diff --git a/html-src/rules/crispy.html b/html-src/rules/crispy.html index f786d17e..6ebca160 100644 --- a/html-src/rules/crispy.html +++ b/html-src/rules/crispy.html @@ -17,7 +17,7 @@ moved to the edges of the tableau - jacks to the corners, kings to the top and bottom, and queens to the sides.
When there are no moves left, you can deal one card from the talon -to each empty tableau space. THe game is won if all cards are +to each empty tableau space. The game is won if all cards are removed, except the picture cards, which are in their respective spaces. diff --git a/html-src/rules/shanka.html b/html-src/rules/shanka.html index 8632027a..d6c3bd7b 100644 --- a/html-src/rules/shanka.html +++ b/html-src/rules/shanka.html @@ -1,15 +1,24 @@
+Dashavatara Ganjifa type. 1 deck. No redeal. +
Move all cards to the foundations. +
The cards build down by rank only on the tableau, no more than twelve to a row. Only the Rajas may be played on an empty row. +
All cards are dealt to the sixteen rows when the games begins. Cards on the tableau build down in rank only. The foundations build up by suit. Only a Raja or sequence may be played on an empty row.
Shanka is the conch incarnation of Vishnu. +
Try for an empty row. diff --git a/html-src/rules/shorttail.html b/html-src/rules/shorttail.html index ad39c998..d0b28b39 100644 --- a/html-src/rules/shorttail.html +++ b/html-src/rules/shorttail.html @@ -9,4 +9,4 @@ Move all cards to the foundations.
Like Long Tail, -but with two decks and eight tableau piles. +but with two decks and eight tableau piles. diff --git a/html-src/rules/siebenbisas.html b/html-src/rules/siebenbisas.html index 1f51808b..d15f5b98 100644 --- a/html-src/rules/siebenbisas.html +++ b/html-src/rules/siebenbisas.html @@ -22,7 +22,7 @@ high, so no cards may be placed to their right (they create dead spaces).
The foundations build up from Seven to King and then Ace. You may only move a card from the rows (and not from the reserves) to -the foundations if it has an empty left neightbour - this implies +the foundations if it has an empty left neighbour - this implies that you cannot drop a card from the leftmost column without moving it somewhere else first. diff --git a/html-src/rules/triangle.html b/html-src/rules/triangle.html index 4b38edda..5ff00aaf 100644 --- a/html-src/rules/triangle.html +++ b/html-src/rules/triangle.html @@ -10,4 +10,4 @@ Move all cards to the single foundation.
Like Pyramid, but the card layout is inverted, for a more -difficult layout. +difficult game. diff --git a/html-src/rules/wisteria.html b/html-src/rules/wisteria.html index c9dd8924..43273384 100644 --- a/html-src/rules/wisteria.html +++ b/html-src/rules/wisteria.html @@ -9,7 +9,7 @@ Move all cards to the foundations.
Like Snake, -with the Hanafuda deck but the number of cards you can move as a sequence is +with the Hanafuda deck, but the number of cards you can move as a sequence is not restricted and there are no "free" cells.