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+ 4 new games

git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@152 efabe8c0-fbe8-4139-b769-b5e6d273206e
This commit is contained in:
skomoroh 2007-03-14 23:20:11 +00:00
parent c5e893e9bb
commit c47a82f880
4 changed files with 336 additions and 3 deletions

View file

@ -386,6 +386,7 @@ class FourLeafClovers_Foundation(AbstractFoundationStack):
def getHelp(self):
return _('Foundation. Build up regardless of suit.')
class FourLeafClovers(Game):
Hint_Class = CautiousDefaultHint
@ -432,8 +433,6 @@ class FourLeafClovers(Game):
# // All in a Row
# ************************************************************************/
class AllInARow(BlackHole):
def createGame(self):
@ -677,6 +676,171 @@ class Waterfall(Game):
shallHighlightMatch = Game._shallHighlightMatch_RK
# /***********************************************************************
# // Basis
# ************************************************************************/
class Basis_RowStack(BasicRowStack):
clickHandler = BasicRowStack.doubleclickHandler
class Basis(Game):
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+6*l.XS, l.YM+4*l.YS)
x, y = l.XM, l.YM
s.talon = TalonStack(x, y, self)
l.createText(s.talon, 'ne')
x, y = l.XM+2*l.XS, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
base_rank=ANY_RANK, mod=13))
x += l.XS
y = l.YM+l.YS
for i in range(3):
x = l.XM
for j in range(6):
s.rows.append(Basis_RowStack(x, y, self))
x += l.XS
y += l.YS
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.flipMove()
def fillStack(self, stack):
if stack in self.s.rows and not stack.cards:
if self.s.talon.cards:
old_state = self.enterState(self.S_FILL)
if not self.s.talon.cards[-1].face_up:
self.s.talon.flipMove()
self.s.talon.moveMove(1, stack)
self.leaveState(old_state)
def getAutoStacks(self, event=None):
if event is None:
# disable auto drop - this would ruin the whole gameplay
return ((), (), self.sg.dropstacks)
else:
# rightclickHandler
return ((), self.sg.dropstacks, self.sg.dropstacks)
# /***********************************************************************
# // Devil's Solitaire
# ************************************************************************/
class DevilsSolitaire_Foundation(RK_FoundationStack):
def acceptsCards(self, from_stack, cards):
if not RK_FoundationStack.acceptsCards(self, from_stack, cards):
return False
if self.cards:
return True
if self.game.s.reserves[0].cards:
c = self.game.s.reserves[0].cards[-1]
return (c.rank+1) % 13 == cards[-1].rank
return True
class DevilsSolitaire_WasteStack(WasteStack):
clickHandler = WasteStack.doubleclickHandler
class DevilsSolitaire(Game):
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+7*l.YOFFSET+2*l.TEXT_HEIGHT)
x, y = l.XM+4*l.XS, l.YM
stack = DevilsSolitaire_Foundation(x, y, self,
suit=ANY_SUIT, base_rank=ANY_RANK, mod=13)
tx, ty, ta, tf = l.getTextAttr(stack, 'nw')
font = self.app.getFont('canvas_default')
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
s.foundations.append(stack)
x, y = self.width-l.XS, l.YM
stack = AbstractFoundationStack(x, y, self,
suit=ANY_SUIT, max_move=0, max_cards=104,
max_accept=0, base_rank=ANY_RANK)
l.createText(stack, 'nw')
s.foundations.append(stack)
x, y = l.XM, l.YM+l.YS
for i in range(4):
s.rows.append(Basis_RowStack(x, y, self))
x += l.XS
x += l.XS
for i in range(4):
s.rows.append(Basis_RowStack(x, y, self))
x += l.XS
x, y = l.XM+4*l.XS, l.YM+l.YS
stack = OpenStack(x, y, self)
stack.CARD_YOFFSET = l.YOFFSET
s.reserves.append(stack)
x, y = l.XM+4.5*l.XS, self.height-l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 'n')
tx, ty, ta, tf = l.getTextAttr(s.talon, "nn")
font = self.app.getFont("canvas_default")
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty-l.TEXT_MARGIN,
anchor=ta, font=font)
x -= l.XS
s.waste = DevilsSolitaire_WasteStack(x, y, self)
l.createText(s.waste, 'n')
l.defaultStackGroups()
def startGame(self):
for i in range(8):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
old_state = self.enterState(self.S_FILL)
if stack in self.s.rows and not stack.cards:
if not self.s.waste.cards:
self.s.talon.dealCards()
if self.s.waste.cards:
self.s.waste.moveMove(1, stack)
f0 = self.s.foundations[0]
if len(f0.cards) == 12:
self.moveMove(1, self.s.reserves[0], f0, frames=4)
f1 = self.s.foundations[1]
for i in range(13):
self.moveMove(1, f0, f1, frames=4)
self.leaveState(old_state)
def updateText(self):
if self.preview > 1:
return
f = self.s.foundations[0]
r = self.s.reserves[0]
if not r.cards:
t = ''
else:
c = r.cards[-1]
t = RANKS[(c.rank+1) % 13]
f.texts.misc.config(text=t)
# register the game
registerGame(GameInfo(36, Golf, "Golf",
GI.GT_GOLF, 1, 0, GI.SL_BALANCED))
@ -705,4 +869,8 @@ registerGame(GameInfo(662, DoubleDolphin, "Double Dolphin",
GI.GT_GOLF | GI.GT_ORIGINAL, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(709, Waterfall, "Waterfall",
GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(720, Basis, "Basis",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(723, DevilsSolitaire, "Devil's Solitaire",
GI.GT_2DECK_TYPE, 2, 2, GI.SL_BALANCED))

View file

@ -880,6 +880,83 @@ class LockedCards(Game):
shallHighlightMatch = Game._shallHighlightMatch_AC
# /***********************************************************************
# // Thirty
# ************************************************************************/
class Thirty_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if self.cards:
# check the rank - an ACE equals a Six
rank = self.cards[-1].rank
if rank == ACE:
rank = 5
if (rank + self.cap.dir) % self.cap.mod != cards[0].rank:
return False
return True
def canMoveCards(self, cards):
if not BasicRowStack.canMoveCards(self, cards):
return False
c1 = cards[0]
for c2 in cards[1:]:
if c1.suit != c2.suit:
return False
# check the rank - an ACE equals a Six
rank = c1.rank
if rank == ACE:
rank = 5
if (rank + self.cap.dir) % self.cap.mod != c2.rank:
return False
c1 = c2
return True
class Thirty(Game):
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+12*l.YOFFSET)
x, y = l.XM, l.YM
for i in range(2):
s.reserves.append(OpenStack(x, y, self))
x += l.XS
x, y = l.XM+3*l.XS, l.YM
for i in range(4):
s.foundations.append(DieRussische_Foundation(x, y, self,
suit=i, max_cards=8))
x += l.XS
x, y = l.XM+l.XS/2, l.YM+l.YS
for i in range(6):
s.rows.append(Thirty_RowStack(x, y, self,
max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS))
x += l.XS
x, y = self.width-l.XS, self.height-l.YS
s.talon = InitialDealTalonStack(x, y, self)
l.defaultAll()
def startGame(self):
for i in range(4):
self.s.talon.dealRow(frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealRow(rows=self.s.reserves)
shallHighlightMatch = Game._shallHighlightMatch_RK
getQuickPlayScore = Game._getSpiderQuickPlayScore
# register the game
registerGame(GameInfo(1, Gypsy, "Gypsy",
@ -949,3 +1026,6 @@ registerGame(GameInfo(712, Leprechaun, "Leprechaun",
GI.GT_GYPSY | GI.GT_ORIGINAL, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(718, LockedCards, "Locked Cards",
GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(721, Thirty, "Thirty",
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL,
ranks=(0, 6, 7, 8, 9, 10, 11, 12)))

View file

@ -767,6 +767,8 @@ class AnnoDomini(Numerica):
# /***********************************************************************
# // Circle Nine
# // Measure
# // Double Measure
# ************************************************************************/
class CircleNine_RowStack(BasicRowStack):

View file

@ -32,6 +32,9 @@ from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint
from pysollib.pysoltk import MfxCanvasText
# /***********************************************************************
# // Zodiac
@ -54,6 +57,7 @@ class Zodiac_RowStack(UD_SS_RowStack):
return False
return True
class Zodiac_ReserveStack(ReserveStack):
def acceptsCards(self, from_stack, cards):
if not ReserveStack.acceptsCards(self, from_stack, cards):
@ -63,7 +67,6 @@ class Zodiac_ReserveStack(ReserveStack):
return True
class Zodiac(Game):
def createGame(self):
@ -120,6 +123,86 @@ class Zodiac(Game):
shallHighlightMatch = Game._shallHighlightMatch_SS
# /***********************************************************************
# // Twelve Sleeping Maids
# ************************************************************************/
class TwelveSleepingMaids_Reserve(OpenStack):
def canFlipCard(self):
if not OpenStack.canFlipCard(self):
return False
for s in self.game.s.rows:
if not s.cards:
break
else:
return False
i = list(self.game.s.reserves).index(self)
if i == 0:
return True
if self.game.s.reserves[i-1].cards:
return False
return True
class TwelveSleepingMaids(Game):
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+12*l.XS, l.YM+3*l.YS+14*l.YOFFSET)
# create stacks
x, y = l.XM, l.YM
for i in range(12):
stack = TwelveSleepingMaids_Reserve(x, y, self)
stack.CARD_YOFFSET = l.YOFFSET
s.reserves.append(stack)
x += l.XS
x, y = l.XM+2*l.XS, l.YM+l.YS+3*l.YOFFSET
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i/2,
base_rank=KING, mod=13))
x += l.XS
x, y = l.XM+2*l.XS, l.YM+2*l.YS+3*l.YOFFSET
for i in range(8):
s.rows.append(SS_RowStack(x, y, self))
x += l.XS
x, y = self.width-l.XS, self.height-l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 'n')
tx, ty, ta, tf = l.getTextAttr(s.talon, "nn")
font = self.app.getFont("canvas_default")
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty-l.TEXT_MARGIN,
anchor=ta, font=font)
x -= l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'n')
# define stack-groups
l.defaultStackGroups()
def startGame(self):
for i in range(4):
self.s.talon.dealRow(rows=self.s.reserves, flip=0, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_SS
# register the game
registerGame(GameInfo(467, Zodiac, "Zodiac",
GI.GT_2DECK_TYPE, 2, -1, GI.SL_BALANCED))
registerGame(GameInfo(722, TwelveSleepingMaids, "Twelve Sleeping Maids",
GI.GT_2DECK_TYPE, 2, 2, GI.SL_BALANCED))