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@ -1,16 +1,16 @@
---
image: Visual Studio 2022
image: Visual Studio 2019
environment:
matrix:
- PYTHON: "C:\\Python313"
- PYTHON: "C:\\Python311"
# Shamelessly taken from https://github.com/plicease/Dist-Zilla-PluginBundle-Author-Plicease/blob/master/.appveyor.yml
# Thanks!
install:
# - choco install strawberryperl
- copy %PYTHON%\python.exe %PYTHON%\python3.exe
- SET PATH=%PYTHON%;%PYTHON%\Scripts;C:\strawberry\c\bin;C:\strawberry\perl\site\bin;C:\strawberry\perl\bin;%PATH%
- python3 -mpip install Pillow attrs configobj flake8 flake8-import-order
pycotap pygame pyinstaller pysol-cards setuptools six
- python3 -mpip install Pillow==9.5 attrs configobj flake8 flake8-import-order
pycotap pygame pyinstaller pysol-cards random2 setuptools six
ttkthemes
- perl -v
- copy C:\msys64\mingw64\bin\mingw32-make.exe C:\msys64\mingw64\bin\make.exe
@ -32,13 +32,13 @@ test_script:
- gmake pretest
- perl run-tests.pl
- gmake rules
#- gmake pot
#- gmake mo
- gmake pot
- gmake mo
- pyinstaller pysol.py --windowed --icon=data\pysol.ico
- python3 setup.py install_data -d dist\pysol
- appveyor DownloadFile https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-3.0.0.tar.xz/download -FileName cardsets.tar.xz
- appveyor DownloadFile https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-2.2.0.tar.xz/download -FileName cardsets.tar.xz
- 7z x cardsets.tar.xz -so | 7z x -si -ttar
- mv PySolFC-Cardsets--Minimal-3.0.0/cardset-* dist/pysol/data
- mv PySolFC-Cardsets--Minimal-2.2.0/cardset-* dist/pysol/data
- appveyor DownloadFile https://sourceforge.net/projects/pysolfc/files/PySol-Music/PySol-Music-4.50/pysol-music-4.50.tar.xz/download -FileName music.tar.xz
- 7z x music.tar.xz -so | 7z x -si -ttar
- move pysol-music-4.50\data\music dist\pysol\data\music
@ -51,7 +51,7 @@ test_script:
# For reproducible builds:
# See: https://reproducible-builds.org/ .
- SET FC_SOLVE_VER=5.20.0
- appveyor DownloadFile https://sourceforge.net/projects/fc-solve/files/fc-solve/DO-NOT-USE--fc-solve-for-pysol/fc-solve-for-pysol--v%FC_SOLVE_VER%.zip -FileName fc-solve.zip
- appveyor DownloadFile https://netix.dl.sourceforge.net/project/fc-solve/fc-solve/DO-NOT-USE--fc-solve-for-pysol/fc-solve-for-pysol--v%FC_SOLVE_VER%.zip -FileName fc-solve.zip
- 7z x fc-solve.zip
- move fcs-pysol dist\pysol\freecell-solver
- 7z a -r pysol_win_dist.7z dist\pysol\

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@ -23,7 +23,7 @@ jobs:
run: |
python -m pip install --upgrade pip
python -m pip install flake8 flake8-import-order \
attrs configobj pycotap pysol-cards setuptools six
attrs configobj pycotap pysol-cards random2 setuptools six
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
- name: Lint with flake8
run: |

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@ -7,7 +7,7 @@ on:
jobs:
build:
runs-on: macos-14
runs-on: macos-12
steps:
- uses: actions/checkout@v2
@ -23,14 +23,14 @@ jobs:
run: |
python3 -m pip install --upgrade pip
python3 -m pip install --no-binary=Pillow \
Pillow attrs configobj py2app pycotap pygame pysol-cards setuptools six ttkthemes
Pillow attrs configobj py2app pycotap pygame pysol-cards random2 setuptools six ttkthemes
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
brew install create-dmg
- name: Get cardsets
run: |
wget -O cardsets-pack.tar.xz "https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-3.0.0.tar.xz/download"
wget -O cardsets-pack.tar.xz "https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-2.2.0.tar.xz/download"
tar -xJf cardsets-pack.tar.xz
mv PySolFC-Cardsets--Minimal-3.0.0/cardset-* data
mv PySolFC-Cardsets--Minimal-2.2.0/cardset-* data
- name: Prepare game rules (process the HTML) and translations
run: |
make rules mo
@ -49,12 +49,12 @@ jobs:
--skip-jenkins
PySolFC.dmg dist
- name: Upload zipped app
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: pysolfc-app
path: PySolFC-app.zip
- name: Upload dmg
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: pysolfc-dmg
path: PySolFC.dmg

6
.gitignore vendored
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@ -10,6 +10,7 @@
/html
/html-src/html/*
/images
/locale/*
/po/de.po
/po/fr.po
/po/it.po
@ -22,16 +23,11 @@ PySolFC-Cardsets--Minimal-2.0.*
PySolFC-Cardsets--Minimal-2.0/
PySolFC-Cardsets-2.0.*
PySolFC-Cardsets-2.0/
PySolFC-Cardsets--Minimal-3.0.*
PySolFC-Cardsets--Minimal-3.0/
PySolFC-Cardsets-3.0.*
PySolFC-Cardsets-3.0/
android/*.apk
android/*.zip
android/bin/keystore
buildozer/.buildozer*
buildozer/PySolFC-Cardsets*
buildozer/cardsets
buildozer/bin
buildozer/tmp
buildozer/support*

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@ -30,8 +30,8 @@ deploy:
before_install:
- if test "$TRAVIS_OS_NAME" = "osx" ; then
wget --content-disposition https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-2.2.0.tar.xz/download &&
tar xJf PySolFC-Cardsets--Minimal-3.0.0.tar.xz &&
mv PySolFC-Cardsets--Minimal-3.0.0/cardset-* data ;
tar xJf PySolFC-Cardsets--Minimal-2.2.0.tar.xz &&
mv PySolFC-Cardsets--Minimal-2.2.0/cardset-* data ;
fi
- if test "$TRAVIS_OS_NAME" = "osx" ; then
PYVER=3.9.1 &&
@ -46,7 +46,7 @@ install:
# Tests are failing for them sometimes
- cpanm --notest Capture::Tiny IPC::System::Simple
- cpanm Code::TidyAll::Plugin::Flake8 Perl::Tidy Test::Code::TidyAll Test::Differences Test::TrailingSpace
- export PY_MODS='attrs configobj pycotap pysol-cards setuptools six'
- export PY_MODS='attrs configobj pycotap pysol-cards random2 setuptools six'
- if test "$TRAVIS_OS_NAME" = "osx" ; then export PY_MODS="--no-binary=Pillow Pillow $PY_MODS" ; fi
- sudo -H pip3 install --upgrade wheel
- sudo -H pip3 install --upgrade $PY_MODS flake8 flake8-import-order

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@ -11,12 +11,12 @@ Main Authors
* macOS package maintainer
* [Shlomi Fish](https://www.shlomifish.org/)
* Continued PySolFC maintenance, port to python 3, test suite (Note: he places all his changes under the Expat licence).
* [lufebe16](https://github.com/lufebe16)
* Added the Kivy toolkit and all the Android app related code and build procedures.
* https://github.com/lufebe16
* Added the Kivy toolkit
* [Roderik Ploszek](https://github.com/Programator2)
* Fixes and enhancements
* [Joe R.](https://github.com/joeraz)
* Many new games and continued PySolFC maintenance and development.
* Continued PySolFC maintenance and development.
Games contributors
==================
@ -36,7 +36,6 @@ Enhancements
* [ghostofiht](https://github.com/ghostofiht) - Contributed a new logo design.
* [Trueno font](https://fontlibrary.org/en/font/trueno) under the [OFL](https://en.wikipedia.org/wiki/SIL_Open_Font_License) by [Julieta Ulanovsky](http://www.zkysky.com.ar/) - used in the logo.
* [Remix Icon](https://remixicon.com/) - used for many icons throughout the app.
Translations
============

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@ -7,7 +7,7 @@ for general guidelines for contributing to open source.
- The [GitHub Actions CI build](https://github.com/shlomif/PySolFC/actions) and [AppVeyor build](https://ci.appveyor.com/project/shlomif/pysolfc) (which also run the test suite) should pass on each commit.
- Your contributions should be under [GPLv3+](https://en.wikipedia.org/wiki/GNU_General_Public_License#Version_3) or a [compatible free software licence](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses), but please don't put them under the [AGPL](https://en.wikipedia.org/wiki/Affero_General_Public_License), which adds additional restrictions.
- The code should be compatible with Python 3.7 and above.
- The code should be compatible with both Python 2.7.x and Python 3.4.x-and-above.
# How you can contribute
@ -32,7 +32,7 @@ custom variants. It lives in the Edit menu.
Otherwise, the games' sources live under
[the pysollib/games/](pysollib/games/) directory in the repository, and are
written in Python 3.x and you can try inheriting from an existing
written in Python 2.7/3.x and you can try inheriting from an existing
variant [class](https://en.wikipedia.org/wiki/Class_%28computer_programming%29).
In addition to adding the game's source code, be sure to add the game's metadata. At minimum, you should:
@ -49,8 +49,6 @@ or Google Drive).
# The Release Process
Before publishing a release, please open an issue in GitHub, indicating your intent to do so, to confirm with any other developers if they have any objections, or any WIP features/tickets that should be included in the upcoming release. It's best to do this a week or two before you plan to actually publish the release. No responses on this for a couple weeks can be considered approval to proceed. Releases tagged without verifying with other developers may be removed.
In order to publish a new version, follow these steps:
1. Update `NEWS.asciidoc`. The release notes should also be added to `html-src/news.html`, along with `templates/index.html` in the website repo.
@ -66,15 +64,3 @@ In order to publish a new version, follow these steps:
11. Use [rexz9](https://github.com/shlomif/shlomif-computer-settings/blob/567b6ab3f4272ad66bf331536dc80bf58bfff3af/shlomif-settings/bash-aliases/user_aliases.bash#L57) on `dist/PySol*.tar.xz`.
12. Go to https://sourceforge.net/projects/pysolfc/files/PySolFC/ and add a folder called PySolFC-2.6.5 (note the capitalisation).
13. Add the tar.xz, the .exe and the .dmg there and mark them as defaults for the right OSes.
# Long-term, large-scale, tasks
Support SVG cardsets.
An optional [REPL](https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop) (Read-eval-print loop)
Listen on a TCP / HTTP+REST port.
A web-based version.
Support a more secure saved-games format than the pickle-based-one.

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@ -12,7 +12,7 @@ include pysollib/winsystems/*.py
include pysollib/tk/*.py pysollib/tile/*.py pysollib/pysolgtk/*.py
include pysollib/game/*.py
include pysollib/games/*.py pysollib/games/special/*.py
include pysollib/games/mahjongg/*.py
include pysollib/games/ultra/*.py pysollib/games/mahjongg/*.py
include data/tcl/*.tcl
include data/pysol.desktop
include data/pysolfc.glade

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@ -1,28 +1,5 @@
[[news]]
=== News
* _11 January, 2025:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-3.2.0/[PySolFC
v3.2.0]. New in this release:
** New fullscreen mode, accessible by pressing F11.
** Easy option to clear advanced search options.
** Lots of bugfixes and enhancements.
* _19 October, 2024:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-3.1.0/[PySolFC
v3.1.0]. New in this release:
** Ten new games.
** Cleanup of duplicate images to reduce package size.
** Some extra cardset/table tile filter options.
** Many enhancements, bugfixes, etc.
* _31 March, 2024:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-3.0.0/[PySolFC
v3.0.0] - the biggest release in over 15 years. Additionally, there is a new Cardsets release
https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/PySolFC-Cardsets-3.0/[PySolFC-Cardsets v.3.0]. New in this release:
** 120 new games.
** Support for several new types of games/decks, including tile puzzles, Ishido-type tile matching games, joker deck games, and more.
** New game and cardset categories.
** Ability to change the style of virtually any of the graphics in PySol.
** Some UI/Quality of Life improvements.
** Bugfixes.
* _10 July, 2023:_ There is a new beta release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.21.0/[PySolFC
v2.21.0]. New in this release:

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@ -1,28 +1,17 @@
History:
--------
Prerequisites (needs root):
The Android project was created in 2016 as a separate project (on Bitbucket)
forked from a long inactive Sourceforge repository by lufebe16. The first
version (as 0.8) was released with fdroid in March 2017.
IMPORTANT:
Scripts and instruction in directory 'android' are OUTDATED and
not maintained any more. Instead refer to directory 'buildozer'.
In 2016, shlomif started working diligently on the official project.
Following his request to combine these two projects, the Android version
was merged into his repo (now on github) in February 2018. The
first joint version (as 2.2.0) was released in April 2018.
Build Prerequisites (needs root):
---------------------------------
You need a linux workstation (either native or virtual). It needs
x86 hardware (either intel or amd). No graphic desktop is needed,
cmdline only is sufficient.
You need a linux workstation (either native or virtual). No graphic
desktop is needed, cmdline only is sufficient.
On freshly installed systems you will need to add about the
following packages:
On a 'freshly installed' Ubuntu or Debian, the following
On a 'freshly installed' Ubuntu or Debain , the following
additional packages had to be installed:
- python-setuptools
@ -48,7 +37,7 @@ Build Prerequisites (needs root):
- dev-vcs/git
- dev-java/ant
For detailed instructions consult buildozer/build-instruction.txt.
For further instructions consult buildozer/build-instruction.txt.
NOTES:
1) This information is supplied to give you a hint, when running into
@ -57,27 +46,40 @@ Build Prerequisites (needs root):
6 GB of free disk space.
Cardsets:
---------
The Apk includes a minimal set of cards for playing.
Additional user supplied data:
------------------------------
On Android 9 and lower you can also add additional cardsets:
NOTE:
To be able to add additional resources to your app, you need to
enable storage access in the android settings for the app. Go to
Settings/Apps/PySolFC/Permissions.
Additional cardsets can be installed in ${HOME}/.PySolFC/cardsets/.
On an android device this is equivalent to /sdcard/.PySolFC/cardsets/.
Cardsets must use the 'png' image format. Use scripts/cardconv
(on a linux system) to convert them, before copying them to the device.
Resources are stored in ~/.PySolFC/. On an android device this is
equivalent to /sdcard/.PySolFC/.
IMPORTANT: This can only be supported for Android Version 9 and lower.
Android as of Version 10 and later restricts access to so called
'external-storage' drasitcally. There is currently no way around it
with the given application.
Additional cardsets can be installed in ~/.PySolFC/cardsets/.
Important: Cardsets must use the 'png' image format. Use
scripts/cardconv (on a gnu/linux system) to convert, before copying
them to the device.
LB230301.
Byond cardsets you may also wish to add your own backgrounds. You can
add them to ~/.PySolFC/data/tiles (patterns) and to
~/.PySolFC/data/tiles/save-aspect/ (images). 'png' and 'jpg' image
formats are supported.
(After new changes as of 27.3.23 - not contained in the last f-droid
version):
Allow external storage access for Android 10 and later.
- on Android 10 it ist still possible to write to the extenal storage. A
user has to manually allow at least access to media files in the
settings for the app.
- For later Versions the MANAGE_EXTERNAL_STORAGE permission was added
to the Android Manifest. If the Android 12 user wants to store
and read Files from /sdcard/.PySolFC directory he/she can enable
'Allow management of all Files' in the settings.
NOTE:
This is actually against the policies of Google and such an app
would fairliy get published on Play Store - but its the simplest
way to get this working again. Only users that need this (e.g. because
they want to install additional Cardsets) need to do that. The app will
never query you for that. You may do it on your own.
LB230327.

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@ -2,7 +2,7 @@
Introduction
------------
This is a version of the PySolFC open source project
This is a version of the PySol FC open source project
(http://pysolfc.sourceforge.net)
Early investigations of the code showed, that it would not be
@ -25,18 +25,24 @@ Images
The original images supplied by the collection are of type
gif. In kivy, that image type loads very slowly. Moreover, many
cards cannot be loaded, because of decoding errors.
To prevent these problems, the kivy version was modified to not read
any gif images.
To prevent these problems, the kivy version was
modified to not read any gif images.
For all GIF images in the directories data/images and data/tiles,
corresponding images in the PNG format have been added.
Some cardsets have been translated to PNG, a format
that is processed by both the tk and the kivy versions.
To convert the cardsets to png format, a shell script, 'cardconv' , has been
added to the scripts directory. It requires Bash and ImageMagick
to be installed.
Some others, for which transparency information is not
processed correctly even from the PBF images, have been translated
to the BMP image format (while keeping their GIF variant for
the tk version). BMP format is only processed by the
kivy version.
Additional cardsets are available from the SourceForge project. To use
them with kivy, make sure they to also convert them to the png format if
needed.
Additional cardsets are available from the SourceForge
project. To use them with kivy, they need to be converted to
the BMP format. A shell script, 'cardconv' , has been added
to the scripts directory (it requires Bash and ImageMagick).
LB230126.
For all GIF images in the directories data/images and data/tiles ,
corresponding images in the PNG format have been added too.
LB170321.

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@ -31,7 +31,7 @@ can be implemented.
## Requirements.
- Python (3.7 or later)
- Python (2.7 or 3.x)
- Tkinter (Tcl/Tk 8.4 or later)
- For sound support (optional)
@ -97,10 +97,10 @@ cd PySolFC
gmake test
gmake rules
ln -s data/images images
tar -xvf PySolFC-Cardsets-3.0.tar.bz2 # Needs to be downloaded from sourceforge
tar -xvf PySolFC-Cardsets-2.0.tar.bz2 # Needs to be downloaded from sourceforge
mkdir -p ~/.PySolFC
rmdir ~/.PySolFC/cardsets
ln -s "`pwd`/PySolFC-Cardsets-3.0" ~/.PySolFC/cardsets
ln -s "`pwd`/PySolFC-Cardsets-2.0" ~/.PySolFC/cardsets
python pysol.py
```
@ -118,18 +118,21 @@ per the instructions above.
At the moment, this only works on POSIX (Linux, FreeBSD and similar) systems.
Windows and Mac users - you'll need to chip in with a script for your system.
#### 1 - Install build prerequisite: pysol-cards
#### 1 - Install build prerequisites: six, random2 and pysol-cards
This is kind of stupid and maybe it can be fixed in the future, but for now:
```
pip install six
pip install random2
pip install pysol-cards
```
You may want to use your OS distribution package system instead, for example:
```
sudo apt-get install python3-pysol-cards
sudo apt-get install python-six
sudo apt-get install python-random2
```
For Pillow compilation, libjpeg headers and libraries need to be available:
@ -170,7 +173,7 @@ mkdir -p "$PKGTREE"
### Alternate toolkit.
- Kivy
- Kivy (10.0 or later)
- Features:
- Sound support integrated.
- Android apk build support.
@ -186,11 +189,7 @@ On the basis of Kivy an Android App is also available. You may build
your own using appropriate build instructions in README.android and
in Directory buildozer.
Some versions will also be published on F-droid.
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
alt="Get it on F-Droid"
height="80">](https://f-droid.org/packages/org.lufebe16.pysolfc/)
Some versions will also be published on F-droid (https://f-droid.org)
### Configuring Freecell Solver

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7
android/NOTE Normal file
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@ -0,0 +1,7 @@
This android build setup ist out-dated.
Please use the new setup presented in directory
buildozer.
LB221118.

16
android/debian/README Normal file
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@ -0,0 +1,16 @@
Actions to take upon a freshly installed Debian stretch/xfce (virtualbox).
Do something like:
user$ su
- enter root password.
root$ ./apt-install.sh
- .... some output.
root$ exit
Now all required packages are installed to proceed with the
android build.
LB170709.

34
android/debian/apt-installs.sh Executable file
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@ -0,0 +1,34 @@
#!/bin/sh
set -e
# install as root
apt-get install -y \
git \
openjdk-8-jdk \
cython3 \
python3-pip \
python3-yaml \
virtualenv \
pkg-config \
automake autoconf libtool \
zlib1g-dev \
libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev \
libtinfo5 \
lld
update-alternatives --set java /usr/lib/jvm/java-8-openjdk-amd64/jre/bin/java
apt-get install -y --no-install-recommends \
imagemagick \
python3-tk \
ccache \
libltdl-dev
# set python3 as default.
# make python alternatives selectable.
# (debian stretch, adapt for different versions)
update-alternatives --install /usr/bin/python python /usr/bin/python2.7 1
update-alternatives --install /usr/bin/python python /usr/bin/python3.5 2

31
android/initsdk Executable file
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@ -0,0 +1,31 @@
#!/bin/bash
set -eux
# This script mimics the instructions laid out in the p4a documentation:
# https://python-for-android.readthedocs.io/en/latest/quickstart/
. mkp4a.common
urlbase=https://dl.google.com/android/repository/
if [[ -d $ndkdir ]]; then
echo "Skipping NDK installation: NDK directory already exists."
else
mkdir -p $ndkdir
ndk_zip=android-ndk-${ndkver}-linux-x86_64.zip
[ -a $ndk_zip ] || wget $urlbase/$ndk_zip
unzip -d $(dirname $ndkdir) $ndk_zip
fi
if [[ -d $sdkdir ]]; then
echo "Skipping SDK installation: SDK directory already exists."
else
mkdir -p $sdkdir
tools_zip=sdk-tools-linux-4333796.zip
[ -a $tools_zip ] || wget $urlbase/$tools_zip
unzip -d $sdkdir $tools_zip
$sdkdir/tools/bin/sdkmanager 'platforms;android-27'
$sdkdir/tools/bin/sdkmanager 'build-tools;29.0.1'
fi

10
android/initsupport Executable file
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@ -0,0 +1,10 @@
#!/bin/bash
set -eux
# Download android support library from maven
. mkp4a.common
liburl="https://maven.google.com/com/android/support/support-v4/24.1.1"
libname="support-v4-24.1.1.aar"
. mkp4a.preload supportlib ${liburl} ${libname}

37
android/main.py Executable file
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@ -0,0 +1,37 @@
#!/usr/bin/env python3
# ---------------------------------------------------------------------------
#
# PySol -- a Python Solitaire game
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; see the file COPYING.
# If not, write to the Free Software Foundation, Inc.,
# 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ---------------------------------------------------------------------------
# Starter for kivy/android using buildozer: Needs an explizitly
# named main.py as startpoint.
import sys
if '--kivy' not in sys.argv:
sys.argv.append('--kivy')
runmain = True
if runmain:
from pysollib.init import init
init()
if runmain:
from pysollib.main import main
sys.exit(main(sys.argv))

27
android/mkcards Executable file
View file

@ -0,0 +1,27 @@
#!/bin/bash
set -eux
. mkp4a.common
echo '### prepare cardsets'
if [ ! -f ${cardsets_file} ]; then
echo '### downloading cardsets'
wget https://netix.dl.sourceforge.net/project/pysolfc/PySolFC-Cardsets/minimal/${cardsets_file}
fi
if [ ! -d ${cardsets_dir} ]; then
echo '### extracting cardsets'
tar -xf ${cardsets_file}
fi
echo '### processing cardsets'
(
cd ${cardsets_dir}
../../scripts/cardconv gif png
for i in cardset-*-png; do
rm -rf `basename $i -png`
done
)
echo '### end cardsets'

13
android/mkkeystore Executable file
View file

@ -0,0 +1,13 @@
#!/bin/bash
set -eux
# memo:
# keytool -genkey -v -keystore my-release-keystore -alias alias_name -keyalg RSA -keysize 2048 -validity 12000
mkdir -p bin
if [ -f ./bin/keystore ]; then
echo "keystore is already defined"
else
keytool -genkey -v -keystore ./bin/keystore -alias python -keyalg RSA -keysize 2048 -validity 12000
fi

8
android/mkp4a.clean Executable file
View file

@ -0,0 +1,8 @@
#!/bin/bash
set -eux
rm -rf tmp
python3 -m pythonforandroid.toolchain clean_dists
python3 -m pythonforandroid.toolchain clean_builds
rm -f *.apk
rm -rf PySolFC-Cardsets--Minimal-2.2.0

13
android/mkp4a.cleanall Executable file
View file

@ -0,0 +1,13 @@
#!/bin/bash
set -e
rm -rf tmp
rm -f *.apk
rm -f *.bz2
rm -f *.zip
rm -rf PySolFC-Cardsets-2.0
rm -rf ~/.local/share/python-for-android/packages
rm -rf ~/.local/share/python-for-android/build
rm -rf ~/.local/share/python-for-android/dists
python3 -m pip uninstall python-for-android -y
exit 0

36
android/mkp4a.common Normal file
View file

@ -0,0 +1,36 @@
# Common constants for various scripts in this directory.
version=$(PYTHONPATH=.. python3 -c \
'from pysollib.settings import VERSION; print(VERSION)')
tmpdir=${HOME}/.cache/tmp-for-p4a/pysolfc/src
cardsets_dir='PySolFC-Cardsets--Minimal-2.2.0'
cardsets_file="${cardsets_dir}.tar.xz"
p4aver="2019.10.6"
ndkver="r19c"
sdkdir="${HOME}/.cache/sdk-for-p4a/sdk"
ndkdir="${HOME}/.cache/sdk-for-p4a/android-ndk-${ndkver}"
pkgdir="${HOME}/.local/share/python-for-android/packages"
# gradle may need this.
export TERM="xterm"
p4a_options="\
--sdk-dir ${sdkdir} \
--ndk-dir ${ndkdir} \
--dist-name pysolfc \
--name PySolFC \
--package org.lufebe16.pysolfc \
--version ${version} \
--bootstrap sdl2 \
--requirements python3,attrs,configobj,kivy,pysol-cards,random2,six \
--private ${tmpdir} \
--orientation sensor \
--icon ${tmpdir}/data/images/icons/48x48/pysol.png \
--presplash ${tmpdir}/data/images/logo-with-margin-1024.png \
--copy-libs \
--add-jar ${tmpdir}/support-v4-24.1.1.aar \
--color always"

11
android/mkp4a.debug Executable file
View file

@ -0,0 +1,11 @@
#!/bin/bash
set -eux
. mkp4a.common
new_options=${p4a_options}
new_options=${new_options/PySolFC/PySolFCdbg}
new_options=${new_options/org.lufebe16.pysolfc/org.lufebe16.pysolfc.dbg}
python3 -m pythonforandroid.toolchain apk \
${new_options}

71
android/mkp4a.init Executable file
View file

@ -0,0 +1,71 @@
#!/bin/bash
set -eux
. mkp4a.common
# NOTE: $1 will be set with fdroid builds only.
echo '### prepare sdk'
if [[ $# == 0 ]]
then
./initsupport
./initsdk
fi
echo '### install p4a'
if [[ $# == 0 ]]
then
if not python3 -m pip install -q --user "python-for-android==${p4aver}"
then
echo "obviously inside a virtualenv, so omit --user"
if python3 -m pip install -q "python-for-android==${p4aver}"
then
echo "done"
fi
else
echo "done"
fi
fi
echo '### prepare source'
(cd .. && make rules && make all_games_html && make mo)
mkdir -p ${tmpdir}
rm -rf ${tmpdir}
cp -a .. ${tmpdir}
rm -rf ${tmpdir}/android
rm -rf ${tmpdir}/src
# remove useless load from the app
rm -rf ${tmpdir}/.git
rm -rf ${tmpdir}/.gitignore
rm -rf ${tmpdir}/Screenshots
rm -rf ${tmpdir}/build
rm -rf ${tmpdir}/contrib
rm -rf ${tmpdir}/dist
rm -rf ${tmpdir}/runtests.pl
rm -rf ${tmpdir}/tests
rm -rf ${tmpdir}/Brewfile
rm -rf ${tmpdir}/.appveyor.yml
rm -rf ${tmpdir}/.perltidyrc
rm -rf ${tmpdir}/.travis.yml
rm -rf ${tmpdir}/setup.py
rm -rf ${tmpdir}/setup_osx.py
rm -rf ${tmpdir}/setup.cfg
cp -a ${pkgdir}/supportlib/support-v4-24.1.1.aar ${tmpdir}
cp -a main.py ${tmpdir}
mkdir -p ${tmpdir}/data/images/cards/bottoms/trumps-only
echo "" > ${tmpdir}/data/images/cards/bottoms/trumps-only/.keep
echo '### prepare cardsets'
./mkcards
cp -a ${cardsets_dir}/* ${tmpdir}/data
echo '### end init'

30
android/mkp4a.preload Executable file
View file

@ -0,0 +1,30 @@
#!/bin/bash
# package preload helper for fdroid build.
set -eux
if [[ $# < 3 ]]
then
exit 1
fi
packagebase=${HOME}'/.local/share/python-for-android/packages'
packagedir=${packagebase}/$1
packageurl=$2
packagename=$3
packagemark='.mark-'${packagename}
if [[ $# == 4 ]]
then
packagemark='.mark'$4
fi
mkdir -p ${packagedir}
cd ${packagedir}
if [ ! -f ${packagemark} ]
then
wget -nv ${packageurl}/${packagename}
touch ${packagemark}
fi

43
android/mkp4a.release Executable file
View file

@ -0,0 +1,43 @@
#!/bin/bash
set -e
. mkp4a.common
pass1=""
pass2=""
keyalias="python"
keystore="${PWD}/bin/keystore"
if [ $1 ]; then
pass1=$1
pass2=$1
else
echo "usage: ./mkp4a.release <keystore-password> [<keyalias-password>] [<keyalias>] [<keystore-path>]"
echo " (use ./mkkeystore to create one in default location)"
exit
fi
if [ $2 ]; then
pass2=$2
fi
if [ $3 ]; then
keyalias=$3
fi
if [ $4 ]; then
keystore=$4
fi
export P4A_RELEASE_KEYSTORE="$keystore"
export P4A_RELEASE_KEYSTORE_PASSWD="$pass1"
export P4A_RELEASE_KEYALIAS_PASSWD="$pass2"
export P4A_RELEASE_KEYALIAS="$keyalias"
python3 -m pythonforandroid.toolchain apk \
${p4a_options} \
--release \
--sign
# keystore options (instead environment vars):
#
# keystore: --keystore <file>
# key alias --signkey <keyalias>
# keystore passwd --keystorepw <pass1>
# key passwd --signkeypw <pass2>

29
android/mkp4a.unsigned Executable file
View file

@ -0,0 +1,29 @@
#!/bin/bash
set -eux
. mkp4a.common
# NOTE: $1 and $2 (sdk and ndk) used with fdroid build only.
if [[ $# == 2 ]]
then
sdkdir=$1
ndkdir=$2
fi
python3 -m pythonforandroid.toolchain apk \
${p4a_options} \
--sdk-dir ${sdkdir} \
--ndk-dir ${ndkdir} \
--release
# python3 -m pythonforandroid.toolchain apk
# ...
# --release #1
# --sign #2
# ...
#
# ad 1,2:
# ohne: -> debug version
# 1: -> release unsigned
# 1 und 2: -> release version.

33
android/version.py Executable file
View file

@ -0,0 +1,33 @@
#!/usr/bin/env python3
# ---------------------------------------------------------------------------
#
# PySol -- a Python Solitaire game
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; see the file COPYING.
# If not, write to the Free Software Foundation, Inc.,
# 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ---------------------------------------------------------------------------
# import pychecker.checker
# Starter for kivy/android using buildozer: Needs an explizitly
# named main.py as startpoint.
if True:
import sys
sys.path.insert(0, '..')
if True:
from pysollib.settings import VERSION
print(VERSION)

View file

@ -9,7 +9,7 @@
<name>PySolFC</name>
<summary>Solitaire game compilation</summary>
<description>
<p>A collection of more than 1200 Solitaire games, using various deck types
<p>A collection of more than 1000 Solitaire games, using various deck types
including international standard, hex-a-deck, mahjongg, and hanafuda.</p>
</description>
<launchable type="desktop-id">pysol.desktop</launchable>

View file

@ -1,19 +0,0 @@
#!/bin/bash
appdir=""
if [ "$1" ]
then
appdir=$1
else
exit 1
fi
# current android version mumber.
version="3.2.0"
sversion=$(echo $version | sed -E "s:(.*)\..*:\1:")
tuple=$(echo $version | sed -E "s:(.*)\.(.*)\.(.*):(\1, \2, \3):")
# patch different version info accordingly.
sed -E "s:VERSION_TUPLE =.*:VERSION_TUPLE = $tuple:" -i $appdir/pysollib/settings.py
sed -E "s:(.*\(')dev(',.*):\1fc-$sversion\2:" -i $appdir/pysollib/gamedb.py
echo "VERSION = $version"

View file

@ -13,12 +13,10 @@ and through pip.
Prepare
-------
Move to directory buildozer.
First create and enter a virtualenv and load the
First create and enter a virtualenv and load all
required python modules using pip install.
$> virtualenv --system-site-packages ENV
$> virtualenv ENV
$> . ENV/bin/activate
$> pip install -r pipreq.txt

View file

@ -2,6 +2,8 @@
set -eux
tmpdir=./tmp
cardsets_dir=PySolFC-Cardsets--Minimal-2.2.0
cardsets_file=${cardsets_dir}.tar.xz
# NOTE: $1 will be set with fdroid builds only.
@ -28,12 +30,11 @@ echo "" > ${tmpdir}/data/images/cards/bottoms/trumps-only/.keep
echo '### prepare cardsets'
./mkcards
./resize4k ${tmpdir}/data/tiles
cp -a cardsets/* ${tmpdir}/data
cp -a ${cardsets_dir}/* ${tmpdir}/data
echo '### eval version'
./aversion ${tmpdir} > ${tmpdir}/version.txt
./version.py > ${tmpdir}/version.txt
echo '### end init'

View file

@ -7,14 +7,6 @@ export GRADLE_OPTS="-Xms1724m -Xmx5048m -Dorg.gradle.jvmargs='-Xms1724m -Xmx5048
echo '### run buildozer'
if [ "$1" == "test" ]
then
echo '### ... release.test'
buildozer --profile test android release
exit 0
fi
if [ "$1" ]
then
echo '### ... release'

View file

@ -20,7 +20,6 @@ source.dir = ./tmp
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
source.exclude_exts = spec,gif
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv
@ -38,7 +37,7 @@ version.filename = %(source.dir)s/version.txt
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,pysol-cards,configobj,attrs
requirements = python3,kivy,pysol-cards,random2,configobj,attrs
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
@ -76,14 +75,14 @@ osx.kivy_version = 1.9.1
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
fullscreen = 1
# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
android.presplash_color = #101010
#android.presplash_color = #FFFFFF
# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
@ -103,7 +102,7 @@ android.permissions = WRITE_EXTERNAL_STORAGE, MANAGE_EXTERNAL_STORAGE
#android.features = android.hardware.usb.host
# (int) Target Android API, should be as high as possible.
android.api = 34
android.api = 32
# (int) Minimum API your APK / AAB will support.
#android.minapi = 21
@ -315,7 +314,8 @@ android.debug_artifact = apk
#p4a.branch = master
# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
p4a.commit = v2024.01.21
#p4a.commit = HEAD
p4a.commit = v2023.02.10
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
@ -441,7 +441,3 @@ warn_on_root = 1
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
[app@test]
title = PySolFC.test
package.name = pysolfc.test

View file

@ -1,18 +1,9 @@
#!/bin/bash
set -eux
if [[ -z ${AAPI+x} ]]
then
exit 1
fi
python3 -m venv FINIT
source FINIT/bin/activate
pip3 install attrs
pip3 install pysol_cards
tmpdir=..
cardsets_dir=PySolFC-Cardsets--Minimal-2.2.0
cardsets_file=${cardsets_dir}.tar.xz
echo '### prepare source'
@ -25,27 +16,21 @@ echo "" > ${tmpdir}/data/images/cards/bottoms/trumps-only/.keep
echo '### prepare cardsets'
./mkcards
cp -a cardsets/* ${tmpdir}/data
echo '### resize 4k images'
./resize4k ${tmpdir}/data/tiles
cp -a ${cardsets_dir}/* ${tmpdir}/data
echo '### eval version'
./aversion ${tmpdir} > ${tmpdir}/version.txt
./version.py > ${tmpdir}/version.txt
echo '### prepare buildozer'
sed -r "s:#? ?source\.dir =.*:source.dir = ..:" -i buildozer.spec
sed -r "s:#? ?source\.exclude_dirs =.*:source.exclude_dirs = Screenshots,android,buildozer,contrib,tests,fastlane:" -i buildozer.spec
sed -r "s:#? ?source\.exclude_dirs =.*:source.exclude_dirs = Screenshots,android,buildozer,tests:" -i buildozer.spec
sed -r "s:#? ?source\.exclude_patterns =.*:source.exclude_patterns = README.*,AUTHORS.md,CONTRIBUTING.md,COPYING,MANIFEST.in,Makefile,NEWS.asciidoc,appdata.xml,pysol.py,run-tests.pl,setup.cfg,setup.py,setup_osx.py,local.properties,p4a_env_vars.txt:" -i buildozer.spec
sed -r "s:#? ?android\.skip_update =.*:android.skip_update = True:" -i buildozer.spec
sed -r "s:#? ?android\.accept_sdk_license =.*:android.accept_sdk_license = False:" -i buildozer.spec
sed -r "s:#? ?log_level =.*:log_level = 2:" -i buildozer.spec
sed -r "s:#? ?warn_on_root =.*:warn_on_root = 0:" -i buildozer.spec
echo '### end init'
deactivate
rm -rf FINIT

View file

@ -1,8 +0,0 @@
#!/bin/sh
VP4A='v2024.01.21'
VBUILDOZER='3ebc09e885457db4747e67a1250c2aea1ca7a046'
VCPYTHON='v3.11.5'
VCYTHON='3.0.10'
AAPI=$(cat buildozer.spec | grep -e "^android[.]api" | sed -E "s/^.*([0-9].).*/\1/")
export AAPI

View file

@ -23,7 +23,6 @@
# Starter for kivy/android using buildozer: Needs an explizitly
# named main.py as startpoint.
import os
import sys
if '--kivy' not in sys.argv:
sys.argv.append('--kivy')
@ -35,6 +34,4 @@ init()
if runmain:
from pysollib.main import main
os.environ['KIVY_NO_CONSOLELOG'] = "No"
sys.exit(main(sys.argv))

View file

@ -1,35 +0,0 @@
cardset-2000
cardset-blaren-7x7
cardset-crystal-mahjongg
cardset-dashavatara-ganjifa
cardset-dashavatara-ganjifa-xl
cardset-dojouji-3x3
cardset-dondorf
cardset-eternal-dragon-10x10
cardset-gnome-mahjongg-1
cardset-gpl
cardset-hanafuda-200-years
cardset-hexadeck
cardset-hofamterspiel-9x9
cardset-hokusai-6x6
cardset-knave-of-hearts-4x4
cardset-louie-mantia-hanafuda
cardset-matching
cardset-matching-xl
cardset-matrix
cardset-mid-winter-eve-8x8
cardset-mini-ishido
cardset-mughal-ganjifa
cardset-mughal-ganjifa-xl
cardset-neo
cardset-neo-hex
cardset-neo-tarock
cardset-next-matrix
cardset-oxymoron
cardset-simple-ishido
cardset-standard
cardset-tuxedo
cardset-uni-mahjongg
cardset-victoria-falls-5x5
cardset-vienna-2k
cardset-z-minimal

View file

@ -1,52 +1,28 @@
#!/bin/bash
#set -eux
set -eux
rm -rf cardsets
cardsets_dir=PySolFC-Cardsets--Minimal-2.2.0
cardsets_file=${cardsets_dir}.tar.xz
if [ 1 ]; then
cardsets_dir=PySolFC-Cardsets
echo '### prepare cardsets'
if [ ! -d ${cardsets_dir} ]; then
echo '### downloading cardset repo'
mkdir ${cardsets_dir}
pushd ${cardsets_dir}
mkdir repo
pushd repo
git init
git remote add -t master origin https://github.com/shlomif/PySolFC-Cardsets.git
git fetch --depth 1 origin 3.0
git checkout -q FETCH_HEAD
popd
echo '### choose a minimal set'
for d in $(cat ../minimal.txt)
do
mv repo/${d} .
done
rm repo -rf
echo '### processing cardsets'
../../scripts/cardconv gif png
for i in cardset-*-png; do
rm -rf `basename $i -png`
done
popd
fi
# cp -a ${cardsets_dir} ${cardsets_dir}-orig
ln -s ${cardsets_dir} cardsets
if [ ! -f ${cardsets_file} ]; then
echo '### downloading cardsets'
wget https://netix.dl.sourceforge.net/project/pysolfc/PySolFC-Cardsets/minimal/${cardsets_file}
fi
pushd cardsets
echo '### resize big cardsets'
if [ ! -d ${cardsets_dir} ]; then
echo '### extracting cardsets'
tar -xf ${cardsets_file}
fi
for i in cardset-*; do
../resizecards $i
done
popd
echo '### processing cardsets'
(
cd ${cardsets_dir}
../../scripts/cardconv gif png
for i in cardset-*-png; do
rm -rf `basename $i -png`
done
)
echo '### end cardsets'

View file

@ -1,12 +1,16 @@
attrs==23.2.0
build==1.2.1
appdirs==1.4.4
attrs==22.2.0
-e git+https://github.com/kivy/buildozer.git@3ebc09e885457db4747e67a1250c2aea1ca7a046#egg=buildozer
certifi==2024.2.2
colorama==0.4.6
configobj==5.0.8
Kivy==2.3.0
pip==24.0
pysol_cards==0.16.0
setuptools==69.1.1
Cython==0.29.33
Jinja2==3.1.2
Kivy==2.1.0
pep517==0.13.0
pep8==1.7.1
permutation==0.4.0
pip==23.0.1
pysol-cards==0.14.3
setuptools==67.0.0
toml==0.10.2
wheel==0.42.0
wheel==0.38.4

View file

@ -11,8 +11,8 @@
"type": "SINGLE",
"filters": [],
"attributes": [],
"versionCode": 102130200,
"versionName": "3.2.0",
"versionCode": 102122001,
"versionName": "2.20.1",
"outputFile": "pysolfc-release.apk"
}
],

View file

@ -1,37 +0,0 @@
#!/usr/bin/bash
location='.'
if [ $1 ]
then
location=$1
fi
pushd $location
dir='save-aspect-4k'
if [ -d $dir ]
then
pushd 'save-aspect-4k'
for f in *.jpg
do
echo $f
convert $f -resize 1920x1920 -quality 65 temp_$f
mv -f temp_$f $f
done
popd
fi
dir='stretch-4k'
if [ -d $dir ]
then
pushd 'stretch-4k'
for f in *.jpg
do
echo $f
convert $f -resize 1920x1920 -quality 65 temp_$f
mv -f temp_$f $f
done
popd
fi
popd

View file

@ -1,119 +0,0 @@
#!/usr/bin/env python3
# -*- mode: python; coding: utf-8; -*-
import sys
import os
import math
carddir = ""
filename = ""
maxw = 100
maxh = 150
# arguments:
# 1: cardset directory
# 2: maximum card width
# 3: maximum card height
if len(sys.argv) < 2:
exit (1)
if len(sys.argv) > 1:
carddir = sys.argv[1]
filename = sys.argv[1]+"/config.txt"
if len(sys.argv) > 2:
maxw = int(sys.argv[2])
if len(sys.argv) > 3:
maxh = int(sys.argv[3])
#print (filename)
#print (carddir)
#print (maxw,"x",maxh)
# 1: read the config file line by line and extract x,y, xoffset, yoffset.
lines_list = None
with open(filename, "rt") as f:
lines_list = f.readlines()
lines_list = [line.strip() for line in lines_list]
if not lines_list[0].startswith("PySol"):
exit (1)
#print (lines_list)
cardw, cardh, cardd = (int(x) for x in lines_list[2].split())
xoffs, yoffs, sxoffs, syoffs = (int(x) for x in lines_list[3].split())
#print (cardw,cardh)
#print (xoffs,yoffs)
# 2: calculate scale factor.
scale = maxw / cardw
scaleh = maxh / cardh
if scaleh < scale:
scale = scaleh
#print (scale)
if scale >= 1.0:
exit (0)
# 3: convert all images to (width)x(height) with imagemagick if needed.
def img_size(f):
stream = os.popen('identify '+f)
info = stream.read().split()
dims = info[2].split('x')
w = int(dims[0])
h = int(dims[1])
return (w,h)
cardw = int(math.floor(cardw*scale))
cardh = int(math.floor(cardh*scale))
xoffs = int(math.ceil(xoffs*scale))
yoffs = int(math.ceil(yoffs*scale))
#print (cardw,cardh)
#print (xoffs,yoffs)
first = True
effw = cardw
effh = cardh
for fn in os.listdir(path=carddir):
file = carddir+'/'+fn
fileo = carddir+'/conv-'+fn
if fn.endswith('.png') and not fn.startswith('shadow'):
cmd = "convert "+file+" -resize "+str(cardw)+"x"+str(cardh)+" "+fileo
cmd2 = "mv -f "+fileo+" "+file
#print (cmd)
os.system(cmd)
os.system(cmd2)
if first:
effw,effh = img_size(file)
#print ('eff-size:',effw,effh)
first = False
if fn.endswith('.png') and fn.startswith('shadow'):
w,h = img_size(file)
if w>h:
w = int(w*scale)
else:
h = int(h*scale)
cmd = "convert "+file+" -resize '"+str(w)+"x"+str(h)+"!' "+fileo
cmd2 = "mv -f "+fileo+" "+file
#print (cmd)
os.system(cmd)
os.system(cmd2)
# 4: rewrite the config file.
print ('rescaled by',scale,':',carddir)
cardw = effw
cardh = effh
lines_list[2] = str(cardw)+" "+str(cardh)+" "+str(cardd)
lines_list[3] = str(xoffs)+" "+str(yoffs)+" "+str(sxoffs)+" "+str(syoffs)
#print (lines_list)
with open(carddir+"/config.txt", "w") as f:
for l in lines_list:
f.write(l+"\n")

13
buildozer/test.py Normal file
View file

@ -0,0 +1,13 @@
import re
f = open("pubspec.json")
print(f)
txt = f.read().replace('\n', '')
print(txt)
print()
mg = re.search(r'versionCode[:"\s]+(\d+)', txt)
print(mg.group(1))
ng = re.search(r'versionName[:"\s]+([\d.]+)', txt)
print(ng.group(1))

View file

@ -3,26 +3,12 @@ Cardset Customization Tutorial
:Author: Eric Rausch
:Email: <neelix570@gmail.com>
Setting up a Cardset
--------------------
The easiest way to create a cardset would be to copy an existing cardset folder of the same type in your cardsets directory. All cardsets need a number of files to work.
* An image for each card - these images should be the same format and the same size, as defined in the config.txt file (described below). These files should be named something like 01s.png for the ace of spades. The first two (or more) digits represent the rank, and the letter after represents the suit. The suits are labeled hcds in French decks or decks that use French suits (i.e. Hex A or Tarock decks), and the suits are alphabetical for other decks. The suit letter z is used for jokers or trumps.
* A shade file - shade.png, for example.
* At least one back image, as defined in the config.txt file below.
* A config.txt file, the format described below.
* A copyright file, containing copyright info.
The following optional files may also be added, but are only used under certain circumstances.
* Bottom images. A number of images for the bottoms of stacks. These are not used unless your PySol install does not support generating stack bottoms, or you enable them manually (currently only possible through editing the options.cfg file). Which bottoms are used depend on the cardset type. Each bottom has a version with a suffix of -n, indicating the negative bottom that gets used if the appropriate option is enabled.
* Shadow images. These will only be used if your PySol install does not support auto-generated shadows.
config.txt template
-------------------
....
PySolFC solitaire cardset;$A;$FMT;$B;$C;$D,$E;$F;$G;$H
PySolFC solitaire cardset;$A;$FMT;$B;$C;$D,$E;$F
<internal_name>;<cardset_name>
X Y D
XOFF YOFF SXOFF SYOFF
@ -35,7 +21,7 @@ Line 1
*$A:* The cardset version number that belongs to the number of fields divided through ";" on the first line (e.g. `.gif;1;78;8,1016` -> `$A=4`)
( *WARNING:* For Mahjongg, $A must always be 6 or 7 and the $F field must be included in the line; however, you can put `0` in `$F` if you wish, in that case. )
( *WARNING:* For Mahjongg, $A must always be 6 and the $F field must be included in the line; however, you can put `0` in `$F` if you wish, in that case. )
( *NOTE:* $D and $E are comma separated and count for one field )
@ -56,8 +42,6 @@ Cardsets Types:
* Dashavatara Ganjifa = 8
* Trumps Only = 9
* Matching = 10
* Puzzle = 11
* Ishido = 12
*$C:* The number of cards in the cardset, generally 42, 48, 52, 68, 78, 96 or 120
@ -66,7 +50,6 @@ Cardsets Types:
Cardsets Styles:
~~~~~~~~~~~~~~~~
* Abstract = 35
* Adult = 1
* Animals = 2
* Anime = 3
@ -76,18 +59,14 @@ Cardsets Styles:
* Classic Look = 7
* Collectors = 8
* Computers = 9
* Divination = 36
* Engines = 10
* Fantasy = 11
* Four Color = 37
* Ganjifa= 30
* Hanafuda = 12
* Hex A Deck = 29
* Holiday = 13
* Ishido = 34
* Mahjongg = 28
* Matching = 32
* Monochrome = 38
* Movies = 14
* Matrix = 31
* Music = 15
@ -97,7 +76,6 @@ Cardsets Styles:
* Places = 20
* Plain = 21
* Products = 22
* Puzzle = 33
* Round Cardsets = 18
* Science Fiction = 23
* Sports = 24
@ -126,7 +104,6 @@ Cardsets Origins:
* Italy = 1005
* Japan = 1016
* Netherlands = 1002
* Portugal = 1022
* Russia = 1007
* Spain = 1008
* Sweden = 1017
@ -135,9 +112,6 @@ Cardsets Origins:
*$F:* The Year the cardset was created (in the range 1000 to 2299)
*$G:* The subtype of the cardset. Usually 0 - for French type cardsets, a value of 1 is used if there are jokers. For Puzzle type cardsets, it is the number of pieces per row/column.
*$H:* Whether the cardset is a 3D Mahjongg cardset - 1 if it is, 0 if it isn't. For cardsets with a version less than 7, version 6 cardsets treat this value as 1, and older version cardsets treat it as 0.
Line 2
------
@ -146,13 +120,13 @@ Line 2
( *TIP:* You could add a number prefix (e.g. 123-cardset-name) )
`<cardset_name>`: Your cardset name as it should appear in the cardset manager. Note that a cardset name of more than 30 characters will be truncated.
`<cardset_name>`: Your cardset name as it should appear in the cardset manager
Line 3
------
* *X:* The cards' width (the card image width)
* *Y:* The cards' height (the card image height)
* *X:* The cards width (the card image width)
* *Y:* The cards height (the card image height)
* *D:* The color depth (mostly 8)
Line 4

View file

@ -18,6 +18,7 @@ builtins.n_ = lambda x: x
import pysollib.games # noqa: E402,F402,I100,I202
import pysollib.games.mahjongg # noqa: E402,F402
import pysollib.games.special # noqa: E402,F401,F402
import pysollib.games.ultra # noqa: E402,F401,F402
try:
os.mkdir('html')

View file

@ -6,7 +6,7 @@ PIP="${PKGTREE}/env/bin/pip"
PYPROG="${PKGTREE}/env/bin/python"
VERSION="$(env PYTHONPATH=`pwd` "$PYPROG" -c 'from pysollib.settings import VERSION ; print(VERSION)')"
XZBALL="dist/PySolFC-${VERSION}.tar.xz"
reqs=(pillow pygame six)
reqs=(pillow pygame random2 six)
make dist

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