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7 changed files with 6 additions and 14 deletions

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@ -21,7 +21,7 @@ two other tiles, one must match by color and another by symbol. If it
is played next to four other tiles, it must match two by color and two
by symbol.
<p>
The game is won if all tiles from the talon can be played to the
The game is played if all tiles from the talon can be played to the
playing area.
<h3>History</h3>

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@ -4,7 +4,7 @@ Memory game type. 16 cards. No redeal.
<h3>Object</h3>
<p>
Flip all pairs of matching cards and get a score of 30 points or more.
Flip all pairs of matching cards and get a score of 40 points or more.
<h3>Rules</h3>
<p>

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@ -4,7 +4,7 @@ Memory game type. 52 cards. No redeal.
<h3>Object</h3>
<p>
Flip all pairs of matching cards and get a score of 50 points or more.
Flip all pairs of matching cards and get a score of 40 points or more.
<h3>Rules</h3>
<p>

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@ -9,7 +9,6 @@ Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="fortythieves.html">Forty Thieves</a>,
but with a varying base card - after dealing, the next card
is dealt to the foundation to determine the base rank.
Also, the foundations and the 12 piles wrap around,
but with a varying base card,
the foundations and the 12 piles wrap around,
and empty piles are automatically filled from the waste or talon.

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@ -15,7 +15,3 @@ fill in the gap. If a column is emptied, the adjacent columns will
slide to the left to fill in the gap.
<p>
The game is won if you manage to clear all of the tiles.
<h3>Notes</h3>
<p>
<i>Autodrop</i> is disabled for this game.

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@ -28,4 +28,4 @@ moving it somewhere else first.
<h3>Strategy</h3>
<p>
Don't drop cards too early - you should turn off <i>Autodrop</i> for this game.
Don't drop cards to early - you should turn off <i>Autodrop</i> for this game.

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@ -244,9 +244,6 @@ class AbstractSamegameGame(Game):
self.s.rows[r - (numrows * emptycols)],
frames=0)
def getAutoStacks(self, event=None):
return ((), (), ())
class Samegame3_20x10(AbstractSamegameGame):
L = (20, 10)