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Probably the last larger batch of missing game documentation.
This commit is contained in:
parent
bfc65193f0
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26 changed files with 484 additions and 4 deletions
23
html-src/rules/arachnida.html
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23
html-src/rules/arachnida.html
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<h1>Arachnida</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 13 cards in descending sequence
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by suit from King to Ace and move such sets to the foundation.
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<h3>Rules</h3>
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<p>
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Cards are dealt to ten tableau piles - four with six cards and six
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with five. Only the top card of each pile is face-up. Tableau piles
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are built down by rank or by same rank. Only single cards or sequences
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of cards that are the same rank or built down by suit can be moved
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between tableau piles.
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<p>
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When there are no moves left, you can deal one card from the talon to
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each tableau pile.
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<p>
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When a same suit sequence is created that goes all the way from king to
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ace, it is immediately moved to a foundation pile. The game is won if
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all cards are moved to this foundation pile.
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20
html-src/rules/bigbertha.html
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20
html-src/rules/bigbertha.html
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<h1>Big Bertha</h1>
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<p>
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Raglan type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to fifteen tableau piles of six cards each. The remaining
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fourteen cards are set aside as reserve cards. Tableau piles are built
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down by alternate color, and any card or valid sequence of cards can be
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moved between piles, and any card or sequence can be moved to fill empty
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tableau piles. Cards from the reserve cards can be moved to appropriate
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tableau or foundation piles.
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<p>
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The foundations are built up by same suit from ace to queen, and there is
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one additional foundation placed next to the reserve cards where the kings
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are to be moved. The game is won if all cards are moved to the foundations.
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23
html-src/rules/captivequeens.html
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23
html-src/rules/captivequeens.html
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<h1>Captive Queens</h1>
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<p>
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One-Deck game type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt from the deck one at a time, and can be moved
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to one of three rows of foundations. The top row of foundations
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is built down by same suit from five to ace, with the kings then
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played on the aces. The bottom row of foundations is built up
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by same suit from six to jack. The middle row of foundations just
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contains the queen of each suit.
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<p>
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Two redeals are allowed. The game is won if all cards are moved
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to the foundations.
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<h3>Notes</h3>
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The name of the game comes from the fact that the queens are
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surrounded by the other foundation cards.
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22
html-src/rules/circlenine.html
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22
html-src/rules/circlenine.html
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<h1>Circle Nine</h1>
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<p>
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Numerica type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the single foundation.
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<h3>Rules</h3>
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<p>
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A single card is dealt to a foundation, and nine cards are
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dealt to tableau piles in a circle around the foundation.
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The foundation is built up by rank, regardless of suit, turning
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the corner from king to ace as necessary.
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<p>
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Cards can be dealt from the talon one at a time, and moved
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to the foundation or tableau piles. Any card can be moved to
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the tableau, regardless of rank, but once a card is moved to
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the tableau, it can only be moved to the foundation.
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<p>
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The game is won if all the cards can be moved to the foundation
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in a single sequence.
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20
html-src/rules/cone.html
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20
html-src/rules/cone.html
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<h1>Cone</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="gypsy.html">Gypsy</a>,
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but with seven tableau piles, with four cards in the
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middle one, and one fewer in each pile to the left and
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right (all cards dealt face-up). Also, cards cannot be
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dealt from the talon if there are any empty piles.
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<p>
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Additionally, when there are only four cards left in the
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talon, they can be dealt straight to four reserve piles,
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and freely moved to the tableau or foundations when
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possible.
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13
html-src/rules/delivery.html
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13
html-src/rules/delivery.html
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<h1>Delivery</h1>
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<p>
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Forty Thieves type. 4 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with four decks and twelve piles of three cards
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each.
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13
html-src/rules/doublefootling.html
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13
html-src/rules/doublefootling.html
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<h1>Double Footling</h1>
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<p>
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FreeCell type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="footling.html">Footling</a>,
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but with two decks, ten playing piles, and
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five free cells.
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14
html-src/rules/emperor.html
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14
html-src/rules/emperor.html
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<h1>Emperor</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but the piles build down by alternate color and only
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the top card of each pile is face-up. A variant of
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<a href="streets.html">Streets</a>.
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13
html-src/rules/exiledkings.html
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13
html-src/rules/exiledkings.html
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<h1>Exiled Kings</h1>
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<p>
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Beleaguered Castle type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="beleagueredcastle.html">Beleaguered Castle</a>,
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but matching cards are moved to the foundations during initial dealing,
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and only kings can be placed in empty tableau piles.
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15
html-src/rules/faeriequeen.html
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15
html-src/rules/faeriequeen.html
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<h1>Faerie Queen</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="saliclaw.html">Salic Law</a>,
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but the queens are not dealt separately, and the
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foundations are built up from ace to king. Single
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cards cannot be moved onto kings, but instead into
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empty tableau piles.
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25
html-src/rules/fifteens.html
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html-src/rules/fifteens.html
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<h1>Fifteens</h1>
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<p>
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Pairing game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the single foundation.
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<h3>Rules</h3>
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<p>
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Sixteen cards are dealt to the tableau. Pairs of cards that are both ranked 9
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ore lower that total fifteen can be moved to the foundation, and the spaces
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are filled from the talon. Larger groups of cards that total 15 can also be
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discarded by moving all of them to a special reserve pile.
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<p>
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Tens and picture cards can only be moved in a sequence of one card of each
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type. Similar to larger groups of 15, they are discarded by moving all four
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cards to the reserve.
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<p>
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The game is won if all cards have been discarded.
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<h3>Notes</h3>
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<p>
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<i>Autodrop</i> is disabled for this game.
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22
html-src/rules/footling.html
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22
html-src/rules/footling.html
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<h1>Footling</h1>
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<p>
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FreeCell type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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The cards are dealt to eight tableau piles, four with seven
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cards and four with six, all face-up. Tableau piles are built
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down by alternate color, and any card or valid sequence of cards
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can be moved between tableau piles. Any card or sequence can
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fill an empty pile. There are four free cells, that any single
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cards can be moved to/from.
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<p>
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The foundations are built in a matter similar to
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<a href="fourbyfour.html">Four by Four</a>. The foundation is
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built up with cards of the same rank, starting with aces. Once
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all four cards of that rank are in the foundation, you may place
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cards with the next rank up.
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15
html-src/rules/gnat.html
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15
html-src/rules/gnat.html
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<h1>Gnat</h1>
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<p>
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Numerica type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="numerica.html">Numerica</a>,
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but the aces are dealt to the foundations at the start,
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and the foundations are built up by suit. Also, six cards
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are dealt to reserve piles, which can be moved to
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appropriate foundations at any time.
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14
html-src/rules/grantsreinforcement.html
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14
html-src/rules/grantsreinforcement.html
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<h1>Grant's Reinforcement</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="alhambra.html">Alhambra</a>,
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but the reserves contain four piles of twelve cards
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each, and a card is dealt from the deck to any empty
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reserve piles.
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15
html-src/rules/harvestman.html
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15
html-src/rules/harvestman.html
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<h1>Harvestman</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 13 cards in descending sequence
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by suit from King to Ace and move such sets to the foundation.
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<h3>Quick Description</h3>
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<p>
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Like <a href="arachnida.html">Arachnida</a>, but tableau piles
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are built down by same suit or same rank, but combined sequences
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that contain groups that are both the same rank or suit cannot
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be moved.
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20
html-src/rules/idleaces.html
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20
html-src/rules/idleaces.html
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<h1>Idle Aces</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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There are three sets of foundations. A king of each suit is
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dealt to the first set, and a two of each suit is dealt to
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the second set. The foundations with the kings are built down
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by same suit to ace, while the foundations with the twos are
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built up by same suit to king. The remaining ace of each suit,
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can be played in third set of foundations.
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<p>
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Cards are dealt from the talon one at a time, and can be moved
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to an appropriate foundation. Two redeals are allowed. The
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game is won if all cards are moved to the foundations.
|
14
html-src/rules/kingtut.html
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14
html-src/rules/kingtut.html
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<h1>King Tut</h1>
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<p>
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Pairing game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Remove all cards from the Pyramid.
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<h3>Quick Description</h3>
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<p>
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Like <a href="pyramid.html">Pyramid</a>,
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but cards are dealt from the talon three at a time,
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with unlimited redeals allowed. You win as soon as
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the Pyramid is cleared.
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15
html-src/rules/leprechaun.html
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15
html-src/rules/leprechaun.html
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<h1>Leprechaun</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="gypsy.html">Gypsy</a>,
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but there are eight four-card reserves dealt face-down,
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one next to each foundation pile. If there is a card in
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the adjacent foundation, you can flip the top card of this
|
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reserve, and move it to the tableau or foundations.
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29
html-src/rules/mamysusan.html
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29
html-src/rules/mamysusan.html
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<h1>Mamy Susan</h1>
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<p>
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Terrace type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Four cards are dealt to each of ten tableau piles. Tableau piles
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are built down by alternate color. Only single cards can be moved
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between tableau piles, and any single card can fill an empty pile.
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An additional six cards are dealt to a reserve, with only the top
|
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card face-up. These reserve cards can only be moved to the
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foundations.
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<p>
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Cards can be dealt from the talon one at a time, and moved to the
|
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foundations or tableau piles. No redeal is allowed.
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<p>
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The foundations are built up by same suit from ace to king. The
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game is won if all cards are moved to the foundations.
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<h3>Notes</h3>
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<p>
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Mamy Susan is a combination of
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<a href="fortythieves.html">Forty Thieves</a> and
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<a href="terrace.html">Terrace</a> type
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game elements.
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@ -8,7 +8,7 @@ Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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The deck is are dealt into twelve piles of eight cards each.
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The decks are dealt into twelve piles of eight cards each.
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An ace and king of each suit are moved to the foundations.
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Tableau piles are built up or down by same suit. Only single
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cards can be moved between tableau piles, and any card can be
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|
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33
html-src/rules/rittenhouse.html
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33
html-src/rules/rittenhouse.html
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<h1>Rittenhouse</h1>
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||||
<p>
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||||
Two-Deck game type. 2 decks. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
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||||
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||||
<h3>Rules</h3>
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<p>
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||||
Cards are dealt to nine tableau piles. One set of foundations is located
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above the leftmost four tableau piles, and these are built up by rank from
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ace to king, regardless of suit. A second set is located above the rightmost
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||||
four piles, built down by rank from king to ace, regardless of suit. A card
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||||
can only be moved to a foundation from the pile directly under it, or from the
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middle pile, and cards that can be moved to the foundations are moved there
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||||
immediately.
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<p>
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During the initial deal, after dealing each row, any cards that can be moved
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to a foundation are moved there immediately.
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||||
<p>
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Following the initial deal, the tableau piles are built up or down by rank,
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regardless of suit. Only single cards can be moved between tableau piles, and
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||||
any card can fill empty piles. The game is won if all cards are moved to the
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foundations.
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<h3>History</h3>
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<p>
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The invention of Rittenhouse is credited to Captain Geoffrey T. Spaulding,
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the notable African explorer. Captain Spaulding is actually a character
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||||
played by Groucho Marx in the 1930 film, Animal Crackers. The name
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Rittenhouse comes from Mrs. Rittenhouse, a millionaire he tries to impress
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during the film.
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28
html-src/rules/sevendevils.html
Normal file
28
html-src/rules/sevendevils.html
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<h1>Seven Devils</h1>
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||||
<p>
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||||
Raglan type. 2 decks. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all cards to the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
Cards are dealt to seven tableau piles, each with one more card than the
|
||||
previous, with the first pile having one, and the last seven. Only the top
|
||||
card of each is face-up. Seven cards are dealt to seven reserves, These are
|
||||
called the seven devils. These devil cards can only be moved to the foundations.
|
||||
<p>
|
||||
Tableau piles are built down by alternate color, and only single cards can be
|
||||
moved between tableau piles. Any card can fill an empty tableau pile. When there
|
||||
are no moves left, cards can be dealt one at a time from the talon, and moved to
|
||||
an appropriate tableau or foundation pile. No redeal is allowed.
|
||||
<p>
|
||||
Foundation piles are built up in suit from Ace to King. The game is won if all
|
||||
cards are moved to the foundations.
|
||||
|
||||
<h3>Notes</h3>
|
||||
<p>
|
||||
Seven Devils is widely regarded as one of the most difficult solitaire games,
|
||||
due to the high likelihood of unwinnable games if certain key cards are
|
||||
inaccessible due to one of the devils.
|
20
html-src/rules/spatience.html
Normal file
20
html-src/rules/spatience.html
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h1>S Patience</h1>
|
||||
<p>
|
||||
Two-Deck game type. 2 decks. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
A card of each rank is dealt to each of thirteen foundation
|
||||
piles, arranged like the letter S. These foundations are built
|
||||
up by rank, regardless of suit, with a max of 8 cards in each
|
||||
pile.
|
||||
<p>
|
||||
Cards are dealt from the talon one at a time, and can be moved
|
||||
to the foundations, or one of two tableau piles. Building on
|
||||
these tableau piles is not allowed, and the top card of either
|
||||
can be moved to an appropriate foundation. No redeal is allowed.
|
||||
The game is won if all cards are moved to the foundations.
|
|
@ -17,14 +17,15 @@ of the game.
|
|||
Once the first foundation card is chosen, deal five cards into the
|
||||
remaining five tableau piles. Cards may be moved between tableau
|
||||
piles one at a time, building down by alternating colors. Sequences
|
||||
can turn the corner, so aces can be played on kings. If a tableau pile
|
||||
can turn the corner, so kings can be played on aces. If a tableau pile
|
||||
is empty, fill the pile using the card from the top of the waste pile,
|
||||
or the stock if it's empty. If both are empty, any other card from the
|
||||
tableau may be moved there to fill the space.
|
||||
<p>
|
||||
Build up the foundations by alternating colors, starting with the
|
||||
first chosen rank. The top card of the reserve may be played to an
|
||||
appropriate foundation pile, but not the tableau.
|
||||
first chosen rank, turning the corner from king to ace as necessary. The
|
||||
top card of the reserve may be played to an appropriate foundation pile,
|
||||
but not the tableau.
|
||||
<p>
|
||||
Cards may be dealt one at a time from the stock, and the card from the
|
||||
waste may be played to an appropriate foundation or tableau pile. No
|
||||
|
|
25
html-src/rules/twelvesleepingmaids.html
Normal file
25
html-src/rules/twelvesleepingmaids.html
Normal file
|
@ -0,0 +1,25 @@
|
|||
<h1>Twelve Sleeping Maids</h1>
|
||||
<p>
|
||||
Two-Deck game type. 2 decks. 2 redeals.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
A card is dealt to each of eight tableau piles, and four cards
|
||||
are dealt to each of twelve reserves - these are the titular twelve
|
||||
sleeping maids. The tableau piles are built down by same suit, and
|
||||
any card or valid sequence of cards can be moved between tableau piles.
|
||||
When there is an empty tableau pile, flip the top card in the leftmost
|
||||
of the maid piles if it is not flipped already. This card can be
|
||||
moved to the foundations or tableau.
|
||||
<p>
|
||||
When there are no moves left, you can draw cards from the talon one at
|
||||
a time, and move them to the tableau or foundations. Two redeals are
|
||||
allowed.
|
||||
<p>
|
||||
The foundations are built up by same suit from king, turning the corner
|
||||
to ace, then building all the way up to queen. The game is won if all
|
||||
cards are moved to the foundations.
|
28
html-src/rules/zodiac.html
Normal file
28
html-src/rules/zodiac.html
Normal file
|
@ -0,0 +1,28 @@
|
|||
<h1>Zodiac</h1>
|
||||
<p>
|
||||
Two-Deck game type. 2 decks. Unlimited redeals.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
|
||||
|
||||
<h3>Rules</h3>
|
||||
<p>
|
||||
Eight cards are dealt to eight free cells in a row. This forms the
|
||||
"equator". Twenty-four additional cards are dealt to twenty-four tableau
|
||||
piles both above and below the equator, called the "zodiac".
|
||||
<p>
|
||||
The zodiac piles are built up or down by same suit, cards from the equator or
|
||||
waste pile can be moved to the zodiac, but cards cannot be moved between piles in
|
||||
the zodiac, or to the foundations, until later in the game. The equator consists
|
||||
of eight free cells, that can only contain one card each. When there are no moves
|
||||
left, you can deal cards from the talon one at a time, and move them to the equator
|
||||
or zodiac as possible. You can go through the deck as many times as necessary.
|
||||
<p>
|
||||
Once all of the cards have been moved to the zodiac and equator, and the talon
|
||||
and waste pile are both empty, you can start to move cards to the foundations.
|
||||
Also, at this point, cards can be moved between piles in the zodiac.
|
||||
<p>
|
||||
One set of foundations is built up by same suit from ace to king, and the other
|
||||
is built down from king to ace. Each set of foundations gets one sequence for
|
||||
each suit. The game is won if all cards can be moved to the foundations.
|
Loading…
Add table
Reference in a new issue