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Added a bunch more new game rules.
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10 changed files with 157 additions and 2 deletions
19
html-src/rules/aglet.html
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19
html-src/rules/aglet.html
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<h1>Aglet</h1>
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<p>
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One deck type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to eight piles of six cards. The four
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aces are dealt to the foundations. No building on the
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tableau is allowed, cards can only be moved to the
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foundations or a single reserve stack. The top card of
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the reserve can be moved to the foundations.
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<p>
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The foundation piles are built up by rank, regardless of
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suit. The game is won if all cards are moved to the
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reserve.
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html-src/rules/apophis.html
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html-src/rules/apophis.html
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<h1>Apophis</h1>
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<p>
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Pairing game type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Fill all of the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="pyramid.html">Pyramid</a>,
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but with three waste piles. When drawing
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cards from the stock, one is dealt to all three
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waste piles.
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18
html-src/rules/cancan.html
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html-src/rules/cancan.html
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<h1>Can Can</h1>
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<p>
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Raglan type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt into 13 tableau piles, 10 of 4 and 3 of 3.
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The last three cards are dealt to reserves, and can be
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freely moved to the tableau or foundations. Tableau piles
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are built down by alternating colors. Empty tableau piles
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can only be filled by kings.
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<p>
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Foundations are built up by suit. The game is won when all cards
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are moved to the foundation.
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14
html-src/rules/flourish.html
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html-src/rules/flourish.html
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<h1>Flourish</h1>
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<p>
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One-deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the tableau, in four columns with complete sequences from
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king to ace.
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<h3>Quick Description</h3>
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<p>
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Like <a href="wavemotion.html">Wave Motion</a>,
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but the tableau piles are built down by alternate
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color.
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23
html-src/rules/fortunesfavor.html
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html-src/rules/fortunesfavor.html
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<h1>Fortune's Favor</h1>
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<p>
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Forty Thieves type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Twelve cards are dealt into twelve tableau piles. These
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piles are built down by suit. Only one card can be moved
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at a time. Cards can be dealt from the stock one at a time
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and moved to the foundations or the tableau. No redeals are
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allowed.
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<p>
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The foundations are built up by suit. The game is won when
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all cards are moved to the foundations.
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<h3>Notes</h3>
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<p>
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Fortune's Favor is named because the odds of winning are strongly
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in the player's favor. It is a variation on the game
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<a href="busyaces.html">Busy Aces</a>.
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17
html-src/rules/indefatigable.html
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html-src/rules/indefatigable.html
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<h1>Indefatigable</h1>
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<p>
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Baker's Dozen type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Twelve piles of four cards are dealt, and the aces are
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dealt to the foundations. Tableau piles are built up or
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down by suit and foundations are built up by suit. Any
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card can be used to fill empty piles.
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<p>
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Two redeals are allowed. The game is won when all cards
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are moved to the foundations.
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18
html-src/rules/rightandleft.html
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html-src/rules/rightandleft.html
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<h1>Right and Left</h1>
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<p>
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Pairing game type. 2 decks. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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Deal cards from the stock two at a time. Pairs of
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cards of the same rank can be moved to the foundation.
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Once the stock is empty, the two piles are flipped over
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and create a new stock.
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<p>
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The game is won once all cards are moved to the foundations.
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Unlimited redeals are allowed, so all games should turn
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out eventually.
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16
html-src/rules/thewish.html
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html-src/rules/thewish.html
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<h1>The Wish</h1>
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<p>
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Pairing game type. 1 stripped deck. No redeal.
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<h3>Object</h3>
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<p>
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Discard all pairs of cards of the same rank.
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<h3>Rules</h3>
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<p>
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The game is played with only the cards ranked from
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seven through king, and aces. Cards are dealt into
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eight piles of four cards. Exposed cards of the same
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rank in the tableau can be removed.
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<p>
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You win when the tableau piles are all gone.
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html-src/rules/vague.html
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html-src/rules/vague.html
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<h1>Vague</h1>
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<p>
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One-deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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18 cards are dealt into 18 tableau piles. Cards may be
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moved to one of four foundations, one for each suit. The
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foundations are built up by suit.
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<p>
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Empty tableau piles are filled from the stock. The game is
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won if all cards are moved to the foundations.
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@ -964,8 +964,8 @@ registerGame(GameInfo(328, TheWish, "The Wish",
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ranks=(0, 6, 7, 8, 9, 10, 11, 12)))
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registerGame(GameInfo(329, TheWishOpen, "The Wish (open)",
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GI.GT_PAIRING_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0,
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GI.SL_MOSTLY_SKILL,
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ranks=(0, 6, 7, 8, 9, 10, 11, 12)))
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GI.SL_MOSTLY_SKILL, ranks=(0, 6, 7, 8, 9, 10, 11, 12),
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rules_filename="thewish.html"))
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registerGame(GameInfo(368, Vertical, "Vertical",
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0,
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GI.SL_MOSTLY_LUCK))
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