (0, 0.7), (1, 1.2), (2, 1.4), (3, 1.6), (4, 2.0), (3, 2.6), (2, 2.8), (1, 2.6), (0, 2.4), ): x, y = x0+xx*l.XS, y0+yy*l.YS s.foundations.append(RK_FoundationStack(x, y, self, suit=ANY_SUIT, max_cards=8, mod=13, max_move=0)) x, y = l.XM+5.5*l.XS, l.YM+2*l.YS for i in (0, 1): stack = Calculation_RowStack(x, y, self, max_move=1, max_accept=1) stack.CARD_YOFFSET = 0 s.rows.append(stack) l.createText(stack, 's') x += l.XS x, y = l.XM+5.5*l.XS, l.YM+l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'nw') x += l.XS s.waste = WasteStack(x, y, self, max_cards=1) l.defaultStackGroups() def _shuffleHook(self, cards): top = [] ranks = [] for c in cards[:]: if c.rank not in ranks: ranks.append(c.rank) cards.remove(c) top.append(c) top.sort(key=lambda x: -x.rank) return cards+top[7:]+top[:7] def startGame(self): self.startDealSample() self.s.talon.dealRow(rows=self.s.foundations) self.s.talon.dealCards() # register the game registerGame(GameInfo(256, Calculation, "Calculation", GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL, altnames=("Progression", "Broken Intervals"))) registerGame(GameInfo(94, Hopscotch, "Hopscotch", GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL)) registerGame(GameInfo(134, BetsyRoss, "Betsy Ross", GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK, altnames=("Fairest", "Four Kings", "Musical Patience", "Quadruple Alliance", "Plus Belle"))) registerGame(GameInfo(550, One234, "One234", GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL, altnames=("1-2-3-4"))) registerGame(GameInfo(653, SeniorWrangler, "Senior Wrangler", GI.GT_2DECK_TYPE, 2, 8, GI.SL_BALANCED, altnames=("Mathematics"))) registerGame(GameInfo(704, SPatience, "S Patience", GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED)) registerGame(GameInfo(863, ImaginaryThirteen, "Imaginary Thirteen", GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL, altnames=("Pythagor"))) registerGame(GameInfo(948, Appreciate, "Appreciate", GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))