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Gave Scorpion Towers a cleaner layout, based on Seahaven Towers.
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1 changed files with 21 additions and 13 deletions
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@ -1439,25 +1439,33 @@ class ScorpionTowers(Game):
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def createGame(self, **layout):
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# create layout
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l, s = Layout(self), self.s
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kwdefault(layout, rows=10, waste=0, texts=0, reserves=4, playcards=22)
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self.Layout_Method(l, **layout)
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self.setSize(l.size[0], l.size[1])
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# set window
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# (piles up to 20 cards are playable in default window size)
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h = max(3 * l.YS, 20 * l.YOFFSET)
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self.setSize(l.XM + 10 * l.XS, l.YM + l.YS + h)
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# create stacks
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s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
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if l.s.waste:
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s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
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for r in l.s.rows:
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s.rows.append(self.RowStack_Class(r.x, r.y, self))
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for r in l.s.reserves:
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s.reserves.append(ReserveStack(r.x, r.y, self))
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# default
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l.defaultAll()
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x, y = l.XM, l.YM
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for i in range(4):
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s.reserves.append(ReserveStack(x + (i + 3) * l.XS, y, self))
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x, y = l.XM, l.YM + l.YS
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for i in range(10):
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s.rows.append(self.RowStack_Class(x, y, self))
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x = x + l.XS
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s.talon = self.Talon_Class(l.XM, self.height - l.YS, self)
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# define stack-groups
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self.sg.openstacks = s.foundations + s.rows + s.reserves
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self.sg.talonstacks = [s.talon]
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self.sg.dropstacks = s.rows + s.reserves
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self.sg.reservestacks = s.reserves
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def startGame(self):
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for i in range(4):
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self.s.talon.dealRow(flip=1, frames=0)
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self._startAndDealRow()
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self.s.talon.dealRow(rows=[self.s.reserves[0], self.s.reserves[1]])
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self.s.talon.dealRow(rows=[self.s.reserves[1], self.s.reserves[2]])
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def isGameWon(self):
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for s in self.s.rows:
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