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https://github.com/shlomif/PySolFC.git
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flake 8
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parent
99ef711af1
commit
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2 changed files with 61 additions and 60 deletions
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@ -22,7 +22,8 @@
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# ---------------------------------------------------------------------------##
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# imports
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import sys, os
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import sys
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import os
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import traceback
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# PySol imports
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@ -34,7 +35,10 @@ import pysollib.settings
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# Toolkit imports
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from pysollib.pysoltk import TOOLBAR_BUTTONS
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from pysollib.mygettext import _, n_
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from pysollib.mygettext import _
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if sys.version_info > (3,):
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unicode = str
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# ************************************************************************
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# * Options
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@ -240,16 +244,16 @@ class Options:
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('tabletile_name', 'str'),
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('translate_game_names', 'bool'),
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('solver_presets', 'list'),
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#('toolbar_vars', 'list'),
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#('recent_gameid', 'list'),
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#('favorite_gameid', 'list'),
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# ('toolbar_vars', 'list'),
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# ('recent_gameid', 'list'),
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# ('favorite_gameid', 'list'),
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]
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def __init__(self):
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self._config = None # configobj.ConfigObj instance
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self._config_encoding = 'utf-8'
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self.version_tuple = pysollib.settings.VERSION_TUPLE # XXX
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self.version_tuple = pysollib.settings.VERSION_TUPLE # XXX
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self.saved = 0 # XXX
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# options menu:
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self.player = _("Unknown")
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@ -268,7 +272,7 @@ class Options:
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self.highlight_samerank = True
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self.highlight_not_matching = True
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self.mahjongg_show_removed = False
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self.mahjongg_create_solvable = 2 # 0 - none, 1 - easy, 2 - hard
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self.mahjongg_create_solvable = 2 # 0 - none, 1 - easy, 2 - hard
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self.shisen_show_hint = True
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self.shisen_show_matching = False
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self.animations = 3 # default to Medium
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@ -284,21 +288,21 @@ class Options:
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self.tile_theme = 'default'
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self.default_tile_theme = 'default'
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self.toolbar = 1 # 0 == hide, 1,2,3,4 == top, bottom, lef, right
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##self.toolbar_style = 'default'
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# self.toolbar_style = 'default'
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self.toolbar_style = 'bluecurve'
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self.toolbar_relief = 'flat'
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self.toolbar_compound = 'none' # icons only
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self.toolbar_size = 0
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self.toolbar_vars = {}
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for w in TOOLBAR_BUTTONS:
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self.toolbar_vars[w] = True # show all buttons
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self.toolbar_vars[w] = True # show all buttons
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self.statusbar = True
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self.statusbar_game_number = False # show game number in statusbar
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self.statusbar_stuck = False # show stuck indicator
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self.statusbar_game_number = False # show game number in statusbar
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self.statusbar_stuck = False # show stuck indicator
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self.num_cards = False
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self.helpbar = False
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self.splashscreen = True
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self.mouse_type = 'drag-n-drop' # or 'sticky-mouse' or 'point-n-click'
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self.mouse_type = 'drag-n-drop' # or 'sticky-mouse' or 'point-n-click'
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self.mouse_undo = False # use mouse for undo/redo
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self.negative_bottom = True
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self.translate_game_names = True
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@ -307,42 +311,42 @@ class Options:
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self.sound_mode = 1
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self.sound_sample_volume = 80
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self.sound_music_volume = 100
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self.sound_sample_buffer_size = 1 # 1 - 4 (1024 - 4096 bytes)
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self.sound_sample_buffer_size = 1 # 1 - 4 (1024 - 4096 bytes)
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self.sound_samples = {
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'areyousure' : True,
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'autodrop' : True,
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'autoflip' : True,
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'autopilotlost' : True,
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'autopilotwon' : True,
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'deal' : True,
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'dealwaste' : True,
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'droppair' : True,
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'drop' : True,
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#'extra' : True,
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'flip' : True,
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'move' : True,
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'nomove' : True,
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'redo' : True,
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'startdrag' : True,
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'turnwaste' : True,
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'undo' : True,
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'gamefinished' : False,
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'gamelost' : False,
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'gameperfect' : False,
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'gamewon' : False,
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'areyousure': True,
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'autodrop': True,
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'autoflip': True,
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'autopilotlost': True,
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'autopilotwon': True,
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'deal': True,
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'dealwaste': True,
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'droppair': True,
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'drop': True,
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# 'extra': True,
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'flip': True,
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'move': True,
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'nomove': True,
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'redo': True,
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'startdrag': True,
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'turnwaste': True,
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'undo': True,
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'gamefinished': False,
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'gamelost': False,
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'gameperfect': False,
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'gamewon': False,
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}
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# fonts
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self.fonts = {
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"default" : None,
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#"default" : ("helvetica", 12),
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"sans" : ("times", 12), # for html
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"fixed" : ("courier", 12), # for html & log
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"small" : ("helvetica", 12),
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"canvas_default" : ("helvetica", 12),
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#"canvas_card" : ("helvetica", 12),
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"canvas_fixed" : ("courier", 12),
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"canvas_large" : ("helvetica", 16),
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"canvas_small" : ("helvetica", 10),
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"default": None,
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# "default": ("helvetica", 12),
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"sans": ("times", 12), # for html
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"fixed": ("courier", 12), # for html & log
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"small": ("helvetica", 12),
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"canvas_default": ("helvetica", 12),
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# "canvas_card": ("helvetica", 12),
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"canvas_fixed": ("courier", 12),
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"canvas_large": ("helvetica", 16),
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"canvas_small": ("helvetica", 10),
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}
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# colors
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self.colors = {
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@ -373,8 +377,9 @@ class Options:
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self.game_holded = 0 # gameid or 0
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self.wm_maximized = 0
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self.save_games_geometry = False
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self.games_geometry = {} # saved games geometry (gameid: (width, height))
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self.game_geometry = (0, 0) # game geometry before exit
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# saved games geometry (gameid: (width, height))
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self.games_geometry = {}
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self.game_geometry = (0, 0) # game geometry before exit
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self.offsets = {} # cards offsets
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#
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self.randomize_place = False
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@ -409,7 +414,7 @@ class Options:
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def setDefaults(self, top=None):
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WIN_SYSTEM = pysollib.settings.WIN_SYSTEM
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# toolbar
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#if WIN_SYSTEM == 'win32':
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# if WIN_SYSTEM == 'win32':
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# self.toolbar_style = 'crystal'
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# fonts
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if WIN_SYSTEM == 'win32':
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# tile theme
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if WIN_SYSTEM == 'win32':
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self.tile_theme = self.default_tile_theme = 'winnative'
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if sys.getwindowsversion() >= (5, 1): # xp
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if sys.getwindowsversion() >= (5, 1): # xp
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self.tile_theme = 'xpnative'
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elif WIN_SYSTEM == 'x11':
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self.tile_theme = 'clam'
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@ -435,14 +440,14 @@ class Options:
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top.winfo_screendepth())
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# bg
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if sd > 8:
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self.tabletile_name = "Nostalgy.gif" # basename
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self.tabletile_name = "Nostalgy.gif" # basename
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else:
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self.tabletile_name = None
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# cardsets
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c = "Standard"
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if sw < 800 or sh < 600:
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c = "2000"
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#if sw > 1024 and sh > 768:
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# if sw > 1024 and sh > 768:
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# c = 'Dondorf'
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self.cardset = {
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# game_type: (cardset_name, back_file)
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@ -453,7 +458,7 @@ class Options:
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CSI.TYPE_TAROCK: ("Vienna 2K", ""),
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CSI.TYPE_HEXADECK: ("Hex A Deck", ""),
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CSI.TYPE_MUGHAL_GANJIFA: ("Mughal Ganjifa", ""),
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##CSI.TYPE_NAVAGRAHA_GANJIFA: ("Navagraha Ganjifa", ""),
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# CSI.TYPE_NAVAGRAHA_GANJIFA: ("Navagraha Ganjifa", ""),
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CSI.TYPE_NAVAGRAHA_GANJIFA: ("Dashavatara Ganjifa", ""),
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CSI.TYPE_DASHAVATARA_GANJIFA: ("Dashavatara Ganjifa", ""),
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CSI.TYPE_TRUMP_ONLY: ("Matrix", ""),
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config['offsets'][key] = val
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config.write()
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##config.write(sys.stdout); print
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# config.write(sys.stdout); print
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def _getOption(self, section, key, t):
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config = self._config
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elif t == 'list':
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val = config[section][key]
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assert isinstance(val, (list, tuple))
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else: # str
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else: # str
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val = config[section][key]
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except KeyError:
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val = None
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'cardsets',
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'games_geometry',
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'offsets',
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):
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):
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if section not in config:
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config[section] = {}
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# validation
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vdt = validate.Validator()
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res = config.validate(vdt)
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##from pprint import pprint; pprint(res)
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# from pprint import pprint; pprint(res)
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if res is not True:
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for section, data in res.items():
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if data is True:
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'section: "%s", key: "%s"' % (section, key))
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config[section][key] = None
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# general
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for key, t in self.GENERAL_OPTIONS:
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val = self._getOption('general', key, t)
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self.offsets[key] = val
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except:
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traceback.print_exc()
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@ -9,7 +9,7 @@ use Test::Differences qw( eq_or_diff );
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use String::ShellQuote qw/ shell_quote /;
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# my $cmd = shell_quote( 'flake8', '.' );
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my $cmd = shell_quote( 'flake8', glob('./pysollib/[a-m]*.py') );
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my $cmd = shell_quote( 'flake8', glob('./pysollib/[a-o]*.py') );
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# TEST
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eq_or_diff( scalar(`$cmd`), '', "flake8 is happy with the code." );
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