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Fixed some miscategorized games.
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parent
09f875de93
commit
d71e5711a6
9 changed files with 71 additions and 7 deletions
22
html-src/rules/brush.html
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22
html-src/rules/brush.html
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@ -0,0 +1,22 @@
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<h1>Brush</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 13 cards in descending sequence
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by suit from King to Ace and move such sets to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to 10 piles of four cards each. Tableau piled are built
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down, regardless of suit. However, only sequences that are all of the same
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suit can be moved as a sequence. A space can be filled by any card or legal
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group of cards.
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<p>
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The object is to group the cards in sets of 13 cards, from King to Ace
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of the same suit. Such groups can be moved to the foundations.
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<p>
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When no more moves are possible, you can deal cards from the talon one at
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a time, and can move them to the tableau. No redeal is allowed. The game
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is won if you can move all eight same suit sequences to the foundations.
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20
html-src/rules/cornersuite.html
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html-src/rules/cornersuite.html
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@ -0,0 +1,20 @@
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<h1>Corner Suite</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt from the stock one at a time, and can be
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moved to one of nine tableau piles, which are built down by
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rank, regardless of suit, with only the top card visible.
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Though single cards can be moved between tableau piles,
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empty piles can only be filled from the waste pile. No
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redeal is allowed.
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<p>
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The foundations, located in the corners of the game, are
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built up by same suit from ace to king. The game is won
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if all cards are moved to the foundations.
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@ -1,6 +1,6 @@
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<h1>Triple Alliance</h1>
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<p>
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One-Deck game type. 1 deck. No redeals.
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Pairing game type. 1 deck. No redeals.
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<h3>Object</h3>
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<p>
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@ -1,6 +1,6 @@
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<h1>Triple Alliance (2 Decks)</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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Pairing game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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22
html-src/rules/wave.html
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html-src/rules/wave.html
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@ -0,0 +1,22 @@
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<h1>Wave</h1>
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<p>
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Yukon type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to eight piles of three cards each, with the
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middle card of each pile dealt face-down. Tableau piles are
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built down by color, and face-up cards can be moved regardless
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of sequence, though a face-down card or a card with a face-down
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card on top of it cannot be moved. Any card or sequence can be
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moved to an empty pile.
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<p>
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When there are no moves left, you can deal two cards from the
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talon to each tableau pile, one face-down then one face-up.
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<p>
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The foundations are built up by same suit from ace to king.
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The game is won if all cards are moved to the foundations.
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@ -436,7 +436,7 @@ registerGame(GameInfo(668, DoubleKingsley, "Double Kingsley",
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registerGame(GameInfo(678, ThievesOfEgypt, "Thieves of Egypt",
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GI.GT_KLONDIKE, 2, 1, GI.SL_BALANCED))
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registerGame(GameInfo(689, Brush, "Brush",
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GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 0,
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GI.GT_SPIDER | GI.GT_ORIGINAL, 2, 0,
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GI.SL_MOSTLY_SKILL))
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registerGame(GameInfo(822, DoubleTrigon, "Double Trigon",
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GI.GT_KLONDIKE, 2, -1, GI.SL_BALANCED))
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@ -1469,7 +1469,7 @@ registerGame(GameInfo(596, SuitElevens, "Suit Elevens",
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registerGame(GameInfo(597, Fifteens, "Fifteens",
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GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(619, TripleAlliance, "Triple Alliance",
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GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0,
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0,
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GI.SL_MOSTLY_SKILL, altnames=('Triplets',)))
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registerGame(GameInfo(655, Pharaohs, "Pharaohs",
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0, GI.SL_BALANCED))
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@ -1502,7 +1502,7 @@ registerGame(GameInfo(796, Exit, "Exit",
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0,
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GI.SL_MOSTLY_SKILL, altnames=('Gay Gordons',)))
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registerGame(GameInfo(802, TripleAlliance2Decks, "Triple Alliance (2 Decks)",
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GI.GT_2DECK_TYPE | GI.GT_OPEN, 2, 0,
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 2, 0,
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GI.SL_MOSTLY_SKILL))
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registerGame(GameInfo(846, PyramidDozen, "Pyramid Dozen",
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0, GI.SL_BALANCED))
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@ -1413,7 +1413,7 @@ registerGame(GameInfo(429, Patriarchs, "Patriarchs",
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registerGame(GameInfo(438, SixesAndSevens, "Sixes and Sevens",
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(477, CornerSuite, "Corner Suite",
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GI.GT_2DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(559, Marshal, "Marshal",
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GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
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registerGame(GameInfo(565, RoyalAids, "Royal Aids",
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@ -806,6 +806,6 @@ registerGame(GameInfo(603, Brisbane, "Brisbane",
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registerGame(GameInfo(707, Hawaiian, "Hawaiian",
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GI.GT_YUKON | GI.GT_ORIGINAL, 2, 0, GI.SL_BALANCED))
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registerGame(GameInfo(732, Wave, "Wave",
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GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 0, GI.SL_BALANCED))
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GI.GT_YUKON | GI.GT_ORIGINAL, 2, 0, GI.SL_BALANCED))
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registerGame(GameInfo(826, YukonicPlague, "Yukonic Plague",
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GI.GT_YUKON, 1, 0, GI.SL_BALANCED))
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