Type Klondike. 2 decks. Unlimited redeals.
Move all cards to the foundations.
As the name implies, the eight playing piles in the tableau all start with eight cards face-up.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
When you click on the talon, one card is turned over onto the waste pile. There is no limit to the number of times you go through the talon.
You are also permitted to move cards back out of the foundation.
Try to go for an empty space.
Yukon type. 1 deck. No redeal.
Move all cards to the Foundations.
A combination of Yukon type and Calculation type game elements.
The four Foundations build up by suit the following way: The first pile from Ace, by one. The second pile from Two, by two. The third pile from Three, by three. The fourth pile from Four, by four.
Club: A 2 3 4 5 6 7 8 9 T J Q K Spade: 2 4 6 8 T Q A 3 5 7 9 J K Heart: 3 6 9 Q 2 5 8 J A 4 7 T K Diamond: 4 8 Q 3 7 J 2 6 T A 5 9 K
Cards in Tableau are built down by suit, the ranks going the opposite way as the foundations: Club down by one, Spade down by two, Heart down by three and Diamond down by four.
Groups of cards can be moved regardless of sequence, and an empty space can be filled with any card or sequence.
When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.
One-Deck game type. 1 deck. No redeal.
Move all cards except the four Aces to the single foundation.
Any top card that is of lower rank and of the same suit of another top card may be dropped to the foundation. Aces rank high.
There is no building on the tableau, except that an empty pile may be filled with any card.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
Autodrop is disabled for this game.
This simple game is known by many names, such as Aces High, Drivel and Idiot's Delight.
Type Klondike. 2 decks. 2 redeals.
Move all cards to the foundations.
This is a variant of 8 x 8 with only two redeals. Experienced players probably will prefer this.
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The game is named after the reputed inventor of a twelve suited Ganjifa deck of singular splendor. It was engraved on ivory and hand painted by court artisans. No cards from this pack are known to still exist.
The game is named after the reputed inventor of a twelve suited Ganjifa deck of singular splendor. It was engraved on ivory and hand painted by court artisans. No cards from this pack are known to still exist.
Yukon type. 1 deck. No redeal.
Move all cards to the foundations.
Like Yukon, but the rows build up or down in suit.
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Canfield type. 2 decks. 1 redeal.
Move all cards to the foundations.
Like Double Canfield, but the 8 piles build down in suit, cards are dealt singly, the reserve is face-up, and only one redeal.
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One Moghul Ganjifa deck. No redeal.
Arrange the Eight Guardians in order.
Play is similar to Picture Gallery. The layout consists of three rows of playing piles, a row for newly dealt cards and three free cells that will hold one card each.
The cards must be arranged in the top three rows as follows:
If you clear a space at the bottom it will be automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. You may move any card to the free cells from the tableau on top or the rows below, but only as long as there are cards left in the talon. When the talon is empty, you may only move cards from, not to the free cells. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.
You win when all of the suits are arranged in order.
Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.
This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Ashwapati means "Lord of Horses". The names are the names of the suits in a twelve suit Ganjifa deck.
Numerica type. 1 deck. No redeal.
Move all cards to the foundations.
The foundations build up by rank ignoring suit. At game start the four Aces are dealt here.
There is no building on the tableau piles - cards can only be moved to the foundations, and spaces are not filled.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
Autodrop is disabled for this game.
Spider type. 1 deck. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Just like Spiderette, but somewhat easier as groups of cards can be moved if they build down by rank.
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Two-Deck game type. 2 stripped decks. 1 redeal.
Move all cards to the foundations.
This game is played with two stripped decks.
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Baker's Dozen type. 1 deck. No redeal.
Move all cards to the foundations.
The piles build down by rank regardless of suit. Only one card can be moved at a time.
Empty piles cannot be filled - therefore all Kings are placed at the bottom of a pile during the initial dealing.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
Like FreeCell, but the piles build down by suit.
All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.
Cards may only be moved onto cards of the same suit.
The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)
Baker's Game is named after the mathematician C.L. Baker and was first published in Martin Gardner's June 1968 Mathematical Games column in Scientific American.
Type Klondike. 2 decks. No redeal.
Move all cards to the foundations.
Like Double Klondike, but 10 piles, no redeal, and an extra reserve that can hold up to 3 Kings.
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Beleaguered Castle type. 1 deck. No redeal.
Move all cards to the foundations.
At game start the four Aces are dealt to the foundations.
The eight piles build down by rank regardless of suit. Only one card can be moved at a time and empty piles can be filled with any single card.
Build evenly on to foundations. Try to get an empty pile.
One-Deck game type. 1 deck. 2 redeals.
Move all cards to the foundations.
Like Calculation, but using a waste with 2 redeals instead of row stacks.
The four foundations at the top are out of play.
The four foundations below build regardless of suit the following way: The first pile from Two, by one. The second pile from Four, by two. The third pile from Six, by three. The fourth pile from Eight, by four.
1: 2 3 4 5 6 7 8 9 T J Q K 2: 4 6 8 T Q A 3 5 7 9 J K 3: 6 9 Q 2 5 8 J A 4 7 T K 4: 8 Q 3 7 J 2 6 T A 5 9 K
When you click on the talon, one card is turned over onto the waste pile. There are 2 redeals.
This game is known by many names, such as Fairest, Four Kings, Musical Patience, Quadruple Alliance and Plus Belle.
Type Klondike. 2 decks. No redeal.
Move all cards to the foundations.
Like Double Klondike, but ten piles, anything on an empty space, and no redeal.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.
You are also permitted to move cards back out of the foundations.
Small Harp and Big Harp are the German ways of playing Klondike and Double Klondike.
This game and documentation has been written by T. Kirk.
Hex A Deck type. 1 deck. One redeal.
Fill all row stacks.
Fill Byte stacks by matching the goal card's byte value, fill bit stacks by matching the corresponding bit value.
When play begins the four left most columns are filled with four goal cards of different ranks, one from each suit. The next two columns to the right are the byte stacks. They can be filled with cards of the same rank as the goal card in that row. The four right most columns are the bit stacks. They can be filled with cards of the same suit as the goal card in the respective row if their least significant bit matches the corresponding bit on the goal card.
Cards from the talon are turned over to the waste pile, two at a time. There is only one redeal.
The only function of the Wizards in this game is to block the waste stack at the worst possible time.
Since there are only four cards of any one rank, it's important to fill the byte columns first.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Fan game type. 1 deck. No redeal.
Move all cards to the single foundation.
The foundation (the Black Hole) builds up or down by rank ignoring color and suit, wrapping around from King to Ace and from Ace to King.
There is no building on the tableau piles, and spaces are not filled. Only the top card can be moved.
Autodrop is disabled for this game.
Plan carefully - one wrong move and you may never be able to untangle the mess.
Spider type. 2 decks. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Just like Spider, but somewhat easier as groups of cards can be moved if they build down by rank.
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Type Klondike. 1 deck. 1 redeal.
Move all cards to the foundations.
Like Klondike, but 6 piles, anything on an empty space, and one redeal.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is one redeal.
You are also permitted to move cards back out of the foundations.
Terrace type. 2 decks. No redeal.
Move all cards to the foundations.
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Montana type. 1 deck. 2 redeals.
Group all the cards in sets of 13 cards in ascending sequence by suit from Ace to King.
Just like Montana,
but the Aces are moved to the left.
Gameplay is completely equivalent.
This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
Autodrop is disabled for this game.
Napoleon type. 2 decks. 2 redeals.
Move all cards to the foundations.
This game is somewhat harder and requires thoughtful strategy.
The layout consist of a Braid of 20 cards, two groups of four helper fields, four braid fields (each showing a picture of a braid), the waste pile, and the eight foundations. The first card automatically dealt to a Foundation sets the beginning value for all foundations, and an indicator displays the value of that card.
You choose whether the sequences on the foundations will be ascending or descending, and your choice is displayed in an indicator. The choice is made when you place the first card on a foundation which is not the already-determined base card. It must follow suit and must have a numerical value of either one more or one less than the base card. Ace is considered one higher than King, and at the same time one less than Two.
You may place cards on the foundation from anywhere on the table, including the end of the Braid. The eight helper fields can be filled from the waste pile but not from the Braid or the braid fields. When you move a card from a braid field to the foundation, that field is automatically filled with the last card on the Braid itself.
In going through the talon, you are limited to three rounds, and an indicator reports on that status.
You can use the helper fields to temporarily store cards you expect to use soon, and you can leave them open until the right card comes up from the Talon.
This is a solitaire variant of German origin.
Play is the same as Lara's Game with two exceptions. The first exception is that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
The other exception is the extra reserve stack just to the right of the rows and the top foundations. This reserve stack has the potential to save a game that would otherwise be lost. The way it works is this. When empty it will accept any Wizard card, but only from a foundation. Once a Wizard has been played on it, it will accept any two cards from any of the row stacks. Once played on the stack, cards can only be removed by playing them to a foundation.
Play is the same as Lara's Game with two exceptions. The first exception is that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
The other exception is the extra reserve stack just to the right of the rows and the top foundations. This reserve stack has the potential to save a game that would otherwise be lost. The way it works is this. When empty it will accept any Wizard card, but only from a foundation. Once a Wizard has been played on it, it will accept one card only from any row stack. Once played on the stack, cards can only be remove from it to a foundation.
Fan game type. 1 deck. No redeal.
Move all cards to the foundations.
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Empty piles cannot be filled - therefore all Kings are placed at the bottom of a pile during the initial dealing.
Yukon type. 2 decks. No redeal.
Move all cards to the foundations.
Just like Lexington Harp,
but deal all cards face-up.
Very easy.
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Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but with 12 piles.
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One-Deck game type. 1 deck. No redeal.
Move all cards to the foundations.
The four foundations build regardless of suit the following way: The first pile from Ace, by one. The second pile from Two, by two. The third pile from Three, by three. The fourth pile from Four, by four.
1: A 2 3 4 5 6 7 8 9 T J Q K 2: 2 4 6 8 T Q A 3 5 7 9 J K 3: 3 6 9 Q 2 5 8 J A 4 7 T K 4: 4 8 Q 3 7 J 2 6 T A 5 9 KOnce on a stack, a card can only be moved onto a foundation.
The auto-solver is completely clueless.
Canfield type. 1 deck. Unlimited redeals.
Move all cards to the foundations.
Canfield is played with one deck. The object is to build all four of the foundations at the top right from the rank of the first card dealt into there (varies from game to game), all in the same suit.
The tableau consists of four piles, starting with one card each. The cards can be stacked according to the following rules
When there are no more possible moves, click on the talon. Three cards will be moved from the talon to the waste pile directly to its right.
The auto-solver is hopeless. Don't believe the hints. They tend to be right but it doesn't figure everything out (there may be valid moves that it won't guess).
This game and documentation has been written by Drew Csillag and is part of the official PySol distribution.
Yukon type. 2 decks. No redeal.
Move all cards to the Foundations.
Just like Milligan Harp, but deal all cards face-up.
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One-Deck game type. 1 deck. No redeal.
Move all cards to the foundations.
The four foundations are built up in suit from Ace to King.
The 20 reserve piles can hold any single card.
When you click on the talon, one card is turned over onto the waste pile. There is no redeal.
Type Klondike. 1 deck. 2 redeals.
Move all cards to the foundations.
Just like Klondike, but only two redeals.
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There is a simple casino scoring system here - you debit $52 for each game and for every card you bear off, you get $5 credit. Your balance is reset whenever you select a different game. Loaded games and manually entered game numbers don't count.
Baker's Dozen type. 1 deck. No redeal.
Move all cards to the foundations.
The piles build down by alternate color. Only one card can be moved at a time, and empty piles can be filled with any card.
FreeCell type. 2 decks. No redeal.
Move all cards to the foundations.
Like Die Schlange, but the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each King starting a new pile. To compensate for this there are 8 free cells which can hold any - and just one - card.
Piles build down by alternate color, and an empty space cannot be filled.
This is a solitaire variant of German origin.
This game and documentation has been written by T. Kirk.
Canfield type. 1 deck. No redeal.
Move all cards to the foundations.
Like Canfield, but the three piles build down by rank, cards are dealt singly, and no redeal.
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This game is also known under names such as Kansas.
Beleaguered Castle type. 1 deck. No redeal.
Move all cards to the foundations.
The foundations build up in suit, wrapping around from King to Ace. The first card moved to the foundations determines the base rank.
The ten piles build up or down in suit, wrapping around from King to Ace and from Ace to King.
Only one card can be moved at a time and empty piles can be filled with any single card.
Yukon type. 1 deck. No redeal.
Move all cards to the Foundations.
Like Yukon, but don't deal all cards at game start.
Cards in Tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.
Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.
When no more moves are possible, click on the Talon. Three more cards will be dealt.
Yukon type. 1 deck. No redeal.
Move all cards to the Foundations.
Just like Chinese Discipline, but anything on an empty space.
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When no more moves are possible, click on the Talon. Three more cards will be dealt.
Beleaguered Castle type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Beleaguered Castle, but matching cards are moved to the foundations during initial dealing.
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Tarock type. 1 deck. No redeal.
Move all cards to the foundations.
Play is identical to Grasshopper except there is no redeal.
Memory game type. 1 deck. No redeal.
Flip all pairs of matching cards and get a score of 50 points or more.
At game start 52 cards are dealt to the tableau piles.
Flip any 2 cards that match in rank.
Any pair that matches will gain you 5 points, while a pair that doesn't match will cost you 1 point.
You win if your final score reaches 50 points.
To get awarded for a perfect game you must reach the maximum score of 130 points. You can reach this by restarting the game.
Undo, Bookmarks, Autodrop and Quickplay are disabled for this game.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the 8 piles build down by rank ignoring suit, and empty piles are automatically filled from the waste or talon,
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FreeCell type. Two Hex A Decks. No redeal.
Move all cards to the foundations.
Like Die Schlange, with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank regardless of color and empty rows cannot be filled. The Wizards play as any color.
FreeCell type. Two Tarock Decks. No redeal.
Move all cards to the foundations.
Like Die Schlange, using two 78 card Tarock decks and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each King or Skiz starting a new pile. Rows build down in rank regardless of suit. Empty rows cannot be filled. The eight free cells will hold one card each.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but empty piles are automatically filled from the waste or talon.
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Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but with 12 piles, sequences can be moved, and empty piles are automatically filled from the waste or talon.
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Baker's Dozen type. 1 deck. Unlimited redeals.
Move all cards to the foundations.
The piles build down by suit. Only one card can be moved at a time, and empty spaces cannot be filled.
When no more moves are possible click on the talon for a redeal. The cards are not re-shuffled, but re-dealt in packs of 4 cards.
FreeCell type. One Moghul Ganjifa Deck. No redeal.
Move all cards to the foundations.
Like Die Schlange, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank by alternate force suits. Refer to the general Ganjifa page. Empty rows cannot be filled. The eight free cells will hold one card each.
One Dashavatara Ganjifa deck. No redeal.
Arrange the Ten Avatars in order.
Play is similar to Picture Gallery. The layout consists of three rows of playing piles, a row for newly dealt cards and three free cells that will hold one card each.
The cards must be arranged in the top three rows as follows:
If you clear a space at the bottom it will be automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. You may move any card to the free cells from the tableau on top or the rows below, but only as long as there are cards left in the talon. When the talon is empty, you may only move cards from, not to the free cells. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.
You win when all of the suits are arranged in order.
Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.
Golf type. 1 deck. No redeal.
Move all cards to the waste stack.
Just like Golf, but nothing may be placed on a King.
Autodrop is disabled for this game.
Napoleon type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Der kleine Napoleon,
only with a different screen layout.
Gameplay is completely equivalent.
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Napoleon type. 1 deck. No redeal.
Move all cards to the foundations.
This game is somewhat harder and requires thoughtful strategy.
The layout consist of 4 foundations in the middle, 8 row stacks (4 on each of the left and right side), 2 reserve stacks (one on each of the left and right side), and a free cell in the middle.
The row stacks and reserve stacks grow from the middle and are laid out open, but only the outer card is in play.
The foundations build either up or down in suit, depending on the first card you play there. They wrap around from King to Ace and Ace to King.
The 8 row stacks build both up and down in suit, also wrapping around. Only a single card can be moved, and free rows can be filled with any single card.
There is no building on the 2 reserve stacks. Cards can only be moved to other stacks from there.
Finally there is one extra free cell that can hold any single card. But to move a card back from the free cell at least one of the two "blocking" reserve stacks must have been cleared.
Try Der freie Napoleon if you have troubles understanding the rules - it is the exactly same game in a different layout.
Decide carefully if you build the foundations up or down.
Getting a free row stack should be one of your highest priorities.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the foundations build up from Two to Ace.
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This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Dhanpati means "Lord of Treasure". The names are the names of the suits in a twelve suit Ganjifa deck.
Gypsy type. 2 decks. No redeal.
Move all cards to the foundations.
Like Gypsy, but Aces go off during dealing, and cards in the foundations are no longer in play.
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You are not permitted to move cards back out of the foundations.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the 8 piles build down by rank ignoring suit.
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The foundations take four complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.
The foundations take two complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.
Canfield type. 2 decks. Unlimited redeals.
Move all cards to the foundations.
Like Canfield, but with two decks and five playing piles.
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Tarock type. 2 decks. No redeal.
Move all cards to the foundations.
Play is identical to Grasshopper except there are two Trumps only row stacks, and nine row stacks and there is no redeal. Twenty-eight cards are dealt to the reserve at the start of the game.
Tarock type. 2 deck. 1 redeal.
Move all cards to the foundations.
The tableau consists of one reserve stack, two Trumps only row stacks, and nine row stacks. Twenty-eight cards are dealt to the reserve stack and one card each to the row stacks. When a row stack is emptied it must be filled from the reserve stack first. When the reserve stack is empty any card can be played on an empty row stack. The Trumps only stacks are left empty and can be played on at will. The row stacks build down in rank by alternate colors. The Trumps can be played as either color. The Trumps only row stacks also build down in rank. They will accept a stack of cards that contains suit cards as long as the bottom card is a Trump. The foundations build up in rank by suit.
With skillful play and a bit of luck it's possible to sweep this one without needing the redeal. The first priority is to empty the reserve stack. Once that's done try to keep one or more row stacks open. Play high rank cards on the rows and build down on them. The same goes for the Trumps only rows.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Type Klondike. 2 decks. Unlimited redeals.
Move all cards to the foundations.
Like Double Klondike, but deal three cards.
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Type Klondike. 2 decks. Unlimited redeals.
Move all cards to the foundations.
Like Klondike, but with two decks and nine playing piles.
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Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the 5 piles build down by rank ignoring suit, and sequences can be moved.
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Hanafuda type. 2 decks. No redeal.
Move all cards to the foundations.
This game and documentation has been written by T. Kirk.
One-Deck game type. 1 deck. 2 redeals.
Move all cards except the four Kings to the single foundation.
The base rank for the foundation is determined at game start, and it builds up by doubling the rank ignoring suit:
A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, A, repeat...
The 7 reserve piles are automatically filled from the waste or talon.
Kings are blocking, therefore all Kings in the first 8 cards are put at the bottom of the talon during game start.
Autodrop is disabled for this game.
Canfield type. 1 deck. 2 redeals.
Move all cards to the foundations.
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Type Klondike. 1 deck. No redeal.
Move all cards to the foundations.
Like Klondike, but anything on an empty space, and no redeal.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.
You are also permitted to move cards back out of the foundations.
Type Klondike. 1 deck. No redeal.
Move all cards to the Foundations.
Like Klondike, but anything on an empty space, and no redeal.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
Cards from the Talon are turned over to the Waste pile, one at a time. You can move the top card to the playing piles or the Foundations. There is no redeal.
You are also permitted to move cards back out of the Foundations.
Pairing game type. 2 decks. No redeal.
Move all cards to the tableau piles.
This is a very simple game, which takes its name from the shape of the layout. The object is to use up all the cards from the talon, placing them on the Tower. You can only put a card on top of another card when the numerical values of the two cards adds up to 14. King is worth 13, Queen is worth 12 and Jack is worth 11. You do not have to follow suit.
You win when the talon is all gone. There is no redeal.
Autodrop and Quickplay are disabled for this game.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
Like King Only Baker's Game, but with 8 free cells.
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Golf type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Relaxed Golf, only with a Pyramid like layout.
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Autodrop is disabled for this game.
Tarock type. 1 deck. No redeal.
Move all cards to the foundations.
Rows build down in rank regardless of suit. Only one card can be moved at a time. Foundations build up in rank by suit. An empty row stack cannot be filled. For this reason the Kings and the highest Trump are dealt to the bottoms of the rows. Cards can be played from the foundations.
Uncover low rank cards before building on higher rank cards on top of them. Use cards already on the foundations to assist in moving rows.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Terrace type. 2 decks. No redeal.
Move all cards to the foundations.
Much like Blondes and Brunettes.
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Fan game type. 1 deck. No redeal.
Move all cards to the foundations.
The 18 piles build down by suit. Only one card can be moved at a time, and empty piles can be filled with a King only.
Build evenly on to foundations.
Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
The reserve stack will take any two cards from the rows.
Tarock type. 1 deck. No redeal.
Move all cards to the foundations.
Rows build down in rank in alternating color. The Trumps can play as either color. Only one card can be moved at a time. Foundations build up in rank by suit. Any card can be played on an empty row. Cards can be played from the foundations.
Uncover low rank cards before building on higher rank cards on top of them. Use cards already on the foundations to assist in moving rows.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
This game and documentation has been written by T. Kirk.
Two-Deck game type. Two Hanafuda decks. No redeal.
Arrange the Flower Cards in suit order.
The layout consists of three rows of playing piles and a row for newly dealt cards.
The cards must be arranged from forth rank to first in the top three rows as follows:
If you clear a space at the bottom it will be automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.
You win when all of the suits are arranged in order.
Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.
Hanafuda type. 1 deck. No redeal.
Move all cards to the foundations.
This one is for people who want a mindless distraction. It's a good way to learn the suits and ranks of the flower cards. The foundations build from fourth rank to first, by suits. Any fourth rank card can be played on any open foundation stack, but a game doesn't count as a win unless the suits are in their proper order. That means Pine is at 1 o'clock, Plum at 2 o'clock etc. Once a card is played on a foundation stack it can't be taken off except by undoing the move. There can be no more than eight cards in a row.
The cards in the tableau build from first rank to fourth, without regard to suit. The third and fourth rank cards are interchangable. Any card can be played on the canvas.
This is Grandfather's Clock with flower cards.
Hint: try to keep a row open to the canvas.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
Like FreeCell, but the reserves are filled at game start, and only Kings on empty spaces.
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According to the FreeCell FAQ this is the first known game which bears an extremely close resemblance to FreeCell. It was invented in Sweden and dates back at least to 1945.
Beleaguered Castle type. 1 deck. No redeal.
Move all cards to the foundations.
The ten piles build up or down by suit. Only one card can be moved at a time and empty piles can be filled with any single card.
This is a very hard game - try Chessboard for a more enjoyful variant.
Forty Thieves type. 2 decks. 1 redeal.
Move all cards to the foundations.
Like Forty Thieves, but with eight piles and one redeal.
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Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Forty cards are dealt to 10 piles. These piles are built down in suit. Only the top card of a pile is available for playing, and spaces can be filled by any card.
Cards from the talon are turned over to the waste pile, one at a time. You can move the leftmost card to the playing piles or the foundations. There is no redeal.
This is a classic solitaire game that probably dates back to the nineteenth century. It is known by many names, such as Napoleon at St.Helena, Big Forty and Le Cadran.
Pairing game type. 1 deck. No redeal.
Discard all pairs of cards that add up to fourteen in rank.
The object is to use up all the cards from the tableau by discarding pairs of cards that add up to fourteen in rank.
Aces are worth one and Jacks, Queens, and Kings are worth 11, 12, and 13, respectively.
There is no other playing on the piles. You win when the tableau piles are all gone.
Autodrop is disabled for this game.
Hanafuda type. 1 deck. 1 redeal.
Move all cards to the foundations.
Cards play on the four foundation stacks by rank, in ascending suit order. Cards play on the four row stacks in descending suit order. The row stacks will hold no more than three cards. Only one card can be move at a time. Any card can be played on an empty row stack, but only cards of the same rank can play on partly filled rows. There are only two passes through the talon.
Winning at Four Winds requires a bit of luck and a lot of skill at using the row stacks to the best advantage.
Hint: try to keep one row stack open.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
FreeCell is played with one deck. All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards. (As a shortcut, the computer also considers the number of free piles so that you can move even more cards as one single sequence.)
Game numbers in the range 1 to 32000 are compatible to the ones in the FreeCell FAQ. Visit this page to find out a lot of interesting information about FreeCell its variants.
More than 99.9% of all FreeCell games are solvable.
Napoleon type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Napoleon,
only with a different screen layout.
Gameplay is completely equivalent.
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This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Gajapati means "Lord of Elephants". The names are the names of the suits in a twelve suit Ganjifa deck.
Hanafuda type. 1 deck. No redeal.
Move all cards to the foundations.
When the cards are dealt, one card of each rank is placed on the four foundation stacks. The remaining 44 cards are dealt to the tableau. Cards from the tableau can be played on the foundations by rank, in circular suit order. That is, Plum 1 plays on Pine 1, Rose 2 plays on Iris 2, and Pine 3 plays on Phoenix 3. Gaji is wild. It can play on any card in the tableau and any card can play on Gaji. Any card can also be played on the canvas. Gaji will only play in its proper position on the foundation. Cards play on the tableau by suit in decending rank order. There can be no more than twelve cards in a row. Once a card is played on a foundation stack it can't be taken off except by undoing the move.
Hint: try to keep a row open to the canvas.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Type Klondike. 2 decks. 1 redeal.
Move all cards to the foundations.
Just like Double Klondike, but only one redeal.
[À venir]
This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Garhpati means "Lord of Forts". The names are the names of the suits in a twelve suit Ganjifa deck.
Terrace type. 2 decks. No redeal.
Move all cards to the foundations.
Like Terrace, but the foundations build up in suit.
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Gypsy type. 2 decks. No redeal.
Move all cards to the foundations.
Like Gypsy, but you are only permitted to move cards back out of the foundations if the talon is empty.
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Golf type. 1 deck. No redeal.
Move all cards to the waste stack.
Build on the waste stack in sequence either up or down regardless of suit.
Only the top card is available for play on the piles. When no more moves are possible, click on the talon to deal a new card.
Sequences do not wrap around, i.e. only Twos may be placed on Aces and only Queens may be placed on Kings.
Autodrop is disabled for this game.
Save Twos for Aces and Queens for Kings.
Baker's Dozen type. 1 deck. No redeal.
Move all cards to the foundations.
Like Baker's Dozen, but 10 piles, and 2 Aces are moved to the foundations at the start of the game.
[À venir]
One-Deck game type. 1 deck. No redeal.
Move all cards to the foundations.
Move cards to the foundations until the top of each foundation is the clock number for that position. Jack equals 11, Queen equals 12, and Aces must be placed on Kings.
The playing piles build down by rank regardless of suit. Only the top card is available for play, and empty rows may be filled with any single card.
Autodrop and Quickplay are disabled for this game.
Spider type. 2 decks. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Just like Relaxed Spider, but deal 60 cards face up at game start.
60 cards are dealt open face in 10 piles. Piles build down by rank, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement.
A free space can be filled by any single card or sequence.
The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to a free space and then off the game by a mouseclick.
When no more sensible moves are available, click on the talon. One card will be added to each of the playing piles (this includes the at this time free spaces too).
You may deal new cards at any time.
Grandmother's Game is a complex strategic solitaire game which cannot be solved very often. A good way to get to a satisfactory solution is to establish at least one, better two or even more, free spaces to get room for moving the cards and fit them together to descending suits.
This is a Spider type game of German origin.
Tarock type. 1 deck. 1 redeal.
Move all cards to the foundations.
The tableau consists of one reserve stack, one Trumps only row stack, and five row stacks. Fourteen cards are dealt to the reserve stack and one card each to the row stacks. When a row stack is emptied it must be filled from the reserve stack first. When the reserve stack is empty any card can be played on an empty row stack. The Trumps only stack is left empty and can be played on at will. The row stacks build down in rank by alternate colors. The Trumps can be played as either color. The Trumps only row stack also builds down in rank. It will accept a stack of cards that contains suit cards as long as the bottom card is a Trump. The foundations build up in rank by suit.
The first priority is to empty the reserve stack. Once that's done try to keep one or more row stacks open. Play high rank cards on the rows and build down on them. The same goes for the Trumps only row.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Hanafuda type. 4 decks. No redeal.
Move all cards to the foundations.
Cards can be played on the tableau by suits or by rank. Plum 1 plays on Pine 1, Maple 3 on Mum 3, Pine 2 on Phoenix 2, etc. Any second rank card can be played on any first. The third and fourth ranks are interchangable for all suits. Only first rank cards can be played on the canvas. There can be no more than 26 cards in a row.
The foundations are of two types. The finish foundations at the top on the left and right, and the build foundations on the bottom. Cards must be played on the foundations by rank in suit order. The finish foundations will only accept cards as a complete set of all twelve suits. The build foundations will accept only one card at a time. The finish foundations will accept three complete sets of suits. The build foundations will accept one. When all four decks are on the foundations in order, you have won. Cards can be moved from the build foundations to the finish foundations or to the tableau. They cannot be moved from the finish foundations.
Since any particular card will usually play in several different places on the tableau it's probably possible to win every hand of Great Wall.
Hint: don't play all your first rank cards on the foundations until all the cards are face up.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Yukon type. 2 decks. No redeal.
Move all cards to the Foundations.
Just like Milligan Harp, but with seven piles, and deal all cards face-up.
[À venir]
Spider type. 2 decks. No redeal.
Group all the cards in sets of 13 cards in descending sequence by same suit and move such sets to the foundations. The sequence may wrap around.
Like Spider, but sequences wrap around from Ace to King, and no card will be dealt to an empty space.
50 cards are dealt in 10 piles. Cards are built down, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement. A space can be filled by any card or legal group of cards.
Sequences wrap around, i.e. Kings may be placed on Aces.
The object is to group the cards in descending sets of 13 cards of the same suit. These sequences may wrap around as well. Such groups can then be moved to the foundations.
When no more moves are possible, click on the talon. One card will be added to each non empty space.
This is my favorite Spider variant. Even more decisions, and with a fair chance of coming out. The original German name is Scheidungsgrund.
Gypsy type. 2 decks. No redeal.
Move all cards to the foundations.
The eight playing piles in the tableau all start with two cards face-down and one showing. Piles build down by alternate color, and an empty space can be filled with any card or sequence.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
You are also permitted to move cards back out of the foundation.
Making heavy use of the Undo key is explicitly encouraged here - you can win quite a number of games with a little bit of thought.
Gypsy is my all time favorite - it is probably the reason that I started writing PySol at all...
I first met Gypsy almost fifteen years ago in the nice Atari ST game Patience written by Volker Weidner. And as there seems to be no official name of this variant I adopted the name Gypsy from another game called xpat2.
Hex A Deck type. 1 deck. Unlimited redeals.
Move all cards to the foundations.
Like Klondike, except any card can be played on an empty row and the Wizards (Jokers) are wild.
Game play is like Klondike with the Wizards being wild. They can be played on the tableau as any rank or color. Once a Wizard is played on a row however that row may become unmovable. The Wizards have ranks like the suit cards corresponding to Ace through Four. If a Wizard is played in it's proper rank position the row can still be moved. The rank can be determined by the height of the hat. The Ace Wizard has the tallest hat. A stack with two Wizards can be moved only if they are both in their rank position and they are not ajacent to each other. The Wizards will not move off of the tableau until all the other cards have been moved to the foundations.
Keep the Wizards off of piles that contain face down cards. Once all the cards on the tableau are face up try to get the Wizards out of the way. Put them all on one row stack until the suit cards have been moved to the foundations.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
FreeCell type. One Dashavatara Ganjifa Deck. No redeal.
Move all cards to the foundations.
Like Die Schlange, using the ten suit Dashavatara Ganjifa deck and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank regardless of suit. Empty rows cannot be filled. The ten free cells will hold one card each.
One-Deck game type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Calculation, but the initial foundation cards are in club suit.
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Tarock type. 1 deck. Unlimited redeals.
Move all cards to the foundations.
This game is similar to Klondike except the twenty-two trump cards will play on any suit card of the next higher rank. Cards will play on the foundation only if the trump card of equal rank is played first. That means the Ace of Spades won't play on the Spade foundation until the Ace of Trumps is played on the Trump foundation. Only Kings or the highest ranked Trump can be played on an empty row stack. The highest Trump is called either the Fool or the Skiz depending on the type of deck. It has either the number 0 or is not numbered. Cards can be played from the foundations to the tableau.
Skillful tableau play with the trumps can make all the difference in this game. You can move a trump from a red card to a black card of the same rank. This will open the red card for a black one of the next lower rank.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the piles build down by any suit but own.
[À venir]
Numerica type. 2 decks. No redeal.
Move all cards to the foundations.
The foundations build up by rank ignoring suit. The base rank for each foundation is one higher than the reserve above it.
Each foundation must be completed by using the card from the reserve above it.
There is no building on the tableau piles - cards can only be moved to the foundations, and spaces are not filled.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
Autodrop is disabled for this game.
This is a two-deck variation of Auld Lang Syne.
Gypsy type. 2 decks. No redeal.
Move all cards to the foundations.
Like Gypsy, but 9 piles and only Kings on empty spaces.
The playing piles build down by alternate color, and an empty space can only be filled by a King or a sequence starting with a King.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles, except for the last turn where only 7 cards will be dealt.
You are also permitted to move cards back out of the foundation.
As with Gypsy you are allowed to make heavy use of the Undo key.
Cuddapah is a city in India with a history in the production of Ganjifa cards.
Play is the same as Lara's Game except that there are three redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round. The foundations take two complete rounds of a suit. After the first Raja is played to a foundation the second Ace will play.
The reserve stack will take any four cards from the rows.
Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
Play is the same as Lara's Game except that there are two redeals. When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
The reserve stack will take any two cards from the rows.
Play is the same as Lara's Game with two exceptions. The first exception is that there are two redeals. When the talon is empty after the one round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
The other exception is the reserve stack just to the right of the foundations. This stack will take any three cards from any of the rows. Once played there however, a card may not be removed except by playing it to a foundation.
Play is the same as Lara's Game except that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
Play is the same as Lara's Game with two exceptions. The first exception is that there is one redeal. When the talon is empty after the first round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round.
The other exception is the reserve stack just to the right of the foundations. This stack will take any two cards from any of the rows. Once played there however, a card may not be removed except by playing it to a foundation.
FreeCell type. One Moghul Ganjifa Deck. No redeal.
Move all cards to the foundations.
Like Snake, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank and alternate color. Refer to the general Ganjifa page. Empty rows cannot be filled. The eight free cells will hold one card each.
Two-Deck game type. 2 decks. No redeal.
Move all cards to the foundations.
The foundations build up by rank igonoring suit.
The reserve piles can hold a single card and are automatically filled from the waste or talon.
There is no building on the tableau piles, so you can only move cards to the foundations.
Autodrop is disabled for this game.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Baker's Game, but only Kings on empty spaces.
All cards are dealt at the start of the game. To compensate for this there are 4 free cells which can hold any - and just one - card.
Piles build down by suit, and you can only move Kings to empty slots.
The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards.
Type Klondike. 1 deck. Unlimited redeals.
Move all cards to the foundations.
Like Klondike, but deal three cards.
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Type Klondike. 1 deck. Unlimited redeals.
Move all cards to the foundations.
Foundations are built up in suit from Ace to King.
The playing piles build down by alternate color, and an empty space can only be filled by a King or a sequence starting with a King.
When you click on the talon, one card is turned over onto the waste pile. There is no limit to the number of times you go through the talon.
You are also permitted to move cards back out of the foundations.
Fan game type. 1 deck. 2 redeals.
Move all cards to the foundations.
The 18 piles build down by suit. Only one card can be moved at a time. Empty piles are not filled.
When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.
This game is also known under names such as Clover Leaf and Midnight Oil.
FreeCell type. Two Hex A Decks. No redeal.
Move all cards to the foundations.
Like Snake, with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank and alternate colors. The Wizards play as any color. Empty rows cannot be filled.
Numerica type. 1 deck. No redeal.
Move all cards to the foundations.
Like Numerica, but the foundations build up in suit, and 6 row stacks.
The foundations build up in suit from Ace to King.
One card is flipped over at a time and moved onto the stacks. There are no restrictions on which card may go where on the stacks. Once on a stack, a card can only be moved onto a foundation.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the 8 piles build down by rank ignoring suit, and sequences can be moved.
[À venir]
When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round. The foundations take two complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.
The reserve stack will take any two cards from the rows.
Two-Deck game type. 2 decks. No redeal.
Move all cards to the foundations.
Cards are dealt to 14 piles. The piles are organized Ace through five, six through ten, and then the three face cards, followed by the Talon. [Yes, cards are dealt to the talon!] The rules for this deal are as follows:
Cards are dealt to the first thirteen piles in order, until the 104 cards have been used up. If the dealt card matches the place of the pile it is placed on, one card is dealt to the talon. If the card is a face card, one card is dealt to the talon. If the card is an Ace, two cards are dealt to the talon. Each time the deal reaches the King pile, two cards are dealt to the talon and the deal starts over at the Ace pile.
The four top foundations build up from Ace, while the left four Foundations build down from King. Only the top card of any stack is playable, and the rest of the cards are hidden.
The piles at the bottom of the screen represent the player's hand. Whenever a card is dealt from the talon, the player picks up the corresponding pile, places the dealt card at the bottom of the hand plays any cards that can be played, and replaces the hand to the pile that was picked up.
There is no redeal.
This game was taught to me by a wonderful woman. Neither she nor I knows where the game originated (it was taught to her by her older sister). This game is dedicated to her. Note: it was taught to her by her *other* older sister. So it really shouldn't be called Lara's game. But that's what I'm used to calling it, so thus it remains.
This game and documentation has been written by Matthew W. Hohlfeld and is part of the official PySol distribution.
When the talon is empty after each round the cards are gathered up from the tableau and dealt to the rows without being shuffled using the same dealing rules as in the first round. The foundations take two complete rounds of a suit. After the last card of the first round is played to a foundation the first card of the second round will play.
The reserve stack will take any single card from the rows.
Yukon type. 2 decks. No redeal.
Move all cards to the foundations.
Cards in tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty space can be filled with any card or sequence.
Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
This is a combination of Yukon type and Gypsy type game elements.
Forty Thieves type. 2 decks. 3 redeals.
Move all cards to the foundations.
Like Forty Thieves, but the piles build down by rank only, sequences can be moved if they build down by suit and rank, empty piles are automatically filled from the waste or talon, deal 3 cards each time, and 3 redeals.
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This is a combination of Forty Thieves type and Spider type game elements.
Napoleon type. 2 decks. 2 redeals.
Move all cards to the foundations.
Just like Braid, but deal 24 cards to the Braid stack at game start.
[À venir]
Cuddapah is a city in India with a history in the production of Ganjifa cards.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but with 13 piles, and sequences can be moved.
[À venir]
FreeCell type. One Moghul Ganjifa Deck. No redeal.
Move all cards to the foundations.
Like Snake, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank and suit. Refer to the general Ganjifa page. Empty rows cannot be filled. The eight free cells will hold one card each.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves,
but the 9 piles build down by alternate color.
Much like Streets.
[À venir]
Baker's Dozen type. 1 deck. No redeal.
Move all cards to the foundations.
The four Aces are dealt to the foundations at game start.
The piles build down by alternate color. Sequences may be moved, but an empty pile can be only be filled with a single card.
Two-Deck game type. 2 decks. Varying number of redeals.
Move all cards to the tableau piles.
The object of this game is to build sequences until all the cards are used up. Cards are placed on Queens in descending order, following suit. Kings are placed on the empty spaces above the queens, and then cards are placed on the Kings in ascending order, starting with Ace, also following suit. For each rank you complete, (that is, having one card of each value) you get an extra chance at going through the talon. You are permitted to move cards from one pile to another, as long as you still follow the rules. The first time you go through the talon, the cards are given two at a time. The second time, it is three cards, and so on up to twelve. If by that time you have completed any ranks, your bonus runs start at eleven, then ten, and so on. You win if you complete all the ranks.
Hanafuda type. 1 deck. No redeal.
Move all cards to the foundation.
The cards can only be moved to the foundation as entire suits, in order. As in Oonsoo, the third and fourth rank cards are interchangable for all suits except Rain. Only first rank cards can play on the canvas. First build the suits on the tableau. Then pick up all four cards at once and drop them on the foundation. The foundation will only accept a completed suit if the internal rank order is correct and it's played in suit order. Plum after Pine, Phoenix after Rain, etc. Stacks in the tableau can be moved if the cards in the stack are in order or not. There can be no more than twelve cards in a row. The play in this game is similar to Seahaven Towers, except there are no reserve stacks.
This game can have "unbeatable" deals. For instance, if the second rank card of suit "a" is on the first rank card of suit "b", and the second rank card of "b" is on the first rank card of "a", neither second rank card can be moved. You've lost. It's also possible to play yourself into a similar situation.
Hint: try to build more than one suit on the tableau at a time.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Montana type. 1 deck. No redeal.
Group all the cards in sets of 12 cards in ascending sequence by suit from Ace to Queen. There may be empty spaces between but not within such sequences. The tableau wraps around.
This solitaire starts with the entire deck shuffled and dealt out to 54 piles. The Kings are then removed making a total of 6 initial free spaces.
You may move to a space only the card that matches the neighbor in suit, and is one greater in rank than the left neighbour or one less in rank than the right neighbour.
As a special rule you may place an Ace of any suit to the right of a Queen.
The tableau wraps around at the end of rows and from the bottom-right to the top-left.
Autodrop is disabled for this game.
Memory game type. 24 cards. No redeal.
Flip all pairs of matching cards and get a score of 40 points or more.
At game start 12 pairs of cards are dealt to the tableau piles.
Flip any 2 cards that match in suit and rank.
Any pair that matches will gain you 5 points, while a pair that doesn't match will cost you 1 point.
You win if your final score reaches 40 points.
To get awarded for a perfect game you must reach the maximum score of 60 points. You can reach this by restarting the game.
Undo, Bookmarks, Autodrop and Quickplay are disabled for this game.
Memory game type. 40 cards. No redeal.
Flip all pairs of matching cards and get a score of 50 points or more.
At game start 20 pairs of cards are dealt to the tableau piles.
Flip any 2 cards that match in suit and rank.
Any pair that matches will gain you 5 points, while a pair that doesn't match will cost you 1 point.
You win if your final score reaches 50 points.
To get awarded for a perfect game you must reach the maximum score of 100 points. You can reach this by restarting the game.
Undo, Bookmarks, Autodrop and Quickplay are disabled for this game.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves,
but the 9 piles build down by any suit but own.
Much like Indian.
[À venir]
Gypsy type. 2 decks. No redeal.
Move all cards to the foundations.
Like Gypsy,
but only Kings on empty spaces, and with four extra free cells.
Easy.
[À venir]
You are not permitted to move cards back out of the foundations.
Yukon type. 2 decks. No redeal.
Move all cards to the Foundations.
Cards in Tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty space can be filled with any card or sequence.
Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.
When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.
This is a combination of Yukon type and Gypsy type game elements.
Yukon type. 2 decks. No redeal.
Move all cards to the Foundations.
Just like Milligan Harp, but with seven piles.
[À venir]
Gypsy type. 2 decks. No redeal.
Move all cards to the foundations.
Like Gypsy, but only Kings on empty spaces, and with an extra reserve stack that can be used once the talon is empty.
[À venir]
After the talon is exhausted, you can use the reserve stack for storing any card or legal sequence (this process is called weaving).
You are not permitted to move cards back out of the foundations.
Montana type. 1 deck. 2 redeals.
Group all the cards in sets of 12 cards in acscending sequence by suit from Two to King.
This solitaire starts with the entire deck shuffled and dealt out in four rows. The Aces are then removed making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 13.
Autodrop is disabled for this game.
A moment's reflection will show that this game cannot take more than 12 redeals. But only 2 redeals are allowed...
This game is also known under names such as Gaps.
Pairing game type. 1 deck. No redeal.
Discard all pairs of cards of the same rank.
The object is to use up all the cards from the tableau by discarding pairs of cards of the same rank.
You can only put a card on top of another card when the two cards are touching horizontally, vertically or diagonally (i.e. the cards have to be neighbours).
When no more moves are possible, click on the talon. The cards will be shifted up and the empty spaces at the bottom will be filled.
You win when the tableau piles are all gone.
Autodrop is disabled for this game.
Napoleon type. 1 deck. No redeal.
Move all cards to the foundations.
Like Der kleine Napoleon, but a little bit easier because there are 2 free cells, each of which is blocked by the corresponding reserve stack.
[À venir]
Forty Thieves type. 2 decks. No redeal.
Move all cards to the Foundations.
Like Forty Thieves, but the piles build down by rank ignoring suit.
[À venir]
This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Narpati means "Lord of Men". The names are the names of the suits in a twelve suit Ganjifa deck.
This game and documentation has been written by T. Kirk.
Pairing game type. 1 deck. No redeal.
Move all cards to the foundation.
The object is to use up all the cards from the tableau, placing them on the single foundation. You can only put a card on top of another card when the numerical values of the two cards adds up to 13 and the two cards are touching horizontally, vertically or diagonally (i.e. the cards have to be Neighbours).
You do not have to follow suit. Jack is worth 11 and Queen is worth 12. All Kings go off alone.
Empty spaces are filled automatically by shifting cards up and dealing from the talon to the bottom piles.
You win when the tableau piles are all gone.
Quickplay is disabled for this game.
This is a combination of Monte Carlo and Pyramid game elements.
Gypsy type. 2 decks. No redeal.
Move all cards to the foundations.
Like Gypsy, but with one extra free cell.
The eight playing piles in the tableau all start with four cards showing. Piles build down by alternate color, and an empty space can be filled with any card or sequence. The single free cell at the bottom may hold one card at a time.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
You are also permitted to move cards back out of the foundation.
Making heavy use of the Undo key is explicitly encouraged here - you can win many games with a little bit of thought. Keeping the free cell open for sorting is usually a good idea.
Nomad was created to be more strategic than Gypsy (hence all the open cards), and be solvable more often than it under optimal play. From empiric data, I find it's solvable in all but one in ten games, where I was solving only slightly above a quarter of the Gypsy games. At the same time, the single free cell gives it a very rich complexity.
This game and documentation has been written by Deon Ramsey<miavir@furry.de> (based on code and documentation by Markus Oberhumer) and is part of the official PySol distribution.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the piles build down by alternate color, and sequences can be moved.
[À venir]
Numerica type. 1 deck. No redeal.
Move all cards to the foundations.
The foundations build up by rank - suits and colors are irrelevant.
One card is flipped over at a time and moved onto the stacks. There are no restrictions on which card may go where on the stacks. Once on a stack, a card can only be moved onto a foundation.
To solve this, you will need to plan carefully when placing the cards onto the stacks - one wrong move and you'll never be able to untangle the mess.
A good player can win about one out of three games without taking back moves.
The auto-solver is hopeless. Don't believe the hints.
This game is also known under names such as Sir Tommy.
This game and documentation has been written by Galen Brooks and is part of the official PySol distribution.
Two-Deck game type. 2 decks. 1 redeal.
Move all cards to the foundations.
The foundations build up in suit by steps of two.
The 9 reserve piles can hold a single card and are automatically filled from the waste or talon.
There is no building on the tableau piles, so you can only move cards to the foundations.
Autodrop is disabled for this game.
Yukon type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Russian Solitaire, only with a different initial card layout.
Cards in tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.
Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.
Hanafuda type. 1 deck. No redeal.
Arrange all twelve suits in order.
When the hand is dealt there are two rows of six cards face down with six more face up on top. You can play a card on another card if it's in the same suit and in decending rank order. The third and fourth rank cards are interchangable for all suits except Rain. Plum 4 on Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on Rain 3.
Hint: try to keep a row open to the canvas.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Hanafuda type. 1 deck. No redeal.
Arrange all twelve suits in order.
This game is identical to Oonsoo except any card or correctly ordered pile may be played on an empty row.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Hanafuda type. 1 deck. No redeal.
Arrange all twelve suits in order.
The third and fourth rank (trash) cards are not interchangeable in this version of Oonsoo , but there are two reserve stacks.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Hanafuda type. 1 deck. No redeal.
Arrange all twelve suits in order.
When the hand is dealt there are two rows of six cards face down with six more face up on top. You can play a card on another card if it's in the same suit and in decending rank order. The third and fourth rank cards are interchangable for all suits except Rain. Plum 4 on Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on Rain 3.
Hint: try to keep a row open to the canvas.
Hanafuda type. 1 deck. No redeal.
Arrange all twelve suits in order.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
One-Deck game type. 1 deck. Unlimited redeals.
Move all cards to the foundations.
[À venir]
Tarock type. 1 deck. No redeal.
Move all cards to the foundations.
This is a Freecell type of game. Cards on the tableau build down in rank by suit. Cards build up in rank on the foundations. A stack can be moved if the cards are in decending rank order regardless of the suit. Any card or stack can be played on an empty row.
The foundations are less important early in the game than building movable stacks. Use the reserve stacks carefully.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Hanafuda type. 2 decks. No redeal.
Move all cards to the foundations.
When the hand is dealt, the twenty reserve stacks of the pagoda are filled with cards. The twelve foundation stacks on the right are labeled with the names of the twelve suits. Cards are played on the foundations first upwards from the fourth rank to the first, then downwards from first to fourth. When the first card is played on a foundation, the label changes from the suit name to "Rising". When the fifth card is played, the label changes to "Setting". When the last card is played, the label reverts to the suit name. Cards can be played on the foundations from the reserve stacks or from the waste stack. An empty foundation will only accept the fourth rank card of the correct suit. Cards are dealt from the talon four at a time, and there is only one round.
Hint: it's important to keep one or more reserve stacks open during the early stages of the game.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Montana type. 2 decks. 1 redeal.
Group all cards on the tableau in sets of 13 cards in acscending sequence by suit from Ace to King. The first row in Club, the second in Spade, the third in Heart and the last in Diamond.
This solitaire is played with two separate decks. The first deck is shuffled and dealt out in four rows. The second deck is shuffled and becomes the talon.
Only the card that is of the same rank and suit as the top card of the waste can be moved. This card can be exchanged with any card on the same row or on the same column of the tableau.
After each move a new card is dealt from the talon to the waste. There is one redeal.
If you do not want to exchange a card just click on the talon.
Autodrop is disabled for this game.
Type Klondike. 1 deck. No redeal.
Move all cards to the foundations.
Like Klondike,
but 6 piles, anything on an empty space, and no redeal.
Much like Blind Alleys.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.
You are also permitted to move cards back out of the foundations.
One-Deck game type. 1 deck. Unlimited redeals.
Move all cards to the foundations.
Just like Osmosis, but the rows are dealt face-up.
[À venir]
Puzzle game type. 1 deck. No redeal.
Remove all but one card.
This is a classic puzzle game. Cards are removed by jumping over neighbour cards, and the space beyond the neighbour must be empty.
You win when there is only one card left.
To get awarded for a perfect game the remaining card must be in the position of the initial free space.
Autodrop and Quickplay are disabled for this game.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
The top left card is called the Beak and determines the base rank for the foundations. The three other cards of the same rank are placed to the foundations.
The seven piles build down by same suit, wrapping around from Ace to King. Empty spaces may only be filled by a card or a sequence one below the Beak's rank.
The seven free cells (also called Flipper) can hold any - and just one - card.
One-Deck game type. 1 deck. Unlimited redeals.
Move all cards to the single foundation.
The piles build by cards of same rank.
Four cards of the same rank can be moved to the single foundation.
After all cards have been dealt click on the talon for a redeal. The cards are not re-shuffled, but re-dealt in a certain pattern.
Good for mindless playing as sooner or later every game should come out.
Two-Deck game type. 2 decks. No redeal.
Fill the entire Gallery with pictures.
The layout consists of three rows of playing piles, a row for newly- dealt cards, and a castoff pile for Aces.
All Aces are cast off to the pile on the right. Use the <A> key. When you clear a space on the tableau, you can only fill it with the right card:
If you clear a space at the bottom it will get automatically filled with a card from the talon. But if the talon is gone and you clear a space at the bottom, then you can fill it with any card. When no further moves are possible, click on the talon for a fresh row of cards at the bottom.
You win when the entire Gallery is filled with pictures, that is, face cards.
Because of the many piles involved the Picture Gallery requires some concentration, but it is not too hard to win.
One-Deck game type. 1 deck. No redeal.
Rearrange the cards so that each pile contains four cards with the same rank.
Rearrange the cards so that each pile contains four cards with the same rank. This should leave two piles empty.
Cards can be moved on top of any other card or cards of the same rank. Groups of cards can be moved if they are of the same rank.
A pile cannot have more than four cards, and an empty slot can be filled with any card or group of cards with the same rank.
Keep one of the piles clear as much as possible. Don't allow a pile of three cards to build up on top of a single card, especially if the final card from the set is not a bottom card in another pile.
Poker type. 1 deck. No redeal.
Arrange the 10 Poker hands for a total score of 200 points or more.
At game start 25 cards are dealt to the tableau piles.
Swap any 2 cards on the tableau to maximize your score.
Points are awarded for the 5 Poker hands from left to right and for the 5 hands from top to bottom.
You win if your score reaches 200 points.
Poker type. 1 deck. No redeal.
Arrange the 10 Poker hands for a total score of 100 points or more.
Place the 25 cards on the tableau to get a score of 100 points or more.
Once on a stack, a card cannot be moved.
Points are awarded for the 5 Poker hands from left to right and for the 5 hands from top to bottom.
Tarock type. 2 decks. 2 redeals.
Move all cards to the foundations.
Like Braid, but with Tarock cards.
[À venir]
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Pairing game type. 1 deck. 2 redeals.
Move all cards to the single foundation.
The object is to use up all the cards by placing them on the single foundation.
You can only put a card on top of another card when the numerical values of the two cards adds up to 13. Queen is worth 12 and Jack is worth 11. You do not have to follow suit.
All Kings go off alone.
Quickplay is disabled for this game.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but with a varying base card, the foundations and the 12 piles wrap around, and empty piles are automatically filled from the waste or talon.
[À venir]
Yukon type. 1 deck. No redeal.
Move all cards to the Foundations.
Like Yukon, but don't deal all cards at game start.
Cards in Tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.
Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.
When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.
Spider type. 1 deck. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the Foundations.
Cards are built down, regardless of suit. A space can be filled by any card or legal group of cards.
The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the Foundations.
When you click on the Talon, one card is turned over onto the Waste pile. There is no redeal.
Canfield type. 1 deck. No redeal.
Move all cards to the foundations.
Like Canfield, but piles build down by rank, cards are dealt singly, and no redeal.
[À venir]
Canfield type. 1 deck. 2 redeals.
Move all cards to the foundations.
Like Canfield, but cards are dealt singly, and two redeals.
[À venir]
FreeCell type. Two Tarock Decks. No redeal.
Move all cards to the foundations.
Like Snake, using two 78 card Tarock decks and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each King or Skiz starting a new pile. Rows build down in rank and suit. The trumps will only play on other trumps. Empty rows cannot be filled. The eight free cells will hold one card each.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves,
but the piles build down by alternate color, and sequences can
be moved.
Much like Number Ten.
[À venir]
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the 8 piles build down by alternate color, the foundations build up by alternate color, and sequences can be moved.
[À venir]
Montana type. 1 deck. 2 redeals.
Group all the cards in sets of 13 cards in ascending sequence by suit from Ace to King.
Just like Blue Moon, but easier because of a different initial layout.
[À venir]
Autodrop is disabled for this game.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
Just like FreeCell, but the number of cards you can move as a sequence is not restricted.
Golf type. 1 deck. No redeal.
Move all cards to the waste stack.
Just like Golf, but sequences do wrap around, i.e. Twos and Kings may be placed on Aces and Queens and Aces may be placed on Kings.
Autodrop is disabled for this game.
Pairing game type. 1 deck. 2 redeals.
Remove all cards from the Pyramid.
Just like Pyramid, but you win as soon as the Pyramid is cleared.
[À venir]
Quickplay is disabled for this game.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Seahaven Towers, but the number of cards you can move as a sequence is not restricted.
Spider type. 2 decks. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Just like Spider, but you may deal new cards even if there are empty rows.
Two-Deck game type. 2 decks. No redeal.
Move all cards to the foundations.
The foundations build up in suit by steps of two.
The 4 reserve piles on the left can only play to the foundations.
The 16 reserve piles on the right can hold a single card and are automatically filled from the waste or talon.
There is no building on the tableau piles, so you can only move cards to the foundations.
Autodrop is disabled for this game.
One-Deck game type. 1 deck. No redeal.
Move all cards to the foundations.
The four foundations in the corners build up in suit, wrapping around from King to Ace. The base rank is determined at initial dealing.
The five tableau piles build down by rank, wrapping around from Ace to King. Only the top card can be moved.
Yukon type. 1 deck. No redeal.
Move all cards to the Foundations.
Like Russian Solitaire, but don't deal all cards at game start.
Cards in Tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.
Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.
When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.
Two-Deck game type. 2 stripped decks. No redeal.
Move all cards to the foundations.
This game is played with two stripped decks.
The foundations build up in suit starting with Ace, then from Seven up to King.
The row stacks build down in alternate color. Sequences may be moved, and spaces may be filled by any single card.
Yukon type. 1 deck. No redeal.
Move all cards to the Foundations.
Like Russian Solitaire, but don't deal all cards at game start.
Cards in Tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the Tableau can be filled with a King or a group of cards with a King on the bottom.
Foundations are built up in suit from Ace to King. Cards in Foundations are no longer in play.
When no more moves are possible, click on the Talon. One card will be added to each of the playing piles.
Yukon type. 1 deck. No redeal.
Move all cards to the foundations.
Like Yukon, but piles build down by suit.
Cards in tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.
Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.
Hanafuda type. 1 deck. No redeal.
Move all cards to the foundations.
Samuri is a Klondike type game. Play begins with a similar layout. There are seven row stacks with six foundations to either side. The Talon is in the middle. Cards are dealt from the talon to the waste stack one at a time. There is only one round. The cards play on the foundations from fourth rank to first by suits. They play on the rows from first to fourth, also by suits. Rank order is strict for all suits. Only first rank cards will play on the canvas. Cards cannot be removed from a foundation once played there.
Hint: try not to let the waste stack get too deep.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Yukon / Forty Thieves hybrid. 2 decks. No redeal.
Move all cards to the foundations.
Foundations are built up in suit from Ace to King. Cards in the Foundations are no longer available for play in the Tableau. It is not compulsory to play any card to the Foundations.
The Tableau is built down by alternate color. Any group of cards may be moved regardless of sequence, so long as the bottom card of the group is placed on top of a card (in a different pile) that is the next higher card in rank and of the opposite color. An empty pile in the Tableau can be filled with any group of cards, even a single card.
From John Stoneham, Sanibel's inventor:
Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One summer while vacationing there, I played through all the games described in The Complete Book of Solitaire & Patience Games by Albert H. Morehead and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the play of Yukon but thought the Tableau limited the strategic potential of the game, so I added an extra deck and experimented with the Tableau layout, aiming for a game that was almost entirely strategic in nature but not on the 10th order of mental magnitude. The result is Sanibel. The number of face-up cards initially dealt to the Tableau determines how much "luck" will play a factor in the game. If you only deal 3 or 4 face-up cards to each pile retaining the balance in the Reserve, chances are you will loose some games. Technically, there is nothing wrong with that, and sometimes I will play it this way. On the other hand, dealing every card face up (except the last 4) takes away nothing from the game and only serves to increase the strategy involved. I prefer the 3-down-7-up layout, since the face down cards and the small Reserve give you something immediate to work for, and it can generate a little suspense when you know there is a card buried that you need and you're trying to find a way to uncover it...
This is entirely a game of skill: if you loose, you just weren't paying attention. Your first priority should be to expose all the face-down cards and get the rest of the Reserve into play. Also, do not play a card onto a Foundation simply because you can (Aces are OK; Twos are probably safe as well): you may need it for building in the Tableau. You will find that you do not need to calculate very long sequences to finish the game, but sometimes a bit of calculation is necessary to expose the buried cards. Sometimes the piles can grow longer than can be displayed in the window. This usually isn't a problem, since you can break up the pile fairly often when other plays become available. Here's something that's a lot of fun: If you have arranged the cards in proper sequence, playing as few to the Foundations as possible during the game, one press of the "Auto" button can play 90 or more cards to the Foundations. It is possible to have every card in the Tableau at the end of the game, even the Aces; the "Auto" button shoots them all up to the Foundations in one long riffle!
This game and documentation has been written by John Stoneham and is part of the official PySol distribution.
Copyright (C) 1998 by John Stoneham. These rules are free; you can redistribute them and/or modify them under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
Spider type. 1 deck. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Object is like in Spiderette, but the cards can be moved like in Russian Solitaire.
The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the foundations.
Cards in tableau are built down by suit. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.
When no more moves are possible, click on the talon. Three more cards will be dealt.
This is an interesting combination of Spider type and Yukon type game elements.
Fan game type. 1 deck. No redeal.
Move all cards to the foundations.
The foundations build up by alternate color.
The 18 piles build down by rank ignoring suit. Only one card can be moved at a time, and empty piles cannot be filled.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
Just like King Only Baker's Game, but with 10 piles.
[À venir]
FreeCell type. Two Tarock Decks. No redeal.
Move all cards to the foundations.
Like Die Schlange, using two 78 card Tarock decks and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each King or Skiz starting a new pile. Rows build down in rank by alternate color. The trumps will play as any color. Empty rows cannot be filled. The eight free cells will hold one card each.
Fan game type. 1 deck. No redeal.
Move all cards to the foundations.
The 18 piles build up or down regardless of suit. Each pile can hold no more than three cards. Only one card can be moved at a time. Empty piles are not filled.
Build evenly on to foundations.
Shanka is the conch incarnation of Vishnu.
Shisen-Sho is a single-player-game similar to Mahjongg and uses the same set of tiles as Mahjongg.
The object of the game is to remove all tiles from the field.
The aim of the game is to remove all tiles from the board. Only two matching tiles can be removed at a time. Two tiles can only be removed if they can be connected with a maximum of three connected lines. Lines can be horizontal or vertical, but not diagonal.
You don't have to draw the lines by yourself, the game does this for you. Just mark two matching tiles on the board, if they can be connected with a maximum of three lines, the lines will be drawn and the tiles are removed.
Remember that lines only may cross the empty border. If you are stuck, you can use the Hint feature to find two tiles which may be removed. Clicking a tile with the right mouse button will show you all corresponding tiles, no matter if they are removable at the moment or not.
Montana type. 1 stripped deck. No redeal.
Move all cards to the foundations.
This game is played with one stripped deck.
This 32-card solitaire starts with the entire deck shuffled and dealt out in three rows and two extra reserves at the top. All Sevens from the rows are then dealt to the foundations thereby making initial free spaces.
You may move to a space only the card that matches the neighbor in suit, and is one greater in rank than the left neighbour or one less in rank than the right neighbour. Aces are high, so no cards may be placed to their right (they create dead spaces).
The foundations build up from Seven to King and then Ace. You may only move a card from the rows (and not from the reserves) to the foundations if it has an empty left neightbour - this implies that you cannot drop a card from the leftmost column without moving it somewhere else first.
Don't drop cards to early - you should turn off Autodrop for this game.
Pairing game type. 1 deck. No redeal.
Discard all pairs of cards of the same rank.
Just like Monte Carlo,
but all pairs of the same rank may be discarded.
Extremely easy.
The object is to use up all the cards from the tableau by discarding pairs of cards of the same rank.
Empty spaces are filled automatically by shifting cards up and dealing from the talon to the bottom piles.
You win when the tableau piles are all gone.
Autodrop is disabled for this game.
Pairing game type. 1 deck. No redeal.
Discard all pairs of cards of the same rank.
The object is to use up all the cards from the tableau by discarding pairs of cards of the same rank.
You win when the tableau piles are all gone.
Autodrop is disabled for this game.
Spider type. 1 deck. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Just like Spiderette, but all cards are dealt at the beginning to the 10 piles.
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Forty Thieves type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Double Rail, but with one deck and 4 piles.
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Tarock type. 1 deck. No redeal.
Move all cards to the foundations.
This is a Freecell type of game. Cards on the tableau build down in rank by suit. Cards build up in rank on the foundations. A stack can be moved if the cards are in decending rank order regardless of the suit. Only a King or the highest trump can be played on an empty row.
The foundations are less important early in the game than building movable stacks. Use the reserve stacks carefully.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Type Klondike. 1 deck. Unlimited redeals.
Move all cards to the foundations.
Just like Klondike, only with a different layout.
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Small Harp and Big Harp are the German ways of playing Klondike and Double Klondike.
FreeCell type. 2 decks. No redeal.
Move all cards to the foundations.
Like FreeCell, but with 2 decks, and empty rows are not filled.
All cards are dealt to 9 piles at the start of the game, each King starting a new pile. To compensate for this there are 7 free cells which can hold any - and just one - card.
Piles build down by alternate color, and an empty space cannot be filled.
The number of cards you can move as a sequence is restricted by the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards.
This is a FreeCell type game of German origin. It is related to Cat's Tail.
FreeCell type. Two Hex A Decks. No redeal.
Move all cards to the foundations.
Like Snake, with the Hex A Deck Variations and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each King or "Ten" (hexadecimal) starting a new pile. Rows build down in rank and suit. The Wizards will play as any color. Empty rows cannot be filled.
Montana type. 1 deck. 2 redeals.
Group all the cards in sets of 12 cards in acscending sequence by suit from Two to King.
Just like Montana, but with random spaces after each redeal.
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Autodrop is disabled for this game.
Baker's Dozen type. 1 deck. No redeal.
Move all cards to the foundations.
Like Baker's Dozen, but the Foundations build up in alternate color.
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Spider type. 1 deck. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Like Spider, but with one deck and 7 piles. Very hard.
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Spider type. 2 decks. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
54 cards are dealt in 10 piles. Cards are built down, regardless of suit. However, sequences that are all of the same suit are preferred because these are available for further movement. A space can be filled by any card or legal group of cards.
The object is to group the cards in sets of 13 cards, from King to Ace of the same suit. Such groups can be moved to the foundations.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
You only may deal new cards if there are no empty spaces.
Spider is one of the classic solitaire card games. It offers a lot of decisions, so choose a good strategy.
FreeCell type. 1 deck. No redeal.
Move all cards to the foundations.
The foundations build up by rank ignoring color and suit, wrapping around from King to Ace. The base rank is determined at initial dealing.
There is no building on the tableau piles, and spaces are not filled. Only the top card can be moved.
The two free cells can hold any - and just one - card.
Type Klondike. 2 decks. No redeal.
Move all cards to the foundations.
Like Double Klondike,
but seven piles, anything on an empty space, and no redeal.
Much like Big Harp.
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Canfield type. 1 deck. 2 redeals.
Move all cards to the foundations.
Like Canfield, but the piles build down by suit, cards are dealt singly, and two redeals.
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This game is also known under names such as Straight Up.
Numerica type. 1 deck. No redeal.
Move all cards to the foundations.
One card is flipped over at a time and moved onto the row stacks. There are no restrictions on which card may go where on the stacks. Once on a stack, a card can only be moved onto a foundation.
The foundations build up in suit from Ace to King. You can only move cards to the foundations once all cards have been placed on the row stacks and the talon is empty.
Beleaguered Castle type. 1 deck. No redeal.
Move all cards to the foundations.
Just like Beleaguered Castle, but the Aces are not dealt to the foundations at game start.
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Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but the piles build down by alternate color.
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This game and documentation has been written by T. Kirk.
Fan game type. 1 deck. 2 redeals.
Move all cards to the foundations.
Just like La Belle Lucie, but the piles build down by rank.
The 18 piles build down by rank. Only one card can be moved at a time. Empty piles are not filled.
When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.
Canfield type. 1 deck. Unlimited redeals.
Move all cards to the foundations.
Like Canfield, but the reserve is dealt face-up, and empty rows are not automatically filled.
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Hanafuda type. 4 decks. No redeal.
Move all cards to the foundations.
This game and documentation has been written by T. Kirk.
Numerica type. 1 deck. No redeal.
Like Auld Lang Syne, but do not deal the Aces at game start.
Move all cards to the foundations.
The foundations build up by rank ignoring suit.
There is no building on the tableau piles - cards can only be moved to the foundations, and spaces are not filled.
When no more moves are possible, click on the talon. One card will be added to each of the playing piles.
Autodrop is disabled for this game.
Terrace type. 2 decks. No redeal.
Move all cards to the foundations.
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One-Deck game type. 1 deck. No redeal.
Move 51 cards (all cards except the last King) to the foundations.
Cards on the tableau must be captured by one of their left, right, top or bottom neighbour. The captured card is then moved to the foundations or Reserves, and the capturing card moves into place.
Cards from the reserve can only be moved to the foundations.
Quickplay is disabled for this game.
Fan game type. 1 deck. 2 redeals.
Move all cards to the foundations.
Just like La Belle Lucie, but with an additional draw.
The 18 piles build down by suit. Only one card can be moved at a time. Empty piles are not filled.
When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.
Once during the game, any one card below the top of a fan may be drawn out and used on foundations or fan builds. Do this by moving the top card of the fan to the Draw pile.
Type Klondike. 1 deck. No redeal.
Move all cards to the foundations.
Like Klondike, but piles build down by any suit but own, anything on an empty space, and no redeal.
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This game is one of a series of games that have names ending in "pati" which transliterates as "lord of". Tipati means "Lord (Highest/Queen) of Women". The names are the names of the suits in a twelve suit Ganjifa deck.
Puzzle game type. 9 cards. No redeal.
Build a pile containing all 9 cards.
A card may only be placed onto another card that is of higher rank.
Only the top card may be moved, and spaces may be filled with any single card.
Autodrop is disabled for this game.
Fan game type. 1 deck. 2 redeals.
Move all cards to the foundations.
Like La Belle Lucie, but 16 piles, and the Aces are moved to the foundations at game start.
The 16 piles build down by suit. Only one card can be moved at a time. Empty piles are not filled.
When no more moves are possible, click on the talon. All cards on the tableau will be re-shuffled.
Golf type. 1 deck. No redeal.
Move all cards to the waste stack.
Much like Relaxed Golf, only with a Pyramid related layout.
Build singly on the waste stack up or down regardless of suit.
Only the top card is available for play. When no more moves are possible, click on the talon to deal a new card.
Sequences wrap around, i.e. Twos and Kings may be placed on Aces and Queens and Aces may be placed on Kings.
There is a simple scoring system here - you debit $120 for each game
($5 for each of the 24 cards in the talon) and for every card you
bear off, you get $1, $2, $3,... credit, depending on the length
of your current streak.
Each cleared peak gains $15 bonus, and there's an
additional $30 if you manage to clear all three peaks.
Your balance is reset whenever you select a different game.
Loaded games and manually entered game numbers don't count.
Autodrop is disabled for this game.
Type Klondike. 3 decks. Unlimited redeals.
Move all cards to the foundations.
Like Triple Klondike, but deal three cards.
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Type Klondike. 3 decks. Unlimited redeals.
Move all cards to the foundations.
Like Klondike, but with three decks and 13 playing piles.
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Forty Thieves type. 2 decks. No redeal.
Move all cards to the Foundations.
Like Forty Thieves, but the 12 piles build down by alternate color, empty rows are automatically filled from the Waste or Talon, and sequences can be moved.
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Two-Deck game type. 2 decks. No redeal.
Move all cards to the foundations.
Cards in tableau can be built either up or down in suit. However, each pile must follow only one of these rules. For example, if a tableau pile has a three of clubs over a two of clubs, one can only play a four of clubs on this pile. Any available card can be played on to an empty tableau pile.
Foundation piles are to be built in suit from Ace to King, followed by another King, then back down to Ace, giving 26 cards per pile when game is won. Cards in foundation piles are no longer in play.
Cards can be flipped singly from the talon to the waste. Top card of waste is available for play. There is no redeal.
A string of beads can be added to from both ends, and so should your piles. Make good use of any empty slots to append cards. With a little perseverance, this game can be a lot of fun!
FreeCell type. One Moghul Ganjifa Deck. No redeal.
Move all cards to the foundations.
Like Die Schlange, using the eight suit Moghul Ganjifa deck and the number of cards you can move as a sequence is not restricted.
All cards are dealt to 9 piles at the start of the game, each Raja or King starting a new pile. Rows build down in rank regardless of suit. Empty rows cannot be filled. The eight free cells will hold one card each.
Canfield type. 2 decks. 2 redeals.
Move all cards to the foundations.
Like Double Canfield, but the reserve is dealt face-up, and two redeals.
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Type Klondike. 1 deck. No redeal.
Move all cards to the foundations.
Just like Klondike, but no redeal.
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There is a simple casino scoring system here - you debit $52 for each game and for every card you bear off, you get $5 credit. Your balance is reset whenever you select a different game. Loaded games and manually entered game numbers don't count.
Forty Thieves type. 2 decks. No redeal.
Move all cards to the foundations.
Like Forty Thieves, but with 13 piles.
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Spider type. 1 deck. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Just like Scorpion, but anything on an empty space.
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Type Klondike. 1 deck. No redeal.
Move all cards to the foundations.
Like Klondike,
but 10 piles, anything on an empty space, and no redeal.
Very easy.
Piles build down by alternate color, and an empty space can be filled with any card or sequence.
Cards from the talon are turned over to the waste pile, one at a time. You can move the top card to the playing piles or the foundations. There is no redeal.
You are not permitted to move cards back out of the foundations.
Tarock type. 1 deck. No redeal.
Move all cards to the foundations.
Cards on the tableau build down by suit. Only two cards can be placed on a row stack. Only one card can be moved at a time. Any card can be played on an empty row stack. The foundations build up in rank from the Ace by suit. Cards are dealt from the talon two at a time.
Keeping one or more open row stacks is critical in the early stages of the game since the cards are dealt two at a time. It's also important not to let low ranked cards get buried too deep in the waste stack. Do all you can to place as many cards as possible on the row stacks.
This game and documentation has been written by T. Kirk and is part of the official PySol distribution.
Type Klondike. 1 deck. No redeal.
Move all cards to the foundations.
Like Klondike, but piles build down by same color (sequences can be moved only if they build down by same suit), anything on an empty space, and no redeal.
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This game and documentation has been written by T. Kirk.
Spider type. 1 deck. No redeal.
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.
Exactly like Spiderette, but a little bit easier due to the different layout.
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This game was invented by Albert H. Morehead and Geoffrey Mott-Smith.
Two-Deck game type. 2 decks. No redeal.
Move all cards to the foundations.
The 4 foundations in the corners build down by rank from King to Ace.
The foundation in the center builds up by rank from Ace to King, four times wrapping around until it contains 52 cards.
The 8 reserve piles can hold a single card and are automatically filled from the waste or talon.
Cards can be flipped singly from the talon to the waste. There is no redeal.
Autodrop and Quickplay are disabled for this game.
Hanafuda FreeCell type. No redeal.
Move all cards to the foundations.
Like Snake, with the Hanafuda deck but the number of cards you can move as a sequence is not restricted and there are no "free" cells.
All cards are dealt to 9 piles at the start of the game, each first rank card starting a new pile.
Piles build from first rank to fourth, and an empty space cannot be filled.
Yukon type. 1 deck. No redeal.
Move all cards to the foundations.
Cards in tableau are built down by alternate color. Groups of cards can be moved regardless of sequence. An empty pile in the tableau can be filled with a King or a group of cards with a King on the bottom.
Foundations are built up in suit from Ace to King. Cards in foundations are no longer in play.
Yukon is one of the classic solitaire card games.
Forty Thieves type. 2 decks. 1 redeal.
Move all cards to the foundations.
Like Forty Thieves, but the 8 piles build down by alternate color, the foundations build up by alternate color, empty piles are automatically filled from the waste or talon, and one redeal.
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