1
0
Fork 0
mirror of https://github.com/shlomif/PySolFC.git synced 2025-04-05 00:02:29 -04:00

More game organization updates.

This commit is contained in:
Joe R 2023-01-31 17:44:41 -05:00
parent efbb3489b3
commit b40ffe8981
3 changed files with 3 additions and 3 deletions

View file

@ -459,7 +459,7 @@ class GI:
845)), 845)),
("Toby Ord", (788,)), ("Toby Ord", (788,)),
("David Parlett", (64, 98, 294, 338, 654, 796, 812, 844)), ("David Parlett", (64, 98, 294, 338, 654, 796, 812, 844)),
("Randy Rasa", (187, 190, 191, 192,)), ("Randy Rasa", (187, 188, 190, 191, 192,)),
("Gregg Seelhoff", (347,)), ("Gregg Seelhoff", (347,)),
("Adam Selene", (366,)), ("Adam Selene", (366,)),
("Jim Sizelove", (555001,)), ("Jim Sizelove", (555001,)),

View file

@ -314,7 +314,7 @@ registerGame(GameInfo(258, EightOff, "Eight Off",
GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL)) GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(9, SeahavenTowers, "Seahaven Towers", registerGame(GameInfo(9, SeahavenTowers, "Seahaven Towers",
GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_SKILL, GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_SKILL,
altnames=("Sea Towers", "Towers"))) altnames=("Sea Towers", "Towers", "Tours du Alice")))
registerGame(GameInfo(6, RelaxedSeahavenTowers, "Relaxed Seahaven Towers", registerGame(GameInfo(6, RelaxedSeahavenTowers, "Relaxed Seahaven Towers",
GI.GT_FREECELL | GI.GT_RELAXED | GI.GT_OPEN, 1, 0, GI.GT_FREECELL | GI.GT_RELAXED | GI.GT_OPEN, 1, 0,
GI.SL_SKILL)) GI.SL_SKILL))

View file

@ -1005,7 +1005,7 @@ registerGame(GameInfo(90, SimpleCarlo, "Simple Carlo",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK)) GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(91, SimplePairs, "Simple Pairs", registerGame(GameInfo(91, SimplePairs, "Simple Pairs",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_LUCK, GI.GT_PAIRING_TYPE, 1, 0, GI.SL_LUCK,
altnames=("Jamestown",))) altnames=("Jamestown", "Pirate Gold", "Treasure Hunt")))
registerGame(GameInfo(92, Neighbour, "Neighbour", registerGame(GameInfo(92, Neighbour, "Neighbour",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK)) GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(96, Fourteen, "Fourteen", registerGame(GameInfo(96, Fourteen, "Fourteen",