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Add topmost logic to solver dialog
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5 changed files with 24 additions and 0 deletions
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@ -47,6 +47,7 @@ from pysollib.pysoltk import create_full_picture_dialog
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from pysollib.pysoltk import create_solver_dialog
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from pysollib.pysoltk import raise_find_card_dialog
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from pysollib.pysoltk import raise_full_picture_dialog
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from pysollib.pysoltk import raise_solver_dialog
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from pysollib.settings import DEBUG
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from pysollib.settings import PACKAGE_URL, TITLE
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from pysollib.settings import TOP_SIZE
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@ -544,6 +545,7 @@ class PysolMenubar(PysolMenubarTk):
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def mSolver(self, *args):
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create_solver_dialog(self.game.top, self.app)
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raise_solver_dialog(self.game)
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def mEditGameComment(self, *args):
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if self._cancelDrag(break_pause=False):
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@ -835,6 +837,7 @@ class PysolMenubar(PysolMenubarTk):
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def raiseAll(self):
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raise_find_card_dialog(self.game)
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raise_full_picture_dialog(self.game)
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raise_solver_dialog(self.game)
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#
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# Help menu
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@ -57,6 +57,7 @@ from pysollib.pysoltk import destroy_full_picture_dialog
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from pysollib.pysoltk import loadImage, wm_withdraw
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from pysollib.pysoltk import raise_find_card_dialog
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from pysollib.pysoltk import raise_full_picture_dialog
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from pysollib.pysoltk import raise_solver_dialog
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from pysollib.resource import CSI, CardsetManager
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from pysollib.resource import Music, MusicManager
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from pysollib.resource import Sample, SampleManager
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@ -517,6 +518,7 @@ class Application:
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# Topmost dialogs need to be reset when toggling fullscreen.
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raise_find_card_dialog(self.game)
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raise_full_picture_dialog(self.game)
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raise_solver_dialog(self.game)
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self.top.attributes('-topmost', False)
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def loadImages1(self):
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@ -46,6 +46,10 @@ def connect_game_solver_dialog(game):
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pass
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def raise_solver_dialog(game):
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pass
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def destroy_solver_dialog():
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global solver_dialog
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solver_dialog = None
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@ -30,6 +30,10 @@ def connect_game_solver_dialog(game):
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pass
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def raise_solver_dialog(game):
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pass
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def destroy_solver_dialog():
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pass
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# solver_dialog = None
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@ -84,3 +84,14 @@ def create_solver_dialog(parent, game):
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except Exception:
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# traceback.print_exc()
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solver_dialog = SolverDialog(parent, game)
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def raise_solver_dialog(game):
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try:
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if game.app.opt.topmost_dialogs:
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solver_dialog.top.tkraise()
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solver_dialog.top.attributes("-topmost", True)
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else:
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solver_dialog.top.attributes("-topmost", False)
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except Exception:
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pass
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