diff --git a/html-src/rules/arizona.html b/html-src/rules/arizona.html new file mode 100644 index 00000000..71a88e54 --- /dev/null +++ b/html-src/rules/arizona.html @@ -0,0 +1,13 @@ +

Arizona

+

+Raglan type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Phoenix, +but the tableau piles are built down, regardless +of suit. diff --git a/html-src/rules/baroness.html b/html-src/rules/baroness.html new file mode 100644 index 00000000..1d573102 --- /dev/null +++ b/html-src/rules/baroness.html @@ -0,0 +1,26 @@ +

Baroness

+

+Pairing game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+The object is to use up all the cards by placing them +on the single foundation. +

+Cards are dealt from the talon to the foundation five at a time. +When there are only two cards left in the talon, they are placed in +two reserve piles. +

+Pairs of cards can be removed when the numerical values of the two +cards adds up to 13. Queen is worth 12 and Jack is worth 11. You do +not have to follow suit. +

+All Kings go off alone. + +

Notes

+

+Quickplay is disabled for this game. diff --git a/html-src/rules/beacon.html b/html-src/rules/beacon.html new file mode 100644 index 00000000..59c88d86 --- /dev/null +++ b/html-src/rules/beacon.html @@ -0,0 +1,23 @@ +

Beacon

+

+One-Deck game type. 1 deck. No redeals. + +

Object

+

+Move all cards to the single foundation. + +

Rules

+

+Cards are dealt to eight piles of four cards each. +Tableau piles are built down by rank, regardless of +suit, turning the corner from ace to king as necessary. +Any card or valid sequence of cards can be moved between +tableau piles. If a tableau pile is empty, a single card +is dealt from the talon to that pile. If the talon is +empty, any card or sequence can be moved to fill empty +piles. +

+The foundation is built up by rank, regardless of suit, +turning the corner from king to ace as necessary. Any +card can be used to start the foundation, and the game +is won when all cards are moved to the foundation. diff --git a/html-src/rules/bigcell.html b/html-src/rules/bigcell.html new file mode 100644 index 00000000..896ff8b3 --- /dev/null +++ b/html-src/rules/bigcell.html @@ -0,0 +1,12 @@ +

Big Cell

+

+FreeCell type. 3 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but with three decks and four free cells. diff --git a/html-src/rules/britishcanister.html b/html-src/rules/britishcanister.html new file mode 100644 index 00000000..92bb8e18 --- /dev/null +++ b/html-src/rules/britishcanister.html @@ -0,0 +1,15 @@ +

British Canister

+

+Beleaguered Castle type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Canister, +but piles build down by alternate color, +only single cards can be moved between tableau +piles, and only kings can be placed in empty +spaces. diff --git a/html-src/rules/congress.html b/html-src/rules/congress.html index 5ce4b101..e61c8c3d 100644 --- a/html-src/rules/congress.html +++ b/html-src/rules/congress.html @@ -9,6 +9,6 @@ Move all cards to the foundations.

Quick Description

Like Forty Thieves, -but with a different layout considting of eight piles of one card, +but with a different layout consisting of eight piles of one card, the foundations in between. The 8 piles build down by rank, ignoring suit, and empty piles are automatically filled from the waste or talon. diff --git a/html-src/rules/contradance.html b/html-src/rules/contradance.html new file mode 100644 index 00000000..ed442f68 --- /dev/null +++ b/html-src/rules/contradance.html @@ -0,0 +1,23 @@ +

Contradance

+

+Two-Deck game type. 2 decks. 1 redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+All of the fives and sixes are dealt to the foundations. +The foundations with fives are built down by suit to ace, +with the kings then placed on the aces, while the foundations +with sixes are built up by suit to queen. +

+Cards are dealt from the talon one at a time, and can be +moved to appropriate foundations. You can redeal once, so +you are allowed to go through the deck twice at most. The +game is won if all cards are moved to the foundation. + +

Notes

+

+This game is also known as Cotillion. diff --git a/html-src/rules/doublerussianspider.html b/html-src/rules/doublerussianspider.html new file mode 100644 index 00000000..e5e769a4 --- /dev/null +++ b/html-src/rules/doublerussianspider.html @@ -0,0 +1,13 @@ +

Double Russian Spider

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Like Russian Spider, +but with two decks and ten playing piles. diff --git a/html-src/rules/empressofitaly.html b/html-src/rules/empressofitaly.html index 349229db..7b57b62e 100644 --- a/html-src/rules/empressofitaly.html +++ b/html-src/rules/empressofitaly.html @@ -11,7 +11,7 @@ Move all cards to the foundations. A four deck variation of Queen of Italy.

Like Terrace, but with four decks, -11 tableau piles, and 19 cards starting in the reserve. ALso, +11 tableau piles, and 19 cards starting in the reserve. Also, empty cards in the tableau are not automatically filled from the waste pile or stock. Instead, any other card from the tableau or waste can be used to fill empty piles. diff --git a/html-src/rules/flipper.html b/html-src/rules/flipper.html new file mode 100644 index 00000000..a78c9389 --- /dev/null +++ b/html-src/rules/flipper.html @@ -0,0 +1,17 @@ +

Flipper

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Penguin, +but no cards are dealt to the foundations at the +start of the game (like Tuxedo). +

+If any reserves are used, the top card of the tableau +pile next to it is flipped face-down and that pile can't +be used until that reserve is emptied. diff --git a/html-src/rules/foursome.html b/html-src/rules/foursome.html new file mode 100644 index 00000000..1dc0cdd0 --- /dev/null +++ b/html-src/rules/foursome.html @@ -0,0 +1,15 @@ +

Foursome

+

+One deck type. 1 deck. No redeal. + +

Object

+

+Move all cards to the waste stack. + +

Quick Description

+

+Like Quartets, +but only six piles with a single card each, and one +card is dealt to each reserve at the start of the game. +When there are no moves left, you can deal one card to +each tableau pile from the remaining stock. diff --git a/html-src/rules/hemispheres.html b/html-src/rules/hemispheres.html new file mode 100644 index 00000000..3e1b7112 --- /dev/null +++ b/html-src/rules/hemispheres.html @@ -0,0 +1,43 @@ +

Hemispheres

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+The four red aces and four black kings are placed in +foundation piles in the middle of the play area. Sixteen +cards are dealt in a circle around these foundations, +forming the tableau. Specific cards are dealt to the top, +bottom, and left, and right-most piles as follows: +

+

+Building is not allowed on those four cards, though they can +be moved to the foundations at the end of the game. +

+The remaining six tableau piles on the top half of the tableau +are built down by same color, and only red cards are allowed +to be built. The last six tableau piles on the bottom half are +built up by same color, with only black cards allowed to be built +on. A single red card in the bottom tableau can be switched with +a single black card in the top. Empty piles in the tableau are +immediately filled with the top card from the waste pile. If the +waste and talon are empty, they can be filled with any card. +

+Cards are dealt from the talon one at a time, and can be moved to +the tableau or foundations. No redeal is allowed. The red +foundations are built up by same suit, while the black foundations +are built down by same suit. The game is won if all cards are +moved to the foundations. + +

Notes

+

+This game is also known as The Four Continents. diff --git a/html-src/rules/interregnum.html b/html-src/rules/interregnum.html index 444452d0..f1849ac0 100644 --- a/html-src/rules/interregnum.html +++ b/html-src/rules/interregnum.html @@ -8,8 +8,9 @@ Move all cards to the foundations.

Rules

-The foundations build up by rank ignoring suit. The base rank for -each foundation is one higher than the reserve above it. +Eight cards are dealt to eight reserves, and a single card is dealt to each of +eight tableau piles. The foundations build up by rank ignoring suit. The base +rank for each foundation is one higher than the reserve above it.

Each foundation must be completed by using the card from the reserve above it.

diff --git a/html-src/rules/mrsmop.html b/html-src/rules/mrsmop.html new file mode 100644 index 00000000..4f7a9417 --- /dev/null +++ b/html-src/rules/mrsmop.html @@ -0,0 +1,13 @@ +

Mrs. Mop

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spider, +but all the cards are dealt and face-up at the start of the game. diff --git a/html-src/rules/openjumbo.html b/html-src/rules/openjumbo.html new file mode 100644 index 00000000..adb24971 --- /dev/null +++ b/html-src/rules/openjumbo.html @@ -0,0 +1,14 @@ +

Open Jumbo

+

+Klondike type. 2 decks. One redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with two decks and nine playing piles, +and all cards face-up. A variant of +Jumbo with all cards face-up. diff --git a/html-src/rules/opus.html b/html-src/rules/opus.html new file mode 100644 index 00000000..d362cda8 --- /dev/null +++ b/html-src/rules/opus.html @@ -0,0 +1,12 @@ +

Opus

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Penguin, +but with only five reserves. diff --git a/html-src/rules/primrose.html b/html-src/rules/primrose.html new file mode 100644 index 00000000..aeae05aa --- /dev/null +++ b/html-src/rules/primrose.html @@ -0,0 +1,27 @@ +

Primrose

+

+Numerica type. 2 decks. 8 redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Eight cards are dealt to eight reserves, and the remaining cards are dealt to +eight tableau piles. The foundations build up by rank ignoring suit. The base +rank for each foundation is one higher than the reserve above it. +

+Each foundation must be completed by using the card from the reserve above it. +

+There is no building on the tableau piles - cards can only be moved to the +foundations, and spaces are not filled. +

+When no more moves are possible, you can redeal by taking the first tableau +pile and dealing the cards from it evenly to the tableau piles. For the next +redeal, you do the same with the second pile, and so on until you go through +all eight piles. + +

Notes

+

+Autodrop is disabled for this game. diff --git a/html-src/rules/realm.html b/html-src/rules/realm.html new file mode 100644 index 00000000..cef322e2 --- /dev/null +++ b/html-src/rules/realm.html @@ -0,0 +1,21 @@ +

Realm

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards are dealt to eight tableau piles - four with six cards and +four with seven. Tableau piles are built up or down by alternate +color and only single cards can be moved between tableau piles. +Empty tableau piles can't be filled. +

+There are two sets of foundations - one is built up by suit +starting from ace to king, while the other is built down from +king to ace. Cards in foundations can't be moved. +

+The game is won when all cards are moved to the foundations. It +doesn't matter how many cards are in each foundation. diff --git a/html-src/rules/repair.html b/html-src/rules/repair.html new file mode 100644 index 00000000..2dc77328 --- /dev/null +++ b/html-src/rules/repair.html @@ -0,0 +1,15 @@ +

Repair

+

+FreeCell type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like FreeCell, +but with two decks and ten piles of ten cards +(four cards are dealt to the free cells at the +start), and valid sequences of cards can be moved +freely between tableau piles. diff --git a/html-src/rules/shifting.html b/html-src/rules/shifting.html new file mode 100644 index 00000000..83885199 --- /dev/null +++ b/html-src/rules/shifting.html @@ -0,0 +1,16 @@ +

Shifting

+

+Numerica game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Numerica, +but in addition to moving cards from the talon to +the tableau, you are allowed to move single cards +between tableau piles, building down by rank +regardless of suit, and kings can be moved to +empty piles. diff --git a/html-src/rules/simonjester.html b/html-src/rules/simonjester.html new file mode 100644 index 00000000..ee15a53d --- /dev/null +++ b/html-src/rules/simonjester.html @@ -0,0 +1,15 @@ +

Simon Jester

+

+Spider type. 1 deck. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + +

Quick Description

+

+Just like Spider, +but all cards are dealt at the beginning to the 14 piles in a +triangular layout. A two-deck variation of +Simple Simon. diff --git a/html-src/rules/simplesimon.html b/html-src/rules/simplesimon.html index 28d3e0b3..d04e40f9 100644 --- a/html-src/rules/simplesimon.html +++ b/html-src/rules/simplesimon.html @@ -10,4 +10,5 @@ by suit from King to Ace and move such sets to the foundations.

Quick Description

Just like Spiderette, -but all cards are dealt at the beginning to the 10 piles. +but all cards are dealt at the beginning to the 10 piles in a +triangular layout. diff --git a/html-src/rules/sultan.html b/html-src/rules/sultan.html new file mode 100644 index 00000000..d0dcbb5b --- /dev/null +++ b/html-src/rules/sultan.html @@ -0,0 +1,30 @@ +

Sultan

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+Nine cards are laid out into nine foundation cards, with the kings of +diamonds, clubs, and spades in the left and right columns, with the +center column consisting of an ace of hearts in the top, and the two +kings of hearts below. The center king of hearts is called the Sultan, +and no cards can be played on it. Aces can be played on the remaining +kings, and these foundations are built up by suit to queens. +

+Six additional cards are dealt to six reserve piles. Cards from the +reserve can be moved to appropriate foundations. Cards are dealt from +the talon one at a time, and can be moved to the foundations as well, or to +empty reserves. You can redeal up to twice per game, meaning you can go +through the deck a total of three times. +

+The game is won if all cards are moved to the foundations, resulting in +the Sultan surrounded by his queens. + +

Notes

+

+This game is also known as Sultan of Turkey, or less commonly, +Emperor of Germany. diff --git a/html-src/rules/sultanplus.html b/html-src/rules/sultanplus.html new file mode 100644 index 00000000..4e1ef897 --- /dev/null +++ b/html-src/rules/sultanplus.html @@ -0,0 +1,12 @@ +

Sultan +

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Sultan, +but with eight reserves. diff --git a/html-src/rules/toni.html b/html-src/rules/toni.html new file mode 100644 index 00000000..2d775617 --- /dev/null +++ b/html-src/rules/toni.html @@ -0,0 +1,27 @@ +

Toni

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+The eight foundations are arranged in the shape of a T. +To the four foundations on the top of the T, an ace of +each suit is dealt, and a king of each suit is dealt to +the middle bar. Twelve cards are dealt to tableau piles, +six on each side of the T. +

+Building on the tableau is not allowed, cards can only be +moved to the foundations. If there are no moves left, you +can deal one card to each of the twelve piles. If the talon +is empty, you can pick up the tableau piles to make a new +talonm, and redeal. Two redeals are allowed. +

+The foundations with the aces are built up by same suit, +while the foundations with the kings are built down by +same suit. Cards can be moved between foundations. +

+The game is won if all cards are moved to the foundations. diff --git a/html-src/rules/tuxedo.html b/html-src/rules/tuxedo.html new file mode 100644 index 00000000..b192d747 --- /dev/null +++ b/html-src/rules/tuxedo.html @@ -0,0 +1,15 @@ +

Tuxedo

+

+FreeCell type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Penguin, +but no cards are dealt to the foundations at the +start of the game - the foundations are built up from +ace to king. The last three cards are dealt to the +first, fourth, and seventh tableaus. diff --git a/html-src/rules/twinqueens.html b/html-src/rules/twinqueens.html new file mode 100644 index 00000000..9075d190 --- /dev/null +++ b/html-src/rules/twinqueens.html @@ -0,0 +1,19 @@ +

Twin Queens

+

+Forty Thieves type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but with a different layout consisting of eight piles of one card, +the foundations in between. The 8 piles build down by same suit, and +empty piles are automatically filled from the waste or talon. +

+The foundations are built up by same suit from king, turning the corner +as necessary, with the queens on top of the finished foundations. +

+Also, one redeal is allowed. diff --git a/html-src/rules/wood.html b/html-src/rules/wood.html new file mode 100644 index 00000000..33bc4063 --- /dev/null +++ b/html-src/rules/wood.html @@ -0,0 +1,16 @@ +

Wood

+

+Terrace type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Terrace, but a card is dealt to +all nine tableau piles at the start. A single card is dealt to +one of the foundations to determine the starting rank. Also, +empty cards in the tableau are not automatically filled +from the waste pile or stock. Instead, any other card from the +tableau or waste can be used to fill empty piles.