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+ 6 new games

* misc. improvements


git-svn-id: https://pysolfc.svn.sourceforge.net/svnroot/pysolfc/PySolFC/trunk@45 39dd0a4e-7c14-0410-91b3-c4f2d318f732
This commit is contained in:
skomoroh 2006-08-12 21:15:56 +00:00
parent a74786ed32
commit 952125b5f8
9 changed files with 576 additions and 129 deletions

View file

@ -1478,6 +1478,9 @@ for %d moves.
sx0, sy0 = s.getOffsetFor(c1)
x1, y1 = s.getPositionFor(c1)
x2, y2 = x1, y1
if c1 is s.cards[-1]:
# last card in the stack (for Pyramid-like games)
tkraise = True
else:
# highlight pile
if len(s.CARD_XOFFSET) > 1:

View file

@ -392,30 +392,20 @@ class SeniorWrangler_RowStack(BasicRowStack):
class SeniorWrangler(Game):
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+9.5*l.XS, l.YM+3*l.YS+l.TEXT_HEIGHT)
self.setSize(l.XM+9.5*l.XS, l.YM+3*l.YS)
# create stacks
x, y = l.XM+1.5*l.XS, l.YM
for i in range(8):
stack = BetsyRoss_Foundation(x, y, self, base_rank=i,
max_cards=1, max_move=0, max_accept=0)
s.foundations.append(stack)
x = x + l.XS
x, y = l.XM+1.5*l.XS, l.YM+l.YS
for i in range(8):
stack = BetsyRoss_Foundation(x, y, self, base_rank=(2*i+3)%13,
mod=13, dir=i+1,
max_cards=12, max_move=0)
mod=13, dir=i+1, max_move=0)
tx, ty, ta, tf = l.getTextAttr(stack, "s")
font = self.app.getFont("canvas_default")
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
s.foundations.append(stack)
x = x + l.XS
x, y = l.XM+1.5*l.XS, l.YM+2*l.YS+l.TEXT_HEIGHT
x, y = l.XM+1.5*l.XS, l.YM+2*l.YS
for i in range(8):
stack = SeniorWrangler_RowStack(x, y, self, max_accept=0)
s.rows.append(stack)
@ -436,7 +426,7 @@ class SeniorWrangler(Game):
top = []
ranks = []
for c in cards[:]:
if c.rank in range(1,9) and c.rank not in ranks:
if c.rank in range(8) and c.rank not in ranks:
ranks.append(c.rank)
cards.remove(c)
top.append(c)

View file

@ -581,7 +581,8 @@ registerGame(GameInfo(398, MountOlympus, "Mount Olympus",
registerGame(GameInfo(399, Zeus, "Zeus",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
registerGame(GameInfo(546, RoyalParade, "Royal Parade",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL,
rules_filename='virginiareel.html'))
registerGame(GameInfo(547, VirginiaReel, "Virginia Reel",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))

View file

@ -22,12 +22,10 @@
__all__ = []
# imports
import sys, types
# PySol imports
from pysollib.gamedb import registerGame, GameInfo, GI
from pysollib.util import *
from pysollib.mfxutil import kwdefault
from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
@ -91,8 +89,7 @@ class PushPin_RowStack(ReserveStack):
def acceptsCards(self, from_stack, cards):
if not self.cards:
return from_stack.id > self.id
return True
return False
if abs(self.id - from_stack.id) != 1:
return False
ps = min(self.id, from_stack.id)-1
@ -128,6 +125,7 @@ class PushPin_RowStack(ReserveStack):
class PushPin(Game):
Hint_Class = PushPin_Hint
RowStack_Class = PushPin_RowStack
#
# game layout
@ -154,7 +152,7 @@ class PushPin(Game):
if i%2:
k = xx-j-1
x, y = l.XM + k*l.XS, l.YM + i*l.YS
s.rows.append(PushPin_RowStack(x, y, self))
s.rows.append(self.RowStack_Class(x, y, self))
s.talon = PushPin_Talon(l.XM, l.YM, self)
s.foundations.append(PushPin_Foundation(l.XM, h-l.YS, self,
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
@ -171,9 +169,7 @@ class PushPin(Game):
def isGameWon(self):
return len(self.s.foundations[0].cards) == 50
def fillEmptyStacks(self):
if not self.demo:
self.startDealSample()
def _fillOne(self):
rows = self.s.rows
i = 0
for r in rows:
@ -185,14 +181,21 @@ class PushPin(Game):
if r.cards:
break
j += 1
for r in rows[j:]:
if not r.cards:
else:
return 0
self.moveMove(1, rows[j], rows[i], frames=2, shadow=0)
return 1
def fillEmptyStacks(self):
if not self.demo:
self.startDealSample()
old_state = self.enterState(self.S_FILL)
while True:
if not self._fillOne():
break
self.moveMove(1, r, rows[i], frames=2, shadow=0)
i += 1
self.leaveState(old_state)
if not self.demo:
self.stopSamples()
return 0
def getAutoStacks(self, event=None):
return ((), (), ())
@ -223,9 +226,61 @@ class Queens(PushPin):
self.s.talon.dealRow()
# /***********************************************************************
# // Accordion
# ************************************************************************/
class Accordion_Hint(AbstractHint):
def computeHints(self):
game = self.game
rows = game.s.rows
for i in range(len(rows)-3):
r1, r2 = rows[i], rows[i+1]
if r1.cards and r2.cards:
c1, c2 = r1.cards[0], r2.cards[0]
if c1.rank == c2.rank or c1.suit == c2.suit:
self.addHint(5000, 1, r1, r2)
r1, r2 = rows[i], rows[i+3]
if r1.cards and r2.cards:
c1, c2 = r1.cards[0], r2.cards[0]
if c1.rank == c2.rank or c1.suit == c2.suit:
self.addHint(6000, 1, r1, r2)
class Accordion_RowStack(PushPin_RowStack):
def acceptsCards(self, from_stack, cards):
if not self.cards:
return False
if abs(self.id - from_stack.id) not in (1,3):
return False
c1, c2 = self.cards[-1], cards[0]
if c1.rank == c2.rank:
return True
return c1.suit == c2.suit
clickHandler = ReserveStack.clickHandler
class Accordion(PushPin):
Hint_Class = Accordion_Hint
RowStack_Class = Accordion_RowStack
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(rows=self.s.rows[:2])
def isGameWon(self):
return len(self.s.foundations[0].cards) == 52
registerGame(GameInfo(287, PushPin, "Push Pin",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(288, RoyalMarriage, "Royal Marriage",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
## registerGame(GameInfo(303, Queens, "Queens",
## GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0))
registerGame(GameInfo(656, Accordion, "Accordion",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED,
altnames=('Idle Year', 'Methuselah', 'Tower of Babel') ))

View file

@ -168,7 +168,10 @@ class Pyramid_RowStack(Pyramid_StackMethods, OpenStack):
class Pyramid(Game):
Hint_Class = Pyramid_Hint
Foundation_Class = Pyramid_Foundation
Talon_Class = StackWrapper(Pyramid_Talon, max_rounds=3, max_accept=1)
RowStack_Class = Pyramid_RowStack
WasteStack_Class = Pyramid_Waste
#
# game layout
@ -191,25 +194,26 @@ class Pyramid(Game):
x = l.XM + (8-i) * l.XS / 2
y = l.YM + i * l.YS / 2
for j in range(i+1):
s.rows.append(Pyramid_RowStack(x, y, self))
s.rows.append(self.RowStack_Class(x, y, self))
x = x + l.XS
x, y = l.XM, l.YM
s.talon = self.Talon_Class(x, y, self)
if texts:
l.createText(s.talon, "se")
tx, ty, ta, tf = l.getTextAttr(s.talon, "ne")
font=self.app.getFont("canvas_default")
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
if s.talon.max_rounds > 1:
tx, ty, ta, tf = l.getTextAttr(s.talon, "ne")
font=self.app.getFont("canvas_default")
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
if waste:
y = y + l.YS
s.waste = Pyramid_Waste(x, y, self, max_accept=1)
s.waste = self.WasteStack_Class(x, y, self, max_accept=1)
l.createText(s.waste, "se")
x, y = self.width - l.XS, l.YM
s.foundations.append(Pyramid_Foundation(x, y, self,
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
max_move=0, max_cards=52))
s.foundations.append(self.Foundation_Class(x, y, self,
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
max_move=0, max_cards=52))
if reserves:
x, y = l.XM+(max_rows-reserves)*l.XS/2, l.YM+4*l.YS
for i in range(reserves):
@ -222,6 +226,7 @@ class Pyramid(Game):
l.defaultStackGroups()
self.sg.openstacks.append(s.talon)
self.sg.dropstacks.append(s.talon)
self.sg.openstacks.append(s.waste)
#
@ -280,7 +285,6 @@ class Giza(Pyramid):
# // FIXME: UNFINISHED
# // (this doesn't work yet as 2 cards of the Waste should be playable)
# ************************************************************************/
# Thirteen #89404422185320919548
class Thirteen(Pyramid):
@ -306,7 +310,7 @@ class Thirteen(Pyramid):
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, "s")
x = x + l.XS
s.waste = Pyramid_Waste(x, y, self)
s.waste = Pyramid_Waste(x, y, self, max_accept=1)
l.createText(s.waste, "s")
s.waste.CARD_XOFFSET = 14
x, y = self.width - l.XS, l.YM
@ -484,6 +488,11 @@ class Elevens(Pyramid):
self.leaveState(old_state)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
# FIXME
return False
class ElevensToo(Elevens):
def fillStack(self, stack):
@ -676,6 +685,297 @@ class TripleAlliance(Game):
return len(self.s.foundations[0].cards) == 51
# /***********************************************************************
# // Pharaohs
# ************************************************************************/
class Pharaohs_RowStack(Pyramid_RowStack):
def acceptsCards(self, from_stack, cards):
if not self.basicAcceptsCards(from_stack, cards):
return False
if not self.cards:
return False
r0, r1 = cards[0].rank, self.cards[-1].rank
if r0+r1 == 11:
return True
return r0 == r1
def basicIsBlocked(self):
for r in self.blockmap:
if r.cards:
return True
return False
class Pharaohs(Pyramid):
Talon_Class = InitialDealTalonStack
RowStack_Class = Pharaohs_RowStack
PYRAMID_Y_FACTOR = 3
def _createPyramid(self, l, x0, y0, size):
rows = []
# create stacks
for i in range(size):
x = x0 + (size-1-i) * l.XS / 2
y = y0 + i * l.YS / self.PYRAMID_Y_FACTOR
for j in range(i+1):
stack = self.RowStack_Class(x, y, self)
rows.append(stack)
stack.blockmap = []
x = x + l.XS
# compute blocking
n = 0
lr = len(rows)
for i in range(size-1):
for j in range(i+1):
k = n+i+1
rows[n].blockmap = [rows[k],rows[k+1]]
n += 1
return rows
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w = l.XM + 9*l.XS
h = l.YM + 5.67*l.YS
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
s.rows += self._createPyramid(l, x, y, 2)
x, y = l.XM+2*l.XS, l.YM
s.rows += self._createPyramid(l, x, y, 7)
x, y = l.XM+2.5*l.XS, l.YM+3*l.YS
s.rows += self._createPyramid(l, x, y, 6)
x, y = l.XM, self.height-l.YS
s.talon = self.Talon_Class(x, y, self)
x, y = self.width - l.XS, l.YM
s.foundations.append(Pyramid_Foundation(x, y, self,
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
max_move=0, max_cards=52))
# define stack-groups
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(frames=4)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return (card1.rank + card2.rank == 11 or
card1.rank == card2.rank)
# /***********************************************************************
# // Baroness
# ************************************************************************/
class Baroness_Talon(DealRowTalonStack):
def dealCards(self, sound=0):
rows = self.game.s.rows
if len(self.cards) == 7:
rows += self.game.s.reserves
return self.dealRowAvail(rows=rows, sound=sound)
class Baroness_RowStack(Giza_Reserve):
def acceptsCards(self, from_stack, cards):
if not self.basicAcceptsCards(from_stack, cards):
return False
if not self.cards:
return True
return cards[0].rank + self.cards[-1].rank == 11
def moveMove(self, ncards, to_stack, frames=-1, shadow=-1):
if to_stack in self.game.s.rows and not to_stack.cards:
return OpenStack.moveMove(self, ncards, to_stack, frames, shadow)
return Giza_Reserve.moveMove(self, ncards, to_stack, frames, shadow)
class Baroness(Pyramid):
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM+9*l.XS, l.YM+max(3.5*l.YS, l.YS+12*l.YOFFSET))
# create stacks
x, y = l.XM, l.YM
s.talon = Baroness_Talon(x, y, self)
l.createText(s.talon, 's')
x += 2*l.XS
for i in range(5):
stack = Baroness_RowStack(x, y, self, max_accept=1)
s.rows.append(stack)
stack.CARD_YOFFSET = l.YOFFSET
x += l.XS
x += l.XS
s.foundations.append(Pyramid_Foundation(x, y, self,
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
max_move=0, max_cards=52))
x, y = l.XM, self.height-l.YS
s.reserves.append(Giza_Reserve(x, y, self, max_accept=1))
y -= l.YS
s.reserves.append(Giza_Reserve(x, y, self, max_accept=1))
# define stack-groups
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
# /***********************************************************************
# // Apophis
# ************************************************************************/
class Apophis_Hint(Pyramid_Hint):
def computeHints(self):
DefaultHint.computeHints(self)
if self.hints:
return
reserves = self.game.s.reserves
for i in range(3):
for j in range(i+1,3):
r1 = reserves[i]
r2 = reserves[j]
if r1.cards and r2.acceptsCards(r1, r1.cards[-1:]):
self.addHint(50000+len(r1.cards)+len(r2.cards), 1, r1, r2)
class Apophis_RowStack(Pharaohs_RowStack):
def acceptsCards(self, from_stack, cards):
if not self.basicAcceptsCards(from_stack, cards):
return False
if not self.cards:
return False
r0, r1 = cards[0].rank, self.cards[-1].rank
return r0+r1 == 11
class Apophis_Talon(RedealTalonStack):
def canDealCards(self):
r_cards = sum([len(r.cards) for r in self.game.s.reserves])
if self.cards:
return True
elif r_cards and self.round != self.max_rounds:
return True
return False
def dealCards(self, sound=0):
num_cards = 0
if sound and self.game.app.opt.animations:
self.game.startDealSample()
if not self.cards:
num_cards = self._redeal(rows=self.game.s.reserves, frames=4)
self.game.nextRoundMove(self)
num_cards += self.dealRowAvail(rows=self.game.s.reserves, sound=0)
if sound:
self.game.stopSamples()
return num_cards
class Apophis(Pharaohs):
Hint_Class = Apophis_Hint
RowStack_Class = Apophis_RowStack
PYRAMID_Y_FACTOR = 2
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w = l.XM + 9*l.XS
h = l.YM + 4*l.YS
self.setSize(w, h)
# create stacks
x, y = l.XM+1.5*l.XS, l.YM
s.rows = self._createPyramid(l, x, y, 7)
x, y = l.XM, l.YM
s.talon = Apophis_Talon(x, y, self, max_rounds=3)
l.createText(s.talon, 'se')
tx, ty, ta, tf = l.getTextAttr(s.talon, "ne")
font = self.app.getFont("canvas_default")
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
y += l.YS
for i in range(3):
stack = Pyramid_Waste(x, y, self, max_accept=1)
s.reserves.append(stack)
l.createText(stack, 'se')
y += l.YS
x, y = self.width - l.XS, l.YM
s.foundations.append(Pyramid_Foundation(x, y, self,
suit=ANY_SUIT, dir=0, base_rank=ANY_RANK,
max_move=0, max_cards=52))
# define stack-groups
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(frames=3)
self.s.talon.dealCards()
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.rank + card2.rank == 11
# /***********************************************************************
# // Cheops
# ************************************************************************/
class Cheops_StackMethods(Pyramid_StackMethods):
def acceptsCards(self, from_stack, cards):
if self.basicIsBlocked():
return 0
if from_stack is self or not self.cards or len(cards) != 1:
return 0
c = self.cards[-1]
return (c.face_up and cards[0].face_up and
abs(cards[0].rank-c.rank) in (0,1))
class Cheops_Talon(Cheops_StackMethods, Pyramid_Talon):
def clickHandler(self, event):
return FaceUpWasteTalonStack.clickHandler(self, event)
class Cheops_Waste(Cheops_StackMethods, Pyramid_Waste):
def clickHandler(self, event):
return WasteStack.clickHandler(self, event)
class Cheops_RowStack(Cheops_StackMethods, Pyramid_RowStack):
def clickHandler(self, event):
return OpenStack.clickHandler(self, event)
class Cheops(Pyramid):
Foundation_Class = AbstractFoundationStack
Talon_Class = StackWrapper(Cheops_Talon, max_rounds=1, max_accept=1)
RowStack_Class = Cheops_RowStack
WasteStack_Class = Cheops_Waste
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return abs(card1.rank-card2.rank) in (0,1)
# register the game
registerGame(GameInfo(38, Pyramid, "Pyramid",
GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
@ -697,5 +997,13 @@ registerGame(GameInfo(597, Fifteens, "Fifteens",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(619, TripleAlliance, "Triple Alliance",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(655, Pharaohs, "Pharaohs",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(657, Baroness, "Baroness",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_BALANCED,
altnames=('Five Piles',) ))
registerGame(GameInfo(658, Apophis, "Apophis",
GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(659, Cheops, "Cheops",
GI.GT_PAIRING_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))

View file

@ -189,32 +189,32 @@ class CaptiveQueens(Game):
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+5*l.XS, max(l.YM+3*l.YS, l.YM+2*l.YS+3*l.TEXT_HEIGHT))
self.setSize(l.XM+5.5*l.XS, l.YM+3*l.YS)
x, y = l.XM, l.YM+l.TEXT_HEIGHT
x, y = l.XM, l.YM+l.YS/2
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, "s")
l.createText(s.talon, "se")
tx, ty, ta, tf = l.getTextAttr(s.talon, "nn")
font = self.app.getFont("canvas_default")
s.talon.texts.rounds = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
y += l.YS+l.TEXT_HEIGHT
y += l.YS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "s")
l.createText(s.waste, "se")
x, y = l.XM+l.XS, l.YM
x, y = l.XM+1.5*l.XS, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
mod=13, max_cards=6, base_rank=4, dir=-1))
x += l.XS
x, y = l.XM+l.XS, l.YM+l.YS
x, y = l.XM+1.5*l.XS, l.YM+l.YS
for i in range(4):
s.rows.append(AbstractFoundationStack(x, y, self, suit=i,
max_cards=1, max_move=0, base_rank=QUEEN))
x += l.XS
x, y = l.XM+l.XS, l.YM+2*l.YS
x, y = l.XM+1.5*l.XS, l.YM+2*l.YS
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
mod=13, max_cards=6, base_rank=5))
@ -224,7 +224,7 @@ class CaptiveQueens(Game):
def startGame(self):
self.startDealSample()
self.s.talon.dealCards() # deal first card to WasteStack
self.s.talon.dealCards()
def isGameWon(self):
return (len(self.s.talon.cards) + len(self.s.waste.cards)) == 0
@ -562,75 +562,6 @@ class Patriarchs(PicturePatience):
self.s.talon.dealCards()
# /***********************************************************************
# // Simplicity
# ************************************************************************/
class Simplicity(Game):
Hint_Class = CautiousDefaultHint
def createGame(self, max_rounds=2):
l, s = Layout(self), self.s
self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)
self.base_card = None
i = 0
for x, y in ((l.XM, l.YM),
(l.XM+7*l.XS, l.YM),
(l.XM, l.YM+3*l.YS),
(l.XM+7*l.XS, l.YM+3*l.YS),
):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i, mod=13))
i += 1
y = l.YM+l.YS
for i in range(2):
x = l.XM+l.XS
for j in range(6):
stack = AC_RowStack(x, y, self, max_move=1, mod=13)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
s.rows.append(stack)
x += l.XS
y += l.YS
x, y = l.XM+3*l.XS, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, 'sw')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'se')
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
# deal base_card to Foundations, update foundations cap.base_rank
self.base_card = self.s.talon.getCard()
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, self.s.foundations[self.base_card.suit])
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_ACW
def _restoreGameHook(self, game):
self.base_card = self.cards[game.loadinfo.base_card_id]
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
def _loadGameHook(self, p):
self.loadinfo.addattr(base_card_id=None) # register extra load var.
self.loadinfo.base_card_id = p.load()
def _saveGameHook(self, p):
p.dump(self.base_card.id)
# /***********************************************************************
# // Sixes and Sevens
# ************************************************************************/
@ -997,8 +928,6 @@ registerGame(GameInfo(424, Matrimony, "Matrimony",
GI.GT_2DECK_TYPE, 2, 16, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(429, Patriarchs, "Patriarchs",
GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(437, Simplicity, "Simplicity",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(438, SixesAndSevens, "Sixes and Sevens",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(477, CornerSuite, "Corner Suite",

View file

@ -108,12 +108,95 @@ class FourStacks(TakeAway):
shallHighlightMatch = Game._shallHighlightMatch_AC
# /***********************************************************************
# // Striptease
# ************************************************************************/
class Striptease_RowStack(UD_RK_RowStack):
def acceptsCards(self, from_stack, cards):
if not self.basicAcceptsCards(from_stack, cards):
return False
if not self.cards:
return True
r1, r2 = self.cards[-1].rank, cards[0].rank
if ((r1 == JACK and r2 == KING) or
(r2 == JACK and r1 == KING)):
return True
return ((r1+1) % 13 == r2 or (r2+1) % 13 == r1)
def getBottomImage(self):
return self.game.app.images.getReserveBottom()
class Striptease_Reserve(OpenStack):
def canFlipCard(self):
if not OpenStack.canFlipCard(self):
return False
for r in self.game.s.reserves:
if len(r.cards) > 2:
return False
return True
class Striptease(TakeAway):
def createGame(self):
l, s = Layout(self), self.s
w, h = l.XM+9*l.XS, l.YM+l.YS+16*l.YOFFSET
self.setSize(w, h)
x, y = l.XM, l.YM
for i in range(4):
stack = Striptease_Reserve(x, y, self, max_move=1,
min_cards=1, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
s.reserves.append(stack)
x += l.XS
x += l.XS
for i in range(4):
stack = Striptease_RowStack(x, y, self, max_move=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
s.rows.append(stack)
x += l.XS
s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
l.defaultAll()
def _shuffleHook(self, cards):
return self._shuffleHookMoveToTop(cards,
lambda c: (c.rank == QUEEN, None))
def startGame(self):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.s.talon.dealRow(rows=self.s.reserves, flip=0, frames=0)
for i in range(8):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
for i in range(3):
self.s.talon.dealRow(rows=self.s.reserves)
def isGameWon(self):
for r in self.s.reserves:
if len(r.cards) != 1:
return False
return True
def shallHighlightMatch(self, stack1, card1, stack2, card2):
r1, r2 = card1.rank, card2.rank
if r1 == QUEEN or r2 == QUEEN:
return False
if ((r1 == JACK and r2 == KING) or
(r2 == JACK and r1 == KING)):
return True
return ((r1+1) % 13 == r2 or (r2+1) % 13 == r1)
# register the game
registerGame(GameInfo(334, TakeAway, "Take Away",
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(335, FourStacks, "Four Stacks",
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(654, Striptease, "Striptease",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))

View file

@ -376,17 +376,92 @@ class FourSeasons(Czarina):
pass
# /***********************************************************************
# // Simplicity
# ************************************************************************/
class Simplicity(Game):
Hint_Class = CautiousDefaultHint
def createGame(self, max_rounds=2):
l, s = Layout(self), self.s
self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)
self.base_card = None
i = 0
for x, y in ((l.XM, l.YM),
(l.XM+7*l.XS, l.YM),
(l.XM, l.YM+3*l.YS),
(l.XM+7*l.XS, l.YM+3*l.YS),
):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i, mod=13))
i += 1
y = l.YM+l.YS
for i in range(2):
x = l.XM+l.XS
for j in range(6):
stack = AC_RowStack(x, y, self, max_move=1, mod=13)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
s.rows.append(stack)
x += l.XS
y += l.YS
x, y = l.XM+3*l.XS, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, 'sw')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'se')
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
# deal base_card to Foundations, update foundations cap.base_rank
self.base_card = self.s.talon.getCard()
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, self.s.foundations[self.base_card.suit])
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_ACW
def _restoreGameHook(self, game):
self.base_card = self.cards[game.loadinfo.base_card_id]
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
def _loadGameHook(self, p):
self.loadinfo.addattr(base_card_id=None) # register extra load var.
self.loadinfo.base_card_id = p.load()
def _saveGameHook(self, p):
p.dump(self.base_card.id)
# register the game
registerGame(GameInfo(30, Windmill, "Windmill",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(277, NapoleonsTomb, "Napoleon's Tomb",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(417, Corners, "Corners",
GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK,
rules_filename='fourseasons.html'))
registerGame(GameInfo(437, Simplicity, "Simplicity",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
rules_filename='fourseasons.html'))
registerGame(GameInfo(483, Czarina, "Czarina",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
rules_filename='fourseasons.html'))
registerGame(GameInfo(484, FourSeasons, "Four Seasons",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK,
altnames=('Corner Card', 'Vanishing Cross') ))
registerGame(GameInfo(561, DutchSolitaire, "Dutch Solitaire",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))

View file

@ -1422,11 +1422,7 @@ class DealBaseCard_StackMethods:
class RedealCards_StackMethods:
def redealCards(self, rows=None, sound=0,
shuffle=False, reverse=False, frames=0):
if sound and self.game.app.opt.animations:
self.game.startDealSample()
lr = len(self.game.s.rows)
def _redeal(self, rows=None, reverse=False, frames=0):
# move all cards to the Talon
num_cards = 0
assert len(self.cards) == 0
@ -1438,10 +1434,17 @@ class RedealCards_StackMethods:
for r in rows:
for i in range(len(r.cards)):
num_cards += 1
self.game.moveMove(1, r, self, frames=frames)
self.game.moveMove(1, r, self, frames=frames, shadow=0)
if self.cards[-1].face_up:
self.game.flipMove(self)
assert len(self.cards) == num_cards
return num_cards
def redealCards(self, rows=None, sound=0,
shuffle=False, reverse=False, frames=0):
if sound and self.game.app.opt.animations:
self.game.startDealSample()
num_cards = self._redeal(rows=rows, reverse=reverse, frames=frames)
if num_cards == 0: # game already finished
return 0
if shuffle: