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Added Tasmanian Patience game.
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3 changed files with 25 additions and 3 deletions
13
html-src/rules/tasmanianpatience.html
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13
html-src/rules/tasmanianpatience.html
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@ -0,0 +1,13 @@
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<h1>Tasmanian Patience</h1>
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<p>
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Yukon type. 1 deck. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="austalianpatience.html">Australian Patience</a>,
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but cards are dealt from the talon three at a time, with unlimited
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redeals allowed.
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@ -544,7 +544,7 @@ class GI:
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tuple(range(22217, 22219))),
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('fc-2.14', tuple(range(811, 827))),
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('fc-2.15', tuple(range(827, 855)) + tuple(range(22400, 22407))),
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('dev', tuple(range(855, 857)))
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('dev', tuple(range(855, 858)))
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)
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# deprecated - the correct way is to or a GI.GT_XXX flag
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@ -455,6 +455,7 @@ class Panopticon(TenAcross):
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# ************************************************************************
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# * Australian Patience
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# * Tasmanian Patience
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# * Raw Prawn
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# * Bim Bom
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# ************************************************************************
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@ -463,11 +464,12 @@ class AustralianPatience(RussianSolitaire):
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RowStack_Class = StackWrapper(Yukon_SS_RowStack, base_rank=KING)
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def createGame(self, rows=7):
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def createGame(self, rows=7, max_rounds=1, num_deal=1):
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l, s = Layout(self), self.s
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Layout.klondikeLayout(l, rows=rows, waste=1)
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self.setSize(l.size[0], l.size[1])
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s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
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s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self,
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max_rounds=max_rounds, num_deal=num_deal)
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s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
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for r in l.s.foundations:
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s.foundations.append(
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@ -480,6 +482,11 @@ class AustralianPatience(RussianSolitaire):
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self._startDealNumRowsAndDealRowAndCards(3)
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class TasmanianPatience(AustralianPatience):
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def createGame(self):
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AustralianPatience.createGame(self, max_rounds=-1, num_deal=3)
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class RawPrawn(AustralianPatience):
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RowStack_Class = Yukon_SS_RowStack
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@ -809,3 +816,5 @@ registerGame(GameInfo(732, Wave, "Wave",
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GI.GT_YUKON | GI.GT_ORIGINAL, 2, 0, GI.SL_BALANCED))
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registerGame(GameInfo(826, YukonicPlague, "Yukonic Plague",
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GI.GT_YUKON, 1, 0, GI.SL_BALANCED))
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registerGame(GameInfo(857, TasmanianPatience, "Tasmanian Patience",
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GI.GT_YUKON, 1, -1, GI.SL_BALANCED))
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