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@ -1,8 +1,8 @@
---
image: Visual Studio 2022
image: Visual Studio 2019
environment:
matrix:
- PYTHON: "C:\\Python313"
- PYTHON: "C:\\Python39"
# Shamelessly taken from https://github.com/plicease/Dist-Zilla-PluginBundle-Author-Plicease/blob/master/.appveyor.yml
# Thanks!
install:
@ -10,7 +10,7 @@ install:
- copy %PYTHON%\python.exe %PYTHON%\python3.exe
- SET PATH=%PYTHON%;%PYTHON%\Scripts;C:\strawberry\c\bin;C:\strawberry\perl\site\bin;C:\strawberry\perl\bin;%PATH%
- python3 -mpip install Pillow attrs configobj flake8 flake8-import-order
pycotap pygame pyinstaller pysol-cards setuptools six
pycotap pygame pyinstaller==5.3 pysol-cards random2 setuptools six
ttkthemes
- perl -v
- copy C:\msys64\mingw64\bin\mingw32-make.exe C:\msys64\mingw64\bin\make.exe
@ -32,13 +32,13 @@ test_script:
- gmake pretest
- perl run-tests.pl
- gmake rules
#- gmake pot
#- gmake mo
- gmake pot
- gmake mo
- pyinstaller pysol.py --windowed --icon=data\pysol.ico
- python3 setup.py install_data -d dist\pysol
- appveyor DownloadFile https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-3.0.0.tar.xz/download -FileName cardsets.tar.xz
- appveyor DownloadFile https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-2.1.0.tar.xz/download -FileName cardsets.tar.xz
- 7z x cardsets.tar.xz -so | 7z x -si -ttar
- mv PySolFC-Cardsets--Minimal-3.0.0/cardset-* dist/pysol/data
- mv PySolFC-Cardsets--Minimal-2.1.0/cardset-* dist/pysol/data
- appveyor DownloadFile https://sourceforge.net/projects/pysolfc/files/PySol-Music/PySol-Music-4.50/pysol-music-4.50.tar.xz/download -FileName music.tar.xz
- 7z x music.tar.xz -so | 7z x -si -ttar
- move pysol-music-4.50\data\music dist\pysol\data\music
@ -51,7 +51,7 @@ test_script:
# For reproducible builds:
# See: https://reproducible-builds.org/ .
- SET FC_SOLVE_VER=5.20.0
- appveyor DownloadFile https://sourceforge.net/projects/fc-solve/files/fc-solve/DO-NOT-USE--fc-solve-for-pysol/fc-solve-for-pysol--v%FC_SOLVE_VER%.zip -FileName fc-solve.zip
- appveyor DownloadFile https://netix.dl.sourceforge.net/project/fc-solve/fc-solve/DO-NOT-USE--fc-solve-for-pysol/fc-solve-for-pysol--v%FC_SOLVE_VER%.zip -FileName fc-solve.zip
- 7z x fc-solve.zip
- move fcs-pysol dist\pysol\freecell-solver
- 7z a -r pysol_win_dist.7z dist\pysol\

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@ -23,7 +23,7 @@ jobs:
run: |
python -m pip install --upgrade pip
python -m pip install flake8 flake8-import-order \
attrs configobj pycotap pysol-cards setuptools six
attrs configobj pycotap pysol-cards random2 setuptools six
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
- name: Lint with flake8
run: |

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@ -7,7 +7,7 @@ on:
jobs:
build:
runs-on: macos-14
runs-on: macos-10.15
steps:
- uses: actions/checkout@v2
@ -23,14 +23,14 @@ jobs:
run: |
python3 -m pip install --upgrade pip
python3 -m pip install --no-binary=Pillow \
Pillow attrs configobj py2app pycotap pygame pysol-cards setuptools six ttkthemes
Pillow attrs configobj py2app pycotap pygame pysol-cards random2 setuptools six ttkthemes
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
brew install create-dmg
- name: Get cardsets
run: |
wget -O cardsets-pack.tar.xz "https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-3.0.0.tar.xz/download"
tar -xJf cardsets-pack.tar.xz
mv PySolFC-Cardsets--Minimal-3.0.0/cardset-* data
wget --content-disposition https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-2.1.0.tar.xz/download
tar xJf PySolFC-Cardsets--Minimal-2.1.0.tar.xz
mv PySolFC-Cardsets--Minimal-2.1.0/cardset-* data
- name: Prepare game rules (process the HTML) and translations
run: |
make rules mo
@ -49,12 +49,12 @@ jobs:
--skip-jenkins
PySolFC.dmg dist
- name: Upload zipped app
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: pysolfc-app
path: PySolFC-app.zip
- name: Upload dmg
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: pysolfc-dmg
path: PySolFC.dmg

16
.gitignore vendored
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@ -10,31 +10,17 @@
/html
/html-src/html/*
/images
/locale/*
/po/de.po
/po/fr.po
/po/it.po
/po/pl.po
/po/ru.po
/po/pt_BR.po
/tests/individually-importing/*.py
/tests/unit-generated/*.py
PySolFC-Cardsets--Minimal-2.0.*
PySolFC-Cardsets--Minimal-2.0/
PySolFC-Cardsets-2.0.*
PySolFC-Cardsets-2.0/
PySolFC-Cardsets--Minimal-3.0.*
PySolFC-Cardsets--Minimal-3.0/
PySolFC-Cardsets-3.0.*
PySolFC-Cardsets-3.0/
android/*.apk
android/*.zip
android/bin/keystore
buildozer/.buildozer*
buildozer/PySolFC-Cardsets*
buildozer/cardsets
buildozer/bin
buildozer/tmp
buildozer/support*
buildozer/ENV
buildozer/VENV
venv*

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@ -29,9 +29,9 @@ deploy:
skip_cleanup: true
before_install:
- if test "$TRAVIS_OS_NAME" = "osx" ; then
wget --content-disposition https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-2.2.0.tar.xz/download &&
tar xJf PySolFC-Cardsets--Minimal-3.0.0.tar.xz &&
mv PySolFC-Cardsets--Minimal-3.0.0/cardset-* data ;
wget --content-disposition https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/minimal/PySolFC-Cardsets--Minimal-2.1.0.tar.xz/download &&
tar xJf PySolFC-Cardsets--Minimal-2.1.0.tar.xz &&
mv PySolFC-Cardsets--Minimal-2.1.0/cardset-* data ;
fi
- if test "$TRAVIS_OS_NAME" = "osx" ; then
PYVER=3.9.1 &&
@ -46,7 +46,7 @@ install:
# Tests are failing for them sometimes
- cpanm --notest Capture::Tiny IPC::System::Simple
- cpanm Code::TidyAll::Plugin::Flake8 Perl::Tidy Test::Code::TidyAll Test::Differences Test::TrailingSpace
- export PY_MODS='attrs configobj pycotap pysol-cards setuptools six'
- export PY_MODS='attrs configobj pycotap pysol-cards random2 setuptools six'
- if test "$TRAVIS_OS_NAME" = "osx" ; then export PY_MODS="--no-binary=Pillow Pillow $PY_MODS" ; fi
- sudo -H pip3 install --upgrade wheel
- sudo -H pip3 install --upgrade $PY_MODS flake8 flake8-import-order

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@ -11,19 +11,19 @@ Main Authors
* macOS package maintainer
* [Shlomi Fish](https://www.shlomifish.org/)
* Continued PySolFC maintenance, port to python 3, test suite (Note: he places all his changes under the Expat licence).
* [lufebe16](https://github.com/lufebe16)
* Added the Kivy toolkit and all the Android app related code and build procedures.
* https://github.com/lufebe16
* Added the Kivy toolkit
* [Roderik Ploszek](https://github.com/Programator2)
* Fixes and enhancements
* [Joe R.](https://github.com/joeraz)
* Many new games and continued PySolFC maintenance and development.
* Continued PySolFC maintenance and development.
Games contributors
==================
* Mark Andrews
* Galen Brooks <galen@nine.com>
* Andrew Csillag <drew@thecsillags.com>
* Andrew Csillag <drew_csillag@geocities.com>
* Michael Foord
* Matthew Hohlfeld <hohlfeld@cs.ucsd.edu>
* Nicola Larosa
@ -36,7 +36,6 @@ Enhancements
* [ghostofiht](https://github.com/ghostofiht) - Contributed a new logo design.
* [Trueno font](https://fontlibrary.org/en/font/trueno) under the [OFL](https://en.wikipedia.org/wiki/SIL_Open_Font_License) by [Julieta Ulanovsky](http://www.zkysky.com.ar/) - used in the logo.
* [Remix Icon](https://remixicon.com/) - used for many icons throughout the app.
Translations
============

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@ -7,7 +7,7 @@ for general guidelines for contributing to open source.
- The [GitHub Actions CI build](https://github.com/shlomif/PySolFC/actions) and [AppVeyor build](https://ci.appveyor.com/project/shlomif/pysolfc) (which also run the test suite) should pass on each commit.
- Your contributions should be under [GPLv3+](https://en.wikipedia.org/wiki/GNU_General_Public_License#Version_3) or a [compatible free software licence](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses), but please don't put them under the [AGPL](https://en.wikipedia.org/wiki/Affero_General_Public_License), which adds additional restrictions.
- The code should be compatible with Python 3.7 and above.
- The code should be compatible with both Python 2.7.x and Python 3.4.x-and-above.
# How you can contribute
@ -32,14 +32,9 @@ custom variants. It lives in the Edit menu.
Otherwise, the games' sources live under
[the pysollib/games/](pysollib/games/) directory in the repository, and are
written in Python 3.x and you can try inheriting from an existing
written in Python 2.7/3.x and you can try inheriting from an existing
variant [class](https://en.wikipedia.org/wiki/Class_%28computer_programming%29).
In addition to adding the game's source code, be sure to add the game's metadata. At minimum, you should:
- In html-src/rules, create a rules file for the game in question. Use an existing rules file as a guideline. Ideally, each set of game rules should be written in such a way that a non-PySol user can read the rules and know how to play the game with their own deck of cards. For games that are only slightly different from other games, referencing the more common variant's rules is okay.
- In the pysollib/gamedb.py file, update the GAMES_BY_PYSOL_VERSION dictionary to include the new game's ID for the "dev" key. If the "dev" entry does not exist, add it.
- If you know the inventor for the game, update the inventor's entry in the GAMES_BY_INVENTORS dictionary in the same file.
## Contributing changesets / patches / diffs
One can contribute changesets either by opening [pull-requests](https://docs.github.com/en/desktop/contributing-and-collaborating-using-github-desktop/creating-an-issue-or-pull-request) or merge requests,
@ -49,32 +44,17 @@ or Google Drive).
# The Release Process
Before publishing a release, please open an issue in GitHub, indicating your intent to do so, to confirm with any other developers if they have any objections, or any WIP features/tickets that should be included in the upcoming release. It's best to do this a week or two before you plan to actually publish the release. No responses on this for a couple weeks can be considered approval to proceed. Releases tagged without verifying with other developers may be removed.
In order to publish a new version, follow these steps:
1. Update `NEWS.asciidoc`. The release notes should also be added to `html-src/news.html`, along with `templates/index.html` in the website repo.
2. Update the `VERSION_TUPLE =` line in `pysollib/settings.py`.
3. Check the `GAMES_BY_PYSOL_VERSION` dictionary in the `pysollib/gamedb.py` file. If there's a "dev" entry in this dictionary, change that entry's key to be the new version number. If there isn't a "dev" entry, ignore this step.
4. Test using `gmake test` .
5. `git commit` the changes .
6. `git tag pysolfc-2.6.5` (or equivalent version).
7. `git push` and `git push --tags` to https://github.com/shlomif/PySolFC .
8. Wait for the AppVeyor build for the tag to complete and scan the .exe using https://www.virustotal.com/ .
9. Grab the macOS installer (.dmg) from [GitHub Actions](https://github.com/shlomif/PySolFC/actions/workflows/macos-package.yml) (look for an artifact called `pysolfc-dmg`).
10. Run `gmake dist`.
11. Use [rexz9](https://github.com/shlomif/shlomif-computer-settings/blob/567b6ab3f4272ad66bf331536dc80bf58bfff3af/shlomif-settings/bash-aliases/user_aliases.bash#L57) on `dist/PySol*.tar.xz`.
12. Go to https://sourceforge.net/projects/pysolfc/files/PySolFC/ and add a folder called PySolFC-2.6.5 (note the capitalisation).
13. Add the tar.xz, the .exe and the .dmg there and mark them as defaults for the right OSes.
# Long-term, large-scale, tasks
Support SVG cardsets.
An optional [REPL](https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop) (Read-eval-print loop)
Listen on a TCP / HTTP+REST port.
A web-based version.
Support a more secure saved-games format than the pickle-based-one.
3. Test using `gmake test` .
4. `git commit` the changes .
5. `git tag pysolfc-2.6.5` (or equivalent version).
6. `git push` and `git push --tags` to https://github.com/shlomif/PySolFC .
7. Wait for the AppVeyor build for the tag to complete and scan the .exe using https://www.virustotal.com/ .
8. Grab the macOS installer (.dmg) from [GitHub Actions](https://github.com/shlomif/PySolFC/actions/workflows/macos-package.yml) (look for an artifact called `pysolfc-dmg`).
9. Run `gmake dist`.
10. Use [rexz9](https://github.com/shlomif/shlomif-computer-settings/blob/567b6ab3f4272ad66bf331536dc80bf58bfff3af/shlomif-settings/bash-aliases/user_aliases.bash#L57) on `dist/PySol*.tar.xz`.
11. Go to https://sourceforge.net/projects/pysolfc/files/PySolFC/ and add a folder called PySolFC-2.6.5 (note the capitalisation).
12. Add the tar.xz, the .exe and the .dmg there and mark them as defaults for the right OSes.

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@ -12,7 +12,7 @@ include pysollib/winsystems/*.py
include pysollib/tk/*.py pysollib/tile/*.py pysollib/pysolgtk/*.py
include pysollib/game/*.py
include pysollib/games/*.py pysollib/games/special/*.py
include pysollib/games/mahjongg/*.py
include pysollib/games/ultra/*.py pysollib/games/mahjongg/*.py
include data/tcl/*.tcl
include data/pysol.desktop
include data/pysolfc.glade
@ -93,8 +93,6 @@ graft data/cardset-louie-mantia-hanafuda
graft data/cardset-mughal-ganjifa-xl
graft data/cardset-dashavatara-ganjifa-xl
graft data/cardset-next-matrix
graft data/cardset-matching
graft data/cardset-matching-xl
##
## exclude dirs
##

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@ -43,14 +43,14 @@ pot:
xgettext --keyword=n_ --add-comments=TRANSLATORS: -o po/pysol.pot \
pysollib/*.py pysollib/*/*.py pysollib/*/*/*.py data/pysolfc.glade
set -e; \
for lng in de fr pl it ru pt_BR; do \
for lng in de fr pl it ru ; do \
msgmerge --update --quiet --backup=none po/$${lng}_pysol.po po/pysol.pot; \
msgmerge --update --quiet --backup=none po/$${lng}_games.po po/games.pot; \
done
mo:
set -e; \
for lang in de fr pl it ru pt_BR; do \
for lang in ru de pl it; do \
mkdir -p locale/$${lang}/LC_MESSAGES; \
msgcat --use-first po/$${lang}_games.po po/$${lang}_pysol.po > po/$${lang}.po; \
msgfmt --check -o locale/$${lang}/LC_MESSAGES/pysol.mo po/$${lang}.po; \

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@ -1,51 +1,5 @@
[[news]]
=== News
* _11 January, 2025:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-3.2.0/[PySolFC
v3.2.0]. New in this release:
** New fullscreen mode, accessible by pressing F11.
** Easy option to clear advanced search options.
** Lots of bugfixes and enhancements.
* _19 October, 2024:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-3.1.0/[PySolFC
v3.1.0]. New in this release:
** Ten new games.
** Cleanup of duplicate images to reduce package size.
** Some extra cardset/table tile filter options.
** Many enhancements, bugfixes, etc.
* _31 March, 2024:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-3.0.0/[PySolFC
v3.0.0] - the biggest release in over 15 years. Additionally, there is a new Cardsets release
https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/PySolFC-Cardsets-3.0/[PySolFC-Cardsets v.3.0]. New in this release:
** 120 new games.
** Support for several new types of games/decks, including tile puzzles, Ishido-type tile matching games, joker deck games, and more.
** New game and cardset categories.
** Ability to change the style of virtually any of the graphics in PySol.
** Some UI/Quality of Life improvements.
** Bugfixes.
* _10 July, 2023:_ There is a new beta release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.21.0/[PySolFC
v2.21.0]. New in this release:
** Ten new games.
** Compatibility with Pillow 10.0.
** Several new display options.
** Other bugfixes and enhancements.
* _16 April, 2023:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.20.1/[PySolFC
v2.20.1]. New in this release:
** The release packages have been updated to use the latest version of Python, and all the dependent libraries.
** New alternate release packages for Windows and Mac that include the full cardsets library (these are larger and may take longer to download/install).
** Bugfixes and other enhancements.
* _26 February, 2023:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.20.0/[PySolFC
v2.20.0]. Additionally, there is a new Cardsets release
https://sourceforge.net/projects/pysolfc/files/PySolFC-Cardsets/PySolFC-Cardsets-2.2/[PySolFC-Cardsets v.2.2]. New in this release:
** Over 40 new games, bringing the total to 1,200!
** Memory games can now use any type of cardset, including new Matching type cardsets.
** New options in the Solitaire Wizard.
** Additional documentation for a number of PySol's features.
** Bugfixes and other enhancements.
* _11 October, 2022:_ Linux users, PySolFC is now available https://flathub.org/apps/details/io.sourceforge.pysolfc.PySolFC[on Flathub].
* _9 October, 2022:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.18.0/[PySolFC
v2.18.0]. New in this release:

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@ -1,28 +1,10 @@
History:
--------
Prerequisites (needs root):
The Android project was created in 2016 as a separate project (on Bitbucket)
forked from a long inactive Sourceforge repository by lufebe16. The first
version (as 0.8) was released with fdroid in March 2017.
(For updated information on these subjects please consult the scripts in
android/debian).
In 2016, shlomif started working diligently on the official project.
Following his request to combine these two projects, the Android version
was merged into his repo (now on github) in February 2018. The
first joint version (as 2.2.0) was released in April 2018.
Build Prerequisites (needs root):
---------------------------------
You need a linux workstation (either native or virtual). It needs
x86 hardware (either intel or amd). No graphic desktop is needed,
cmdline only is sufficient.
On freshly installed systems you will need to add about the
following packages:
On a 'freshly installed' Ubuntu or Debian, the following
On a 'freshly installed' Ubuntu 16.04 (32bit), the following
additional packages had to be installed:
- python-setuptools
@ -34,6 +16,10 @@ Build Prerequisites (needs root):
- virtualenv (python-virtualenv)
- zip,unzip
On a freshly installed debian stretch/xfce:
-> consult script files in directory android/debian.
On a 'simple' gentoo installation the following packages had to be
installed in addition:
@ -48,7 +34,10 @@ Build Prerequisites (needs root):
- dev-vcs/git
- dev-java/ant
For detailed instructions consult buildozer/build-instruction.txt.
and python modules:
- python3 -m pip install requests --user.
- python3 -m pip install clint --user.
NOTES:
1) This information is supplied to give you a hint, when running into
@ -56,28 +45,60 @@ Build Prerequisites (needs root):
2) All builds need an working (fairly fast) internet connection and
6 GB of free disk space.
Build with 'python-for-android' (as user):
Use the cloned repo or an unpacked distribution tarball.
go to the android directory, then
$ ./mkp4a.init # prepare sdk and p4a installation
$ ./mkkeystore # if you want to build a release version.
$ ./mkp4a.debug # build debug apk
$ ./mkp4a.release <passwd1> [<passwd2>] # build release apk
The build system will download all required additional
packages (such as the android sdk and more). Do the first build will
take a while. All in all you will need up to 6 GB of free disk space.
If you have Android Studio installed, you may call mkp4a.init
with optional parameter <sdk-dir> and ev. in addition as
second parameter <ndk-dir> (if not default) to prevent them
from downloading a new. (Note that currently android ndk version
should be less 14, otherwise the build will fail).
Resulted apks will appear in directory android.
Cardsets:
---------
The Apk includes a minimal set of cards for playing.
The Apk includes a minimal set of cards for playing.
Additional user supplied data:
------------------------------
Additional cardsets can be installed in ${HOME}/.PySolFC/cardsets/.
On an android device this is equivalent to /sdcard/.PySolFC/cardsets/.
Cardsets must use the bmp image format. Use scripts/cardconv
(on a linux system) to convert them, before copying to the device.
NOTE:
To be able to add additional resources to your app, you need to
enable storage access in the android settings for the app. Go to
Settings/Apps/PySolFC/Permissions.
Important Notice on python3/kivy 1.11.x (pysol verson 2.6.4 ff):
In kivy, using python3, the support for bmp images depends on OpenGL.
On fairly up to date Android OpenGL ES 3.x is available. ES (Embedded
System) release is a subset of the full OpenGL. Due to this, bmp image
support will be broken on android, but not on up to date workstations.
Resources are stored in ~/.PySolFC/. On an android device this is
equivalent to /sdcard/.PySolFC/.
As gif images are still slow and error prone, the best we can do is to
use png images instead of bmp (as noted above).
Additional cardsets can be installed in ~/.PySolFC/cardsets/.
Important: Cardsets must use the 'png' image format. Use
scripts/cardconv (on a gnu/linux system) to convert, before copying
them to the device.
Possible known build issues:
Byond cardsets you may also wish to add your own backgrounds. You can
add them to ~/.PySolFC/data/tiles (patterns) and to
~/.PySolFC/data/tiles/save-aspect/ (images). 'png' and 'jpg' image
formats are supported.
2) for android ndk: needs a Version <=13 (because needs ant support).
3) python-for-android, on downloading recipes:
('CA CERTIFICATE VALIDATION FAILED' when downloading python.2.7 or
some 'recipes')
Solution:
Try the download address with firefox. if it works, view the
site certificate and download (export) it from the browser.
Copy the resulting *.crt to /usr/local/ca-certificates and
run update-ca-certificates.

View file

@ -2,7 +2,7 @@
Introduction
------------
This is a version of the PySolFC open source project
This is a version of the PySol FC open source project
(http://pysolfc.sourceforge.net)
Early investigations of the code showed, that it would not be
@ -25,18 +25,24 @@ Images
The original images supplied by the collection are of type
gif. In kivy, that image type loads very slowly. Moreover, many
cards cannot be loaded, because of decoding errors.
To prevent these problems, the kivy version was modified to not read
any gif images.
To prevent these problems, the kivy version was
modified to not read any gif images.
For all GIF images in the directories data/images and data/tiles,
corresponding images in the PNG format have been added.
Some cardsets have been translated to PNG, a format
that is processed by both the tk and the kivy versions.
To convert the cardsets to png format, a shell script, 'cardconv' , has been
added to the scripts directory. It requires Bash and ImageMagick
to be installed.
Some others, for which transparency information is not
processed correctly even from the PBF images, have been translated
to the BMP image format (while keeping their GIF variant for
the tk version). BMP format is only processed by the
kivy version.
Additional cardsets are available from the SourceForge project. To use
them with kivy, make sure they to also convert them to the png format if
needed.
Additional cardsets are available from the SourceForge
project. To use them with kivy, they need to be converted to
the BMP format. A shell script, 'cardconv' , has been added
to the scripts directory (it requires Bash and ImageMagick).
LB230126.
For all GIF images in the directories data/images and data/tiles ,
corresponding images in the PNG format have been added too.
LB170321.

View file

@ -31,7 +31,7 @@ can be implemented.
## Requirements.
- Python (3.7 or later)
- Python (2.7 or 3.x)
- Tkinter (Tcl/Tk 8.4 or later)
- For sound support (optional)
@ -97,15 +97,15 @@ cd PySolFC
gmake test
gmake rules
ln -s data/images images
tar -xvf PySolFC-Cardsets-3.0.tar.bz2 # Needs to be downloaded from sourceforge
tar -xvf PySolFC-Cardsets-2.0.tar.bz2 # Needs to be downloaded from sourceforge
mkdir -p ~/.PySolFC
rmdir ~/.PySolFC/cardsets
ln -s "`pwd`/PySolFC-Cardsets-3.0" ~/.PySolFC/cardsets
ln -s "`pwd`/PySolFC-Cardsets-2.0" ~/.PySolFC/cardsets
python pysol.py
```
<b>Note!</b> If you are using a Debian derivative (e.g: Debian, Ubuntu, or
Linux Mint) and you are getting an error of "No cardsets were found !!! Main
Linu Mint) and you are getting an error of "No cardsets were found !!! Main
data directory is `[insert dir here]` Please check your PySol installation.",
then you likely installed the cardsets package which has removed some files
that are needed by pysol from source (without the debian modifications).
@ -118,18 +118,21 @@ per the instructions above.
At the moment, this only works on POSIX (Linux, FreeBSD and similar) systems.
Windows and Mac users - you'll need to chip in with a script for your system.
#### 1 - Install build prerequisite: pysol-cards
#### 1 - Install build prerequisites: six, random2 and pysol-cards
This is kind of stupid and maybe it can be fixed in the future, but for now:
```
pip install six
pip install random2
pip install pysol-cards
```
You may want to use your OS distribution package system instead, for example:
```
sudo apt-get install python3-pysol-cards
sudo apt-get install python-six
sudo apt-get install python-random2
```
For Pillow compilation, libjpeg headers and libraries need to be available:
@ -168,31 +171,20 @@ mkdir -p "$PKGTREE"
"$PKGTREE"/env/bin/pysol.py
```
### Alternate toolkit.
## Alternate toolkit.
- Kivy (10.0 or later)
- Kivy
- Features:
- Sound support integrated.
- Android apk build support.
- Running from source without installation:
```
python pysol.py --kivy
```
### Android App
On the basis of Kivy an Android App is also available. You may build
your own using appropriate build instructions in README.android and
in Directory buildozer.
Some versions will also be published on F-droid.
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
alt="Get it on F-Droid"
height="80">](https://f-droid.org/packages/org.lufebe16.pysolfc/)
### Configuring Freecell Solver
If you want to use the solver, you should configure freecell-solver

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16
android/debian/README Normal file
View file

@ -0,0 +1,16 @@
Actions to take upon a freshly installed Debian stretch/xfce (virtualbox).
Do something like:
user$ su
- enter root password.
root$ ./apt-install.sh
- .... some output.
root$ exit
Now all required packages are installed to proceed with the
android build.
LB170709.

34
android/debian/apt-installs.sh Executable file
View file

@ -0,0 +1,34 @@
#!/bin/sh
set -e
# install as root
apt-get install -y \
git \
openjdk-8-jdk \
cython3 \
python3-pip \
python3-yaml \
virtualenv \
pkg-config \
automake autoconf libtool \
zlib1g-dev \
libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev \
libtinfo5 \
lld
update-alternatives --set java /usr/lib/jvm/java-8-openjdk-amd64/jre/bin/java
apt-get install -y --no-install-recommends \
imagemagick \
python3-tk \
ccache \
libltdl-dev
# set python3 as default.
# make python alternatives selectable.
# (debian stretch, adapt for different versions)
update-alternatives --install /usr/bin/python python /usr/bin/python2.7 1
update-alternatives --install /usr/bin/python python /usr/bin/python3.5 2

31
android/initsdk Executable file
View file

@ -0,0 +1,31 @@
#!/bin/bash
set -eux
# This script mimics the instructions laid out in the p4a documentation:
# https://python-for-android.readthedocs.io/en/latest/quickstart/
. mkp4a.common
urlbase=https://dl.google.com/android/repository/
if [[ -d $ndkdir ]]; then
echo "Skipping NDK installation: NDK directory already exists."
else
mkdir -p $ndkdir
ndk_zip=android-ndk-${ndkver}-linux-x86_64.zip
[ -a $ndk_zip ] || wget $urlbase/$ndk_zip
unzip -d $(dirname $ndkdir) $ndk_zip
fi
if [[ -d $sdkdir ]]; then
echo "Skipping SDK installation: SDK directory already exists."
else
mkdir -p $sdkdir
tools_zip=sdk-tools-linux-4333796.zip
[ -a $tools_zip ] || wget $urlbase/$tools_zip
unzip -d $sdkdir $tools_zip
$sdkdir/tools/bin/sdkmanager 'platforms;android-27'
$sdkdir/tools/bin/sdkmanager 'build-tools;29.0.1'
fi

10
android/initsupport Executable file
View file

@ -0,0 +1,10 @@
#!/bin/bash
set -eux
# Download android support library from maven
. mkp4a.common
liburl="https://maven.google.com/com/android/support/support-v4/24.1.1"
libname="support-v4-24.1.1.aar"
. mkp4a.preload supportlib ${liburl} ${libname}

View file

@ -23,7 +23,6 @@
# Starter for kivy/android using buildozer: Needs an explizitly
# named main.py as startpoint.
import os
import sys
if '--kivy' not in sys.argv:
sys.argv.append('--kivy')
@ -35,6 +34,4 @@ init()
if runmain:
from pysollib.main import main
os.environ['KIVY_NO_CONSOLELOG'] = "No"
sys.exit(main(sys.argv))

27
android/mkcards Executable file
View file

@ -0,0 +1,27 @@
#!/bin/bash
set -eux
. mkp4a.common
echo '### prepare cardsets'
if [ ! -f ${cardsets_file} ]; then
echo '### downloading cardsets'
wget https://netix.dl.sourceforge.net/project/pysolfc/PySolFC-Cardsets/minimal/${cardsets_file}
fi
if [ ! -d ${cardsets_dir} ]; then
echo '### extracting cardsets'
tar -xf ${cardsets_file}
fi
echo '### processing cardsets'
(
cd ${cardsets_dir}
../../scripts/cardconv gif png
for i in cardset-*-png; do
rm -rf `basename $i -png`
done
)
echo '### end cardsets'

13
android/mkkeystore Executable file
View file

@ -0,0 +1,13 @@
#!/bin/bash
set -eux
# memo:
# keytool -genkey -v -keystore my-release-keystore -alias alias_name -keyalg RSA -keysize 2048 -validity 12000
mkdir -p bin
if [ -f ./bin/keystore ]; then
echo "keystore is already defined"
else
keytool -genkey -v -keystore ./bin/keystore -alias python -keyalg RSA -keysize 2048 -validity 12000
fi

8
android/mkp4a.clean Executable file
View file

@ -0,0 +1,8 @@
#!/bin/bash
set -eux
rm -rf tmp
python3 -m pythonforandroid.toolchain clean_dists
python3 -m pythonforandroid.toolchain clean_builds
rm -f *.apk
rm -rf PySolFC-Cardsets--Minimal-2.1.0

13
android/mkp4a.cleanall Executable file
View file

@ -0,0 +1,13 @@
#!/bin/bash
set -e
rm -rf tmp
rm -f *.apk
rm -f *.bz2
rm -f *.zip
rm -rf PySolFC-Cardsets-2.0
rm -rf ~/.local/share/python-for-android/packages
rm -rf ~/.local/share/python-for-android/build
rm -rf ~/.local/share/python-for-android/dists
python3 -m pip uninstall python-for-android -y
exit 0

36
android/mkp4a.common Normal file
View file

@ -0,0 +1,36 @@
# Common constants for various scripts in this directory.
version=$(PYTHONPATH=.. python3 -c \
'from pysollib.settings import VERSION; print(VERSION)')
tmpdir=${HOME}/.cache/tmp-for-p4a/pysolfc/src
cardsets_dir='PySolFC-Cardsets--Minimal-2.1.0'
cardsets_file="${cardsets_dir}.tar.xz"
p4aver="2019.10.6"
ndkver="r19c"
sdkdir="${HOME}/.cache/sdk-for-p4a/sdk"
ndkdir="${HOME}/.cache/sdk-for-p4a/android-ndk-${ndkver}"
pkgdir="${HOME}/.local/share/python-for-android/packages"
# gradle may need this.
export TERM="xterm"
p4a_options="\
--sdk-dir ${sdkdir} \
--ndk-dir ${ndkdir} \
--dist-name pysolfc \
--name PySolFC \
--package org.lufebe16.pysolfc \
--version ${version} \
--bootstrap sdl2 \
--requirements python3,attrs,configobj,kivy,pysol-cards,random2,six \
--private ${tmpdir} \
--orientation sensor \
--icon ${tmpdir}/data/images/icons/48x48/pysol.png \
--presplash ${tmpdir}/data/images/logo-with-margin-1024.png \
--copy-libs \
--add-jar ${tmpdir}/support-v4-24.1.1.aar \
--color always"

11
android/mkp4a.debug Executable file
View file

@ -0,0 +1,11 @@
#!/bin/bash
set -eux
. mkp4a.common
new_options=${p4a_options}
new_options=${new_options/PySolFC/PySolFCdbg}
new_options=${new_options/org.lufebe16.pysolfc/org.lufebe16.pysolfc.dbg}
python3 -m pythonforandroid.toolchain apk \
${new_options}

71
android/mkp4a.init Executable file
View file

@ -0,0 +1,71 @@
#!/bin/bash
set -eux
. mkp4a.common
# NOTE: $1 will be set with fdroid builds only.
echo '### prepare sdk'
if [[ $# == 0 ]]
then
./initsupport
./initsdk
fi
echo '### install p4a'
if [[ $# == 0 ]]
then
if not python3 -m pip install -q --user "python-for-android==${p4aver}"
then
echo "obviously inside a virtualenv, so omit --user"
if python3 -m pip install -q "python-for-android==${p4aver}"
then
echo "done"
fi
else
echo "done"
fi
fi
echo '### prepare source'
(cd .. && make rules && make all_games_html && make mo)
mkdir -p ${tmpdir}
rm -rf ${tmpdir}
cp -a .. ${tmpdir}
rm -rf ${tmpdir}/android
rm -rf ${tmpdir}/src
# remove useless load from the app
rm -rf ${tmpdir}/.git
rm -rf ${tmpdir}/.gitignore
rm -rf ${tmpdir}/Screenshots
rm -rf ${tmpdir}/build
rm -rf ${tmpdir}/contrib
rm -rf ${tmpdir}/dist
rm -rf ${tmpdir}/runtests.pl
rm -rf ${tmpdir}/tests
rm -rf ${tmpdir}/Brewfile
rm -rf ${tmpdir}/.appveyor.yml
rm -rf ${tmpdir}/.perltidyrc
rm -rf ${tmpdir}/.travis.yml
rm -rf ${tmpdir}/setup.py
rm -rf ${tmpdir}/setup_osx.py
rm -rf ${tmpdir}/setup.cfg
cp -a ${pkgdir}/supportlib/support-v4-24.1.1.aar ${tmpdir}
cp -a main.py ${tmpdir}
mkdir -p ${tmpdir}/data/images/cards/bottoms/trumps-only
echo "" > ${tmpdir}/data/images/cards/bottoms/trumps-only/.keep
echo '### prepare cardsets'
./mkcards
cp -a ${cardsets_dir}/* ${tmpdir}/data
echo '### end init'

30
android/mkp4a.preload Executable file
View file

@ -0,0 +1,30 @@
#!/bin/bash
# package preload helper for fdroid build.
set -eux
if [[ $# < 3 ]]
then
exit 1
fi
packagebase=${HOME}'/.local/share/python-for-android/packages'
packagedir=${packagebase}/$1
packageurl=$2
packagename=$3
packagemark='.mark-'${packagename}
if [[ $# == 4 ]]
then
packagemark='.mark'$4
fi
mkdir -p ${packagedir}
cd ${packagedir}
if [ ! -f ${packagemark} ]
then
wget -nv ${packageurl}/${packagename}
touch ${packagemark}
fi

43
android/mkp4a.release Executable file
View file

@ -0,0 +1,43 @@
#!/bin/bash
set -e
. mkp4a.common
pass1=""
pass2=""
keyalias="python"
keystore="${PWD}/bin/keystore"
if [ $1 ]; then
pass1=$1
pass2=$1
else
echo "usage: ./mkp4a.release <keystore-password> [<keyalias-password>] [<keyalias>] [<keystore-path>]"
echo " (use ./mkkeystore to create one in default location)"
exit
fi
if [ $2 ]; then
pass2=$2
fi
if [ $3 ]; then
keyalias=$3
fi
if [ $4 ]; then
keystore=$4
fi
export P4A_RELEASE_KEYSTORE="$keystore"
export P4A_RELEASE_KEYSTORE_PASSWD="$pass1"
export P4A_RELEASE_KEYALIAS_PASSWD="$pass2"
export P4A_RELEASE_KEYALIAS="$keyalias"
python3 -m pythonforandroid.toolchain apk \
${p4a_options} \
--release \
--sign
# keystore options (instead environment vars):
#
# keystore: --keystore <file>
# key alias --signkey <keyalias>
# keystore passwd --keystorepw <pass1>
# key passwd --signkeypw <pass2>

29
android/mkp4a.unsigned Executable file
View file

@ -0,0 +1,29 @@
#!/bin/bash
set -eux
. mkp4a.common
# NOTE: $1 and $2 (sdk and ndk) used with fdroid build only.
if [[ $# == 2 ]]
then
sdkdir=$1
ndkdir=$2
fi
python3 -m pythonforandroid.toolchain apk \
${p4a_options} \
--sdk-dir ${sdkdir} \
--ndk-dir ${ndkdir} \
--release
# python3 -m pythonforandroid.toolchain apk
# ...
# --release #1
# --sign #2
# ...
#
# ad 1,2:
# ohne: -> debug version
# 1: -> release unsigned
# 1 und 2: -> release version.

33
android/version.py Executable file
View file

@ -0,0 +1,33 @@
#!/usr/bin/env python3
# ---------------------------------------------------------------------------
#
# PySol -- a Python Solitaire game
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; see the file COPYING.
# If not, write to the Free Software Foundation, Inc.,
# 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ---------------------------------------------------------------------------
# import pychecker.checker
# Starter for kivy/android using buildozer: Needs an explizitly
# named main.py as startpoint.
if True:
import sys
sys.path.insert(0, '..')
if True:
from pysollib.settings import VERSION
print(VERSION)

View file

@ -1,306 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2022 Stephan Sokolow -->
<!-- Copyright 2021-2022 Joe R. (@joeraz) -->
<!-- Copyright 2017-2021 Shlomi Fish -->
<component type="desktop-application">
<id>io.sourceforge.pysolfc.PySolFC</id>
<metadata_license>FSFAP</metadata_license>
<project_license>GPL-3.0-or-later</project_license>
<name>PySolFC</name>
<summary>Solitaire game compilation</summary>
<description>
<p>A collection of more than 1200 Solitaire games, using various deck types
including international standard, hex-a-deck, mahjongg, and hanafuda.</p>
</description>
<launchable type="desktop-id">pysol.desktop</launchable>
<categories>
<category>Game</category>
<category>CardGame</category>
</categories>
<keywords>
<keyword>cards</keyword>
<keyword>klondike</keyword>
<keyword>patience</keyword>
<!-- "pysolfc" omitted because it's also the title.
Possibly remove from .desktop file Keywords field. -->
<keyword>solitaire</keyword>
</keywords>
<screenshots>
<screenshot type="default">
<image>https://pysolfc.sourceforge.io/img/PySolFC_2.18_1.png</image>
<caption>Klondike with default theme</caption>
</screenshot>
<screenshot>
<image>https://pysolfc.sourceforge.io/img/PySolFC_2.18_2.png</image>
<caption>Clock, Neo cards, Fractal Blue table, custom backs</caption>
</screenshot>
<screenshot>
<image>https://pysolfc.sourceforge.io/img/PySolFC_2.18_3.png</image>
<caption>Bits n Bytes, Neo Hex cards, Felt Green table, custom backs</caption>
</screenshot>
<screenshot>
<image>https://pysolfc.sourceforge.io/img/PySolFC_2.18_4.png</image>
<caption>Firecracker, Louie Mantia Hanafuda cards, Mountains table</caption>
</screenshot>
<screenshot>
<image>https://pysolfc.sourceforge.io/img/PySolFC_2.18_5.png</image>
<caption>Mahjongg Taipei, Uni Mahjongg Tiles, Wood table</caption>
</screenshot>
<screenshot>
<image>https://pysolfc.sourceforge.io/img/PySolFC_2.18_6.png</image>
<caption>Shisen-Sho 24x12, KMahjongg tileset, Nostalgy table</caption>
</screenshot>
</screenshots>
<content_rating type="oars-1.1"/>
<url type="homepage">https://pysolfc.sourceforge.io/</url>
<url type="bugtracker">https://github.com/shlomif/PySolFC/issues</url>
<url type="help">https://pysolfc.sourceforge.io/doc/index.html</url>
<url type="vcs-browser">https://github.com/shlomif/PySolFC</url>
<url type="contribute">https://github.com/shlomif/PySolFC/blob/master/CONTRIBUTING.md</url>
<provides>
<binary>pysol.py</binary>
<python3>pysollib</python3>
<python3>pysol_cards</python3>
</provides>
<requires>
<!-- Meaning: Requires one of pointing, tablet, or touch -->
<control>pointing</control>
<control>tablet</control>
<control>touch</control>
</requires>
<requires>
<!-- Meaning: Will never use Internet access even if offered -->
<internet>offline-only</internet>
</requires>
<supports>
<control>keyboard</control>
</supports>
<releases>
<release version="2.18.0" date="2022-09-09">
<description>
<ul>
<li>Advanced search feature - the ability to search for games, cardsets, or table tiles based on many different criteria.</li>
<li>Complete documentation containing rules for all 1,100+ games.</li>
<li>Revamped status bar, displaying more info.</li>
<li>The Find Card feature now supports all types of games.</li>
<li>Many new display and assist options.</li>
<li>Bugfixes, code cleanup, etc.</li>
</ul>
</description>
</release>
<release version="2.16.0" date="2022-05-10">
<description>
<p>Anyone upgrading from a version prior to 2.15.0 should read the notes for that version before upgrading. New in this release:</p>
<ul>
<li>Enhancements to many images and graphical displays.</li>
<li>More game rules in the documentation.</li>
<li>Bugfixes, cleanup, and other enhancements.</li>
</ul>
</description>
</release>
<release version="2.15.0" date="2022-03-12" type="development">
<description>
<p>
This is a pretty sizable release, so this beta version is being
offered before a stable 2.16 in the next month or two. Any feedback
and bug reports are greatly appreciated. The full list of changes for
this release is quite long, but here are the highlights:
</p>
<ul>
<li>
There is a new Cardsets release - PySolFC-Cardsets v.2.1 (required
to run 2.15).
</li>
<li>
35 new games, plus enhancements and fixes to many existing games.
</li>
<li>
New high resolution default display. This new display uses high
resolution cardsets and scaling to make the games look impressive
on larger monitors, but will still scale for smaller displays
too.
</li>
<li>
Note that the new high-resolution options will not override your
currently selected options for existing users. If you want to use
the new settings, you can delete or rename your options.cfg file.
</li>
<li>
New feature to search for games, cardsets, and table tiles by
name.
</li>
<li>Many new display options.</li>
<li>Many missing game rules added to the documentation.</li>
<li>Bugfixes and cleanup.</li>
<li>And more.</li>
</ul>
</description>
</release>
<release version="2.14.1" date="2021-12-10">
<p>
This release fixes a number of bugs, including one that causes crashes
for some users when opening the select game/cardset/table tile window.
</p>
</release>
<release version="2.14.0" date="2021-09-19">
<description>
<ul>
<li>16 new games</li>
<li>
Support for Python 3.10 (Minimum requirement is still Python 2.7)
</li>
<li>A new macOS package.</li>
<li>
Enhancements to the tree select dialogs for selecting games,
cardsets, and table tiles.
</li>
<li>Further additions/improvements to the documentation.</li>
<li>Many bugfixes and cleanups.</li>
</ul>
</description>
</release>
<release version="2.12.0" date="2021-07-11">
<description>
<ul>
<li>40 new games!</li>
<li>
Support for using higher resolution cardsets. The high resolution
"Neo" cardset has been added to the Windows Installer package and
is available in a preview release of PySolFC-Cardsets 2.1
</li>
<li>Improved organization and categorization of the games list.</li>
<li>
New display options - added option to center the game layout in
the window.
</li>
<li>
New audio options - can now disable music without disabling sound
effects.
</li>
<li>
Improved documentation - added rules to a large number of games
that were missing them.
</li>
<li>Bugfixes and cleanup.</li>
</ul>
</description>
</release>
<release version="2.10.0" date="2020-06-22">
<description>
<ul>
<li>Fix moving cards in the Scorpion Tail game.</li>
<li>One can optionally load the Freecell Solver and the Black Hole
Solver using their DLLs (for better speed).</li>
<li>Test Windows Version in the installer</li>
<li>Pause when showing statistics</li>
<li>Some cleanups and refactoring.</li>
</ul>
</description>
</release>
<release version="2.8.0" date="2020-03-05">
<description>
<ul>
<li>A new logo thanks to @ghostofiht.</li>
<li>Fix for freezes (pygame upgrade)</li>
<li>Fixed Three Peaks scoring</li>
<li>Compatibility with Pillow 6.x</li>
<li>Restore the "Save games geometry" feature</li>
<li>Added a NEWS.asciidoc file.</li>
<li>Better kivy/Android support</li>
<li>Using ttk and configobj as shipped in the python dist (instead of
forked versions)</li>
<li>Requiring <code>attrs</code> and <code>pysol-cards</code> from
PyPI</li>
<li>Added tests, bug fixes and refactorings.</li>
<li>Add the -g and --deal command line options.</li>
</ul>
</description>
</release>
<release version="2.6.2" date="2019-03-04">
<description>
<ul>
<li>Fixes for the Windows and macOS packages.</li>
<li>Forbid illegal moves in Spider and some other variants.</li>
</ul>
</description>
</release>
<release version="2.6.0" date="2019-02-14">
<description>
<ul>
<li>Support for solving Golf using a solver</li>
<li>An untested macOS package (we need testers)</li>
<li>A bug fix</li>
<li>Ability to run the test suite without python 2.x and/or
pygtk</li>
<li>Code cleanups.</li>
</ul>
</description>
</release>
<release version="2.4.0" date="2018-06-23">
<description>
<ul>
<li>The Windows installer now includes the revitalised PySol-music
package. For more info, see shlomif/PySolFC#82.</li>
<li>Many improvements to the test suite and the board import
functionality.</li>
<li>Some bug fixes.</li>
</ul>
</description>
</release>
<release version="2.2.0" date="2018-04-16">
<description>
<ul>
<li>The Microsoft Windows binary installer now contains and supports
the solver for Freecell and other games.</li>
<li>Many bug fixes.</li>
</ul>
</description>
</release>
<release version="2.1.4" date="2018-03-31" type="development">
<description>
<ul>
<li>We now provide a Microsoft Windows binary installer again, thanks
to the great work of Roderik Ploszek. Note that the solvers (for
FreeCell/etc.) are not installed as part of it yet, but they are
available separately.</li>
<li><code>pysol-sound-server</code> was updated to support Python
3.x.</li>
<li>Fixes for the board export / solver input, and for redealing upon
restart of the "ms*" deals.</li>
<li>Various cleanups.</li>
</ul>
</description>
</release>
<release version="2.1.3" date="2018-03-05" type="development">
<description>
<ul>
<li>Support for the kivy toolkit for running under Android-based
devices (currently python 2.7-only)</li>
<li>Fixed the help system and removed the need for the sgmllib
module.</li>
<li>Other fixes and cleanups.</li>
<li>Currently there is no Microsoft Windows binary package. Help or
insights will be appreciated.</li>
</ul>
</description>
</release>
<release version="2.1.0" date="2017-11-19" type="development">
<description>
<ul>
<li>The code is now compatible with both Python 2.7.x and Python
3.x</li>
<li>One can deal all MS FreeCell/FC-pro deals by specifying e.g:
"ms100000" as the seed.</li>
<li>Support for Black Hole and All in a Row solver was added.</li>
<li>Test suite and CI were added to the repository.</li>
<li>The code now passes flake8 validation.</li>
<li>Some improvements to the solver dialog.</li>
</ul>
</description>
</release>
<release version="2.0" date="2009-12-04"/>
<release version="1.1" date="2007-09-06"/>
<release version="1.0" date="2007-02-21"/>
</releases>
<translation type="gettext">pysol</translation>
</component>

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@ -1,19 +0,0 @@
#!/bin/bash
appdir=""
if [ "$1" ]
then
appdir=$1
else
exit 1
fi
# current android version mumber.
version="3.2.0"
sversion=$(echo $version | sed -E "s:(.*)\..*:\1:")
tuple=$(echo $version | sed -E "s:(.*)\.(.*)\.(.*):(\1, \2, \3):")
# patch different version info accordingly.
sed -E "s:VERSION_TUPLE =.*:VERSION_TUPLE = $tuple:" -i $appdir/pysollib/settings.py
sed -E "s:(.*\(')dev(',.*):\1fc-$sversion\2:" -i $appdir/pysollib/gamedb.py
echo "VERSION = $version"

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@ -1,89 +0,0 @@
MEMO:
-----
This is a memo on how to proceed to get an android
app out of the repo.
You should have python and virtualenv installed on
your system. You might need to add missing
packages to your system with your os package manager
and through pip.
Prepare
-------
Move to directory buildozer.
First create and enter a virtualenv and load the
required python modules using pip install.
$> virtualenv --system-site-packages ENV
$> . ENV/bin/activate
$> pip install -r pipreq.txt
Then prepare the source package. The script
assembles all necessary files in the
subdirectory ./tmp/. It also includes a minimal
set of cards.
$> ./buildozer.init
Up to this point it should work fine.
Make a debug version
--------------------
Run the buildozer command. Its work is
defined in the file buildozer.spec. Only
minimal changes have been made to the default
setup, to reflect the local situation.
Execution of buildozer needs some time. You
will have to accept a lizense from google.
$> ./buildozer.run
Finally if all worked fine, the apk file is found in
directory ./bin/.
If it fails, set the log_level in buildozer.spec to 2
to get better information on what to do.
Make a release Version:
-----------------------
$> ./buildozer.run release
Without signing information the result apk is a
'release-unsigned' that can be signed afterwards
with jarsigner.
Alternatively signing information could be supplied
through Environment vars. See buildozer and
python-for-android documentatin for further
instructions.
test notes:
----------
1) on a debian testing desktop developer installation
zip archiver was missing. apt install zip solved
that.
2) on a gentoo linux recipe pyjnius didnt find
javac, the java compiler. Added a link to it
in ENV/bin.
3) built apks worked on android 7 and android 8.
(no newer devices had been available)
4) on fdroid, that provided a light weight build server
with debian bullseye the following additional packages had
to be installed (apt-get):
- ant autoconf build-essential ccache gettext imagemagick
- libffi-dev libltdl-dev libssl-dev libtool python3-tk
- virtualenv wget zlib1g-dev

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@ -1,39 +0,0 @@
#!/bin/bash
set -eux
tmpdir=./tmp
# NOTE: $1 will be set with fdroid builds only.
echo '### prepare source'
(cd .. && make rules && make all_games_html && make mo)
mkdir -p ${tmpdir}
rm -rf ${tmpdir}/*
cp -a ../data ${tmpdir}
cp -a ../docs ${tmpdir}
cp -a ../html-src ${tmpdir}
cp -a ../locale ${tmpdir}
cp -a ../po ${tmpdir}
cp -a ../pysollib ${tmpdir}
cp -a ../scripts ${tmpdir}
cp -a ../pysol.py ${tmpdir}
cp -a main.py ${tmpdir}
mkdir -p ${tmpdir}/data/images/cards/bottoms/trumps-only
echo "" > ${tmpdir}/data/images/cards/bottoms/trumps-only/.keep
echo '### prepare cardsets'
./mkcards
./resize4k ${tmpdir}/data/tiles
cp -a cardsets/* ${tmpdir}/data
echo '### eval version'
./aversion ${tmpdir} > ${tmpdir}/version.txt
echo '### end init'

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@ -1,27 +0,0 @@
#!/bin/bash
#set -eux
echo '### prepare jvm heap for gradle'
export GRADLE_OPTS="-Xms1724m -Xmx5048m -Dorg.gradle.jvmargs='-Xms1724m -Xmx5048m'"
echo '### run buildozer'
if [ "$1" == "test" ]
then
echo '### ... release.test'
buildozer --profile test android release
exit 0
fi
if [ "$1" ]
then
echo '### ... release'
buildozer android release
else
echo '### ... debug'
buildozer android debug
fi
echo '### end run'

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@ -1,447 +0,0 @@
[app]
# (str) Title of your application
title = PySolFC
# (str) Package name
package.name = pysolfc
# (str) Package domain (needed for android/ios packaging)
package.domain = org.lufebe16
# (str) Source code where the main.py live
source.dir = ./tmp
# (list) Source files to include (let empty to include all the files)
#source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
source.exclude_exts = spec,gif
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv
# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
# version = 0.1
# (str) Application versioning (method 2)
version.regex = VERSION = (.*)
version.filename = %(source.dir)s/version.txt
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,pysol-cards,configobj,attrs
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
presplash.filename = %(source.dir)s/data/images/logo-with-margin-1024.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
icon.filename = %(source.dir)s/data/images/icons/48x48/pysol.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait, landscape
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
android.presplash_color = #101010
# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"
# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
# (list) Permissions
#android.permissions = INTERNET
android.permissions = WRITE_EXTERNAL_STORAGE, MANAGE_EXTERNAL_STORAGE
# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host
# (int) Target Android API, should be as high as possible.
android.api = 34
# (int) Minimum API your APK / AAB will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 23b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity
# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity
# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml
# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
android.extra_manifest_application_arguments = ./src/manifest/extra_attributes.xml
# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class instead of PythonService
#android.service_class_name = org.kivy.android.PythonService
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add
#android.add_aars =
# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =
# (list) Gradle dependencies to add
#android.gradle_dependencies =
android.gradle_dependencies =
androidx.appcompat:appcompat:1.4.2
# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = False
android.enable_androidx = True
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False
# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a, armeabi-v7a
#android.archs = x86
#android.archs = x86_64
#android.archs = armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True
# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =
# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]
# (bool) disables the compilation of py to pyc/pyo files when packaging
# android.no-compile-pyo = True
# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab
android.release_artifact = apk
# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk
android.debug_artifact = apk
#
# Python for android (p4a) specific
#
# (str) python-for-android URL to use for checkout
#p4a.url =
# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
p4a.commit = v2024.01.21
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
#p4a.source_dir = /home/lb/SourcePackages/python-for-android/python-for-android
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false
# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0
# (bool) Whether or not to sign the code
ios.codesign.allowed = false
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>
# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =
# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =
# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
[app@test]
title = PySolFC.test
package.name = pysolfc.test

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@ -1,51 +0,0 @@
#!/bin/bash
set -eux
if [[ -z ${AAPI+x} ]]
then
exit 1
fi
python3 -m venv FINIT
source FINIT/bin/activate
pip3 install attrs
pip3 install pysol_cards
tmpdir=..
echo '### prepare source'
(cd .. && make rules && make all_games_html && make mo)
cp -a main.py ${tmpdir}
mkdir -p ${tmpdir}/data/images/cards/bottoms/trumps-only
echo "" > ${tmpdir}/data/images/cards/bottoms/trumps-only/.keep
echo '### prepare cardsets'
./mkcards
cp -a cardsets/* ${tmpdir}/data
echo '### resize 4k images'
./resize4k ${tmpdir}/data/tiles
echo '### eval version'
./aversion ${tmpdir} > ${tmpdir}/version.txt
echo '### prepare buildozer'
sed -r "s:#? ?source\.dir =.*:source.dir = ..:" -i buildozer.spec
sed -r "s:#? ?source\.exclude_dirs =.*:source.exclude_dirs = Screenshots,android,buildozer,contrib,tests,fastlane:" -i buildozer.spec
sed -r "s:#? ?source\.exclude_patterns =.*:source.exclude_patterns = README.*,AUTHORS.md,CONTRIBUTING.md,COPYING,MANIFEST.in,Makefile,NEWS.asciidoc,appdata.xml,pysol.py,run-tests.pl,setup.cfg,setup.py,setup_osx.py,local.properties,p4a_env_vars.txt:" -i buildozer.spec
sed -r "s:#? ?android\.skip_update =.*:android.skip_update = True:" -i buildozer.spec
sed -r "s:#? ?android\.accept_sdk_license =.*:android.accept_sdk_license = False:" -i buildozer.spec
sed -r "s:#? ?log_level =.*:log_level = 2:" -i buildozer.spec
sed -r "s:#? ?warn_on_root =.*:warn_on_root = 0:" -i buildozer.spec
echo '### end init'
deactivate
rm -rf FINIT

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@ -1,5 +0,0 @@
#!/bin/sh
# Fake avdmanager. Runs in the context of a python-for-android build.
# (maybe useful in f-droid builds, do not use otherwise)
platforms=$(ls -1 $ANDROIDSDK/platforms
echo $platforms | sed -e "s/android-/\nAPI level: /g"

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@ -1,7 +0,0 @@
#!/bin/sh
# produces a fake avdmanager from buildozer settings
# may be useful with fdroid build scripts (outputs a fake avdmanager script)
echo "#!/bin/bash"
cat buildozer.spec | \
grep -e "^android[.]api" | \
sed -e "s/android.api\(.*\)/echo 'API level:\1'/"

View file

@ -1,8 +0,0 @@
#!/bin/sh
VP4A='v2024.01.21'
VBUILDOZER='3ebc09e885457db4747e67a1250c2aea1ca7a046'
VCPYTHON='v3.11.5'
VCYTHON='3.0.10'
AAPI=$(cat buildozer.spec | grep -e "^android[.]api" | sed -E "s/^.*([0-9].).*/\1/")
export AAPI

View file

@ -1,35 +0,0 @@
cardset-2000
cardset-blaren-7x7
cardset-crystal-mahjongg
cardset-dashavatara-ganjifa
cardset-dashavatara-ganjifa-xl
cardset-dojouji-3x3
cardset-dondorf
cardset-eternal-dragon-10x10
cardset-gnome-mahjongg-1
cardset-gpl
cardset-hanafuda-200-years
cardset-hexadeck
cardset-hofamterspiel-9x9
cardset-hokusai-6x6
cardset-knave-of-hearts-4x4
cardset-louie-mantia-hanafuda
cardset-matching
cardset-matching-xl
cardset-matrix
cardset-mid-winter-eve-8x8
cardset-mini-ishido
cardset-mughal-ganjifa
cardset-mughal-ganjifa-xl
cardset-neo
cardset-neo-hex
cardset-neo-tarock
cardset-next-matrix
cardset-oxymoron
cardset-simple-ishido
cardset-standard
cardset-tuxedo
cardset-uni-mahjongg
cardset-victoria-falls-5x5
cardset-vienna-2k
cardset-z-minimal

View file

@ -1,52 +0,0 @@
#!/bin/bash
#set -eux
rm -rf cardsets
if [ 1 ]; then
cardsets_dir=PySolFC-Cardsets
if [ ! -d ${cardsets_dir} ]; then
echo '### downloading cardset repo'
mkdir ${cardsets_dir}
pushd ${cardsets_dir}
mkdir repo
pushd repo
git init
git remote add -t master origin https://github.com/shlomif/PySolFC-Cardsets.git
git fetch --depth 1 origin 3.0
git checkout -q FETCH_HEAD
popd
echo '### choose a minimal set'
for d in $(cat ../minimal.txt)
do
mv repo/${d} .
done
rm repo -rf
echo '### processing cardsets'
../../scripts/cardconv gif png
for i in cardset-*-png; do
rm -rf `basename $i -png`
done
popd
fi
# cp -a ${cardsets_dir} ${cardsets_dir}-orig
ln -s ${cardsets_dir} cardsets
fi
pushd cardsets
echo '### resize big cardsets'
for i in cardset-*; do
../resizecards $i
done
popd
echo '### end cardsets'

View file

@ -1,12 +0,0 @@
attrs==23.2.0
build==1.2.1
-e git+https://github.com/kivy/buildozer.git@3ebc09e885457db4747e67a1250c2aea1ca7a046#egg=buildozer
certifi==2024.2.2
colorama==0.4.6
configobj==5.0.8
Kivy==2.3.0
pip==24.0
pysol_cards==0.16.0
setuptools==69.1.1
toml==0.10.2
wheel==0.42.0

View file

@ -1,20 +0,0 @@
{
"version": 3,
"artifactType": {
"type": "APK",
"kind": "Directory"
},
"applicationId": "org.lufebe16.pysolfc",
"variantName": "release",
"elements": [
{
"type": "SINGLE",
"filters": [],
"attributes": [],
"versionCode": 102130200,
"versionName": "3.2.0",
"outputFile": "pysolfc-release.apk"
}
],
"elementType": "File"
}

View file

@ -1,37 +0,0 @@
#!/usr/bin/bash
location='.'
if [ $1 ]
then
location=$1
fi
pushd $location
dir='save-aspect-4k'
if [ -d $dir ]
then
pushd 'save-aspect-4k'
for f in *.jpg
do
echo $f
convert $f -resize 1920x1920 -quality 65 temp_$f
mv -f temp_$f $f
done
popd
fi
dir='stretch-4k'
if [ -d $dir ]
then
pushd 'stretch-4k'
for f in *.jpg
do
echo $f
convert $f -resize 1920x1920 -quality 65 temp_$f
mv -f temp_$f $f
done
popd
fi
popd

View file

@ -1,119 +0,0 @@
#!/usr/bin/env python3
# -*- mode: python; coding: utf-8; -*-
import sys
import os
import math
carddir = ""
filename = ""
maxw = 100
maxh = 150
# arguments:
# 1: cardset directory
# 2: maximum card width
# 3: maximum card height
if len(sys.argv) < 2:
exit (1)
if len(sys.argv) > 1:
carddir = sys.argv[1]
filename = sys.argv[1]+"/config.txt"
if len(sys.argv) > 2:
maxw = int(sys.argv[2])
if len(sys.argv) > 3:
maxh = int(sys.argv[3])
#print (filename)
#print (carddir)
#print (maxw,"x",maxh)
# 1: read the config file line by line and extract x,y, xoffset, yoffset.
lines_list = None
with open(filename, "rt") as f:
lines_list = f.readlines()
lines_list = [line.strip() for line in lines_list]
if not lines_list[0].startswith("PySol"):
exit (1)
#print (lines_list)
cardw, cardh, cardd = (int(x) for x in lines_list[2].split())
xoffs, yoffs, sxoffs, syoffs = (int(x) for x in lines_list[3].split())
#print (cardw,cardh)
#print (xoffs,yoffs)
# 2: calculate scale factor.
scale = maxw / cardw
scaleh = maxh / cardh
if scaleh < scale:
scale = scaleh
#print (scale)
if scale >= 1.0:
exit (0)
# 3: convert all images to (width)x(height) with imagemagick if needed.
def img_size(f):
stream = os.popen('identify '+f)
info = stream.read().split()
dims = info[2].split('x')
w = int(dims[0])
h = int(dims[1])
return (w,h)
cardw = int(math.floor(cardw*scale))
cardh = int(math.floor(cardh*scale))
xoffs = int(math.ceil(xoffs*scale))
yoffs = int(math.ceil(yoffs*scale))
#print (cardw,cardh)
#print (xoffs,yoffs)
first = True
effw = cardw
effh = cardh
for fn in os.listdir(path=carddir):
file = carddir+'/'+fn
fileo = carddir+'/conv-'+fn
if fn.endswith('.png') and not fn.startswith('shadow'):
cmd = "convert "+file+" -resize "+str(cardw)+"x"+str(cardh)+" "+fileo
cmd2 = "mv -f "+fileo+" "+file
#print (cmd)
os.system(cmd)
os.system(cmd2)
if first:
effw,effh = img_size(file)
#print ('eff-size:',effw,effh)
first = False
if fn.endswith('.png') and fn.startswith('shadow'):
w,h = img_size(file)
if w>h:
w = int(w*scale)
else:
h = int(h*scale)
cmd = "convert "+file+" -resize '"+str(w)+"x"+str(h)+"!' "+fileo
cmd2 = "mv -f "+fileo+" "+file
#print (cmd)
os.system(cmd)
os.system(cmd2)
# 4: rewrite the config file.
print ('rescaled by',scale,':',carddir)
cardw = effw
cardh = effh
lines_list[2] = str(cardw)+" "+str(cardh)+" "+str(cardd)
lines_list[3] = str(xoffs)+" "+str(yoffs)+" "+str(sxoffs)+" "+str(syoffs)
#print (lines_list)
with open(carddir+"/config.txt", "w") as f:
for l in lines_list:
f.write(l+"\n")

View file

@ -1 +0,0 @@
android:requestLegacyExternalStorage="true"

View file

@ -1,8 +0,0 @@
#!/usr/bin/env python3
# ---------------------------------------------------------------------------
import sys
sys.path.insert(0, str(".."))
from pysollib.settings import VERSION # noqa: E402,I202
print("VERSION =", VERSION)

View file

@ -3,26 +3,12 @@ Cardset Customization Tutorial
:Author: Eric Rausch
:Email: <neelix570@gmail.com>
Setting up a Cardset
--------------------
The easiest way to create a cardset would be to copy an existing cardset folder of the same type in your cardsets directory. All cardsets need a number of files to work.
* An image for each card - these images should be the same format and the same size, as defined in the config.txt file (described below). These files should be named something like 01s.png for the ace of spades. The first two (or more) digits represent the rank, and the letter after represents the suit. The suits are labeled hcds in French decks or decks that use French suits (i.e. Hex A or Tarock decks), and the suits are alphabetical for other decks. The suit letter z is used for jokers or trumps.
* A shade file - shade.png, for example.
* At least one back image, as defined in the config.txt file below.
* A config.txt file, the format described below.
* A copyright file, containing copyright info.
The following optional files may also be added, but are only used under certain circumstances.
* Bottom images. A number of images for the bottoms of stacks. These are not used unless your PySol install does not support generating stack bottoms, or you enable them manually (currently only possible through editing the options.cfg file). Which bottoms are used depend on the cardset type. Each bottom has a version with a suffix of -n, indicating the negative bottom that gets used if the appropriate option is enabled.
* Shadow images. These will only be used if your PySol install does not support auto-generated shadows.
config.txt template
-------------------
....
PySolFC solitaire cardset;$A;$FMT;$B;$C;$D,$E;$F;$G;$H
PySolFC solitaire cardset;$A;$FMT;$B;$C;$D,$E;$F
<internal_name>;<cardset_name>
X Y D
XOFF YOFF SXOFF SYOFF
@ -35,11 +21,11 @@ Line 1
*$A:* The cardset version number that belongs to the number of fields divided through ";" on the first line (e.g. `.gif;1;78;8,1016` -> `$A=4`)
( *WARNING:* For Mahjongg, $A must always be 6 or 7 and the $F field must be included in the line; however, you can put `0` in `$F` if you wish, in that case. )
( *WARNING:* For Mahjongg, $A must always be 6 and the $F field must be included in the line; however, you can put `0` in `$F` if you wish, in that case. )
( *NOTE:* $D and $E are comma separated and count for one field )
*$FMT:* The format of the images used - .gif, .png, .jpg, .ppm, and .bmp are supported
*$FMT:* The format of the images used; e.g. .gif, .png, .jpg (which types could exactly be used ?)
*$B:* The type of the cardset (see types below)
@ -55,18 +41,14 @@ Cardsets Types:
* Navagraha Ganjiga = 7
* Dashavatara Ganjifa = 8
* Trumps Only = 9
* Matching = 10
* Puzzle = 11
* Ishido = 12
*$C:* The number of cards in the cardset, generally 42, 48, 52, 68, 78, 96 or 120
*$D:* The Style of the cardset (this field can hold one or more comma separated values)
*$D:* The Style of de cardset (this field can hold one or more comma separated values)
Cardsets Styles:
~~~~~~~~~~~~~~~~
* Abstract = 35
* Adult = 1
* Animals = 2
* Anime = 3
@ -76,18 +58,13 @@ Cardsets Styles:
* Classic Look = 7
* Collectors = 8
* Computers = 9
* Divination = 36
* Engines = 10
* Fantasy = 11
* Four Color = 37
* Ganjifa= 30
* Hanafuda = 12
* Hex A Deck = 29
* Holiday = 13
* Ishido = 34
* Mahjongg = 28
* Matching = 32
* Monochrome = 38
* Movies = 14
* Matrix = 31
* Music = 15
@ -97,7 +74,6 @@ Cardsets Styles:
* Places = 20
* Plain = 21
* Products = 22
* Puzzle = 33
* Round Cardsets = 18
* Science Fiction = 23
* Sports = 24
@ -126,7 +102,6 @@ Cardsets Origins:
* Italy = 1005
* Japan = 1016
* Netherlands = 1002
* Portugal = 1022
* Russia = 1007
* Spain = 1008
* Sweden = 1017
@ -135,9 +110,6 @@ Cardsets Origins:
*$F:* The Year the cardset was created (in the range 1000 to 2299)
*$G:* The subtype of the cardset. Usually 0 - for French type cardsets, a value of 1 is used if there are jokers. For Puzzle type cardsets, it is the number of pieces per row/column.
*$H:* Whether the cardset is a 3D Mahjongg cardset - 1 if it is, 0 if it isn't. For cardsets with a version less than 7, version 6 cardsets treat this value as 1, and older version cardsets treat it as 0.
Line 2
------
@ -146,13 +118,13 @@ Line 2
( *TIP:* You could add a number prefix (e.g. 123-cardset-name) )
`<cardset_name>`: Your cardset name as it should appear in the cardset manager. Note that a cardset name of more than 30 characters will be truncated.
`<cardset_name>`: Your cardset name as it should appear in the cardset manager
Line 3
------
* *X:* The cards' width (the card image width)
* *Y:* The cards' height (the card image height)
* *X:* The cards width (the card image width)
* *Y:* The cards height (the card image height)
* *D:* The color depth (mostly 8)
Line 4

View file

@ -1516,7 +1516,7 @@ moves that it won't guess).
<p>
This game and documentation has been written by
<a href="mailto:drew@thecsillags.com">Drew Csillag</a>
<a href="mailto:drew_csillag@geocities.com">Drew Csillag</a>
and is part of the official PySol distribution.
<h1>Carlton</h1>

View file

@ -11,7 +11,7 @@
<h2>Les contributeurs sont</h2>
<ul>
<li> T. Kirk &lt;grania@mailcity.com&gt;<br> beaucoup de Ganjifa <a href="ganjifa.html">Ganjifa</a>, <a href="hanafuda.html">Hanafuda</a> et de jeux de type Tarot.
</li><li> Andrew Csillag &lt;drew@thecsillags.com&gt;
</li><li> Andrew Csillag &lt;andrew@starmedia.net&gt;
<ul>
<li> <a href="rules/canfield.html">Canfield</a>

View file

@ -18,6 +18,7 @@ builtins.n_ = lambda x: x
import pysollib.games # noqa: E402,F402,I100,I202
import pysollib.games.mahjongg # noqa: E402,F402
import pysollib.games.special # noqa: E402,F401,F402
import pysollib.games.ultra # noqa: E402,F401,F402
try:
os.mkdir('html')

View file

@ -26,4 +26,4 @@ Le solveur automatique est totalement inutile. N'utilisez pas les indices. Ils d
<h3>Auteur</h3>
<p>
Ce jeu et sa documentation originale sont écrits par <a href="mailto:drew@thecsillags.com">Drew Csillag</a> et font partie intégrante de la version officielle de PySol.
Ce jeu et sa documentation originale sont écrits par <a href="mailto:drew_csillag@geocities.com">Drew Csillag</a> et font partie intégrante de la version officielle de PySol.

View file

@ -6,7 +6,7 @@ PIP="${PKGTREE}/env/bin/pip"
PYPROG="${PKGTREE}/env/bin/python"
VERSION="$(env PYTHONPATH=`pwd` "$PYPROG" -c 'from pysollib.settings import VERSION ; print(VERSION)')"
XZBALL="dist/PySolFC-${VERSION}.tar.xz"
reqs=(pillow pygame six)
reqs=(pillow pygame random2 six)
make dist

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