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FIxed demo and stuck indicator getting stuck too early in Hit or Miss.
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2 changed files with 10 additions and 2 deletions
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@ -1110,7 +1110,7 @@ class Game(object):
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def leaveState(self, old_state):
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def leaveState(self, old_state):
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self.moves.state = old_state
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self.moves.state = old_state
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def getSnapshot(self):
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def getSnapshotHash(self):
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# generate hash (unique string) of current move
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# generate hash (unique string) of current move
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sn = []
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sn = []
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for stack in self.allstacks:
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for stack in self.allstacks:
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@ -1119,8 +1119,11 @@ class Game(object):
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s.append('%d%03d%d' % (card.suit, card.rank, card.face_up))
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s.append('%d%03d%d' % (card.suit, card.rank, card.face_up))
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sn.append(''.join(s))
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sn.append(''.join(s))
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sn = '-'.join(sn)
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sn = '-'.join(sn)
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return sn
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def getSnapshot(self):
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# optimisation
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# optimisation
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sn = hash(sn)
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sn = hash(self.getSnapshotHash())
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return sn
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return sn
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def createSnGroups(self):
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def createSnGroups(self):
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@ -154,6 +154,11 @@ class HitOrMiss(Game):
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# save vars (for undo/redo)
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# save vars (for undo/redo)
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return [self.rank, self.deadDeals]
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return [self.rank, self.deadDeals]
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def getSnapshotHash(self):
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# Takes the chosen rank into account when determining
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# if the game is stuck.
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return Game.getSnapshotHash(self) + str(self.rank)
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# register the game
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# register the game
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registerGame(GameInfo(774, HitOrMiss, "Hit or Miss",
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registerGame(GameInfo(774, HitOrMiss, "Hit or Miss",
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