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Updates to AisleRiot compatibility list.
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3 changed files with 24 additions and 9 deletions
13
html-src/rules/triangle.html
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html-src/rules/triangle.html
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<h1>Triangle</h1>
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<p>
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Pairing game type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Fill all of the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="pyramid.html">Pyramid</a>,
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but the card layout is inverted, for a more
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difficult layout.
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@ -277,16 +277,16 @@ class GI:
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# 41, 42, 43, 58, 59, 92, 93, 94, 95, 96,
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# 100, 105, 111, 112, 113, 130, 200, 201,
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# )),
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# Gnome AisleRiot 2.2.0 (we have 62 out of 70 games)
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# Gnome AisleRiot 2.2.0 (we have 65 out of 70 games)
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# still missing:
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# Helsinki, Isabel, Labyrinth, Thieves,
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# Treize, Valentine, Yield.
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# Isabel, Labyrinth, Thieves, Treize, Valentine.
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("Gnome AisleRiot", (
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1, 2, 8, 9, 11, 12, 19, 24, 27, 29, 31, 33, 34, 35, 36, 40,
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41, 42, 43, 45, 48, 58, 59, 67, 89, 91, 92, 93, 94, 95, 96,
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100, 105, 111, 112, 113, 130, 139, 144, 146, 147, 148, 200,
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201, 206, 224, 225, 229, 230, 233, 257, 258, 280, 281, 282,
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283, 284, 551, 552, 553, 674, 737, 810,
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41, 42, 43, 45, 48, 58, 59, 60, 67, 89, 91, 92, 93, 94, 95,
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96, 100, 104, 105, 111, 112, 113, 130, 135, 139, 144, 146,
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147, 148, 200, 201, 206, 224, 225, 229, 230, 233, 257, 258,
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280, 281, 282, 283, 284, 334, 551, 552, 553, 572, 593, 674,
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700, 737, 772, 810, 22231,
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)),
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# KDE Patience 0.7.3 from KDE 1.1.2 (we have 6 out of 9 games)
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@ -1376,7 +1376,8 @@ registerGame(GameInfo(193, RelaxedPyramid, "Relaxed Pyramid",
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registerGame(GameInfo(592, Giza, "Giza",
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GI.GT_PAIRING_TYPE | GI.GT_OPEN, 1, 0, GI.SL_BALANCED))
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registerGame(GameInfo(593, Thirteens, "Thirteens",
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GI.GT_PAIRING_TYPE, 1, 0, GI.SL_LUCK))
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GI.GT_PAIRING_TYPE, 1, 0, GI.SL_LUCK,
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altnames=('Helsinki',)))
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registerGame(GameInfo(594, Elevens, "Elevens",
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GI.GT_PAIRING_TYPE, 1, 0, GI.SL_LUCK))
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registerGame(GameInfo(595, ElevensToo, "Elevens Too",
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@ -1408,7 +1409,8 @@ registerGame(GameInfo(681, KingTut, "King Tut",
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registerGame(GameInfo(699, DoublePyramid, "Double Pyramid",
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GI.GT_PAIRING_TYPE, 2, 2, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(700, Triangle, "Triangle",
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GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK))
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GI.GT_PAIRING_TYPE, 1, 2, GI.SL_MOSTLY_LUCK,
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altnames=('Yield',)))
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registerGame(GameInfo(701, UpAndDown, "Up and Down",
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GI.GT_PAIRING_TYPE | GI.GT_ORIGINAL, 2, 2,
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GI.SL_MOSTLY_LUCK))
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