mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
+ 6 new games
* misc. improvements git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@45 efabe8c0-fbe8-4139-b769-b5e6d273206e
This commit is contained in:
parent
7447bd7a64
commit
d7ec0c66ba
9 changed files with 576 additions and 129 deletions
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@ -1478,6 +1478,9 @@ for %d moves.
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sx0, sy0 = s.getOffsetFor(c1)
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sx0, sy0 = s.getOffsetFor(c1)
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x1, y1 = s.getPositionFor(c1)
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x1, y1 = s.getPositionFor(c1)
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x2, y2 = x1, y1
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x2, y2 = x1, y1
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if c1 is s.cards[-1]:
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# last card in the stack (for Pyramid-like games)
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tkraise = True
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else:
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else:
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# highlight pile
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# highlight pile
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if len(s.CARD_XOFFSET) > 1:
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if len(s.CARD_XOFFSET) > 1:
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@ -392,30 +392,20 @@ class SeniorWrangler_RowStack(BasicRowStack):
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class SeniorWrangler(Game):
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class SeniorWrangler(Game):
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def createGame(self):
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def createGame(self):
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# create layout
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l, s = Layout(self), self.s
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l, s = Layout(self), self.s
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# set window
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self.setSize(l.XM+9.5*l.XS, l.YM+3*l.YS)
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self.setSize(l.XM+9.5*l.XS, l.YM+3*l.YS+l.TEXT_HEIGHT)
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# create stacks
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x, y = l.XM+1.5*l.XS, l.YM
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x, y = l.XM+1.5*l.XS, l.YM
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for i in range(8):
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for i in range(8):
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stack = BetsyRoss_Foundation(x, y, self, base_rank=i,
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stack = BetsyRoss_Foundation(x, y, self, base_rank=i,
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max_cards=1, max_move=0, max_accept=0)
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mod=13, dir=i+1, max_move=0)
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s.foundations.append(stack)
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x = x + l.XS
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x, y = l.XM+1.5*l.XS, l.YM+l.YS
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for i in range(8):
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stack = BetsyRoss_Foundation(x, y, self, base_rank=(2*i+3)%13,
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mod=13, dir=i+1,
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max_cards=12, max_move=0)
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tx, ty, ta, tf = l.getTextAttr(stack, "s")
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tx, ty, ta, tf = l.getTextAttr(stack, "s")
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font = self.app.getFont("canvas_default")
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font = self.app.getFont("canvas_default")
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stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
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stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
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anchor=ta, font=font)
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anchor=ta, font=font)
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s.foundations.append(stack)
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s.foundations.append(stack)
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x = x + l.XS
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x = x + l.XS
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x, y = l.XM+1.5*l.XS, l.YM+2*l.YS+l.TEXT_HEIGHT
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x, y = l.XM+1.5*l.XS, l.YM+2*l.YS
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for i in range(8):
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for i in range(8):
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stack = SeniorWrangler_RowStack(x, y, self, max_accept=0)
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stack = SeniorWrangler_RowStack(x, y, self, max_accept=0)
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s.rows.append(stack)
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s.rows.append(stack)
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@ -436,7 +426,7 @@ class SeniorWrangler(Game):
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top = []
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top = []
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ranks = []
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ranks = []
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for c in cards[:]:
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for c in cards[:]:
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if c.rank in range(1,9) and c.rank not in ranks:
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if c.rank in range(8) and c.rank not in ranks:
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ranks.append(c.rank)
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ranks.append(c.rank)
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cards.remove(c)
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cards.remove(c)
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top.append(c)
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top.append(c)
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@ -581,7 +581,8 @@ registerGame(GameInfo(398, MountOlympus, "Mount Olympus",
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registerGame(GameInfo(399, Zeus, "Zeus",
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registerGame(GameInfo(399, Zeus, "Zeus",
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
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registerGame(GameInfo(546, RoyalParade, "Royal Parade",
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registerGame(GameInfo(546, RoyalParade, "Royal Parade",
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL,
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rules_filename='virginiareel.html'))
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registerGame(GameInfo(547, VirginiaReel, "Virginia Reel",
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registerGame(GameInfo(547, VirginiaReel, "Virginia Reel",
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
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@ -22,12 +22,10 @@
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__all__ = []
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__all__ = []
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# imports
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# imports
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import sys, types
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# PySol imports
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# PySol imports
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from pysollib.gamedb import registerGame, GameInfo, GI
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from pysollib.gamedb import registerGame, GameInfo, GI
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from pysollib.util import *
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from pysollib.util import *
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from pysollib.mfxutil import kwdefault
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from pysollib.stack import *
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from pysollib.stack import *
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from pysollib.game import Game
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from pysollib.game import Game
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from pysollib.layout import Layout
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from pysollib.layout import Layout
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@ -91,8 +89,7 @@ class PushPin_RowStack(ReserveStack):
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def acceptsCards(self, from_stack, cards):
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def acceptsCards(self, from_stack, cards):
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if not self.cards:
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if not self.cards:
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return from_stack.id > self.id
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return False
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return True
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if abs(self.id - from_stack.id) != 1:
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if abs(self.id - from_stack.id) != 1:
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return False
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return False
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ps = min(self.id, from_stack.id)-1
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ps = min(self.id, from_stack.id)-1
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@ -128,6 +125,7 @@ class PushPin_RowStack(ReserveStack):
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class PushPin(Game):
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class PushPin(Game):
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Hint_Class = PushPin_Hint
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Hint_Class = PushPin_Hint
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RowStack_Class = PushPin_RowStack
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#
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#
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# game layout
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# game layout
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@ -154,7 +152,7 @@ class PushPin(Game):
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if i%2:
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if i%2:
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k = xx-j-1
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k = xx-j-1
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x, y = l.XM + k*l.XS, l.YM + i*l.YS
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x, y = l.XM + k*l.XS, l.YM + i*l.YS
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s.rows.append(PushPin_RowStack(x, y, self))
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s.rows.append(self.RowStack_Class(x, y, self))
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s.talon = PushPin_Talon(l.XM, l.YM, self)
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s.talon = PushPin_Talon(l.XM, l.YM, self)
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s.foundations.append(PushPin_Foundation(l.XM, h-l.YS, self,
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s.foundations.append(PushPin_Foundation(l.XM, h-l.YS, self,
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suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
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suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
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@ -171,9 +169,7 @@ class PushPin(Game):
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def isGameWon(self):
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def isGameWon(self):
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return len(self.s.foundations[0].cards) == 50
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return len(self.s.foundations[0].cards) == 50
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def fillEmptyStacks(self):
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def _fillOne(self):
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if not self.demo:
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self.startDealSample()
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rows = self.s.rows
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rows = self.s.rows
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i = 0
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i = 0
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for r in rows:
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for r in rows:
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@ -185,14 +181,21 @@ class PushPin(Game):
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if r.cards:
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if r.cards:
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break
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break
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j += 1
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j += 1
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for r in rows[j:]:
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else:
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if not r.cards:
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return 0
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self.moveMove(1, rows[j], rows[i], frames=2, shadow=0)
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return 1
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def fillEmptyStacks(self):
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if not self.demo:
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self.startDealSample()
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old_state = self.enterState(self.S_FILL)
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while True:
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if not self._fillOne():
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break
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break
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self.moveMove(1, r, rows[i], frames=2, shadow=0)
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self.leaveState(old_state)
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i += 1
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if not self.demo:
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if not self.demo:
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self.stopSamples()
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self.stopSamples()
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return 0
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def getAutoStacks(self, event=None):
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def getAutoStacks(self, event=None):
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return ((), (), ())
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return ((), (), ())
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@ -223,9 +226,61 @@ class Queens(PushPin):
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self.s.talon.dealRow()
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self.s.talon.dealRow()
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# /***********************************************************************
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# // Accordion
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# ************************************************************************/
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class Accordion_Hint(AbstractHint):
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def computeHints(self):
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game = self.game
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rows = game.s.rows
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for i in range(len(rows)-3):
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r1, r2 = rows[i], rows[i+1]
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if r1.cards and r2.cards:
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c1, c2 = r1.cards[0], r2.cards[0]
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if c1.rank == c2.rank or c1.suit == c2.suit:
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self.addHint(5000, 1, r1, r2)
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r1, r2 = rows[i], rows[i+3]
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if r1.cards and r2.cards:
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c1, c2 = r1.cards[0], r2.cards[0]
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if c1.rank == c2.rank or c1.suit == c2.suit:
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self.addHint(6000, 1, r1, r2)
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class Accordion_RowStack(PushPin_RowStack):
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def acceptsCards(self, from_stack, cards):
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if not self.cards:
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return False
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if abs(self.id - from_stack.id) not in (1,3):
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return False
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c1, c2 = self.cards[-1], cards[0]
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if c1.rank == c2.rank:
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return True
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return c1.suit == c2.suit
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clickHandler = ReserveStack.clickHandler
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class Accordion(PushPin):
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Hint_Class = Accordion_Hint
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RowStack_Class = Accordion_RowStack
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow(rows=self.s.rows[:2])
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def isGameWon(self):
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return len(self.s.foundations[0].cards) == 52
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registerGame(GameInfo(287, PushPin, "Push Pin",
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registerGame(GameInfo(287, PushPin, "Push Pin",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(288, RoyalMarriage, "Royal Marriage",
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registerGame(GameInfo(288, RoyalMarriage, "Royal Marriage",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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## registerGame(GameInfo(303, Queens, "Queens",
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## registerGame(GameInfo(303, Queens, "Queens",
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## GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0))
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## GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0))
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registerGame(GameInfo(656, Accordion, "Accordion",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED,
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altnames=('Idle Year', 'Methuselah', 'Tower of Babel') ))
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@ -168,7 +168,10 @@ class Pyramid_RowStack(Pyramid_StackMethods, OpenStack):
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class Pyramid(Game):
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class Pyramid(Game):
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Hint_Class = Pyramid_Hint
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Hint_Class = Pyramid_Hint
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Foundation_Class = Pyramid_Foundation
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Talon_Class = StackWrapper(Pyramid_Talon, max_rounds=3, max_accept=1)
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Talon_Class = StackWrapper(Pyramid_Talon, max_rounds=3, max_accept=1)
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RowStack_Class = Pyramid_RowStack
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WasteStack_Class = Pyramid_Waste
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#
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#
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# game layout
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# game layout
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@ -191,25 +194,26 @@ class Pyramid(Game):
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x = l.XM + (8-i) * l.XS / 2
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x = l.XM + (8-i) * l.XS / 2
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y = l.YM + i * l.YS / 2
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y = l.YM + i * l.YS / 2
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for j in range(i+1):
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for j in range(i+1):
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s.rows.append(Pyramid_RowStack(x, y, self))
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s.rows.append(self.RowStack_Class(x, y, self))
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x = x + l.XS
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x = x + l.XS
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x, y = l.XM, l.YM
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x, y = l.XM, l.YM
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s.talon = self.Talon_Class(x, y, self)
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s.talon = self.Talon_Class(x, y, self)
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if texts:
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if texts:
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l.createText(s.talon, "se")
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l.createText(s.talon, "se")
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tx, ty, ta, tf = l.getTextAttr(s.talon, "ne")
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if s.talon.max_rounds > 1:
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font=self.app.getFont("canvas_default")
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tx, ty, ta, tf = l.getTextAttr(s.talon, "ne")
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s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
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font=self.app.getFont("canvas_default")
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anchor=ta, font=font)
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s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
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anchor=ta, font=font)
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if waste:
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if waste:
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y = y + l.YS
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y = y + l.YS
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s.waste = Pyramid_Waste(x, y, self, max_accept=1)
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s.waste = self.WasteStack_Class(x, y, self, max_accept=1)
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l.createText(s.waste, "se")
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l.createText(s.waste, "se")
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x, y = self.width - l.XS, l.YM
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x, y = self.width - l.XS, l.YM
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s.foundations.append(Pyramid_Foundation(x, y, self,
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s.foundations.append(self.Foundation_Class(x, y, self,
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suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
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suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
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max_move=0, max_cards=52))
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max_move=0, max_cards=52))
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if reserves:
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if reserves:
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x, y = l.XM+(max_rows-reserves)*l.XS/2, l.YM+4*l.YS
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x, y = l.XM+(max_rows-reserves)*l.XS/2, l.YM+4*l.YS
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for i in range(reserves):
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for i in range(reserves):
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@ -222,6 +226,7 @@ class Pyramid(Game):
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l.defaultStackGroups()
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l.defaultStackGroups()
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self.sg.openstacks.append(s.talon)
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self.sg.openstacks.append(s.talon)
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self.sg.dropstacks.append(s.talon)
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self.sg.dropstacks.append(s.talon)
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self.sg.openstacks.append(s.waste)
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#
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#
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@ -280,7 +285,6 @@ class Giza(Pyramid):
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# // FIXME: UNFINISHED
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# // FIXME: UNFINISHED
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# // (this doesn't work yet as 2 cards of the Waste should be playable)
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# // (this doesn't work yet as 2 cards of the Waste should be playable)
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# ************************************************************************/
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# ************************************************************************/
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# Thirteen #89404422185320919548
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class Thirteen(Pyramid):
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class Thirteen(Pyramid):
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@ -306,7 +310,7 @@ class Thirteen(Pyramid):
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s.talon = WasteTalonStack(x, y, self, max_rounds=1)
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s.talon = WasteTalonStack(x, y, self, max_rounds=1)
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l.createText(s.talon, "s")
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l.createText(s.talon, "s")
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x = x + l.XS
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x = x + l.XS
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s.waste = Pyramid_Waste(x, y, self)
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s.waste = Pyramid_Waste(x, y, self, max_accept=1)
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l.createText(s.waste, "s")
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l.createText(s.waste, "s")
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s.waste.CARD_XOFFSET = 14
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s.waste.CARD_XOFFSET = 14
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x, y = self.width - l.XS, l.YM
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x, y = self.width - l.XS, l.YM
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@ -484,6 +488,11 @@ class Elevens(Pyramid):
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self.leaveState(old_state)
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self.leaveState(old_state)
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def shallHighlightMatch(self, stack1, card1, stack2, card2):
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# FIXME
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return False
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class ElevensToo(Elevens):
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class ElevensToo(Elevens):
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def fillStack(self, stack):
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def fillStack(self, stack):
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@ -676,6 +685,297 @@ class TripleAlliance(Game):
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return len(self.s.foundations[0].cards) == 51
|
return len(self.s.foundations[0].cards) == 51
|
||||||
|
|
||||||
|
|
||||||
|
# /***********************************************************************
|
||||||
|
# // Pharaohs
|
||||||
|
# ************************************************************************/
|
||||||
|
|
||||||
|
class Pharaohs_RowStack(Pyramid_RowStack):
|
||||||
|
|
||||||
|
def acceptsCards(self, from_stack, cards):
|
||||||
|
if not self.basicAcceptsCards(from_stack, cards):
|
||||||
|
return False
|
||||||
|
if not self.cards:
|
||||||
|
return False
|
||||||
|
r0, r1 = cards[0].rank, self.cards[-1].rank
|
||||||
|
if r0+r1 == 11:
|
||||||
|
return True
|
||||||
|
return r0 == r1
|
||||||
|
|
||||||
|
def basicIsBlocked(self):
|
||||||
|
for r in self.blockmap:
|
||||||
|
if r.cards:
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
class Pharaohs(Pyramid):
|
||||||
|
|
||||||
|
Talon_Class = InitialDealTalonStack
|
||||||
|
RowStack_Class = Pharaohs_RowStack
|
||||||
|
|
||||||
|
PYRAMID_Y_FACTOR = 3
|
||||||
|
|
||||||
|
def _createPyramid(self, l, x0, y0, size):
|
||||||
|
rows = []
|
||||||
|
# create stacks
|
||||||
|
for i in range(size):
|
||||||
|
x = x0 + (size-1-i) * l.XS / 2
|
||||||
|
y = y0 + i * l.YS / self.PYRAMID_Y_FACTOR
|
||||||
|
for j in range(i+1):
|
||||||
|
stack = self.RowStack_Class(x, y, self)
|
||||||
|
rows.append(stack)
|
||||||
|
stack.blockmap = []
|
||||||
|
x = x + l.XS
|
||||||
|
# compute blocking
|
||||||
|
n = 0
|
||||||
|
lr = len(rows)
|
||||||
|
for i in range(size-1):
|
||||||
|
for j in range(i+1):
|
||||||
|
k = n+i+1
|
||||||
|
rows[n].blockmap = [rows[k],rows[k+1]]
|
||||||
|
n += 1
|
||||||
|
return rows
|
||||||
|
|
||||||
|
|
||||||
|
def createGame(self):
|
||||||
|
# create layout
|
||||||
|
l, s = Layout(self), self.s
|
||||||
|
|
||||||
|
# set window
|
||||||
|
w = l.XM + 9*l.XS
|
||||||
|
h = l.YM + 5.67*l.YS
|
||||||
|
self.setSize(w, h)
|
||||||
|
|
||||||
|
# create stacks
|
||||||
|
x, y = l.XM, l.YM
|
||||||
|
s.rows += self._createPyramid(l, x, y, 2)
|
||||||
|
x, y = l.XM+2*l.XS, l.YM
|
||||||
|
s.rows += self._createPyramid(l, x, y, 7)
|
||||||
|
x, y = l.XM+2.5*l.XS, l.YM+3*l.YS
|
||||||
|
s.rows += self._createPyramid(l, x, y, 6)
|
||||||
|
|
||||||
|
x, y = l.XM, self.height-l.YS
|
||||||
|
s.talon = self.Talon_Class(x, y, self)
|
||||||
|
x, y = self.width - l.XS, l.YM
|
||||||
|
s.foundations.append(Pyramid_Foundation(x, y, self,
|
||||||
|
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
|
||||||
|
max_move=0, max_cards=52))
|
||||||
|
|
||||||
|
# define stack-groups
|
||||||
|
l.defaultStackGroups()
|
||||||
|
|
||||||
|
|
||||||
|
def startGame(self):
|
||||||
|
self.startDealSample()
|
||||||
|
self.s.talon.dealRow(frames=4)
|
||||||
|
|
||||||
|
|
||||||
|
def shallHighlightMatch(self, stack1, card1, stack2, card2):
|
||||||
|
return (card1.rank + card2.rank == 11 or
|
||||||
|
card1.rank == card2.rank)
|
||||||
|
|
||||||
|
|
||||||
|
# /***********************************************************************
|
||||||
|
# // Baroness
|
||||||
|
# ************************************************************************/
|
||||||
|
|
||||||
|
class Baroness_Talon(DealRowTalonStack):
|
||||||
|
def dealCards(self, sound=0):
|
||||||
|
rows = self.game.s.rows
|
||||||
|
if len(self.cards) == 7:
|
||||||
|
rows += self.game.s.reserves
|
||||||
|
return self.dealRowAvail(rows=rows, sound=sound)
|
||||||
|
|
||||||
|
|
||||||
|
class Baroness_RowStack(Giza_Reserve):
|
||||||
|
|
||||||
|
def acceptsCards(self, from_stack, cards):
|
||||||
|
if not self.basicAcceptsCards(from_stack, cards):
|
||||||
|
return False
|
||||||
|
if not self.cards:
|
||||||
|
return True
|
||||||
|
return cards[0].rank + self.cards[-1].rank == 11
|
||||||
|
|
||||||
|
def moveMove(self, ncards, to_stack, frames=-1, shadow=-1):
|
||||||
|
if to_stack in self.game.s.rows and not to_stack.cards:
|
||||||
|
return OpenStack.moveMove(self, ncards, to_stack, frames, shadow)
|
||||||
|
return Giza_Reserve.moveMove(self, ncards, to_stack, frames, shadow)
|
||||||
|
|
||||||
|
|
||||||
|
class Baroness(Pyramid):
|
||||||
|
|
||||||
|
def createGame(self):
|
||||||
|
# create layout
|
||||||
|
l, s = Layout(self), self.s
|
||||||
|
|
||||||
|
# set window
|
||||||
|
self.setSize(l.XM+9*l.XS, l.YM+max(3.5*l.YS, l.YS+12*l.YOFFSET))
|
||||||
|
|
||||||
|
# create stacks
|
||||||
|
x, y = l.XM, l.YM
|
||||||
|
s.talon = Baroness_Talon(x, y, self)
|
||||||
|
l.createText(s.talon, 's')
|
||||||
|
|
||||||
|
x += 2*l.XS
|
||||||
|
for i in range(5):
|
||||||
|
stack = Baroness_RowStack(x, y, self, max_accept=1)
|
||||||
|
s.rows.append(stack)
|
||||||
|
stack.CARD_YOFFSET = l.YOFFSET
|
||||||
|
x += l.XS
|
||||||
|
x += l.XS
|
||||||
|
s.foundations.append(Pyramid_Foundation(x, y, self,
|
||||||
|
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
|
||||||
|
max_move=0, max_cards=52))
|
||||||
|
x, y = l.XM, self.height-l.YS
|
||||||
|
s.reserves.append(Giza_Reserve(x, y, self, max_accept=1))
|
||||||
|
y -= l.YS
|
||||||
|
s.reserves.append(Giza_Reserve(x, y, self, max_accept=1))
|
||||||
|
|
||||||
|
# define stack-groups
|
||||||
|
l.defaultStackGroups()
|
||||||
|
|
||||||
|
def startGame(self):
|
||||||
|
self.startDealSample()
|
||||||
|
self.s.talon.dealRow()
|
||||||
|
|
||||||
|
|
||||||
|
# /***********************************************************************
|
||||||
|
# // Apophis
|
||||||
|
# ************************************************************************/
|
||||||
|
|
||||||
|
class Apophis_Hint(Pyramid_Hint):
|
||||||
|
def computeHints(self):
|
||||||
|
DefaultHint.computeHints(self)
|
||||||
|
if self.hints:
|
||||||
|
return
|
||||||
|
reserves = self.game.s.reserves
|
||||||
|
for i in range(3):
|
||||||
|
for j in range(i+1,3):
|
||||||
|
r1 = reserves[i]
|
||||||
|
r2 = reserves[j]
|
||||||
|
if r1.cards and r2.acceptsCards(r1, r1.cards[-1:]):
|
||||||
|
self.addHint(50000+len(r1.cards)+len(r2.cards), 1, r1, r2)
|
||||||
|
|
||||||
|
|
||||||
|
class Apophis_RowStack(Pharaohs_RowStack):
|
||||||
|
def acceptsCards(self, from_stack, cards):
|
||||||
|
if not self.basicAcceptsCards(from_stack, cards):
|
||||||
|
return False
|
||||||
|
if not self.cards:
|
||||||
|
return False
|
||||||
|
r0, r1 = cards[0].rank, self.cards[-1].rank
|
||||||
|
return r0+r1 == 11
|
||||||
|
|
||||||
|
|
||||||
|
class Apophis_Talon(RedealTalonStack):
|
||||||
|
def canDealCards(self):
|
||||||
|
r_cards = sum([len(r.cards) for r in self.game.s.reserves])
|
||||||
|
if self.cards:
|
||||||
|
return True
|
||||||
|
elif r_cards and self.round != self.max_rounds:
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
def dealCards(self, sound=0):
|
||||||
|
num_cards = 0
|
||||||
|
if sound and self.game.app.opt.animations:
|
||||||
|
self.game.startDealSample()
|
||||||
|
if not self.cards:
|
||||||
|
num_cards = self._redeal(rows=self.game.s.reserves, frames=4)
|
||||||
|
self.game.nextRoundMove(self)
|
||||||
|
num_cards += self.dealRowAvail(rows=self.game.s.reserves, sound=0)
|
||||||
|
if sound:
|
||||||
|
self.game.stopSamples()
|
||||||
|
return num_cards
|
||||||
|
|
||||||
|
|
||||||
|
class Apophis(Pharaohs):
|
||||||
|
Hint_Class = Apophis_Hint
|
||||||
|
RowStack_Class = Apophis_RowStack
|
||||||
|
|
||||||
|
PYRAMID_Y_FACTOR = 2
|
||||||
|
|
||||||
|
def createGame(self):
|
||||||
|
# create layout
|
||||||
|
l, s = Layout(self), self.s
|
||||||
|
|
||||||
|
# set window
|
||||||
|
w = l.XM + 9*l.XS
|
||||||
|
h = l.YM + 4*l.YS
|
||||||
|
self.setSize(w, h)
|
||||||
|
|
||||||
|
# create stacks
|
||||||
|
x, y = l.XM+1.5*l.XS, l.YM
|
||||||
|
s.rows = self._createPyramid(l, x, y, 7)
|
||||||
|
|
||||||
|
x, y = l.XM, l.YM
|
||||||
|
s.talon = Apophis_Talon(x, y, self, max_rounds=3)
|
||||||
|
l.createText(s.talon, 'se')
|
||||||
|
tx, ty, ta, tf = l.getTextAttr(s.talon, "ne")
|
||||||
|
font = self.app.getFont("canvas_default")
|
||||||
|
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
|
||||||
|
anchor=ta, font=font)
|
||||||
|
y += l.YS
|
||||||
|
for i in range(3):
|
||||||
|
stack = Pyramid_Waste(x, y, self, max_accept=1)
|
||||||
|
s.reserves.append(stack)
|
||||||
|
l.createText(stack, 'se')
|
||||||
|
y += l.YS
|
||||||
|
x, y = self.width - l.XS, l.YM
|
||||||
|
s.foundations.append(Pyramid_Foundation(x, y, self,
|
||||||
|
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
|
||||||
|
max_move=0, max_cards=52))
|
||||||
|
|
||||||
|
# define stack-groups
|
||||||
|
l.defaultStackGroups()
|
||||||
|
|
||||||
|
def startGame(self):
|
||||||
|
self.startDealSample()
|
||||||
|
self.s.talon.dealRow(frames=3)
|
||||||
|
self.s.talon.dealCards()
|
||||||
|
|
||||||
|
def shallHighlightMatch(self, stack1, card1, stack2, card2):
|
||||||
|
return card1.rank + card2.rank == 11
|
||||||
|
|
||||||
|
# /***********************************************************************
|
||||||
|
# // Cheops
|
||||||
|
# ************************************************************************/
|
||||||
|
|
||||||
|
class Cheops_StackMethods(Pyramid_StackMethods):
|
||||||
|
def acceptsCards(self, from_stack, cards):
|
||||||
|
if self.basicIsBlocked():
|
||||||
|
return 0
|
||||||
|
if from_stack is self or not self.cards or len(cards) != 1:
|
||||||
|
return 0
|
||||||
|
c = self.cards[-1]
|
||||||
|
return (c.face_up and cards[0].face_up and
|
||||||
|
abs(cards[0].rank-c.rank) in (0,1))
|
||||||
|
|
||||||
|
class Cheops_Talon(Cheops_StackMethods, Pyramid_Talon):
|
||||||
|
def clickHandler(self, event):
|
||||||
|
return FaceUpWasteTalonStack.clickHandler(self, event)
|
||||||
|
|
||||||
|
class Cheops_Waste(Cheops_StackMethods, Pyramid_Waste):
|
||||||
|
def clickHandler(self, event):
|
||||||
|
return WasteStack.clickHandler(self, event)
|
||||||
|
|
||||||
|
class Cheops_RowStack(Cheops_StackMethods, Pyramid_RowStack):
|
||||||
|
def clickHandler(self, event):
|
||||||
|
return OpenStack.clickHandler(self, event)
|
||||||
|
|
||||||
|
|
||||||
|
class Cheops(Pyramid):
|
||||||
|
|
||||||
|
Foundation_Class = AbstractFoundationStack
|
||||||
|
Talon_Class = StackWrapper(Cheops_Talon, max_rounds=1, max_accept=1)
|
||||||
|
RowStack_Class = Cheops_RowStack
|
||||||
|
WasteStack_Class = Cheops_Waste
|
||||||
|
|
||||||
|
def shallHighlightMatch(self, stack1, card1, stack2, card2):
|
||||||
|
return abs(card1.rank-card2.rank) in (0,1)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# register the game
|
# register the game
|
||||||
registerGame(GameInfo(38, Pyramid, "Pyramid",
|
registerGame(GameInfo(38, Pyramid, "Pyramid",
|
||||||
GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
|
GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
|
||||||
|
@ -697,5 +997,13 @@ registerGame(GameInfo(597, Fifteens, "Fifteens",
|
||||||
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
||||||
registerGame(GameInfo(619, TripleAlliance, "Triple Alliance",
|
registerGame(GameInfo(619, TripleAlliance, "Triple Alliance",
|
||||||
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
|
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||||
|
registerGame(GameInfo(655, Pharaohs, "Pharaohs",
|
||||||
|
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_BALANCED))
|
||||||
|
registerGame(GameInfo(657, Baroness, "Baroness",
|
||||||
|
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_BALANCED,
|
||||||
|
altnames=('Five Piles',) ))
|
||||||
|
registerGame(GameInfo(658, Apophis, "Apophis",
|
||||||
|
GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
|
||||||
|
registerGame(GameInfo(659, Cheops, "Cheops",
|
||||||
|
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||||
|
|
||||||
|
|
|
@ -189,32 +189,32 @@ class CaptiveQueens(Game):
|
||||||
def createGame(self):
|
def createGame(self):
|
||||||
|
|
||||||
l, s = Layout(self), self.s
|
l, s = Layout(self), self.s
|
||||||
self.setSize(l.XM+5*l.XS, max(l.YM+3*l.YS, l.YM+2*l.YS+3*l.TEXT_HEIGHT))
|
self.setSize(l.XM+5.5*l.XS, l.YM+3*l.YS)
|
||||||
|
|
||||||
x, y = l.XM, l.YM+l.TEXT_HEIGHT
|
x, y = l.XM, l.YM+l.YS/2
|
||||||
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
|
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
|
||||||
l.createText(s.talon, "s")
|
l.createText(s.talon, "se")
|
||||||
tx, ty, ta, tf = l.getTextAttr(s.talon, "nn")
|
tx, ty, ta, tf = l.getTextAttr(s.talon, "nn")
|
||||||
font = self.app.getFont("canvas_default")
|
font = self.app.getFont("canvas_default")
|
||||||
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
|
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
|
||||||
anchor=ta, font=font)
|
anchor=ta, font=font)
|
||||||
y += l.YS+l.TEXT_HEIGHT
|
y += l.YS
|
||||||
s.waste = WasteStack(x, y, self)
|
s.waste = WasteStack(x, y, self)
|
||||||
l.createText(s.waste, "s")
|
l.createText(s.waste, "se")
|
||||||
|
|
||||||
x, y = l.XM+l.XS, l.YM
|
x, y = l.XM+1.5*l.XS, l.YM
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
||||||
mod=13, max_cards=6, base_rank=4, dir=-1))
|
mod=13, max_cards=6, base_rank=4, dir=-1))
|
||||||
x += l.XS
|
x += l.XS
|
||||||
|
|
||||||
x, y = l.XM+l.XS, l.YM+l.YS
|
x, y = l.XM+1.5*l.XS, l.YM+l.YS
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
s.rows.append(AbstractFoundationStack(x, y, self, suit=i,
|
s.rows.append(AbstractFoundationStack(x, y, self, suit=i,
|
||||||
max_cards=1, max_move=0, base_rank=QUEEN))
|
max_cards=1, max_move=0, base_rank=QUEEN))
|
||||||
x += l.XS
|
x += l.XS
|
||||||
|
|
||||||
x, y = l.XM+l.XS, l.YM+2*l.YS
|
x, y = l.XM+1.5*l.XS, l.YM+2*l.YS
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
||||||
mod=13, max_cards=6, base_rank=5))
|
mod=13, max_cards=6, base_rank=5))
|
||||||
|
@ -224,7 +224,7 @@ class CaptiveQueens(Game):
|
||||||
|
|
||||||
def startGame(self):
|
def startGame(self):
|
||||||
self.startDealSample()
|
self.startDealSample()
|
||||||
self.s.talon.dealCards() # deal first card to WasteStack
|
self.s.talon.dealCards()
|
||||||
|
|
||||||
def isGameWon(self):
|
def isGameWon(self):
|
||||||
return (len(self.s.talon.cards) + len(self.s.waste.cards)) == 0
|
return (len(self.s.talon.cards) + len(self.s.waste.cards)) == 0
|
||||||
|
@ -562,75 +562,6 @@ class Patriarchs(PicturePatience):
|
||||||
self.s.talon.dealCards()
|
self.s.talon.dealCards()
|
||||||
|
|
||||||
|
|
||||||
# /***********************************************************************
|
|
||||||
# // Simplicity
|
|
||||||
# ************************************************************************/
|
|
||||||
|
|
||||||
class Simplicity(Game):
|
|
||||||
Hint_Class = CautiousDefaultHint
|
|
||||||
|
|
||||||
def createGame(self, max_rounds=2):
|
|
||||||
|
|
||||||
l, s = Layout(self), self.s
|
|
||||||
self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)
|
|
||||||
|
|
||||||
self.base_card = None
|
|
||||||
|
|
||||||
i = 0
|
|
||||||
for x, y in ((l.XM, l.YM),
|
|
||||||
(l.XM+7*l.XS, l.YM),
|
|
||||||
(l.XM, l.YM+3*l.YS),
|
|
||||||
(l.XM+7*l.XS, l.YM+3*l.YS),
|
|
||||||
):
|
|
||||||
s.foundations.append(SS_FoundationStack(x, y, self, suit=i, mod=13))
|
|
||||||
i += 1
|
|
||||||
y = l.YM+l.YS
|
|
||||||
for i in range(2):
|
|
||||||
x = l.XM+l.XS
|
|
||||||
for j in range(6):
|
|
||||||
stack = AC_RowStack(x, y, self, max_move=1, mod=13)
|
|
||||||
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
|
|
||||||
s.rows.append(stack)
|
|
||||||
x += l.XS
|
|
||||||
y += l.YS
|
|
||||||
x, y = l.XM+3*l.XS, l.YM
|
|
||||||
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
|
|
||||||
l.createText(s.talon, 'sw')
|
|
||||||
x += l.XS
|
|
||||||
s.waste = WasteStack(x, y, self)
|
|
||||||
l.createText(s.waste, 'se')
|
|
||||||
|
|
||||||
l.defaultStackGroups()
|
|
||||||
|
|
||||||
|
|
||||||
def startGame(self):
|
|
||||||
self.startDealSample()
|
|
||||||
# deal base_card to Foundations, update foundations cap.base_rank
|
|
||||||
self.base_card = self.s.talon.getCard()
|
|
||||||
for s in self.s.foundations:
|
|
||||||
s.cap.base_rank = self.base_card.rank
|
|
||||||
self.flipMove(self.s.talon)
|
|
||||||
self.moveMove(1, self.s.talon, self.s.foundations[self.base_card.suit])
|
|
||||||
self.s.talon.dealRow()
|
|
||||||
self.s.talon.dealCards()
|
|
||||||
|
|
||||||
|
|
||||||
shallHighlightMatch = Game._shallHighlightMatch_ACW
|
|
||||||
|
|
||||||
|
|
||||||
def _restoreGameHook(self, game):
|
|
||||||
self.base_card = self.cards[game.loadinfo.base_card_id]
|
|
||||||
for s in self.s.foundations:
|
|
||||||
s.cap.base_rank = self.base_card.rank
|
|
||||||
|
|
||||||
def _loadGameHook(self, p):
|
|
||||||
self.loadinfo.addattr(base_card_id=None) # register extra load var.
|
|
||||||
self.loadinfo.base_card_id = p.load()
|
|
||||||
|
|
||||||
def _saveGameHook(self, p):
|
|
||||||
p.dump(self.base_card.id)
|
|
||||||
|
|
||||||
|
|
||||||
# /***********************************************************************
|
# /***********************************************************************
|
||||||
# // Sixes and Sevens
|
# // Sixes and Sevens
|
||||||
# ************************************************************************/
|
# ************************************************************************/
|
||||||
|
@ -997,8 +928,6 @@ registerGame(GameInfo(424, Matrimony, "Matrimony",
|
||||||
GI.GT_2DECK_TYPE, 2, 16, GI.SL_MOSTLY_LUCK))
|
GI.GT_2DECK_TYPE, 2, 16, GI.SL_MOSTLY_LUCK))
|
||||||
registerGame(GameInfo(429, Patriarchs, "Patriarchs",
|
registerGame(GameInfo(429, Patriarchs, "Patriarchs",
|
||||||
GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_LUCK))
|
GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_LUCK))
|
||||||
registerGame(GameInfo(437, Simplicity, "Simplicity",
|
|
||||||
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
|
||||||
registerGame(GameInfo(438, SixesAndSevens, "Sixes and Sevens",
|
registerGame(GameInfo(438, SixesAndSevens, "Sixes and Sevens",
|
||||||
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
||||||
registerGame(GameInfo(477, CornerSuite, "Corner Suite",
|
registerGame(GameInfo(477, CornerSuite, "Corner Suite",
|
||||||
|
|
|
@ -108,12 +108,95 @@ class FourStacks(TakeAway):
|
||||||
shallHighlightMatch = Game._shallHighlightMatch_AC
|
shallHighlightMatch = Game._shallHighlightMatch_AC
|
||||||
|
|
||||||
|
|
||||||
|
# /***********************************************************************
|
||||||
|
# // Striptease
|
||||||
|
# ************************************************************************/
|
||||||
|
|
||||||
|
class Striptease_RowStack(UD_RK_RowStack):
|
||||||
|
def acceptsCards(self, from_stack, cards):
|
||||||
|
if not self.basicAcceptsCards(from_stack, cards):
|
||||||
|
return False
|
||||||
|
if not self.cards:
|
||||||
|
return True
|
||||||
|
r1, r2 = self.cards[-1].rank, cards[0].rank
|
||||||
|
if ((r1 == JACK and r2 == KING) or
|
||||||
|
(r2 == JACK and r1 == KING)):
|
||||||
|
return True
|
||||||
|
return ((r1+1) % 13 == r2 or (r2+1) % 13 == r1)
|
||||||
|
def getBottomImage(self):
|
||||||
|
return self.game.app.images.getReserveBottom()
|
||||||
|
|
||||||
|
|
||||||
|
class Striptease_Reserve(OpenStack):
|
||||||
|
def canFlipCard(self):
|
||||||
|
if not OpenStack.canFlipCard(self):
|
||||||
|
return False
|
||||||
|
for r in self.game.s.reserves:
|
||||||
|
if len(r.cards) > 2:
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
|
||||||
|
class Striptease(TakeAway):
|
||||||
|
|
||||||
|
def createGame(self):
|
||||||
|
l, s = Layout(self), self.s
|
||||||
|
w, h = l.XM+9*l.XS, l.YM+l.YS+16*l.YOFFSET
|
||||||
|
self.setSize(w, h)
|
||||||
|
|
||||||
|
x, y = l.XM, l.YM
|
||||||
|
for i in range(4):
|
||||||
|
stack = Striptease_Reserve(x, y, self, max_move=1,
|
||||||
|
min_cards=1, max_accept=0)
|
||||||
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
|
||||||
|
s.reserves.append(stack)
|
||||||
|
x += l.XS
|
||||||
|
x += l.XS
|
||||||
|
for i in range(4):
|
||||||
|
stack = Striptease_RowStack(x, y, self, max_move=0)
|
||||||
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
|
||||||
|
s.rows.append(stack)
|
||||||
|
x += l.XS
|
||||||
|
s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
|
||||||
|
|
||||||
|
l.defaultAll()
|
||||||
|
|
||||||
|
def _shuffleHook(self, cards):
|
||||||
|
return self._shuffleHookMoveToTop(cards,
|
||||||
|
lambda c: (c.rank == QUEEN, None))
|
||||||
|
|
||||||
|
def startGame(self):
|
||||||
|
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
|
||||||
|
self.s.talon.dealRow(rows=self.s.reserves, flip=0, frames=0)
|
||||||
|
for i in range(8):
|
||||||
|
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
|
||||||
|
self.startDealSample()
|
||||||
|
for i in range(3):
|
||||||
|
self.s.talon.dealRow(rows=self.s.reserves)
|
||||||
|
|
||||||
|
def isGameWon(self):
|
||||||
|
for r in self.s.reserves:
|
||||||
|
if len(r.cards) != 1:
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
def shallHighlightMatch(self, stack1, card1, stack2, card2):
|
||||||
|
r1, r2 = card1.rank, card2.rank
|
||||||
|
if r1 == QUEEN or r2 == QUEEN:
|
||||||
|
return False
|
||||||
|
if ((r1 == JACK and r2 == KING) or
|
||||||
|
(r2 == JACK and r1 == KING)):
|
||||||
|
return True
|
||||||
|
return ((r1+1) % 13 == r2 or (r2+1) % 13 == r1)
|
||||||
|
|
||||||
|
|
||||||
# register the game
|
# register the game
|
||||||
registerGame(GameInfo(334, TakeAway, "Take Away",
|
registerGame(GameInfo(334, TakeAway, "Take Away",
|
||||||
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||||
registerGame(GameInfo(335, FourStacks, "Four Stacks",
|
registerGame(GameInfo(335, FourStacks, "Four Stacks",
|
||||||
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||||
|
registerGame(GameInfo(654, Striptease, "Striptease",
|
||||||
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -376,17 +376,92 @@ class FourSeasons(Czarina):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
# /***********************************************************************
|
||||||
|
# // Simplicity
|
||||||
|
# ************************************************************************/
|
||||||
|
|
||||||
|
class Simplicity(Game):
|
||||||
|
Hint_Class = CautiousDefaultHint
|
||||||
|
|
||||||
|
def createGame(self, max_rounds=2):
|
||||||
|
|
||||||
|
l, s = Layout(self), self.s
|
||||||
|
self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)
|
||||||
|
|
||||||
|
self.base_card = None
|
||||||
|
|
||||||
|
i = 0
|
||||||
|
for x, y in ((l.XM, l.YM),
|
||||||
|
(l.XM+7*l.XS, l.YM),
|
||||||
|
(l.XM, l.YM+3*l.YS),
|
||||||
|
(l.XM+7*l.XS, l.YM+3*l.YS),
|
||||||
|
):
|
||||||
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i, mod=13))
|
||||||
|
i += 1
|
||||||
|
y = l.YM+l.YS
|
||||||
|
for i in range(2):
|
||||||
|
x = l.XM+l.XS
|
||||||
|
for j in range(6):
|
||||||
|
stack = AC_RowStack(x, y, self, max_move=1, mod=13)
|
||||||
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
|
||||||
|
s.rows.append(stack)
|
||||||
|
x += l.XS
|
||||||
|
y += l.YS
|
||||||
|
x, y = l.XM+3*l.XS, l.YM
|
||||||
|
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
|
||||||
|
l.createText(s.talon, 'sw')
|
||||||
|
x += l.XS
|
||||||
|
s.waste = WasteStack(x, y, self)
|
||||||
|
l.createText(s.waste, 'se')
|
||||||
|
|
||||||
|
l.defaultStackGroups()
|
||||||
|
|
||||||
|
|
||||||
|
def startGame(self):
|
||||||
|
self.startDealSample()
|
||||||
|
# deal base_card to Foundations, update foundations cap.base_rank
|
||||||
|
self.base_card = self.s.talon.getCard()
|
||||||
|
for s in self.s.foundations:
|
||||||
|
s.cap.base_rank = self.base_card.rank
|
||||||
|
self.flipMove(self.s.talon)
|
||||||
|
self.moveMove(1, self.s.talon, self.s.foundations[self.base_card.suit])
|
||||||
|
self.s.talon.dealRow()
|
||||||
|
self.s.talon.dealCards()
|
||||||
|
|
||||||
|
|
||||||
|
shallHighlightMatch = Game._shallHighlightMatch_ACW
|
||||||
|
|
||||||
|
|
||||||
|
def _restoreGameHook(self, game):
|
||||||
|
self.base_card = self.cards[game.loadinfo.base_card_id]
|
||||||
|
for s in self.s.foundations:
|
||||||
|
s.cap.base_rank = self.base_card.rank
|
||||||
|
|
||||||
|
def _loadGameHook(self, p):
|
||||||
|
self.loadinfo.addattr(base_card_id=None) # register extra load var.
|
||||||
|
self.loadinfo.base_card_id = p.load()
|
||||||
|
|
||||||
|
def _saveGameHook(self, p):
|
||||||
|
p.dump(self.base_card.id)
|
||||||
|
|
||||||
|
|
||||||
# register the game
|
# register the game
|
||||||
registerGame(GameInfo(30, Windmill, "Windmill",
|
registerGame(GameInfo(30, Windmill, "Windmill",
|
||||||
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
||||||
registerGame(GameInfo(277, NapoleonsTomb, "Napoleon's Tomb",
|
registerGame(GameInfo(277, NapoleonsTomb, "Napoleon's Tomb",
|
||||||
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
||||||
registerGame(GameInfo(417, Corners, "Corners",
|
registerGame(GameInfo(417, Corners, "Corners",
|
||||||
GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
|
GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK,
|
||||||
|
rules_filename='fourseasons.html'))
|
||||||
|
registerGame(GameInfo(437, Simplicity, "Simplicity",
|
||||||
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
|
||||||
|
rules_filename='fourseasons.html'))
|
||||||
registerGame(GameInfo(483, Czarina, "Czarina",
|
registerGame(GameInfo(483, Czarina, "Czarina",
|
||||||
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
|
||||||
|
rules_filename='fourseasons.html'))
|
||||||
registerGame(GameInfo(484, FourSeasons, "Four Seasons",
|
registerGame(GameInfo(484, FourSeasons, "Four Seasons",
|
||||||
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
|
||||||
|
altnames=('Corner Card', 'Vanishing Cross') ))
|
||||||
registerGame(GameInfo(561, DutchSolitaire, "Dutch Solitaire",
|
registerGame(GameInfo(561, DutchSolitaire, "Dutch Solitaire",
|
||||||
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
|
||||||
|
|
||||||
|
|
|
@ -1422,11 +1422,7 @@ class DealBaseCard_StackMethods:
|
||||||
|
|
||||||
class RedealCards_StackMethods:
|
class RedealCards_StackMethods:
|
||||||
|
|
||||||
def redealCards(self, rows=None, sound=0,
|
def _redeal(self, rows=None, reverse=False, frames=0):
|
||||||
shuffle=False, reverse=False, frames=0):
|
|
||||||
if sound and self.game.app.opt.animations:
|
|
||||||
self.game.startDealSample()
|
|
||||||
lr = len(self.game.s.rows)
|
|
||||||
# move all cards to the Talon
|
# move all cards to the Talon
|
||||||
num_cards = 0
|
num_cards = 0
|
||||||
assert len(self.cards) == 0
|
assert len(self.cards) == 0
|
||||||
|
@ -1438,10 +1434,17 @@ class RedealCards_StackMethods:
|
||||||
for r in rows:
|
for r in rows:
|
||||||
for i in range(len(r.cards)):
|
for i in range(len(r.cards)):
|
||||||
num_cards += 1
|
num_cards += 1
|
||||||
self.game.moveMove(1, r, self, frames=frames)
|
self.game.moveMove(1, r, self, frames=frames, shadow=0)
|
||||||
if self.cards[-1].face_up:
|
if self.cards[-1].face_up:
|
||||||
self.game.flipMove(self)
|
self.game.flipMove(self)
|
||||||
assert len(self.cards) == num_cards
|
assert len(self.cards) == num_cards
|
||||||
|
return num_cards
|
||||||
|
|
||||||
|
def redealCards(self, rows=None, sound=0,
|
||||||
|
shuffle=False, reverse=False, frames=0):
|
||||||
|
if sound and self.game.app.opt.animations:
|
||||||
|
self.game.startDealSample()
|
||||||
|
num_cards = self._redeal(rows=rows, reverse=reverse, frames=frames)
|
||||||
if num_cards == 0: # game already finished
|
if num_cards == 0: # game already finished
|
||||||
return 0
|
return 0
|
||||||
if shuffle:
|
if shuffle:
|
||||||
|
|
Loading…
Add table
Reference in a new issue