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Added Aces Square game.
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3 changed files with 61 additions and 1 deletions
22
html-src/rules/acessquare.html
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html-src/rules/acessquare.html
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<h1>Aces Square</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards except the four Aces to the single foundation.
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<h3>Rules</h3>
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<p>
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Cards are dealt to a square of four rows of four cards each.
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You can remove pairs of cards of the same suit that are in the
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same row or column, and do not contain aces. Empty spaces are
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immediately filled from the talon, and can no longer be filled
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when they're empty.
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<p>
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The game is won when all cards are removed in this way except
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for the four aces.
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<h3>Notes</h3>
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<p>
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<i>Autodrop</i> is disabled for this game.
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@ -559,7 +559,7 @@ class GI:
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('fc-2.14', tuple(range(811, 827))),
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('fc-2.14', tuple(range(811, 827))),
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('fc-2.15', tuple(range(827, 855)) + tuple(range(22400, 22407))),
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('fc-2.15', tuple(range(827, 855)) + tuple(range(22400, 22407))),
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('fc-2.20', tuple(range(855, 897))),
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('fc-2.20', tuple(range(855, 897))),
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('dev', tuple(range(897, 898)) + tuple(range(13160, 13163)))
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('dev', tuple(range(897, 899)) + tuple(range(13160, 13163)))
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)
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)
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# deprecated - the correct way is to or a GI.GT_XXX flag
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# deprecated - the correct way is to or a GI.GT_XXX flag
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@ -993,6 +993,42 @@ class RightAndLeft(Game):
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self._startAndDealRow()
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self._startAndDealRow()
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# ************************************************************************
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# * Aces Square
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# ************************************************************************
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class AcesSquare_RowStack(MonteCarlo_RowStack):
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def acceptsCards(self, from_stack, cards):
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if not OpenStack.acceptsCards(self, from_stack, cards):
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return False
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if self.cards[-1].rank == 0 or cards[0].rank == 0:
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return False
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return (self.game.isNeighbour(from_stack, self)
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and self.cards[-1].suit == cards[0].suit)
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class AcesSquare(MonteCarlo):
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Talon_Class = AutoDealTalonStack
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RowStack_Class = AcesSquare_RowStack
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def createGame(self):
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MonteCarlo.createGame(self, rows=4, cols=4)
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def isGameWon(self):
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return len(self.s.foundations[0].cards) == 48
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def fillStack(self, stack):
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if stack in self.s.rows:
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if len(stack.cards) == 0 and len(self.s.talon.cards) > 0:
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self.flipMove(self.s.talon)
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self.moveMove(1, self.s.talon, stack)
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def isNeighbour(self, stack1, stack2):
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return (stack1.id // 4 == stack2.id // 4 or
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stack1.id % 4 == stack2.id % 4)
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# register the game
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# register the game
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registerGame(GameInfo(89, MonteCarlo, "Monte Carlo",
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registerGame(GameInfo(89, MonteCarlo, "Monte Carlo",
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GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
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GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
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@ -1057,3 +1093,5 @@ registerGame(GameInfo(874, PatientPairs, "Patient Pairs",
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registerGame(GameInfo(875, PatientPairsOpen, "Patient Pairs (Open)",
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registerGame(GameInfo(875, PatientPairsOpen, "Patient Pairs (Open)",
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0,
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0,
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GI.SL_MOSTLY_SKILL, rules_filename="patientpairs.html"))
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GI.SL_MOSTLY_SKILL, rules_filename="patientpairs.html"))
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registerGame(GameInfo(898, AcesSquare, "Aces Square",
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GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
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