diff --git a/contrib/help-pages-translation-to-french/all.htm b/contrib/help-pages-translation-to-french/all.htm index a067ce09..8384aa52 100644 --- a/contrib/help-pages-translation-to-french/all.htm +++ b/contrib/help-pages-translation-to-french/all.htm @@ -1,8 +1,5 @@ -
- -Klondike type. 2 decks. Unlimited redeals. - - +Type Klondike. 2 decks. Unlimited redeals.
@@ -173,10 +167,7 @@ This simple game is known by many names, such as
- -Klondike type. 2 decks. 2 redeals. - - +Type Klondike. 2 decks. 2 redeals.
@@ -196,7 +187,7 @@ Experienced players probably will prefer this.
-[A venir]
+[À venir]
Akbar's Conquest
@@ -309,7 +300,7 @@ but the rows build up or down in suit.
Règles
-[A venir]
+[À venir]
American Toad
@@ -336,7 +327,7 @@ the reserve is face-up, and only one redeal.
-[A venir]
+[À venir]
Appachan's Waterfall
@@ -572,7 +563,7 @@ if they build down by rank.
Règles
-[A venir]
+[À venir]
Bad Seven (Die böse Sieben)
@@ -594,7 +585,7 @@ Move all cards to the foundations. This game is played with two stripped decks.
-[A venir]
+[À venir]
Baker's Dozen
@@ -697,10 +688,7 @@ An empty row is more useful than the reserve stacks. Try for an empty row.
- -Klondike type. 2 decks. No redeal. - - +Type Klondike. 2 decks. No redeal.
@@ -720,7 +708,7 @@ hold up to 3 Kings.
-[A venir]
+[À venir]
Beleaguered Castle
@@ -851,10 +839,7 @@ This game and documentation has been written by
- -Klondike type. 2 decks. No redeal. - - +Type Klondike. 2 decks. No redeal.
@@ -1066,14 +1051,11 @@ if they build down by rank.
-[A venir]
+[À venir]
Blind Alleys
- -Klondike type. 1 deck. 1 redeal. - - +Type Klondike. 1 deck. 1 redeal.
@@ -1122,7 +1104,7 @@ Move all cards to the foundations.
-[A venir]
+[À venir]
Blue Moon
@@ -1374,7 +1356,7 @@ Move all cards to the foundations.
-[A venir] +[À venir]
@@ -1406,7 +1388,7 @@ but deal all cards face-up.
-[A venir]
+[À venir]
Busy Aces
@@ -1432,7 +1414,7 @@ but with 12 piles.
-[A venir]
+[À venir]
Calculation
@@ -1561,7 +1543,7 @@ but deal all cards face-up.
-[A venir]
+[À venir]
Carpet
@@ -1593,10 +1575,7 @@ There is no redeal.
- -Klondike type. 1 deck. 2 redeals. - - +Type Klondike. 1 deck. 2 redeals.
@@ -1615,7 +1594,7 @@ but only two redeals.
-[A venir]
+[À venir]
Notes
@@ -1755,7 +1734,7 @@ cards are dealt singly, and no redeal.
Règles
-[A venir]
+[À venir]
Historique
@@ -1902,7 +1881,7 @@ but anything on an empty space.
Règles
-[A venir] +[À venir]
@@ -1933,13 +1912,10 @@ but matching cards are moved to the foundations during initial dealing.
-[A venir]
+[À venir]
Cluitjar's Lair
-
-Klondike type. One deck. No redeal.
-
-
+Type Klondike. One deck. No redeal.
Object
@@ -2061,7 +2037,7 @@ and empty piles are automatically filled from the waste or talon,
Règles
-[A venir]
+[À venir]
Convolution
@@ -2147,7 +2123,7 @@ but empty piles are automatically filled from the waste or talon.
-[A venir]
+[À venir]
Courtyard
@@ -2174,7 +2150,7 @@ and empty piles are automatically filled from the waste or talon.
-[A venir]
+[À venir]
Cruel
@@ -2335,7 +2311,7 @@ but nothing may be placed on a King.
-[A venir]
+[À venir]
Der kleine Napoleon
@@ -2467,7 +2443,7 @@ but the foundations build up from Two to Ace.
-[A venir]
+[À venir]
Dhanpati
@@ -2536,7 +2512,7 @@ are no longer in play.
Règles
-[A venir] +[À venir]
@@ -2566,7 +2542,7 @@ but the 8 piles build down by rank ignoring suit.
-[A venir]
+[À venir]
Double Dojoujis's Game
@@ -2662,7 +2638,7 @@ but with two decks and five playing piles.
Règles
-[A venir]
+[À venir]
Double Cockroach
@@ -2688,10 +2664,7 @@ there is no redeal. Twenty-eight cards are dealt to the reserve at the start of the game.
- -Klondike type. 2 decks. Unlimited redeals. - - +Type Klondike. 2 decks. Unlimited redeals.
@@ -2788,14 +2758,11 @@ but deal three cards.
-[A venir]
+[À venir]
Double Klondike
- -Klondike type. 2 decks. Unlimited redeals. - - +Type Klondike. 2 decks. Unlimited redeals.
@@ -2814,7 +2781,7 @@ but with two decks and nine playing piles.
-[A venir]
+[À venir]
Double Rail
@@ -2841,7 +2808,7 @@ and sequences can be moved.
-[A venir]
+[À venir]
Double Samuri
@@ -2959,10 +2926,7 @@ This game and documentation has been written by T. Kirk.
-[A venir]
+[À venir]
Eastcliff
- -Klondike type. 1 deck. No redeal. - - +Type Klondike. 1 deck. No redeal.
@@ -3048,10 +3009,7 @@ You are also permitted to move cards back out of the foundations.
- -Klondike type. 1 deck. No redeal. - - +Type Klondike. 1 deck. No redeal.
@@ -3262,7 +3220,7 @@ but with 8 free cells.
-[A venir]
+[À venir]
Elevator
@@ -3289,7 +3247,7 @@ like layout.
-[A venir]
+[À venir]
Notes
@@ -3395,7 +3353,7 @@ Much like Blondes and Brunettes.
Règles
-[A venir]
+[À venir]
Fan
@@ -3765,7 +3723,7 @@ but the reserves are filled at game start, and only Kings on empty spaces.
-[A venir]
+[À venir]
Historique
@@ -3830,7 +3788,7 @@ but with eight piles and one redeal.
Règles
-[A venir]
+[À venir]
Forty Thieves
@@ -4050,7 +4008,7 @@ only with a different screen layout.
-[A venir]
+[À venir]
Gajapati
@@ -4140,10 +4098,7 @@ and is part of the official PySol distribution.
Gargantua
- -Klondike type. 2 decks. 1 redeal. - - +Type Klondike. 2 decks. 1 redeal.
@@ -4162,7 +4117,7 @@ but only one redeal.
-[A venir]
+[À venir]
Garhpati
@@ -4233,7 +4188,7 @@ but the foundations build up in suit.
Règles
-[A venir]
+[À venir]
Ghulam
@@ -4293,7 +4248,7 @@ if the talon is empty.
Règles
-[A venir]
+[À venir]
Golf
@@ -4362,7 +4317,7 @@ at the start of the game.
-[A venir]
+[À venir]
Grandfather's Clock
@@ -4630,7 +4585,7 @@ but with seven piles, and deal all cards face-up.
-[A venir]
+[À venir]
Ground for a Divorce
@@ -4771,10 +4726,7 @@ stacks hold one card each. An empty row is somewhat more useful than the reserve stacks. Try for an empty row.
-[A venir]
+[À venir]
Imperial Trumps
@@ -5024,7 +4973,7 @@ but the piles build down by any suit but own.
-[A venir]
+[À venir]
Interregnum
@@ -5681,10 +5630,7 @@ the number of free cells - the number of free cells required is the same as if you would make an equivalent sequence of moves with single cards.
- -Klondike type. 1 deck. Unlimited redeals. - - +Type Klondike. 1 deck. Unlimited redeals.
@@ -5748,14 +5691,11 @@ but deal three cards.
-[A venir]
+[À venir]
Klondike
- -Klondike type. 1 deck. Unlimited redeals. - - +Type Klondike. 1 deck. Unlimited redeals.
@@ -5784,10 +5724,7 @@ There is no limit to the number of times you go through the talon. You are also permitted to move cards back out of the foundations.
-[A venir]
+[À venir]
Double Lara's Game
@@ -6291,7 +6228,7 @@ deal 3 cards each time, and 3 redeals.
Règles
-[A venir]
+[À venir]
Historique
@@ -6326,7 +6263,7 @@ but deal 24 cards to the Braid stack at game start.
Règles
-[A venir]
+[À venir]
Long Journey to Cuddapah
@@ -6392,7 +6329,7 @@ but with 13 piles, and sequences can be moved.
Règles
-[A venir]
+[À venir]
Mage's Game
@@ -6530,7 +6467,7 @@ but the 9 piles build down by alternate color.
Règles
-[A venir]
+[À venir]
Martha
@@ -6915,7 +6852,7 @@ but the 9 piles build down by any suit but own.
-[A venir]
+[À venir]
Milligan Cell
@@ -6942,7 +6879,7 @@ but only Kings on empty spaces, and with four extra free cells.
-[A venir] +[À venir]
@@ -7013,7 +6950,7 @@ but with seven piles.
-[A venir]
+[À venir]
Miss Milligan
@@ -7040,7 +6977,7 @@ that can be used once the talon is empty.
-[A venir] +[À venir]
@@ -7204,7 +7141,7 @@ each of which is blocked by the corresponding reserve stack.
-[A venir]
+[À venir]
Napoleon's Exile
@@ -7230,7 +7167,7 @@ but the piles build down by rank ignoring suit.
-[A venir]
+[À venir]
Similar Games
@@ -7527,7 +7464,7 @@ be moved.
Règles
-[A venir]
+[À venir]
Numerica
@@ -7854,7 +7791,7 @@ Move all cards to the foundations.
-[A venir]
+[À venir]
Pagat
@@ -8027,10 +7964,7 @@ If you do not want to exchange a card just click on the talon.
- -Klondike type. 1 deck. No redeal. - - +Type Klondike. 1 deck. No redeal.
@@ -8130,7 +8064,7 @@ but the rows are dealt face-up.
-[A venir]
+[À venir]
Pegged
@@ -8488,7 +8422,7 @@ but with Tarock cards.
-[A venir]
+[À venir]
Author
@@ -8560,7 +8494,7 @@ and empty piles are automatically filled from the waste or talon.
Règles
-[A venir]
+[À venir]
Queenie
@@ -8657,7 +8591,7 @@ but piles build down by rank, cards are dealt singly, and no redeal.
-[A venir]
+[À venir]
Rainfall
@@ -8683,7 +8617,7 @@ but cards are dealt singly, and two redeals.
-[A venir]
+[À venir]
Rambling
@@ -8742,7 +8676,7 @@ be moved.
-[A venir]
+[À venir]
Red and Black
@@ -8770,7 +8704,7 @@ and sequences can be moved.
-[A venir]
+[À venir]
Red Moon
@@ -8797,7 +8731,7 @@ but easier because of a different initial layout.
-[A venir]
+[À venir]
Notes
@@ -8827,7 +8761,7 @@ but the number of cards you can move as a sequence is not restricted.
Règles
-[A venir]
+[À venir]
Relaxed Golf
@@ -8854,7 +8788,7 @@ and Queens and Aces may be placed on Kings.
-[A venir]
+[À venir]
Notes
@@ -8915,7 +8849,7 @@ but the number of cards you can move as a sequence is not restricted.
Règles
-[A venir]
+[À venir]
Relaxed Spider
@@ -8941,7 +8875,7 @@ but you may deal new cards even if there are empty rows.
-[A venir]
+[À venir]
Serpent
@@ -9737,7 +9671,7 @@ but all cards are dealt at the beginning to the 10 piles.
-[A venir]
+[À venir]
Single Rail
@@ -9763,7 +9697,7 @@ but with one deck and 4 piles.
-[A venir]
+[À venir]
Six Sages
@@ -9853,10 +9787,7 @@ and is part of the official PySol distribution.
Small Harp (Die kleine Harfe)
- -Klondike type. 1 deck. Unlimited redeals. - - +Type Klondike. 1 deck. Unlimited redeals.
@@ -9875,7 +9806,7 @@ only with a different layout.
-[A venir]
+[À venir]
Historique
@@ -9986,7 +9917,7 @@ but with random spaces after each redeal.
Règles
-[A venir]
+[À venir]
Notes
@@ -10017,7 +9948,7 @@ but the Foundations build up in alternate color.
Règles
-[A venir]
+[À venir]
Spiderette
@@ -10044,7 +9975,7 @@ but with one deck and 7 piles. Very hard.
-[A venir]
+[À venir]
Spider
@@ -10124,10 +10055,7 @@ The two free cells can hold any - and just one - card.
- -Klondike type. 2 decks. No redeal. - - +Type Klondike. 2 decks. No redeal.
@@ -10147,7 +10075,7 @@ but seven piles, anything on an empty space, and no redeal.
-[A venir]
+[À venir]
Storehouse
@@ -10174,7 +10102,7 @@ cards are dealt singly, and two redeals.
-[A venir]
+[À venir]
Historique
@@ -10234,7 +10162,7 @@ but the Aces are not dealt to the foundations at game start.
Règles
-[A venir]
+[À venir]
Streets
@@ -10260,7 +10188,7 @@ but the piles build down by alternate color.
-[A venir]
+[À venir]
Sumo
@@ -10363,7 +10291,7 @@ empty rows are not automatically filled.
Règles
-[A venir]
+[À venir]
Super Samuri
@@ -10512,13 +10440,10 @@ Move all cards to the foundations.
-[A venir]
+[À venir]
-
-Klondike type. 1 deck. No redeal.
-
-
+Type Klondike. 1 deck. No redeal.
@@ -10725,7 +10647,7 @@ and no redeal.
-[A venir]
+[À venir]
-
-Klondike type. 3 decks. Unlimited redeals.
-
-
+Type Klondike. 3 decks. Unlimited redeals.
@@ -10914,14 +10833,11 @@ but deal three cards.
-[A venir]
+[À venir]
-
-Klondike type. 3 decks. Unlimited redeals.
-
-
+Type Klondike. 3 decks. Unlimited redeals.
@@ -10940,7 +10856,7 @@ but with three decks and 13 playing piles.
-[A venir]
+[À venir]
@@ -10968,13 +10884,10 @@ and sequences can be moved.
-[A venir]
+[À venir]
-[A venir]
+[À venir]
-
-Klondike type. 1 deck. No redeal.
-
-
+Type Klondike. 1 deck. No redeal.
@@ -11199,7 +11109,7 @@ but no redeal.
-[A venir]
+[À venir]
-[A venir]
+[À venir]
@@ -11261,14 +11171,11 @@ but anything on an empty space.
-[A venir]
+[À venir]
-
-Klondike type. 1 deck. No redeal.
-
-
+Type Klondike. 1 deck. No redeal.
@@ -11347,10 +11254,7 @@ and is part of the official PySol distribution.
-
-Klondike type. 1 deck. No redeal.
-
-
+Type Klondike. 1 deck. No redeal.
@@ -11371,7 +11275,7 @@ anything on an empty space, and no redeal.
-[A venir]
+[À venir]
-[A venir]
+[À venir]
-[A venir]
+[À venir]
diff --git a/contrib/help-pages-translation-to-french/all_games.html b/contrib/help-pages-translation-to-french/all_games.html
index a750823a..1d101597 100644
--- a/contrib/help-pages-translation-to-french/all_games.html
+++ b/contrib/help-pages-translation-to-french/all_games.html
@@ -7387,7 +7387,7 @@
-Certaines caractéristiques sont communes à tous les jeux inclus dans cet ensemble. La plupart utilisent un ou deux jeux de 52 cartes standard. Le Roi est toujours la carte la plus forte. K signifie Roi, Q signifie Dame et J signifie Valet. Les cartes sont toujours empilées par ordre croissant ou décroissant, dans la zone principale de jeu, appelée le tableau, ou empilées de côtés, sur des emplacements appelés fondations. Certaines piles sont formées par ordre de valeurs de la même couleur de cartes, d'autres sont formées en alternant les couleurs.
-
-
-Le talon est formé par les cartes restantes. Certaine personnes l'appellent le stock ou la main.
-
-
-Le but commun à tous ces jeux est d'utiliser toutes les cartes dans les fondations ou toutes celles du talon selon les règles du jeu. Quand toutes les cartes sont utilisées, la partie est gagnée. Sinon, vous perdez.
-
-
-Les cartes sont prises au talon d'un clic gauche ou en appuyant sur <D>. Pour certain jeu, il est possible de retourner les cartes d'un clic gauche. Pour déplacer une carte, cliquez dessus et glissez-là jusqu'à l’emplacement de destination. Si un mouvement n'est pas autorisé, la carte ne bougera pas. Si une ou plusieurs cartes peuvent être déplacées vers les fondations ou les défausse d'as, un appui sur la touche <A> le fera automatiquement. Quelquefois, la touche <A> déplacera plus de cartes que vous ne voulez vers les fondations. Il vous est possible de renvoyer des cartes vers le tableau. Vous pouvez aussi utiliser la touche "annuler" <Z>.
-
-
-Pour mieux comprendre ces règles, vous pouvez toujours regarder le jeu de démonstration :-)
+
+Certaines caractéristiques sont communes à tous les jeux inclus dans cet ensemble. La plupart utilisent un ou deux jeux de 52 cartes standard. Le Roi est toujours la carte la plus forte. K signifie Roi, Q signifie Dame et J signifie Valet. Les cartes sont toujours empilées par ordre croissant ou décroissant, dans la zone principale de jeu, appelée le tableau, ou empilées de côtés, sur des emplacements appelés fondations. Certaines piles sont formées par ordre de valeurs de la même couleur de cartes, d'autres sont formées en alternant les couleurs.
+
+
+Le talon est formé par les cartes restantes. Certaines personnes l'appellent le stock ou la main.
+
+
+Le but commun à tous ces jeux est d'utiliser toutes les cartes dans les fondations ou toutes celles du talon selon les règles du jeu. Quand toutes les cartes sont utilisées, la partie est gagnée. Sinon, vous perdez.
+
+
+Les cartes sont prises au talon d'un clic gauche ou en appuyant sur <D>. Pour certain jeu, il est possible de retourner les cartes d'un clic gauche. Pour déplacer une carte, cliquez dessus et glissez-là jusqu'à l’emplacement de destination. Si un mouvement n'est pas autorisé, la carte ne bougera pas. Si une ou plusieurs cartes peuvent être déplacées vers les fondations ou les défausse d'as, un appui sur la touche <A> le fera automatiquement. Quelquefois, la touche <A> déplacera plus de cartes que vous ne voulez vers les fondations. Il vous est possible de renvoyer des cartes vers le tableau. Vous pouvez aussi utiliser la touche "annuler" <Z>.
+
+
+Pour mieux comprendre ces règles, vous pouvez toujours regarder le jeu de démonstration :-)
diff --git a/contrib/help-pages-translation-to-french/glossary.html b/contrib/help-pages-translation-to-french/glossary.html
index 98c4b51e..0330acdd 100644
--- a/contrib/help-pages-translation-to-french/glossary.html
+++ b/contrib/help-pages-translation-to-french/glossary.html
@@ -1,185 +1,185 @@
- Note de l'auteur: Ces définitions sont données à titre de de référence uniquement. Voir les règles des jeux pour plus de détails. Chaque jeu définit ses propres règles. La première carte placée sur une fondation. Généralement, les autres fondations commencent par une carte de même valeur. Voir: FONDATION On place les cartes en alternant les couleurs. Exemple: Placer un Carreau sur un Pique est accepté, placer un Carreau sir un Coeur ne l'est pas. On ne peut placer une carte que sur une pile de la même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Coeur sur un autre ne l'est pas. On peur placer une carte uniquement sur un carte de même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Carreau sur un Trèfle ne l'est pas. EMPILEMENT Par ordre CROISSANT ou DECROISSANT indépendamment de la couleur ou de la couleur de cartes. Voir EMPILEMENT PAR ORDRE DE VALEUR. On peut placer une carte uniquement sur un carte de même couleur de cartes. Exemple: Placer un Pique sur un Pique est valide, placer un Pique sur un Trèfle ne l'est pas. On place toujours une carte, sur une carte de valeur supérieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer un 10 sur un Valet est valide, placer un 10 sur un 9 ne l'est pas. On place toujours une carte, sur une carte de valeur supérieure par écart de *. Exemple: Si * est 2, placer un 10 sur une Dame est valide, placer un 10 sur un Valet ne l'est pas. On place toujours une carte, sur une carte de valeur inférieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer une Dame sur un Valet est valide, placer une Dame sur un Roi ne l'est pas. On place toujours une carte, sur une carte de valeur inférieure par écart de *. Exemple: Si * est 2, placer un 10 sur un 8 est valide, placer un 10 sur un 9 ne l'est pas. On peut placer une carte sur une autre d'une valeur immédiatement supérieure ou inférieure. Exemple: Placer un Valet sur une Dame ou un 10 est valide, placer un 10 sur une Dame ne l'est pas. La possibilité de placer une carte (ou un groupe de cartes) sur une autre. Par rapport à la valeur, vous pouvez empiler les cartes par ordre CROISSANT, DECROISSANT ou CROISSANT/DECROISSANT par *. Par rapport à la couleur/couleur de cartes, vous pouvez empiler les cartes par COULEUR DE CARTES, COULEUR, par COULEURS ALTERNEES, par SUITES DE MEME COULEUR ou INDEPENDAMMENT DE LA COULEUR DE CARTES. Notez que tous les jeux d'empilement suivent deux de ces règles, dont un de chaque liste. Le jeu de cartes utilisé. La plupart des jeux se jouent avec un JEU STANDARD, mais les jeux se jouant avec un JEU DOUBLE, un JEU A JOKER ou un JEU TRONQUÉ ne sont pas rare. Un jeu de cartes consistant en deux JEUX STANDARDS, comptant 104 cartes. Si un jeu comporte une fondation, le jeu est généralement gagné une fois les toutes les cartes placées sur la(les) fondation(s). Un jeu de cartes consistant en un JEU STANDARD et deux Jokers, comptant 54 cartes. Une zone désignée dans laquelle des cartes peuvent être placées. La valeur de la carte. Les cartes numérotés ont généralement la valeur associée au chiffre qui y figure. Les As peuvent prendre la plus forte ou la plus faible valeur. S'ils ont la valeur la plus forte, ils valent 1. S'ils ont la valeur la pus faible, il valent 14. J, Q et K prennent généralement les valeurs 11, 12 et 13 respectivement. Certains jeux peuvent fixer les valeurs de ces cartes à 10. Dans ce cas un As ayant la valeur la plus forte prend la valeur 11. Les cartes de la réserve peuvent généralement être jouées n'importe où. On ne peut généralement pas empiler de cartes dessus. Voir PILE. Un jeu de 52 cartes. Il comporte 4 couleurs de cartes comptant 13 cartes chacune. Chaque couleur de cartes compte un As, 2 à 10, Valet, Dame, et Roi. Les couleurs de cartes sont généralement Trèfles, Piques, Coeurs et Carreaux. Ces couleurs de cartes peuvent être regroupées en deux couleurs, généralement noir et rouge. Les Trèfles et les Piques sont noires, les Coeurs et les Carreaux sont rouges. PySol offre la possibilité d'utiliser des jeux différents. Dans ce cas, les nouvelles couleurs et/ou couleurs de cartes sont substituées par ces modèles. Un jeu de 32 cartes. Il comporte 4 couleurs de cartes comptant 8 cartes chacune. Chaque couleur de cartes compte un As, 7 à 10, Valet, Dame, et Roi. Voir TALON. Quatre types différents dans un JEU STANDARD. Généralement Trèfles, Piques, Coeurs et Carreaux. La zone de jeu dans laquelle se déroule la plus grande partie du jeu. Accepte généralement les emplacements de cartes. Ce qu'il reste de cartes après la distribution, qui se fait généralement face cachée. Voir VALEUR. Une pile de cartes, face visible, généralement située près du Talon. La carte du dessus est généralement jouable. Dans certains jeux, les empilements de cartes peuvent continuer après avoir posé la carte la plus forte ou la plus faible. Dans les empilements par ORDRE CROISSANT, vous pouvez placer un As sur un Roi. Dans les empilements par ORDRE DECROISSANT, vous pouvez placer un Roi sur un AS. Note de l'auteur: Ces définitions sont données à titre de de référence uniquement. Voir les règles des jeux pour plus de détails. Chaque jeu définit ses propres règles. La première carte placée sur une fondation. Généralement, les autres fondations commencent par une carte de même valeur. Voir: FONDATION Quatre types différents dans un JEU STANDARD. Généralement Trèfles, Piques, Coeurs et Carreaux. Une pile de cartes, face visible, généralement située près du Talon. La carte du dessus est généralement jouable. Voir EMPILEMENT PAR ORDRE DE VALEUR. On peur placer une carte uniquement sur un carte de même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Carreau sur un Trèfle ne l'est pas. On place les cartes en alternant les couleurs. Exemple: Placer un Carreau sur un Pique est accepté, placer un Carreau sir un Coeur ne l'est pas. On peut placer une carte uniquement sur un carte de même couleur de cartes. Exemple: Placer un Pique sur un Pique est valide, placer un Pique sur un Trèfle ne l'est pas. EMPILEMENT Par ordre CROISSANT ou DECROISSANT indépendamment de la couleur ou de la couleur de cartes. On ne peut placer une carte que sur une pile de la même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Coeur sur un autre ne l'est pas. On peut placer une carte sur une autre d'une valeur immédiatement supérieure ou inférieure. Exemple: Placer un Valet sur une Dame ou un 10 est valide, placer un 10 sur une Dame ne l'est pas. On place toujours une carte, sur une carte de valeur inférieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer une Dame sur un Valet est valide, placer une Dame sur un Roi ne l'est pas. On place toujours une carte, sur une carte de valeur inférieure par écart de *. Exemple: Si * est 2, placer un 10 sur un 8 est valide, placer un 10 sur un 9 ne l'est pas. On place toujours une carte, sur une carte de valeur supérieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer un 10 sur un Valet est valide, placer un 10 sur un 9 ne l'est pas. On place toujours une carte, sur une carte de valeur supérieure par écart de *. Exemple: Si * est 2, placer un 10 sur une Dame est valide, placer un 10 sur un Valet ne l'est pas. La possibilité de placer une carte (ou un groupe de cartes) sur une autre. Par rapport à la valeur, vous pouvez empiler les cartes par ordre CROISSANT, DECROISSANT ou CROISSANT/DECROISSANT par *. Par rapport à la couleur/couleur de cartes, vous pouvez empiler les cartes par COULEUR DE CARTES, COULEUR, par COULEURS ALTERNEES, par SUITES DE MEME COULEUR ou INDEPENDAMMENT DE LA COULEUR DE CARTES. Notez que tous les jeux d'empilement suivent deux de ces règles, dont un de chaque liste. Voir PILE. Si un jeu comporte une fondation, le jeu est généralement gagné une fois les toutes les cartes placées sur la(les) fondation(s). Le jeu de cartes utilisé. La plupart des jeux se jouent avec un JEU STANDARD, mais les jeux se jouant avec un JEU DOUBLE, un JEU A JOKER ou un JEU TRONQUÉ ne sont pas rare. Un jeu de cartes consistant en un JEU STANDARD et deux Jokers, comptant 54 cartes. Un jeu de cartes consistant en deux JEUX STANDARDS, comptant 104 cartes. Un jeu de 52 cartes. Il comporte 4 couleurs de cartes comptant 13 cartes chacune. Chaque couleur de cartes compte un As, 2 à 10, Valet, Dame, et Roi. Les couleurs de cartes sont généralement Trèfles, Piques, Coeurs et Carreaux. Ces couleurs de cartes peuvent être regroupées en deux couleurs, généralement noir et rouge. Les Trèfles et les Piques sont noires, les Coeurs et les Carreaux sont rouges. PySol offre la possibilité d'utiliser des jeux différents. Dans ce cas, les nouvelles couleurs et/ou couleurs de cartes sont substituées par ces modèles. Un jeu de 32 cartes. Il comporte 4 couleurs de cartes comptant 8 cartes chacune. Chaque couleur de cartes compte un As, 7 à 10, Valet, Dame, et Roi. Une zone désignée dans laquelle des cartes peuvent être placées. Voir VALEUR. Les cartes de la réserve peuvent généralement être jouées n'importe où. On ne peut généralement pas empiler de cartes dessus. Voir TALON. Dans certains jeux, les empilements de cartes peuvent continuer après avoir posé la carte la plus forte ou la plus faible. Dans les empilements par ORDRE CROISSANT, vous pouvez placer un As sur un Roi. Dans les empilements par ORDRE DECROISSANT, vous pouvez placer un Roi sur un AS. La zone de jeu dans laquelle se déroule la plus grande partie du jeu. Accepte généralement les emplacements de cartes. Ce qu'il reste de cartes après la distribution, qui se fait généralement face cachée. La valeur de la carte. Les cartes numérotés ont généralement la valeur associée au chiffre qui y figure. Les As peuvent prendre la plus forte ou la plus faible valeur. S'ils ont la valeur la plus forte, ils valent 1. S'ils ont la valeur la pus faible, il valent 14. J, Q et K prennent généralement les valeurs 11, 12 et 13 respectivement. Certains jeux peuvent fixer les valeurs de ces cartes à 10. Dans ce cas un As ayant la valeur la plus forte prend la valeur 11.
-Certaines caractéristiques sont communes à tous les jeux se jouant avec des cartes de Hanafuda. Tous se jouent avec un ou plusieurs jeux à fleurs asiatiques. On trouve ce jeu dans de nombreuse régions du Pacifique, ainsi qu'à Hawaii. Il comprend 12 couleurs de cartes comptant 4 cartes chacune. Les couleurs de cartes sont associées aux 12 mois de l'année. Pour une bonne explication de ce que sont les couleurs de cartes, visitez lesite Hanafuda et Kabufuda de Graham Leonard.
-
-
-La plupart des jeux de cartes à fleurs solitaires se jouent comme les jeux de cartes de western, à quelques différences près. Voir les Règles Générales pour les instructions de base sur les jeux de solitaire. Le but du jeu est généralement de déplacer toutes les cartes du tableau vers les fondations. Le plus difficile lorsqu'on découvre les cartes de Hanafuda, est de retenir quelles cartes appartiennent à quelle couleur de cartes ainsi que leurs valeurs. La valeur des couleurs de cartes est quelquefois aussi important que la valeur des cartes dans leurs suites de couleurs. Essayez de garder cette image d'aide du hanafuda afficher afin de pouvoir vous y référer an jouant.
-
+Certaines caractéristiques sont communes à tous les jeux se jouant avec des cartes de Hanafuda. Tous se jouent avec un ou plusieurs jeux à fleurs asiatiques. On trouve ce jeu dans de nombreuse régions du Pacifique, ainsi qu'à Hawaii. Il comprend 12 couleurs de cartes comptant 4 cartes chacune. Les couleurs de cartes sont associées aux 12 mois de l'année. Pour une bonne explication de ce que sont les couleurs de cartes, visitez lesite Hanafuda et Kabufuda de Graham Leonard.
+
+
+La plupart des jeux de cartes à fleurs solitaires se jouent comme les jeux de cartes de western, à quelques différences près. Voir les Règles Générales pour les instructions de base sur les jeux de solitaire. Le but du jeu est généralement de déplacer toutes les cartes du tableau vers les fondations. Le plus difficile lorsqu'on découvre les cartes de Hanafuda, est de retenir quelles cartes appartiennent à quelle couleur de cartes ainsi que leurs valeurs. La valeur des couleurs de cartes est quelquefois aussi important que la valeur des cartes dans leurs suites de couleurs. Essayez de garder cette image d'aide du hanafuda afficher afin de pouvoir vous y référer an jouant.
+
-Bouton Gauche:
-
-Bouton Droit (ou double-clic Gauche)
-
-Bouton du Milieu (ou Ctrl+clic Droit):
-
-Ctrl+Clic Gauche:
-
-Maj+Clic Gauche:
-
-Placer trois doigts sur 'A' (déplacer auto), 'S' (annuler) et 'D' (distribuer). Vous pouvez ainsi atteindre 'R' (répéter).
-
-Les gauchers préféreront 'L' (déplacer auto), 'K' (annuler) et 'J' (distribuer).
-
-
-
-
-Notez que le jeu automatique peut gâcher le jeu. Evitez de l'activer. Ou n'utilisez que le retournement automatique. Certains jeu désactivent automatiquement cette fonctionnalité, sinon ils n'ont plus aucun intérêt.
-
-Retourner automatiquement
-
-Malheureusement, il manque un concept de sprite à Tcl/Tk toolkit, ce qui provoque (double-buffer invisible), beaucoup de répétition de dessin lors du déplacement des cartes.
-
-Désactiver l'ombre des cartes, l'ombrage des mouvements possibles, la mosaïque d'arrière-plan de table et les sons améliorera l'affichage.
-
-
-
-Ils ne doivent être activés qu'en mode couleurs vraies - sinon la qualité sera mauvaise en raison du tramage.
-
-Vous pouvez ajouter vos propres mosaïques d'arrière-plan. Pour ce faire, copiez les images dans le répertoire data/tiles ou dans ~/.PySolFC/tiles de votre répertoire personnel.
-
-
-
-
-
+Bouton Gauche:
+
+Bouton Droit (ou double-clic Gauche)
+
+Bouton du Milieu (ou Ctrl+clic Droit):
+
+Ctrl+Clic Gauche:
+
+Maj+Clic Gauche:
+
+Placer trois doigts sur 'A' (déplacer auto), 'S' (annuler) et 'D' (distribuer). Vous pouvez ainsi atteindre 'R' (répéter).
+
+Les gauchers préféreront 'L' (déplacer auto), 'K' (annuler) et 'J' (distribuer).
+
+
+
+
+Notez que le jeu automatique peut gâcher le jeu. Évitez de l'activer. Ou n'utilisez que le retournement automatique. Certains jeux désactivent automatiquement cette fonctionnalité, sinon ils n'ont plus aucun intérêt.
+
+Retourner automatiquement
+
+Malheureusement, il manque un concept de sprite à Tcl/Tk toolkit, ce qui provoque (double-buffer invisible), beaucoup de répétition de dessin lors du déplacement des cartes.
+
+Désactiver l'ombre des cartes, l'ombrage des mouvements possibles, la mosaïque d'arrière-plan de table et les sons améliorera l'affichage.
+
+
+
+Ils ne doivent être activés qu'en mode couleurs vraies - sinon la qualité sera mauvaise en raison du tramage.
+
+Vous pouvez ajouter vos propres mosaïques d'arrière-plan. Pour ce faire, copiez les images dans le répertoire data/tiles ou dans ~/.PySolFC/tiles de votre répertoire personnel.
+
+
+
+
+ Comment jouer
-
-
- Visitez le site officiel de PySolFC.
-
-
-
+ Comment jouer
+
+
+ Visitez le site officiel de PySolFC.
+
+
+
PySol est distribué sous la licence
-GNU General Public Licence.
+GNU General Public Licence.
diff --git a/contrib/help-pages-translation-to-french/install.html b/contrib/help-pages-translation-to-french/install.html
index 4eded2ad..16d2bdb4 100644
--- a/contrib/help-pages-translation-to-french/install.html
+++ b/contrib/help-pages-translation-to-french/install.html
@@ -1,32 +1,32 @@
-
-Le programme étant un script Pyrhon, il n'est pas nécessaire de le compiler. Il suffit de le lancer.
-
-PySol nécessite Python 2.3 et Tcl/Tk 8.4 ou supérieur. Tous deux peuvent être téléchargés librement pour les plateformes Unix, Windows et Macintosh.
-
+
+Le programme étant un script Pyrhon, il n'est pas nécessaire de le compiler. Il suffit de le lancer.
+
+PySol nécessite Python 2.3 et Tcl/Tk 8.4 ou supérieur. Tous deux peuvent être téléchargés librement pour les plateformes Unix, Windows et Macintosh.
+
PySol est un logiciel libre et Open Source distribué sous la licence
-GNU General Public Licence.
-
-
-
-Su vous souhaitez modifier le code source de PySol ou écrire vos propres programmes en Python, vous pouvez télécharger le système de développement à l'adresse http://www.python.org/download/download_windows.html.
-
-
-
-Il existe également des paquets installables pour toutes les distributions les plus courantes de Linux, FreeBSD et HPUX.
-
-
-
-N'ayant pas accès à une machine Mac, tous les commentaires concernant l'installation et l'apparence sont les bienvenus. Le "Portage' de X11 à Windows n'a nécessité que quelques changements mineurs dans les paramètres de police, j'espère qu'il en est de même sous Mac.
-
-[ On m'a rapporté que PySol fonctionne bien sous Mac - il suffit de placer 'pysol.py' dans l'interpréteur Python. Il vous faudra simplement allouer beaucoup de mémoire à l'interpréteur Python. ]
-
+GNU General Public Licence.
+
+
+
+Su vous souhaitez modifier le code source de PySol ou écrire vos propres programmes en Python, vous pouvez télécharger le système de développement à l'adresse http://www.python.org/download/download_windows.html.
+
+
+
+Il existe également des paquets installables pour toutes les distributions les plus courantes de Linux, FreeBSD et HPUX.
+
+
+
+N'ayant pas accès à une machine Mac, tous les commentaires concernant l'installation et l'apparence sont les bienvenus. Le "Portage' de X11 à Windows n'a nécessité que quelques changements mineurs dans les paramètres de police, j'espère qu'il en est de même sous Mac.
+
+[ On m'a rapporté que PySol fonctionne bien sous Mac - il suffit de placer 'pysol.py' dans l'interpréteur Python. Il vous faudra simplement allouer beaucoup de mémoire à l'interpréteur Python. ]
+
diff --git a/contrib/help-pages-translation-to-french/intro.html b/contrib/help-pages-translation-to-french/intro.html
index 15cb84df..19a4c00c 100644
--- a/contrib/help-pages-translation-to-french/intro.html
+++ b/contrib/help-pages-translation-to-french/intro.html
@@ -1,39 +1,39 @@
-
-Vous vous demandez peut-être "Pourquoi encore un autre jeu de solitaire". La réponse est simple...
-
-
+Vous vous demandez peut-être "Pourquoi encore un autre jeu de solitaire". La réponse est simple...
+
+
- GNU GENERAL PUBLIC LICENSE
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+ END OF TERMS AND CONDITIONS
diff --git a/contrib/help-pages-translation-to-french/news.html b/contrib/help-pages-translation-to-french/news.html
index 994ee5f1..5c71b737 100644
--- a/contrib/help-pages-translation-to-french/news.html
+++ b/contrib/help-pages-translation-to-french/news.html
@@ -1,221 +1,221 @@
-The Familiar
-
-Klondike type. One deck. One redeal.
-
-
+Type Klondike. One deck. One redeal.
Object
@@ -10608,31 +10533,31 @@ played to the waste by clicking on them. Points are made as follows:
Thumb and Pouch
Object
Règles
Tipati
@@ -10892,10 +10814,7 @@ Loaded games and manually entered game numbers don't count.
Triple Klondike by Threes
Object
Règles
Triple Klondike
Object
Règles
Triple Line
Règles
Two Familiars
-
-Klondike type. Two decks. One redeal.
-
-
+Type Klondike. Two decks. One redeal.
Object
@@ -11173,14 +11086,11 @@ but the reserve is dealt face-up, and two redeals.
Règles
Vegas Klondike
Object
Règles
Notes
@@ -11234,7 +11144,7 @@ but with 13 piles.
Règles
Wasp
Règles
Westcliff
Object
Whitehead
Object
Règles
Wicked
@@ -11433,7 +11337,7 @@ but a little bit easier due to the different layout.
Règles
Historique
@@ -11575,5 +11479,5 @@ and one redeal.
Règles
diff --git a/contrib/help-pages-translation-to-french/credits.html b/contrib/help-pages-translation-to-french/credits.html
index 3c2138b5..ca1d4527 100644
--- a/contrib/help-pages-translation-to-french/credits.html
+++ b/contrib/help-pages-translation-to-french/credits.html
@@ -1,131 +1,131 @@
-16671
- Х
+ 10 x 8
Hex A Deck
Remerciements pour PySol à
-
-
-
-Les contributeurs sont
-
-
-
-
beaucoup de Ganjifa Ganjifa, Hanafuda et de jeux de type Tarot.
-
-
-
-
-
-
-
-
-Les contributeurs pour les styles de cartes sont
-
-
-
-Les contributeurs pour la musique sont
-
-
-
-Remerciements spéciaux à
-
-
-
-PySol utilise les technologies OpenSource suivantes
-
-
-
-PySol a été développé à l'aide des technologies OpenSource suivantes
-
-
+Remerciements pour PySol à
+
+
+
+Les contributeurs sont
+
+
+
+
beaucoup de Ganjifa Ganjifa, Hanafuda et de jeux de type Tarot.
+
+
+
+
+
+
+
+
+Les contributeurs pour les styles de cartes sont
+
+
+
+Les contributeurs pour la musique sont
+
+
+
+Remerciements spéciaux à
+
+
+
+PySol utilise les technologies OpenSource suivantes
+
+
+
+PySol a été développé à l'aide des technologies OpenSource suivantes
+
+
diff --git a/contrib/help-pages-translation-to-french/ganjifa.html b/contrib/help-pages-translation-to-french/ganjifa.html
index 1062bc8e..8e54f87f 100644
--- a/contrib/help-pages-translation-to-french/ganjifa.html
+++ b/contrib/help-pages-translation-to-french/ganjifa.html
@@ -1,3 +1,3 @@
-Règles générales du jeu de Ganjifa
-Le Ganjifa est un jeu de cartes provenant d'Inde et d'autre pays de cette région. Généralement ronds, mais certains jeux sont de forme rectangulaire. La différence la plus significative entre le Ganjifa et les autres types de jeux de cartes est que ces cartes sont traditionnellement peinte une par une à la main. Les jeux sont comportent généralement 8 à 12 cartes, chaque suite comportant généralement 12 valeurs. Les deux jeux les plus courant sont le Mughal qui compte 8 suites et le Dashavatara en qui en compte 10. Les suites contiennent des cartes de pépin allant d'as au 10 et deux cartes de cour, le Wazir et le Mir. L'ordre des suites est: Matsya, Kuchha, Varaha, Narsingha, Vamana, Parashurama, Rama, Krishna, Buddha, and Kalanki. Les jeux de Ganjifa solitaires se jouent de la même façon que les jeux standards, mais leur plus grand nombre de cartes (96 ou 120) y ajoutent de la complexité. Le fait que chaque suite a sa propre couleur rend le jeu plus intéressant dans les jeux disposés en colonnes de "couleurs alternées".
-
+
Règles générales du jeu de Ganjifa
+Le Ganjifa est un jeu de cartes provenant d'Inde et d'autre pays de cette région. Généralement ronds, mais certains jeux sont de forme rectangulaire. La différence la plus significative entre le Ganjifa et les autres types de jeux de cartes est que ces cartes sont traditionnellement peinte une par une à la main. Les jeux comportent généralement 8 à 12 familles de cartes, chaque famille comportant généralement 12 valeurs. Les deux jeux les plus courants sont le Mughal qui compte 8 suites et le Dashavatara en qui en compte 10. Les suites contiennent des cartes de pépin allant d'as au 10 et deux cartes de cour, le Wazir et le Mir. L'ordre des suites est: Matsya, Kuchha, Varaha, Narsingha, Vamana, Parashurama, Rama, Krishna, Buddha, and Kalanki. Les jeux de Ganjifa solitaires se jouent de la même façon que les jeux standards, mais leur plus grand nombre de cartes (96 ou 120) y ajoutent de la complexité. Le fait que chaque suite a sa propre couleur rend le jeu plus intéressant dans les jeux disposés en colonnes de "couleurs alternées".
+
diff --git a/contrib/help-pages-translation-to-french/general_rules.html b/contrib/help-pages-translation-to-french/general_rules.html
index 47837387..9e628860 100644
--- a/contrib/help-pages-translation-to-french/general_rules.html
+++ b/contrib/help-pages-translation-to-french/general_rules.html
@@ -1,15 +1,15 @@
-
Règles générales
-Règles générales
+Glossaire
-
-
-
+Glossaire
+
+
+
diff --git a/contrib/help-pages-translation-to-french/hanafuda.html b/contrib/help-pages-translation-to-french/hanafuda.html
index 623e744f..b2617618 100644
--- a/contrib/help-pages-translation-to-french/hanafuda.html
+++ b/contrib/help-pages-translation-to-french/hanafuda.html
@@ -1,8 +1,8 @@
-Règles générales des jeux de cartes à fleurs.
-
-
+
Règles générales des jeux de cartes à fleurs.
+
+
diff --git a/contrib/help-pages-translation-to-french/hexadeck.html b/contrib/help-pages-translation-to-french/hexadeck.html
index 02b6f4a2..9ea5d9cb 100644
--- a/contrib/help-pages-translation-to-french/hexadeck.html
+++ b/contrib/help-pages-translation-to-french/hexadeck.html
@@ -1,2 +1,2 @@
-
Règles générales du jeu Hex A Deck
-Le jeu Hex A Deck est similaire à quelques jeux de cartes parus au début du XXème siècle, comptant 16 cartes dans chaque couleur de cartes. Ces jeux étaient prévus pour être joués du temps ou des jeux populaires tels que le Whist étaient joués à 5 ou 6 joueurs. Les cartes supplémentaires étaient autant de cartes en plus dans les mains de chaque joueur, ce qui rendait le jeu plus intéressant. Les Magiciens du Hex A Deck correspondent aux Jokers des jeux classiques. Le rôle principal du Magicien dans ce jeu, est de bloquer la défausse au plus mauvais moment. Soit au meilleur moment. Ils y réussissent toujours très bien. Dans les jeux utilisant des piles de couleurs alternées, il peuvent remplacer n'importe quelle couleur. Leurs valeurs vont de 1 à 4 et ne peuvent quelquefois être placée que par ordre de valeur. Les valeurs peuvent ne pas être indiquées sur les cartes. Si c'est le cas, il existe généralement un moyen de les identifier. Leur valeur peut-être déterminée par certains éléments de comparaison visuels. Le Magicien ayant la valeur la plus élevée est le plus complet ou le plus gros, ou encore le chapeau le plus grand. Il se placent sur leur fondation respective s'il y en a une, et par ordre décroissant. Du premier au quatrième. Dans certains cas, les Magiciens ne peuvent être retirés du tableau que quand toutes les autres cartes ont rejoint les fondations. Dans certains jeux, ils ne peuvent pas être joués. Il sont présents pour rendre le jeux plus intéressant. Ce qui rend le jeu plus difficile. En cela, ils sont très efficaces.
+Règles générales du jeu Hex A Deck
+Le jeu Hex A Deck est similaire à quelques jeux de cartes parus au début du XXème siècle, comptant 16 cartes dans chaque couleur de cartes. Ces jeux étaient prévus pour être joués du temps ou des jeux populaires tels que le Whist, étaient joués à 5 ou 6 joueurs. Les cartes supplémentaires étaient autant de cartes en plus dans les mains de chaque joueur, ce qui rendait le jeu plus intéressant. Les Magiciens du Hex A Deck correspondent aux Jokers des jeux classiques. Le rôle principal du Magicien dans ce jeu, est de bloquer la défausse au plus mauvais moment. Soit au meilleur moment. Ils y réussissent toujours très bien. Dans les jeux utilisant des piles de couleurs alternées, ils peuvent remplacer n'importe quelle couleur. Leurs valeurs vont de 1 à 4 et ne peuvent quelquefois être placée que par ordre de valeur. Les valeurs peuvent ne pas être indiquées sur les cartes. Si c'est le cas, il existe généralement un moyen de les identifier. Leur valeur peut-être déterminée par certains éléments de comparaison visuels. Le Magicien ayant la valeur la plus élevée est le plus complet ou le plus gros, ou encore le chapeau le plus grand. Ils se placent sur leur fondation respective s'il y en a une, et par ordre décroissant. Du premier au quatrième. Dans certains cas, les Magiciens ne peuvent être retirés du tableau que quand toutes les autres cartes ont rejoint les fondations. Dans certains jeux, ils ne peuvent pas être joués. Ils sont présents pour rendre le jeu plus intéressant. Ce qui rend le jeu plus difficile. En cela, ils sont très efficaces.
diff --git a/contrib/help-pages-translation-to-french/howtoplay.html b/contrib/help-pages-translation-to-french/howtoplay.html
index 8288b380..a25c940e 100644
--- a/contrib/help-pages-translation-to-french/howtoplay.html
+++ b/contrib/help-pages-translation-to-french/howtoplay.html
@@ -1,114 +1,114 @@
-Comment jouer à PySol
-
-Utilisation de la souris
-
-
-
-
-
-
-
-
-
-
-
-
-Jeu à deux mains
-Jeu automatique
-
-
-Déplacement automatiquement
-
-
-Distribuer automatiquement
-
-
-Jeu rapide
-
-
-
-
-L'animation est trop lente...
-Les arrière-plans de table sont de mauvaise qualité
-Notes à propos du système de score
-
-
-
-
-Raccourcis clavier non-documentés
-
-
+Comment jouer à PySol
+
+Utilisation de la souris
+
+
+
+
+
+
+
+
+
+
+
+
+Jeu à deux mains
+Jeu automatique
+
+
+Déplacement automatiquement
+
+
+Distribuer automatiquement
+
+
+Jeu rapide
+
+
+
+
+L'animation est trop lente...
+Les arrière-plans de table sont de mauvaise qualité
+Notes à propos du système de score
+
+
+
+
+Raccourcis clavier non-documentés
+
+
diff --git a/contrib/help-pages-translation-to-french/index.html b/contrib/help-pages-translation-to-french/index.html
index 3907329a..41d8b9fa 100644
--- a/contrib/help-pages-translation-to-french/index.html
+++ b/contrib/help-pages-translation-to-french/index.html
@@ -1,32 +1,32 @@
-PySol - une collection de jeux de solitaire
-
-Règles
-
-
-
-
-
-PySol - une collection de jeux de solitaire
+
+Règles
+
+
+
+
+
+Installation
-Installation
+Windows 95/98/ME/NT/2000
-
-PySol est distribué sous la forme d'un fichier d’installation autonome, il n'a besoin d'aune installation supplémentaire.
-Unix
-
-En principe, votre système est fourni avec Python et Tcl/Tk.
Sinon visitez http://www.python.org/download/ pour récupérer le code source.
-Macintosh
-
-Des fichiers d'installation autonomes sont disponibles pour Python et Tcl/Tk à l'adresse
http://www.python.org/download/download_mac.html
-Windows 95/98/ME/NT/2000
+
+PySol est distribué sous la forme d'un fichier d’installation autonome, il n'a besoin d'aune installation supplémentaire.
+Unix
+
+En principe, votre système est fourni avec Python et Tcl/Tk.
Sinon visitez http://www.python.org/download/ pour récupérer le code source.
+Macintosh
+
+Des fichiers d'installation autonomes sont disponibles pour Python et Tcl/Tk à l'adresse
http://www.python.org/download/download_mac.html
+Introduction
-Avantages de PySol
-
-
-
-
+Introduction
+Avantages de PySol
+
+
+
+
diff --git a/contrib/help-pages-translation-to-french/license.html b/contrib/help-pages-translation-to-french/license.html
index d116a881..8761d585 100644
--- a/contrib/help-pages-translation-to-french/license.html
+++ b/contrib/help-pages-translation-to-french/license.html
@@ -1,945 +1,945 @@
-
- Version 3, 29 June 2007
-
-
-
-
+ Version 3, 29 June 2007
+
+
+
+
-==================================================================
-User visible changes for PySol - a solitaire game collection
-==================================================================
-
-Changes in 4.82 (02 Sep 2003, 202 games)
- * support Python 2.3
- - a number of small bug fixes
- + stay tuned for Pysol 5 with *lots* of improvements :-)
-
-Changes in 4.81 (24 Jun 2002, 202 games)
- * adapted for new pysol-sound-server 3.00
- - fixed Spider-type games
-
-Changes in 4.80 (28 Nov 2001, 202 games)
- * support Python 2.2
-
-Changes in 4.73 (28 Sep 2001, 202 games)
- - fixed rules of Irmgard
- - a number of other bug fixes
-
-Changes in 4.72 (31 May 2001, 202 games)
- - fixed a problem when using hints in Black Hole
-
-Changes in 4.71 (20 Apr 2001, 202 games)
- * improved dynamic scrollbar handling
- * support both Python 1.5, Python 2.0 and Python 2.1 within one package
-
-Changes in 4.70 (05 Mar 2001, 202 games)
- * 1 new game
- * added dynamic scrollbars
- * support both Python 1.5 and Python 2.0 within one package
- * fixed some minor problems
-
-Changes in 4.60 (02 Aug 2000, 201 games)
- * 6 new games
- * added persistent bookmarks
- * implemented smart playing that keeps the redo history
- * new statistics dialog featuring real 3D bar charts
- - Windows: fixed a problem where the sound could cause crashes
- - corrected a number of game rules and descriptions
-
-Changes in 4.50 (11 Jun 2000, 195 games)
- * added support for small toolbar icons
- * added "Alternate Names" to the game selection dialog
- * improved the sound dialog
- - moved the Mahjongg games to the new PyJongg package
-
-Changes in 4.41 (30 May 2000, 195 games)
- * 6 new games
- - Windows: avoid loading incompatible DLLs from the system directory
-
-Changes in 4.30 (23 May 2000, 189 games)
- * 6 new games
- - fixed an internal error in Grasshopper and Double Grasshopper
- - corrected rules of Penguin
-
-Changes in 4.20 (27 Apr 2000, 183 games)
- * 14 new games, including HexADeck and Memory type variants
- * added a "Recent games" menubar entry
- * improved statistics dialog
- - really fixed the detection of Straights in Poker type games
- - fixed a problem when changing the card background
-
-Changes in 4.10 (18 Apr 2000, 169 games)
- - fixed a memory leak
-
-Changes in 4.00 (12 Apr 2000, 169 games)
- * PySol now plays Tarock type games
- * display a floating "Demo" logo while playing demo games
- * options are now saved automatically at program exit
- - Poker type games: cards for a Straight can now be in any sequence
- - fixed a scoring problem in Casino Klondike and Vegas Klondike
-
-Changes in 3.40 (12 Feb 2000, 161 games)
- * 3 new games
- * updated the pysol-sound-server
- - fixed a problem with winning in Golf type games
- - some other minor fixes
-
-Changes in 3.30 (26 Jan 2000, 158 games)
- * 7 new games
- * converted the pysol-sound-server into a Python extension module
-
-Changes in 3.21 (21 Jan 2000, 151 games)
- * 2 new games
- * updated the pysol-sound-server
- - Windows: added the missing PyWinTypes15.dll to the setup file
-
-Changes in 3.20 (18 Jan 2000, 149 games)
- * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
- * added 2 Poker type games (Poker Shuffle, Poker Square)
- * added 13 other new games (Der Katzenschwanz, Perpetual Motion,
- Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
- * background music is supported under Win32 as well
- - corrected redeal rules of La Belle Lucie and Trefoil
- - corrected rules of Aces Up
-
-Changes in 3.10 (21 Dec 1999, 126 games)
- * 17 new games
- * new sound support (including background MP3 and MOD music under Unix)
- * added a playable preview dialog (yes, you can play games there :-)
- * nice cardset and table-tile select dialogs
- * added "Hold and quit" to continue a game on next start
- - quite a number of bug and feature fixes
-
-Changes in 3.00 (04 Nov 1999, 111 games)
- * bought a new solitaire book and implemented 67 new games :-)
- * added a menubar entry for popular games
- * new assist function: highlight all cards with the same rank
- (shift-click the left mouse button)
- * added images for the Talon redeal state
- * FreeCell game numbers are now compatible to the FreeCell FAQ
- * added a "Next number" button to the game number dialog
- * improved statistics and log views
- * the bundled version now ships as pre-compiled Python bytecode
- because it loads faster and uses much less memory
- - corrected some layout problems
-
-Changes in 2.99 (13 Oct 1999, 44 games)
- * 1 new game: Lara's Game
- * re-enabled the relaxed game variants
- * due to popular demand I've finally implemented "Quick play"
- * statistics and logs can be exported to a file
- * a huge number of other improvements
- - saved games are not compatible with previous versions
- - some changes in key and mouse bindings
-
-Changes in 2.91 (23 Jun 1999, 43 games)
- - check for Python 1.5.2 at program startup
- - some other minor fixes
-
-Changes in 2.90 (16 Jun 1999, 43 games)
- * added 19 new games (2 games disabled)
- * implemented a nice select-game tree dialog
- * starting a new game is noticeably faster now
- * documentation updated
- - PySol now requires Python 1.5.2
-
-Changes in 2.14 (26 May 1999, 24 games)
- - fixed rules of Calculation which got broken in 2.02
-
-Changes in 2.13 (13 May 1999, 24 games)
- - fixed a small bug in "Select game by number..."
-
-Changes in 2.12 (20 Apr 1999, 24 games)
- - another small bug fix
-
-Changes in 2.11 (07 Apr 1999, 24 games)
- - some finor fixes
-
-Changes in 2.10 (11 Mar 1999, 24 games)
- * major display speed improvements
- * added support for background table tiles
- * rearranged source code to prepare for a future Gnome, KDE,
- wxWindows or JPython/Swing version
- - fixed rules of Spider and Divorce which got broken in 2.02
-
-Changes in 2.02 (20 Jan 1999, 24 games)
- * 1 new game: Canfield
- * new assist function: autoplay
- * new assist function: automatic face up
- * new assist function: highlight all matching cards
- (control-click the left mouse button)
- * can change card background
- * support for timer-based animations
- * improved interaction with the window manager (X11)
-
-Changes in 2.01 (21 Dec 1998, 23 games)
- * 4 new games: Eight Off, Dead King Golf, Relaxed Golf and Grandfather's Clock
- * created new package PySol-Cardsets - get it from the PySol home page
- * implemented a statusbar
- * new assist function: highlight all moveable piles
- * enabled tearoff menus under Unix
- * improved table layout with small and large cardsets
-
-Changes in 2.00 (30 Nov 1998, 19 games)
- * 2 new games: Calculation and Numerica
- * implemented support for plugins - now you can easily add your own games
- * new option to automatically shade legal moves
- * added additional cardsets for low and high screen resolutions
- * major source code rearrangements
-
-Changes in 1.12 (13 Oct 1998, 17 games)
- * display a progress bar during startup
-
-Changes in 1.11 (09 Oct 1998, 17 games)
- * 3 new games: Big Harp, Eiffel Tower and Matriarchy
- * enhanced statistics, can change player name
- * added "Select game by number"
- * implemented tooltips
- - some fixes for Windows (vanishing menubar, problems when $HOME was
- not set, better toplevel geometry)
- - corrected rules of Ground for a Divorce
-
-Changes in 1.10 (02 Oct 1998, 14 games)
- * 1 new game: Ground for a Divorce
- * added a toolbar
- * implemented shadows
-
-Changes in 1.03 (26 Sep 1998, 13 games)
- * 4 new games: Spider, Relaxed Spider, Braid and Forty Thieves
- * middle mouse button (or Control-left) shows partially hidden cards
- * menus restructured
- * major source code rearrangements
-
-Changes in 1.02 (16 Sep 1998, 9 games)
- * 1 new game: Picture Gallery
- * added strict-rules variants of FreeCell and Seahaven Towers
- * added a small manual page
- * improved animation speed
-
-Changes in 1.01 (14 Sep 1998, 6 games)
- * 2 new games: FreeCell and Seahaven Towers
- * the Undo key is now bound both to 'z' as well as 's'
-
-Changes in 1.00 (10 Sep 1998, 4 games)
- * includes 4 games: Gypsy, Irmgard, 8x8 and Klondike
- * first public release
-
-
+
+==================================================================
+User visible changes for PySol - a solitaire game collection
+==================================================================
+
+Changes in 4.82 (02 Sep 2003, 202 games)
+ * support Python 2.3
+ - a number of small bug fixes
+ + stay tuned for Pysol 5 with *lots* of improvements :-)
+
+Changes in 4.81 (24 Jun 2002, 202 games)
+ * adapted for new pysol-sound-server 3.00
+ - fixed Spider-type games
+
+Changes in 4.80 (28 Nov 2001, 202 games)
+ * support Python 2.2
+
+Changes in 4.73 (28 Sep 2001, 202 games)
+ - fixed rules of Irmgard
+ - a number of other bug fixes
+
+Changes in 4.72 (31 May 2001, 202 games)
+ - fixed a problem when using hints in Black Hole
+
+Changes in 4.71 (20 Apr 2001, 202 games)
+ * improved dynamic scrollbar handling
+ * support both Python 1.5, Python 2.0 and Python 2.1 within one package
+
+Changes in 4.70 (05 Mar 2001, 202 games)
+ * 1 new game
+ * added dynamic scrollbars
+ * support both Python 1.5 and Python 2.0 within one package
+ * fixed some minor problems
+
+Changes in 4.60 (02 Aug 2000, 201 games)
+ * 6 new games
+ * added persistent bookmarks
+ * implemented smart playing that keeps the redo history
+ * new statistics dialog featuring real 3D bar charts
+ - Windows: fixed a problem where the sound could cause crashes
+ - corrected a number of game rules and descriptions
+
+Changes in 4.50 (11 Jun 2000, 195 games)
+ * added support for small toolbar icons
+ * added "Alternate Names" to the game selection dialog
+ * improved the sound dialog
+ - moved the Mahjongg games to the new PyJongg package
+
+Changes in 4.41 (30 May 2000, 195 games)
+ * 6 new games
+ - Windows: avoid loading incompatible DLLs from the system directory
+
+Changes in 4.30 (23 May 2000, 189 games)
+ * 6 new games
+ - fixed an internal error in Grasshopper and Double Grasshopper
+ - corrected rules of Penguin
+
+Changes in 4.20 (27 Apr 2000, 183 games)
+ * 14 new games, including HexADeck and Memory type variants
+ * added a "Recent games" menubar entry
+ * improved statistics dialog
+ - really fixed the detection of Straights in Poker type games
+ - fixed a problem when changing the card background
+
+Changes in 4.10 (18 Apr 2000, 169 games)
+ - fixed a memory leak
+
+Changes in 4.00 (12 Apr 2000, 169 games)
+ * PySol now plays Tarock type games
+ * display a floating "Demo" logo while playing demo games
+ * options are now saved automatically at program exit
+ - Poker type games: cards for a Straight can now be in any sequence
+ - fixed a scoring problem in Casino Klondike and Vegas Klondike
+
+Changes in 3.40 (12 Feb 2000, 161 games)
+ * 3 new games
+ * updated the pysol-sound-server
+ - fixed a problem with winning in Golf type games
+ - some other minor fixes
+
+Changes in 3.30 (26 Jan 2000, 158 games)
+ * 7 new games
+ * converted the pysol-sound-server into a Python extension module
+
+Changes in 3.21 (21 Jan 2000, 151 games)
+ * 2 new games
+ * updated the pysol-sound-server
+ - Windows: added the missing PyWinTypes15.dll to the setup file
+
+Changes in 3.20 (18 Jan 2000, 149 games)
+ * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
+ * added 2 Poker type games (Poker Shuffle, Poker Square)
+ * added 13 other new games (Der Katzenschwanz, Perpetual Motion,
+ Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
+ * background music is supported under Win32 as well
+ - corrected redeal rules of La Belle Lucie and Trefoil
+ - corrected rules of Aces Up
+
+Changes in 3.10 (21 Dec 1999, 126 games)
+ * 17 new games
+ * new sound support (including background MP3 and MOD music under Unix)
+ * added a playable preview dialog (yes, you can play games there :-)
+ * nice cardset and table-tile select dialogs
+ * added "Hold and quit" to continue a game on next start
+ - quite a number of bug and feature fixes
+
+Changes in 3.00 (04 Nov 1999, 111 games)
+ * bought a new solitaire book and implemented 67 new games :-)
+ * added a menubar entry for popular games
+ * new assist function: highlight all cards with the same rank
+ (shift-click the left mouse button)
+ * added images for the Talon redeal state
+ * FreeCell game numbers are now compatible to the FreeCell FAQ
+ * added a "Next number" button to the game number dialog
+ * improved statistics and log views
+ * the bundled version now ships as pre-compiled Python bytecode
+ because it loads faster and uses much less memory
+ - corrected some layout problems
+
+Changes in 2.99 (13 Oct 1999, 44 games)
+ * 1 new game: Lara's Game
+ * re-enabled the relaxed game variants
+ * due to popular demand I've finally implemented "Quick play"
+ * statistics and logs can be exported to a file
+ * a huge number of other improvements
+ - saved games are not compatible with previous versions
+ - some changes in key and mouse bindings
+
+Changes in 2.91 (23 Jun 1999, 43 games)
+ - check for Python 1.5.2 at program startup
+ - some other minor fixes
+
+Changes in 2.90 (16 Jun 1999, 43 games)
+ * added 19 new games (2 games disabled)
+ * implemented a nice select-game tree dialog
+ * starting a new game is noticeably faster now
+ * documentation updated
+ - PySol now requires Python 1.5.2
+
+Changes in 2.14 (26 May 1999, 24 games)
+ - fixed rules of Calculation which got broken in 2.02
+
+Changes in 2.13 (13 May 1999, 24 games)
+ - fixed a small bug in "Select game by number..."
+
+Changes in 2.12 (20 Apr 1999, 24 games)
+ - another small bug fix
+
+Changes in 2.11 (07 Apr 1999, 24 games)
+ - some finor fixes
+
+Changes in 2.10 (11 Mar 1999, 24 games)
+ * major display speed improvements
+ * added support for background table tiles
+ * rearranged source code to prepare for a future Gnome, KDE,
+ wxWindows or JPython/Swing version
+ - fixed rules of Spider and Divorce which got broken in 2.02
+
+Changes in 2.02 (20 Jan 1999, 24 games)
+ * 1 new game: Canfield
+ * new assist function: autoplay
+ * new assist function: automatic face up
+ * new assist function: highlight all matching cards
+ (control-click the left mouse button)
+ * can change card background
+ * support for timer-based animations
+ * improved interaction with the window manager (X11)
+
+Changes in 2.01 (21 Dec 1998, 23 games)
+ * 4 new games: Eight Off, Dead King Golf, Relaxed Golf and Grandfather's Clock
+ * created new package PySol-Cardsets - get it from the PySol home page
+ * implemented a statusbar
+ * new assist function: highlight all moveable piles
+ * enabled tearoff menus under Unix
+ * improved table layout with small and large cardsets
+
+Changes in 2.00 (30 Nov 1998, 19 games)
+ * 2 new games: Calculation and Numerica
+ * implemented support for plugins - now you can easily add your own games
+ * new option to automatically shade legal moves
+ * added additional cardsets for low and high screen resolutions
+ * major source code rearrangements
+
+Changes in 1.12 (13 Oct 1998, 17 games)
+ * display a progress bar during startup
+
+Changes in 1.11 (09 Oct 1998, 17 games)
+ * 3 new games: Big Harp, Eiffel Tower and Matriarchy
+ * enhanced statistics, can change player name
+ * added "Select game by number"
+ * implemented tooltips
+ - some fixes for Windows (vanishing menubar, problems when $HOME was
+ not set, better toplevel geometry)
+ - corrected rules of Ground for a Divorce
+
+Changes in 1.10 (02 Oct 1998, 14 games)
+ * 1 new game: Ground for a Divorce
+ * added a toolbar
+ * implemented shadows
+
+Changes in 1.03 (26 Sep 1998, 13 games)
+ * 4 new games: Spider, Relaxed Spider, Braid and Forty Thieves
+ * middle mouse button (or Control-left) shows partially hidden cards
+ * menus restructured
+ * major source code rearrangements
+
+Changes in 1.02 (16 Sep 1998, 9 games)
+ * 1 new game: Picture Gallery
+ * added strict-rules variants of FreeCell and Seahaven Towers
+ * added a small manual page
+ * improved animation speed
+
+Changes in 1.01 (14 Sep 1998, 6 games)
+ * 2 new games: FreeCell and Seahaven Towers
+ * the Undo key is now bound both to 'z' as well as 's'
+
+Changes in 1.00 (10 Sep 1998, 4 games)
+ * includes 4 games: Gypsy, Irmgard, 8x8 and Klondike
+ * first public release
+
+
diff --git a/contrib/help-pages-translation-to-french/rules.html b/contrib/help-pages-translation-to-french/rules.html
index d34978b0..f0d0e863 100644
--- a/contrib/help-pages-translation-to-french/rules.html
+++ b/contrib/help-pages-translation-to-french/rules.html
@@ -1,11 +1,11 @@
-PySol - Règles des jeux
-
-
-Concepts de base
-
-
-Règles des jeux
-
+
PySol - Règles des jeux
+
+
+Concepts de base
+
+
+Règles des jeux
+
\ No newline at end of file
diff --git a/contrib/help-pages-translation-to-french/rules_alternate.html b/contrib/help-pages-translation-to-french/rules_alternate.html
index db8572c7..b95c0999 100644
--- a/contrib/help-pages-translation-to-french/rules_alternate.html
+++ b/contrib/help-pages-translation-to-french/rules_alternate.html
@@ -1,3 +1,3 @@
-Noms alternatifs
-
+
Noms alternatifs
+
\ No newline at end of file
diff --git a/firstFile.txt b/firstFile.txt
new file mode 100644
index 00000000..e1d7e214
--- /dev/null
+++ b/firstFile.txt
@@ -0,0 +1 @@
+modifications from repoB