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Added Lights Out game.

This commit is contained in:
Joe R 2022-01-02 11:42:37 -05:00
parent bdcb25d0d4
commit ff458a7058
13 changed files with 315 additions and 59 deletions

View file

@ -71,6 +71,7 @@ rules_files = [
('shisensho.html', 'PySol - Rules for Shisen-Sho'),
('spider.html', 'PySol - Rules for Spider'),
('freecell.html', 'PySol - Rules for FreeCell'),
('lightsout.html', 'PySol - Rules for Lights Out'),
]
wikipedia_files = [
('houseinthewood.html', 'PySol - Rules for House in the Woods'),

View file

@ -0,0 +1,15 @@
<h1>Lights Out</h1>
Lights Out type. One deck. No redeals.
<h3>Object</h3>
Flip all cards face-down.
<h3>Rules</h3>
<p>
A grid of cards are dealt in a grid, with some face-up and
others face-down. Any single card can be flipped - if a card
is flipped, all of its adjacent cards horizontally or vertically
are flipped as well.
<p>
The game is won if every card is flipped face-down at the same
time.

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: PySol 0.0.1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-10 10:19-0500\n"
"PO-Revision-Date: 2021-12-28 13:52-0500\n"
"PO-Revision-Date: 2022-01-01 23:20-0500\n"
"Last-Translator: H. Schaekel <Holger.Schaekel@web.de>\n"
"Language-Team: German\n"
"Language: de\n"
@ -453,6 +453,9 @@ msgstr "4 Deck Spiele"
msgid "Cribbage"
msgstr ""
msgid "Lights Out"
msgstr ""
#: pysollib/resource.py:236
msgid "Matrix"
msgstr "Matrix"
@ -600,6 +603,9 @@ msgstr "Puzzle"
msgid "Cribbage type"
msgstr ""
msgid "Lights Out type"
msgstr ""
msgid "Pegged type"
msgstr ""

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: 1.02\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-10 10:19-0500\n"
"PO-Revision-Date: 2021-12-28 13:52-0500\n"
"PO-Revision-Date: 2022-01-01 23:20-0500\n"
"Last-Translator: Eric Rausch <neelix570@gmail.com>\n"
"Language-Team: French\n"
"Language: fr\n"
@ -459,6 +459,9 @@ msgstr "Jeux à 4 jeux de cartes"
msgid "Cribbage"
msgstr ""
msgid "Lights Out"
msgstr ""
#: pysollib/resource.py:236
msgid "Matrix"
msgstr "Matrice"
@ -606,6 +609,9 @@ msgstr "Type Puzzle"
msgid "Cribbage type"
msgstr ""
msgid "Lights Out type"
msgstr ""
msgid "Pegged type"
msgstr ""

View file

@ -12,7 +12,7 @@ msgstr ""
"Project-Id-Version: it_pysol\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-10 10:19-0500\n"
"PO-Revision-Date: 2021-12-28 13:52-0500\n"
"PO-Revision-Date: 2022-01-01 23:21-0500\n"
"Last-Translator: Giuliano Colla <giuliano.colla@gmail.com>\n"
"Language-Team: Italiano <it@li.org>\n"
"Language: it\n"
@ -465,6 +465,9 @@ msgstr "Giochi con quattro mazzi"
msgid "Cribbage"
msgstr ""
msgid "Lights Out"
msgstr ""
#: pysollib/resource.py:236
msgid "Matrix"
msgstr "Matrice"
@ -612,6 +615,9 @@ msgstr "Tipo Puzzle"
msgid "Cribbage type"
msgstr ""
msgid "Lights Out type"
msgstr ""
msgid "Pegged type"
msgstr ""

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-10 10:19-0500\n"
"PO-Revision-Date: 2021-12-28 13:51-0500\n"
"PO-Revision-Date: 2022-01-01 23:21-0500\n"
"Last-Translator: Jerzy Trzeciak <artusek@wp.pl>\n"
"Language-Team: Polish <pl@li.org>\n"
"Language: pl\n"
@ -460,6 +460,9 @@ msgstr "Gry czterotaliowe"
msgid "Cribbage"
msgstr ""
msgid "Lights Out"
msgstr ""
#: pysollib/resource.py:236
msgid "Matrix"
msgstr "Matrix"
@ -607,6 +610,9 @@ msgstr "Gry typu Puzzle"
msgid "Cribbage type"
msgstr ""
msgid "Lights Out type"
msgstr ""
msgid "Pegged type"
msgstr ""

View file

@ -433,6 +433,9 @@ msgstr ""
msgid "Cribbage"
msgstr ""
msgid "Lights Out"
msgstr ""
#: pysollib/resource.py:236
msgid "Matrix"
msgstr ""
@ -578,6 +581,9 @@ msgstr ""
msgid "Cribbage type"
msgstr ""
msgid "Lights Out type"
msgstr ""
msgid "Pegged type"
msgstr ""

View file

@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-10 10:19-0500\n"
"PO-Revision-Date: 2021-12-28 13:51-0500\n"
"PO-Revision-Date: 2022-01-01 23:21-0500\n"
"Last-Translator: Skomoroh <skomoroh@gmail.com>\n"
"Language-Team: Russian <ru@li.org>\n"
"Language: ru\n"
@ -462,6 +462,9 @@ msgstr "Игры с четырьмя колодами"
msgid "Cribbage"
msgstr ""
msgid "Lights Out"
msgstr ""
#: pysollib/resource.py:236
msgid "Matrix"
msgstr "Мозаика"
@ -609,6 +612,9 @@ msgstr "Пазлы"
msgid "Cribbage type"
msgstr ""
msgid "Lights Out type"
msgstr ""
msgid "Pegged type"
msgstr ""

View file

@ -57,6 +57,7 @@ class GI:
GT_BAKERS_DOZEN = 4
GT_BELEAGUERED_CASTLE = 5
GT_CANFIELD = 6
GT_CRIBBAGE_TYPE = 37
GT_DASHAVATARA_GANJIFA = 7
GT_FAN_TYPE = 8
GT_FORTY_THIEVES = 9
@ -64,8 +65,10 @@ class GI:
GT_GOLF = 11
GT_GYPSY = 12
GT_HANAFUDA = 13
GT_HANOI = 35
GT_HEXADECK = 14
GT_KLONDIKE = 15
GT_LIGHTS_OUT = 38
GT_MAHJONGG = 16
GT_MATRIX = 17
GT_MEMORY = 18
@ -75,20 +78,20 @@ class GI:
GT_NAVAGRAHA_GANJIFA = 22
GT_NUMERICA = 23
GT_PAIRING_TYPE = 24
GT_PEGGED = 36
GT_POKER_TYPE = 25
GT_PUZZLE_TYPE = 26
GT_RAGLAN = 27
GT_ROW_TYPE = 28
GT_SHISEN_SHO = 34
GT_SIMPLE_TYPE = 29
GT_SPIDER = 30
GT_TAROCK = 31
GT_TERRACE = 32
GT_YUKON = 33
GT_SHISEN_SHO = 34
GT_HANOI = 35
GT_PEGGED = 36
GT_CRIBBAGE_TYPE = 37
GT_CUSTOM = 40
# extra flags
GT_BETA = 1 << 12 # beta version of game driver
GT_CHILDREN = 1 << 13 # *not used*
@ -139,6 +142,7 @@ class GI:
GT_CRIBBAGE_TYPE: n_("Cribbage"),
GT_HEXADECK: n_("Hex A Deck"),
GT_LIGHTS_OUT: n_("Lights Out"),
GT_MATRIX: n_("Matrix"),
GT_MEMORY: n_("Memory"),
GT_PEGGED: n_("Pegged"),
@ -246,6 +250,8 @@ class GI:
lambda gi, gt=GT_CRIBBAGE_TYPE: gi.si.game_type == gt),
(n_("Hex A Deck type"),
lambda gi, gt=GT_HEXADECK: gi.si.game_type == gt),
(n_("Lights Out type"),
lambda gi, gt=GT_LIGHTS_OUT: gi.si.game_type == gt),
(n_("Matrix type"), lambda gi, gt=GT_MATRIX: gi.si.game_type == gt),
(n_("Memory type"), lambda gi, gt=GT_MEMORY: gi.si.game_type == gt),
(n_("Pegged type"), lambda gi, gt=GT_PEGGED: gi.si.game_type == gt),
@ -521,7 +527,7 @@ class GI:
('fc-2.12', tuple(range(774, 811)) + (16681,) +
tuple(range(22217, 22219))),
('fc-2.14', tuple(range(811, 827))),
('fc-2.16', tuple(range(827, 849)))
('fc-2.16', tuple(range(827, 849)) + tuple(range(22400, 22407)))
)
# deprecated - the correct way is to or a GI.GT_XXX flag

View file

@ -22,6 +22,7 @@
# ---------------------------------------------------------------------------##
from . import cribbage # noqa: F401
from . import hanoi # noqa: F401
from . import lightsout # noqa: F401
from . import memory # noqa: F401
from . import pegged # noqa: F401
from . import poker # noqa: F401

View file

@ -0,0 +1,232 @@
#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
import math
from pysollib.game import Game
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.layout import Layout
from pysollib.mfxutil import kwdefault
from pysollib.settings import TOOLKIT
from pysollib.stack import \
InitialDealTalonStack, \
OpenStack
from pysollib.util import ANY_RANK
# ************************************************************************
# * Matrix Row Stack
# ************************************************************************
class LightsOut_RowStack(OpenStack):
def __init__(self, x, y, game, **cap):
kwdefault(cap, max_move=1, max_accept=1, max_cards=1,
base_rank=ANY_RANK)
OpenStack.__init__(self, x, y, game, **cap)
def canFlipCard(self):
return 0
def canDropCards(self, stacks):
return (None, 0)
def cancelDrag(self, event=None):
if event is None:
self._stopDrag()
def _findCard(self, event):
# we need to override this because the shade may be hiding
# the tile (from Tk's stacking view)
return len(self.cards) - 1
def clickHandler(self, event):
self.playFlipMove()
def playFlipMove(self, sound=True, animation=False):
rows = int(math.sqrt(self.game.gameinfo.ncards))
playSpace = self.id
if playSpace % rows != rows - 1:
self.game.s.rows[playSpace + 1].flipMove()
if playSpace % rows != 0:
self.game.s.rows[playSpace - 1].flipMove()
if playSpace + rows < rows ** 2:
self.game.s.rows[playSpace + rows].flipMove()
if playSpace - rows >= 0:
self.game.s.rows[playSpace - rows].flipMove()
return OpenStack.playFlipMove(self, sound, animation)
# Talon that can deal randomly flipped cards.
class LightsOut_Talon(InitialDealTalonStack):
def dealToStacks(self, stacks, flip=1, reverse=0, frames=-1):
if not self.cards or not stacks:
return 0
assert len(self.cards) >= len(stacks)
old_state = self.game.enterState(self.game.S_DEAL)
if reverse:
stacks = list(stacks)
stacks.reverse()
for r in stacks:
if self.getCard().face_up:
# TODO: This probably needs a refactor.
# For some reason, unless I do TWO flipMoves here,
# the card will act flipped, but not show as flipped
# when dealt.
self.game.flipMove(self)
self.game.flipMove(self)
self.game.moveMove(1, self, r, frames=frames)
self.game.leaveState(old_state)
if TOOLKIT == 'kivy':
self.game.top.waitAnimation()
return len(stacks)
# ************************************************************************
# * Lights Out Game
# ************************************************************************
class LightsOut(Game):
#
# Game layout
#
def createGame(self):
self.shownCards = tuple()
l, s = Layout(self), self.s
grid = math.sqrt(self.gameinfo.ncards)
assert grid == int(grid)
grid = int(grid)
# Set window size
w, h = l.XM * 2 + l.CW * grid, l.YM * 2 + l.CH * grid
self.setSize(w, h)
# Create rows
for j in range(grid):
x, y = l.XM, l.YM + l.CH * j
for i in range(grid):
s.rows.append(LightsOut_RowStack(x, y, self))
x = x + l.CW
# Create talon
x, y = -2 * l.XS, 0 # invisible
s.talon = LightsOut_Talon(x, y, self)
# Define stack groups
l.defaultStackGroups()
#
# Game extras
#
def _shuffleHook(self, cards):
# no shuffling
cards = self._shuffleHookMoveToTop(cards, lambda c: (1, -c.id))
cards.reverse()
return cards
#
# Game over rides
#
def startGame(self):
assert len(self.s.talon.cards) == self.gameinfo.ncards
rows = int(math.sqrt(self.gameinfo.ncards))
n = 0
cards = self.s.talon.cards
for card in cards:
if self.random.randint(0, 1) == 1:
card.face_up = not card.face_up
if n % rows != rows - 1:
cards[n + 1].face_up = not cards[n + 1].face_up
if n % rows != 0:
cards[n - 1].face_up = not cards[n - 1].face_up
if n + rows < rows ** 2:
cards[n + rows].face_up = not cards[n + rows].face_up
if n - rows >= 0:
cards[n - rows].face_up = not cards[n - rows].face_up
n += 1
self.startDealSample()
self.s.talon.dealRow(rows=self.s.rows[:self.gameinfo.ncards],
flip=0, frames=3)
def isGameWon(self):
if self.busy:
return 0
s = self.s.rows
for r in s:
if r.cards[0].face_up:
return 0
return 1
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return ((card1.rank + 1 == card2.rank) or
(card1.rank - 1 == card2.rank))
# ************************************************************************
# * Register a Matrix game
# ************************************************************************
def r(id, short_name, width):
name = short_name
ncards = width ** 2
gi = GameInfo(
id, LightsOut, name,
GI.GT_LIGHTS_OUT, 1, 0, GI.SL_SKILL,
category=GI.GC_TRUMP_ONLY, short_name=short_name,
suits=(), ranks=(), trumps=list(range(ncards)),
si={"decks": 1, "ncards": ncards})
gi.ncards = ncards
gi.rules_filename = "lightsout.html"
registerGame(gi)
return gi
r(22400, "Lights Out 4x4", 4)
r(22401, "Lights Out 5x5", 5)
r(22402, "Lights Out 6x6", 6)
r(22403, "Lights Out 7x7", 7)
r(22404, "Lights Out 8x8", 8)
r(22405, "Lights Out 9x9", 9)
r(22406, "Lights Out 10x10", 10)
del r

View file

@ -131,7 +131,7 @@ class Matrix_RowStack(OpenStack):
# * Matrix Game
# ************************************************************************
class Matrix3(Game):
class Matrix(Game):
#
# Game layout
@ -208,51 +208,15 @@ class Matrix3(Game):
(card1.rank - 1 == card2.rank))
# ************************************************************************
# * Size variations
# ************************************************************************
class Matrix4(Matrix3):
pass
class Matrix5(Matrix3):
pass
class Matrix6(Matrix3):
pass
class Matrix7(Matrix3):
pass
class Matrix8(Matrix3):
pass
class Matrix9(Matrix3):
pass
class Matrix10(Matrix3):
pass
class Matrix20(Matrix3):
pass
# ************************************************************************
# * Register a Matrix game
# ************************************************************************
def r(id, gameclass, short_name):
def r(id, short_name, width):
name = short_name
ncards = int(name[:2]) * int(name[:2])
ncards = width ** 2
gi = GameInfo(
id, gameclass, name,
id, Matrix, name,
GI.GT_MATRIX, 1, 0, GI.SL_SKILL,
category=GI.GC_TRUMP_ONLY, short_name=short_name,
suits=(), ranks=(), trumps=list(range(ncards)),
@ -263,14 +227,14 @@ def r(id, gameclass, short_name):
return gi
r(22223, Matrix3, " 3x3 Matrix")
r(22224, Matrix4, " 4x4 Matrix")
r(22225, Matrix5, " 5x5 Matrix")
r(22226, Matrix6, " 6x6 Matrix")
r(22227, Matrix7, " 7x7 Matrix")
r(22228, Matrix8, " 8x8 Matrix")
r(22229, Matrix9, " 9x9 Matrix")
r(22230, Matrix10, "10x10 Matrix")
# r(22240, Matrix20, "20x20 Matrix")
r(22223, "Matrix 3x3", 3)
r(22224, "Matrix 4x4", 4)
r(22225, "Matrix 5x5", 5)
r(22226, "Matrix 6x6", 6)
r(22227, "Matrix 7x7", 7)
r(22228, "Matrix 8x8", 8)
r(22229, "Matrix 9x9", 9)
r(22230, "Matrix 10x10", 10)
# r(22240, "Matrix 20x20", 20)
del r

View file

@ -62,6 +62,7 @@ GAME_BY_TYPE = {
GI.GT_3DECK_TYPE: "Three-Deck game",
GI.GT_4DECK_TYPE: "Four-Deck game",
GI.GT_LIGHTS_OUT: "Lights Out",
GI.GT_MATRIX: "Matrix",
GI.GT_MEMORY: "Memory",
GI.GT_POKER_TYPE: "Poker",