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Fixed some errors in game rule documentation.
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10 changed files with 79 additions and 50 deletions
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@ -4,7 +4,7 @@ One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Discard all the cards.
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Discard all but the last four cards.
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<h3>Rules</h3>
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<p>
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@ -12,7 +12,8 @@ Four cards are dealt to four tableau piles. If two of these cards are
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of the same suit, they can be discarded and two new cards are dealt from
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the stock to fill it.
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<p>
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The game is won if all cards are discarded.
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The game is won if all cards are discarded except for the last card of
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each suit.
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<h3>Notes</h3>
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<p>
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@ -4,7 +4,7 @@ One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Discard all the cards.
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Discard all but the last four cards.
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<h3>Rules</h3>
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<p>
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@ -12,7 +12,8 @@ Four cards are dealt to four tableau piles. If two of these cards are
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of the same suit, they can be discarded. At any point, four additional
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cards can be dealt from the stock to these four piles.
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<p>
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The game is won if all cards are discarded.
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The game is won if all cards are discarded except for the last card of
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each suit.
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<h3>Notes</h3>
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<p>
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@ -10,7 +10,3 @@ Move all cards to the foundations.
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<p>
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Like <a href="canfield.html">Canfield</a>,
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but with two decks and five playing piles.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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26
html-src/rules/mountolympus.html
Normal file
26
html-src/rules/mountolympus.html
Normal file
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@ -0,0 +1,26 @@
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<h1>Mount Olympus</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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At the start of the game, the aces and twos are dealt
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to sixteen foundation piles. Nine cards are dealt to
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nine tableau piles.
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<p>
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Tableau piles are built down by suit, by twos. So tableau
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piles are either built in order K-J-9-7-5-3-A, or Q-10-8-6-4-2.
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Any valid sequence of cards can be moved between tableau piles.
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Empty tableau piles are filled with the top card from the stock -
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once no cards are left in the stock, any card can be used
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to fill the pile.
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<p>
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Foundation piles are built up by suit in the same manner.
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<p>
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When there are no moves available, deal an additional card from
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the stock onto each tableau pile. The game is won if all cards
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are moved to the foundations.
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@ -10,8 +10,8 @@ Move all cards to the foundations.
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<p>
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The foundations build up by rank - suits and colors are irrelevant.
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<p>
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One card is flipped over at a time and moved onto the stacks. There are no
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restrictions on which card may go where on the stacks. Once on a stack,
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One card is flipped over at a time and moved onto one of four stacks. There
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are no restrictions on which card may go where on the stacks. Once on a stack,
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a card can only be moved onto a foundation.
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<h3>Strategy</h3>
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12
html-src/rules/numerica2decks.html
Normal file
12
html-src/rules/numerica2decks.html
Normal file
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@ -0,0 +1,12 @@
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<h1>Numerica (2 decks)</h1>
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<p>
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Numerica game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="numerica.html">Numerica</a>,
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but with two decks and six stacks.
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@ -1,9 +1,15 @@
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<h1>Three Peaks</h1>
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Pairing type game. 1 deck. No redeal.
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Golf type game. 1 deck. No redeal.
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<h3>Object</h3>
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Remove all cards from the tableau.
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<h3>Quick Description</h3>
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<p>
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Much like <a href="relaxedgolf.html">Relaxed Golf</a>,
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only with a <a href="pyramid.html">Pyramid</a>
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related layout.
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<h3>Rules</h3>
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The object is to remove all the cards from the tableau by playing
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them to the waste stack. Cards from the tableau will play to the
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@ -1,39 +0,0 @@
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<h1>Tri Peaks</h1>
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<p>
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Golf type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the waste stack.
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<h3>Quick Description</h3>
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<p>
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Much like <a href="relaxedgolf.html">Relaxed Golf</a>,
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only with a <a href="pyramid.html">Pyramid</a>
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related layout.
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<h3>Rules</h3>
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<p>
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Build singly on the waste stack up or down regardless of suit.
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<p>
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Only the top card is available for play. When no more moves are
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possible, click on the talon to deal a new card.
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<p>
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Sequences wrap around,
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i.e. Twos and Kings may be placed on Aces
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and Queens and Aces may be placed on Kings.
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<h3>Notes</h3>
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<p>
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There is a simple scoring system here - you debit $120 for each game
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($5 for each of the 24 cards in the talon) and for every card you
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bear off, you get $1, $2, $3,... credit, depending on the length
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of your current streak.
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<br>
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Each cleared peak gains $15 bonus, and there's an
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additional $30 if you manage to clear all three peaks.
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<br>
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Your balance is reset whenever you select a different game.
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Loaded games and manually entered game numbers don't count.
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<p>
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<i>Autodrop</i> is disabled for this game.
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12
html-src/rules/triplecanfield.html
Normal file
12
html-src/rules/triplecanfield.html
Normal file
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@ -0,0 +1,12 @@
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<h1>Triple Canfield</h1>
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<p>
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Canfield type. 2 decks. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="canfield.html">Canfield</a>,
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but with three decks and seven playing piles.
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14
html-src/rules/zeus.html
Normal file
14
html-src/rules/zeus.html
Normal file
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<h1>Zeus</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="mountolympus.html">Mount Olympus</a>,
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but four cards are dealt on each tableau pile at the
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start of the game, and only kings and queens can be
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moved into empty tableau piles.
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